
Lanturn Best Moveset
125 HP on Water/Electric with AbilityVolt Absorb absorbing Electric moves for healing. Held ItemLeftovers with NatureModest at 76 Sp. Atk runs dual TermStab coverage. The moveset tanks hits from the massive HP pool and fires back slowly. Only Ground hits both TermStab types super-effectively. Tera Water or Tera Electric refines the defensive profile.
Water/Electric with only one weakness (Ground) in Gen II (Gold & Silver). 125 HP let it tank hits, and Thunderbolt plus Surf was clean dual STAB.
Best Moves
Best Build
Utility Moveset
- Confuse Ray
- Thunder Wave
- Thunderbolt
- Surf
Recommended Teammates
Volt Absorb gave it an Electric immunity on top of great defensive typing in Gen III (Ruby & Sapphire). Lanturn could switch into almost any special attacker and fire back.
Special Tank Moveset
- Thunderbolt
- Hydro Pump
- Thunder Wave
- Ice Beam
Recommended Teammates
Three gens of solid performance in Gen IV (Diamond & Pearl). Discharge for paralysis, Surf for STAB, and Ice Beam for Dragon coverage. A reliable utility Pokemon.
Wall Moveset
- Surf
- Thunder Wave
- Confuse Ray
- Ice Beam
Recommended Teammates
Dropped as power creep made 76 Sp. Atk less threatening in Gen V (Black & White). Lanturn tanked hits but couldn't threaten knockouts.
Special Attacker Moveset
- Surf
- Ice Beam
- Thunder
- Scald
Recommended Teammates
Rotom-Wash did the Water/Electric job better with Levitate in Gen VI (X & Y). Lanturn was outclassed by a Pokemon with the same typing and a Ground immunity.
Wall Moveset
- Scald
- Volt Switch
- Thunder Wave
- Heal Bell
Recommended Teammates
Same Rotom-Wash problem in Gen VII (Sun & Moon). Two gens where a direct competitor was strictly superior in every way.
Pivot Moveset
- Volt Switch
- Scald
- Ice Beam
- Surf
Recommended Teammates
Still outclassed in Gen VIII (Sword & Shield). 125 HP couldn't compensate for mediocre Defense, Sp. Def, and low offensive power.
Pivot Moveset
- Volt Switch
- Scald
- Heal Bell
- Ice Beam
Recommended Teammates
The decline was final in Gen IX (Scarlet & Violet). Rotom-Wash and newer options like Kilowattrel left Lanturn without a competitive niche.
Special Tank Moveset
- Scald
- Ice Beam
- Volt Switch
- Thunder Wave
Recommended Teammates
Lanturn Weakness
Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Grass, Ground |
| 0.5x (Resist) | Fire, Water, Ice, Flying |
| 0.25x (Resist) | Steel |
What is Lanturn Weak Against
GoodBest Pokemon Against Lanturn
Rillaboom's Wood Hammer also KOs at 215-252%.
S | ||
Recommended Build AbilityProtosynthesis ItemHeavy-Duty Boots NatureJolly Moves
Damage vs Lanturn View Great Tusk builds →Rapid Spin19-22% | ||
A | ||
Recommended Build AbilityRegenerator ItemHeavy-Duty Boots NatureRelaxed Moves
Damage vs Lanturn View Alomomola builds →Flip Turn6-7% Scald4-5% | ||
Rillaboom Grass | A | |
Recommended Build AbilityGrassy Surge ItemChoice Band NatureAdamant Moves
Damage vs Lanturn View Rillaboom builds →Knock Off39-46% U Turn42-49% Wood Hammer 2x215-252%KO | ||
B | ||
Recommended Build AbilityStatic ItemHeavy-Duty Boots NatureBold Moves
Damage vs Lanturn View Zapdos builds →Hurricane13-16% Volt Switch17-20% Heat Wave11-13% | ||
Garchomp DragonGround | B | |
Recommended Build AbilityRough Skin ItemRocky Helmet NatureJolly Moves
Damage vs Lanturn View Garchomp builds →Earthquake 2x112-132%KO | ||
Evolution
Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Lanturn to get Chinchou eggs easily using 34 partners from the Water2 egg group.
How to Get Lanturn
A handful of locations for Lanturn with moderate rates across endgame routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Where To Catch Lanturn in SV
To get Lanturn, start by catching Chinchou through walking encounters at Lv. 50-80. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch ChinchouCanyon BiomeLv.50-80Overworld
Step 2Lanturn ✓Canyon BiomeLv.50-80OverworldCoastal BiomeLv.50-80OverworldCoastal BiomeLv.64Overworldor evolve from Chinchou (Step 1)
Lanturn appears at moderate rates across 8 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Where To Catch Lanturn in BDSP
Chinchou is your first catch on the way to Lanturn. You'll find walking and fishing encounters from Lv. 15-63 across 16 total spots in the chain.
Step 1Catch ChinchouRoute 220Lv.15-25Super RodRate 30%Fountainspring CaveLv.58-63CavePost-gameGlacial CavernLv.58-63CavePost-gameIcy CaveLv.58-63CavePost-game
Step 2Lanturn ✓Route 220Lv.20-45Super RodRate 5%Fountainspring CaveLv.58-63CavePost-gameGlacial CavernLv.58-63CavePost-gameIcy CaveLv.58-63CavePost-gameor evolve from Chinchou (Step 1)
A solid number of locations for Lanturn with high spawn rates across mid-game water routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Where To Catch Lanturn in SwSh
To get Lanturn, start by catching Chinchou through surfing and fishing encounters at Lv. 20-52. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch ChinchouHulburyLv.20-24Super RodRate 20%Giant's MirrorLv.26-28Super RodRate 10%East Lake AxewellLv.40-43Surfing on waterRate 70%ThunderstormWest Lake AxewellLv.38-40Surfing on waterRate 60%ThunderstormHoneycalm IslandLv.40-45Surfing on waterRate 10%ThunderstormHoneycalm SeaLv.40-45Surfing on waterRate 10%ThunderstormInsular SeaLv.40-45Surfing on waterRate 10%ThunderstormStepping-Stone SeaLv.40-45Surfing on waterRate 10%ThunderstormWorkout SeaLv.40-45Surfing on waterRate 10%Thunderstorm
Step 2Lanturn ✓Bridge FieldLv.26-28Super RodRate 25%Dusty BowlLv.40-45Super RodRate 35%Honeycalm IslandLv.40-45Surfing on waterRate 1%ThunderstormHoneycalm SeaLv.40-45Surfing on waterRate 1%ThunderstormInsular SeaLv.40-45Surfing on waterRate 1%ThunderstormStepping-Stone SeaLv.40-45Surfing on waterRate 1%ThunderstormWorkout SeaLv.40-45Surfing on waterRate 1%ThunderstormLake of OutrageLv.50-52Super RodRate 35%or evolve from Chinchou (Step 1)
8 encounter spots for Lanturn at moderate rates starting from early-game fishing spots. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Where To Catch Lanturn in USUM
To get Lanturn, start by catching Chinchou through fishing encounters at Lv. 10-29. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch ChinchouAkala OutskirtsLv.10-29Super RodRate 35%Shaking spotRoute 8Lv.10-25Super RodRate 35%Shaking spotAkala OutskirtsLv.10-24Super RodRate 5%Route 8Lv.10-20Super RodRate 5%
Step 2Lanturn ✓Akala OutskirtsLv.10-24Super RodSOS from ChinchouAkala OutskirtsLv.10-29Super RodSOS from ChinchouRoute 8Lv.10-25Super RodSOS from ChinchouRoute 8Lv.10-20Super RodSOS from Chinchouor evolve from Chinchou (Step 1)
Base Stats
Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Lanturn Guide
Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick. It punches way above its weight class. We rate it C-Tier as a support.
Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.
Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.
Run Scald, Ice Beam, Volt Switch, and Thunder Wave on Lanturn. Scald is the most common pick at 0% usage. Scald provides reliable STAB damage.
Game Availability
Lanturn first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves