Mixed
Balanced
468Average
60Moderate
CTier

Electric moves don't affect Whiscash at all — that's the advantage of Water/Ground typing. It relies on priority moves or Scarf to keep up. Flexible enough to run physical or special sets. Introduced in Gen 3.

Raw HP carries Whiscash's bulk more than the defenses do. Speed barely registers. But that HP pool covers for it. A moderately hard to find Whiskers Pokemon that yields 2 HP EVs on a medium-fast 1M XP curve.

Base Stats
468Above
HP110
B
Attack78
C
Defense73
C
Sp. Atk76
C
Sp. Def71
C
Speed60
C
Total468
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Whiscash yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch75ChallengingMedium Fast1M XP0.9m / 2'11"23.6kg / 52 lbs164Base XP
Pokedex Entries

Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.

Emerald

Whiscash Weakness

Good

Whiscash is weak to Grass-type moves. Watch out for Grass attacks, those deal 4x damage. On the flip side, it's immune to Electric-type moves entirely. 4 resistances help offset the weaknesses. With 110 HP and balanced defenses, Whiscash can afford to eat a neutral hit or two.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
2xWeaki
None
¼xResisti
None
0xImmunei
1Weak
4Resist
1Immune
Scorei+3
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Grass — Energy Ball, Giga Drain, Leaf Storm
Abilities
ObliviousPrevents infatuation and protects against captivate.
AnticipationNotifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
HydrationHACures any major status ailment after each turn during rain.

Evolved from Barboach. Whiscash is the final form in this two-stage line. A decent partner pool for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+60 over Barboach), and Whiscash peaks at 468 total stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Barboach
WaterGround
Whiscash
WaterGround
HP
50
110+60
ATK
48
78+30
DEF
43
73+30
SP.ATK
46
76+30
SP.DEF
41
71+30
SPE
60
60
BST
288D-Tier
468C-Tier+180
ROLE
Balanced
Balanced
TYPE
Utility
Mixed
Breeding
Very Easy

Breed with Whiscash to get Barboach eggs easily using 17 partners from the Water2 egg group. Notable egg moves include Spark, Thrash, Whirlpool.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashseakingqwilfish

Whiscash doesn't rely on pure speed. Leftovers gives it passive recovery each turn to stay healthy, and Brave nature still pushes offense. Earthquake and Electric coverage keep the pressure on while a spread EV build EVs balance power and survivability.

Best Build

Bulky Support
Ability
Oblivious
Item
LeftoversSUSTAIN
Nature
Brave+ATK
EVs

Best Whiscash Moveset

  • EarthquakeSTAB
  • Ice Beam
  • SparkCoverage
  • Hidden Power Rock

Egg moves make a real difference. Whiscash gets Spark and Thrash exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal and Psychic coverage and more rounds out the picture alongside Earthquake and Surf.

Level-Up Moves

Lv 1
Mud Sport
15Ground
Lv 1
Mud-Slap
2010010Ground
Lv 1
Tickle
10020Normal
Lv 1
Water Sport
15Water
Lv 6
Mud Sport
15Ground
Lv 6
Water Sport
15Water
Lv 11
Water Gun
4010025Water
Lv 16
Magnitude
10030Ground
Lv 21
Amnesia
20Psychic
Lv 26
Rest
10Psychic
Lv 26
Snore
4010015Normal
Lv 36
Earthquake
10010010Ground
Lv 46
Future Sight
12010010Psychic
Lv 56
Fissure
305Ground

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
HM08
Dive
6010010Water
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM37
Sandstorm
10Rock
TM43
Secret Power
7010020Normal
HM04
Strength
8010015Normal
HM03
Surf
9510015Water
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
8010015Water

Egg Moves

Src
Egg
Spark
6510020Electric
Egg
Thrash
12010020Normal
Egg
Whirlpool
358515Water

Tutor Moves

Src
Tutor
Double-Edge
12010015Normal
Tutor
Endure+4
10Normal
Tutor
Icy Wind
559515Ice
Tutor
Mimic
10Normal
Tutor
Mud-Slap
2010010Ground
Tutor
Rock Slide
759010Rock
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
10Normal
Tutor
Swagger
9015Normal

decent spawn rates for Whiscash across 4 locations in mid-game fishing spots. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Whiscash in Emerald

The path to Whiscash starts with Barboach at Lv. 10-45 via fishing encounters. 2 catchable stages total, with locations listed for each one below.

  1. Barboach
    Step 1Catch Barboach
    Meteor Falls - 1F Room 1
    Good RodLv.10-30UncommonEarlyWater
    MODERATE
    Meteor Falls - 1F Room 2
    Good RodLv.10-30UncommonEarlyWater
    MODERATE
    Meteor Falls - B1F Room 1
    Good RodLv.10-30UncommonEarlyWater
    MODERATE
    Meteor Falls - B1F Room 2
    Good RodLv.10-30UncommonEarlyWater
    MODERATE
    Route 111 - South
    Good RodLv.10-30UncommonEarlyRoute
    MODERATE
    Route 114
    Good RodLv.10-30UncommonEarlyRoute
    MODERATE
    Route 120
    Good RodLv.10-30UncommonEarlyRoute
    MODERATE
    Victory Road - B2F
    Good RodLv.10-30UncommonEarlyCave
    MODERATE
    Meteor Falls - 1F Room 1
    Super RodLv.20-45CommonMidWater
    EASY
    Route 111 - South
    Super RodLv.20-45CommonMidRoute
    EASY
    Route 114
    Super RodLv.20-45CommonMidRoute
    EASY
    Route 120
    Super RodLv.20-45CommonMidRoute
    EASY
    Meteor Falls - 1F Room 2
    Super RodLv.25-35CommonMidWater
    EASY
    Meteor Falls - B1F Room 1
    Super RodLv.25-35CommonMidWater
    EASY
    Meteor Falls - B1F Room 2
    Super RodLv.25-35CommonMidWater
    EASY
    Victory Road - B2F
    Super RodLv.25-35CommonMidCave
    EASY
  2. Whiscash
    Step 2Whiscash
    Meteor Falls - 1F Room 2
    Super RodLv.30-45UncommonMidWater
    MODERATE
    Meteor Falls - B1F Room 1
    Super RodLv.30-45UncommonMidWater
    MODERATE
    Meteor Falls - B1F Room 2
    Super RodLv.30-45UncommonMidWater
    MODERATE
    Victory Road - B2F
    Super RodLv.30-45UncommonMidCave
    MODERATE
    or evolve from Barboach (Step 1)
  • We rate Whiscash C-Tier — a situational pick that fills a niche. At 468 BST, the stats are spread pretty evenly. Base 110 HP stands out.

  • Whiscash's biggest threats include Exeggutor (Grass), all carrying super-effective STAB moves. Exeggutor is the most dangerous since Grass moves deal 4x damage. Only 1 weakness means fewer dedicated counters to worry about.

  • Barboach evolves into Whiscash at level 30. Whiscash is the fully evolved form. It sits at 468 BST in its evolved form.

  • Oblivious is the go-to ability for Whiscash. It prevents infatuation and protects against captivate. Its hidden ability Hydration can work in specific setups. Anticipation is the other option — pick based on what your team needs.

  • At base 60 Speed, it won't be moving first often. On offense, Whiscash is a mixed attacker — base 78 Attack and 76 Sp. Atk. Defensively? Enough bulk to take a hit or two.

  • Whiscash appears in 16 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 16 titles since its debut in Ruby & Sapphire, Whiscash spans 7 generations of Pokemon games. It's accessible through wild encounters in most mainline games.