Special
Support
460Average
67Moderate
CTier

Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
460Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Lanturn yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch75ChallengingSlow1.25M XP1.2m / 3'11"22.5kg / 49.6 lbs161Base XP
Pokedex Entries

It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

Fire Red

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Leaf Green

Lanturn Weakness

Good

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed with Lanturn to get Chinchou eggs easily using 17 partners from the Water2 egg group. Notable egg moves include Amnesia, Flail, Screech.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashseakingqwilfish

This build takes hits and hits back. Leftovers provides passive recovery each turn, Voltabsorb supports the gameplan, and max HP and Sp. Atk EVs mean Lanturn doesn't crumble to chip damage. Plus the remaining moves backing it up.

Best Build

Special Tank
Ability
Voltabsorb
Item
LeftoversSUSTAIN
Nature
Modest+SPA
EVs

Best Lanturn Moveset

  • ThunderboltSTAB
  • Hydro PumpSTAB
  • Thunder WaveSTAB
  • Ice Beam

You'll want to breed for Amnesia and Flail on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Supersonic
5520Normal
Lv 1
Thunder Wave
10020Electric
Lv 5
Supersonic
5520Normal
Lv 13
Flail
10015Normal
Lv 17
Water Gun
4010025Water
Lv 25
Spark
6510020Electric
Lv 32
Confuse Ray
10010Ghost
Lv 43
Take Down
908520Normal
Lv 50
Hydro Pump
120805Water
Lv 61
Charge
20Electric

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM
Dive
6010010Water
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
HM03
Surf
9510015Water
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
8010015Water

Egg Moves

Src
Egg
Amnesia
20Psychic
Egg
Flail
10015Normal
Egg
Screech
8540Normal

Tutor Moves

Src
Tutor
Double-Edge
12010015Normal
Tutor
Mimic
10Normal
Tutor
Substitute
10Normal
Tutor
Thunder Wave
10020Electric

Lanturn can't be caught in FireRed & LeafGreen. Transfer Chinchou from Gold, Crystal, or Ruby and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Lanturn in FireRed & LeafGreen

  1. Chinchou
    Step 1Obtain Chinchou

    Catch in the wild in:

    Then trade to FireRed & LeafGreen to continue the evolution chain.

    Also found in:

  2. Lanturn
    Step 2Lanturn
  • Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it C-Tier as a support.

  • Watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.

  • Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.