Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.
Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Lanturn Weakness
GoodLanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.
How to Evolve
Breed with Lanturn to get Chinchou eggs easily using 17 partners from the Water2 egg group. Notable egg moves include Amnesia, Flail, Screech.
This build takes hits and hits back. Leftovers provides passive recovery each turn, Voltabsorb supports the gameplan, and max HP and Sp. Atk EVs mean Lanturn doesn't crumble to chip damage. Plus the remaining moves backing it up.
Best Build
Best Lanturn Moveset
- Thunderbolt
- Hydro Pump
- Thunder Wave
- Ice Beam
Recommended Teammates
You'll want to breed for Amnesia and Flail on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Lanturn can't be caught in FireRed & LeafGreen. Transfer Chinchou from Gold, Crystal, or Ruby and evolve through the 2-stage line to get it. The step cards below map the full chain.
How to Obtain Lanturn in FireRed & LeafGreen
Step 1Obtain ChinchouCatch in the wild in:
Then trade to FireRed & LeafGreen to continue the evolution chain.
Also found in:
Step 2Lanturn ✓
Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it C-Tier as a support.
Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.
Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.
Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.
Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A