Special
Support
67Speed · Below Avg

Stats & Training

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Details
Catch Rate
Challenging75 / 255
Growth Rate
Slow1.25M XP
Height1.2 m
Weight22.5 kg
Base XP161
Abilities
Volt AbsorbTop Pick
Absorbs electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water AbsorbHANot in game
Absorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entries

The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.

Emerald

Lanturn Weakness

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

Lanturn Weakness and Resistance Chart
DamageTypes
2x (Weak)Grass, Ground
0.5x (Resist)Fire, Water, Ice, Flying
0.25x (Resist)Steel
Type ChartGood
2Weak
5Resist
2Immune
Score+2
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
How to Beat Lanturn in Emerald (Best Counters)

In Emerald, Magneton's Thunderbolt hits Lanturn for 42-50%. Claydol deals 79-93% with Earthquake.

Starmie
StarmieResists Water, recovers with Recover, cures status via Natural Cure
WaterPsychic
A
Recommended Build
AbilityNatural Cure
ItemLeftovers
NatureTimid
Moves
  • Rapid Spin
  • Ice Beam
  • Thunderbolt
  • SurfSTAB
Damage vs Lanturn
Rapid Spin
9-11%
Ice Beam
11-13%
Thunderbolt
22-27%
Surf
17-20%
View Starmie builds →

Emerald Evolution

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed with Lanturn to get Chinchou eggs easily using 17 partners from the Water2 egg group. Notable egg moves include Amnesia, Flail, Screech.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmersharpedowhiscashseakingqwilfishgoldeen

Emerald Lanturn Best Moveset

This build takes hits and hits back. Leftovers provides passive recovery each turn, Voltabsorb supports the gameplan, and max HP and Sp. Atk EVs mean Lanturn doesn't crumble to chip damage. Plus the remaining moves backing it up.

Best Build

Solid pick
Special Tank
Ability
Volt Absorb
Item
LeftoversSUSTAIN
Best Nature for Lanturn
Modest+SPA

Lanturn best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • ThunderboltSTAB
  • Hydro PumpSTAB
  • Thunder WaveSTAB
  • Ice Beam

Moves

You'll want to breed for Amnesia and Flail on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Supersonic
5520Normal
Lv 1
Thunder Wave
A10020Electric
Lv 5
Supersonic
5520Normal
Lv 13
Flail
D10015Normal
Lv 17
Water Gun
4010025Water
Lv 25
Spark
D6510020Electric
Lv 32
Confuse Ray
D10010Ghost
Lv 43
Take Down
D908520Normal
Lv 50
Hydro Pump
S120805Water
Lv 61
Charge
20Electric

TM Moves

TM
TM45
Attract
10015Normal
TM14
Blizzard
D120705Ice
HM08
Dive
6010010Water
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
A9510010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
HM03
Surf
B9510015Water
TM25
Thunder
B1207010Electric
TM24
Thunderbolt
S9510015Electric
TM06
Toxic
B8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
C8010015Water

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Flail
D10015Normal
Egg
Screech
D8540Normal

Tutor Moves

Tut
Tutor
Double-Edge
C12010015Normal
Tutor
Endure+4
D10Normal
Tutor
Mimic
10Normal
Tutor
Sleep Talk
D10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
B10Normal
Tutor
Swagger
9015Normal
Tutor
Thunder Wave
A10020Electric

How to Get Lanturn in Emerald

No wild encounters for Lanturn. The 2-stage line runs through Chinchou, which you can catch at solid rates from the locations below. Evolve at level 27 once you've got the levels.

How to Obtain Lanturn in Emerald

  1. Chinchou
    Step 1Catch Chinchou
    Route 124 - Underwater
    Surfing on water Lv.20-30 Route
    30%Mid
    Route 126 - Underwater
    Surfing on water Lv.20-30 Route
    30%Mid
  2. Lanturn
    Step 2Lanturn

Lanturn Guide

  • In Emerald, Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick. It punches way above its weight class. We rate it C-Tier as a support. Thunderbolt with Leftovers is the standard set.

  • In Emerald, watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • In Emerald, Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • In Emerald, Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • In Emerald, run Thunderbolt, Hydro Pump, Thunder Wave, and Ice Beam on Lanturn. Thunderbolt is the most common pick at 20% usage. Thunderbolt provides reliable STAB damage.

Game Availability

Lanturn first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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