Special
Balanced
60Speed · Below Avg

Stats & Training

The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Defense doesn't pull its weight. Worth 1 HP EV on a standard growth curve to max out.

Base Stats
Above
HP130
A
Attack70
C
Defense35
F
Sp. Atk70
C
Sp. Def35
F
Speed60
C
Total400
Details
Catch Rate
Moderate125 / 255
Growth Rate
Fluctuating1.64M XP
Height2.0 m
Weight130.0 kg
Base XP80
Abilities
Water Veil
Prevents burns.
Oblivious
Prevents infatuation and protects against captivate.
PressureHANot in game
Increases the PP cost of moves targetting the Pokémon by one.
EV Yield
HP+1AtkDefSpASpDSpe
HP training source
Pokedex Entries

While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.

Emerald

Wailmer Weakness

Wailmer is weak to Electric and Grass. The Water typing picks up 4 resistances to work with. Wailmer's Water typing only leaves 2 gaps to cover.

Wailmer Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
0Immune
Score0
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Wailmer in Emerald (Best Counters)
Tropius
Tropius
GrassFlying
C
Available Moves
Moves
  • Solar BeamTM22
  • Giga DrainTM19
  • Magical LeafLv. 31
  • Razor LeafLv. 11
Damage vs Wailmer
Solar Beam 2x
113-134%KO
Giga Drain 2x
72-85%
Magical Leaf 2x
58-69%
Razor Leaf 2x
54-63%
View Tropius builds →

Emerald Evolution

Wailmer is the base form in a two-stage line leading to Wailord. Check the evolution method below. A massive partner pool for breeding via two egg groups. Eggs are takes forever to hatch. Evolving adds up to 100 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Wailmer
Water
Wailord
Water
HP
130
170+40
ATK
70
90+20
DEF
35
45+10
SP.ATK
70
90+20
SP.DEF
35
45+10
SPE
60
60
BST
400D-Tier
500C-Tier+100
ROLE
Balanced
Balanced
TYPE
Mixed
Mixed

Breeding

Easy

Breed Wailmer easily with 102 breeding partners from the Ground and Water2 egg groups. Pass egg moves like Curse, Double-Edge, Fissure and 5 more to offspring.

Egg Groups
GroundWater2
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Egg Moves
8moves
Breed With (best first)
gyaradosraichupikachunidokinggolduckampharosrhydonoctillerydewgongarbokquagsiremagikarp

Emerald Wailmer Best Moveset

Best Build

No build content available for this Pokemon in Gen 3.

Try selecting a different game/generation filter, or check back later.

Moves

Breeding opens up real options for Wailmer. Curse and Double-Edge come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Water Spout and Hydro Pump and Rock and Ghost coverage and more.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 5
Growl
10040Normal
Lv 10
Water Gun
4010025Water
Lv 14
Rollout
309020Rock
Lv 19
Whirlpool
358515Water
Lv 23
Astonish
3010015Ghost
Lv 28
Water Pulse
6010020Water
Lv 32
Mist
30Ice
Lv 37
Rest
C10Psychic
Lv 41
Water Spout
B1501005Water
Lv 46
Amnesia
D20Psychic
Lv 50
Hydro Pump
C120805Water

TM Moves

TM
TM45
Attract
10015Normal
TM14
Blizzard
D120705Ice
HM08
Dive
6010010Water
TM32
Double Team
15Normal
TM26
Earthquake
C10010010Ground
TM42
Facade
D7010020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM13
Ice Beam
C9510010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM05
Roar-6
C20Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM43
Secret Power
7010020Normal
HM04
Strength
8010015Normal
HM03
Surf
C9510015Water
TM06
Toxic
C8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
C8010015Water

Egg Moves

Egg
Egg
Curse
C10Ghost
Egg
Double-Edge
C12010015Normal
Egg
Fissure
305Ground
Egg
Sleep Talk
D10Normal
Egg
Snore
4010015Normal
Egg
Swagger
9015Normal
Egg
Thrash
12010020Normal
Egg
Tickle
10020Normal

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Defense Curl
40Normal
Tutor
Double-Edge
C12010015Normal
Tutor
Endure+4
D10Normal
Tutor
Icy Wind
559515Ice
Tutor
Mimic
10Normal
Tutor
Rollout
309020Rock
Tutor
Sleep Talk
D10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
C10Normal
Tutor
Swagger
9015Normal

Emerald Wailmer Locations

high spawn rates in early-game fishing spots across 66 locations. Wailmer's one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Best Locations to Catch Wailmer in Emerald

Bring Good Rod and Super Rod for Wailmer. There are 66 fishing encounters from Lv. 10-45 with no walking alternatives. Pick the spot with the best rate and settle in.

Dewford Town
Good Rod Lv.10-30 City
20%Early
Ever Grande City
Good Rod Lv.10-30 City
20%Early
Lilycove City
Good Rod Lv.10-30 City
20%Early
Mossdeep City
Good Rod Lv.10-30 City
20%Early
Pacifidlog Town
Good Rod Lv.10-30 City
20%Early
Route 103
Good Rod Lv.10-30 Route
20%Early
Route 105 - Outside
Good Rod Lv.10-30 Route
20%Early
Route 106
Good Rod Lv.10-30 Route
20%Early
Route 107
Good Rod Lv.10-30 Route
20%Early
Route 108
Good Rod Lv.10-30 Route
20%Early
Route 109
Good Rod Lv.10-30 Route
20%Early
Route 110
Good Rod Lv.10-30 Route
20%Early
Route 115
Good Rod Lv.10-30 Route
20%Early
Route 121
Good Rod Lv.10-30 Route
20%Early
Route 122
Good Rod Lv.10-30 Route
20%Early
Route 123
Good Rod Lv.10-30 Route
20%Early
Route 124
Good Rod Lv.10-30 Route
20%Early
Route 125
Good Rod Lv.10-30 Route
20%Early
Route 126
Good Rod Lv.10-30 Route
20%Early
Route 127
Good Rod Lv.10-30 Route
20%Early
Route 128
Good Rod Lv.10-30 Route
20%Early
Route 129
Good Rod Lv.10-30 Route
20%Early
Route 130
Good Rod Lv.10-30 Route
20%Early
Route 131
Good Rod Lv.10-30 Route
20%Early
Route 132
Good Rod Lv.10-30 Route
20%Early
Route 133
Good Rod Lv.10-30 Route
20%Early
Route 134
Good Rod Lv.10-30 Route
20%Early
Seafloor Cavern - Entrance
Good Rod Lv.10-30 Cave
20%Early
Seafloor Cavern - Room 6
Good Rod Lv.10-30 Cave
20%Early
Seafloor Cavern - Room 7
Good Rod Lv.10-30 Cave
20%Early
Shoal Cave - 1F Room 1, High Tide
Good Rod Lv.10-30 Cave
20%Early
Shoal Cave - 1F Room 2, High Tide
Good Rod Lv.10-30 Cave
20%Early
Slateport City
Good Rod Lv.10-30 City
20%Early
Dewford Town
Super Rod Lv.20-45 City
100%Mid
Route 105 - Outside
Super Rod Lv.20-45 Route
100%Mid
Route 106
Super Rod Lv.20-45 Route
100%Mid
Route 107
Super Rod Lv.20-45 Route
100%Mid
Route 108
Super Rod Lv.20-45 Route
100%Mid
Route 109
Super Rod Lv.20-45 Route
100%Mid
Route 110
Super Rod Lv.20-45 Route
100%Mid
Route 115
Super Rod Lv.20-45 Route
100%Mid
Route 121
Super Rod Lv.20-45 Route
100%Mid
Route 123
Super Rod Lv.20-45 Route
100%Mid
Seafloor Cavern - Entrance
Super Rod Lv.20-45 Cave
100%Mid
Seafloor Cavern - Room 6
Super Rod Lv.20-45 Cave
100%Mid
Seafloor Cavern - Room 7
Super Rod Lv.20-45 Cave
100%Mid
Shoal Cave - 1F Room 1, High Tide
Super Rod Lv.20-45 Cave
100%Mid
Shoal Cave - 1F Room 2, High Tide
Super Rod Lv.20-45 Cave
100%Mid
Slateport City
Super Rod Lv.20-45 City
100%Mid
Lilycove City
Super Rod Lv.25-45 City
85%Mid
Mossdeep City
Super Rod Lv.25-45 City
60%Mid
Route 103
Super Rod Lv.25-45 Route
60%Mid
Route 122
Super Rod Lv.25-45 Route
60%Mid
Route 124
Super Rod Lv.25-45 Route
60%Mid
Route 125
Super Rod Lv.25-45 Route
60%Mid
Route 126
Super Rod Lv.25-45 Route
60%Mid
Route 127
Super Rod Lv.25-45 Route
60%Mid
Route 129
Super Rod Lv.25-45 Route
60%Mid
Route 130
Super Rod Lv.25-45 Route
60%Mid
Route 131
Super Rod Lv.25-45 Route
60%Mid
Pacifidlog Town
Super Rod Lv.30-45 City
60%Mid
Ever Grande City
Super Rod Lv.30-35 City
45%Mid
Route 128
Super Rod Lv.30-35 Route
45%Mid
Route 132
Super Rod Lv.30-45 Route
45%Mid
Route 133
Super Rod Lv.30-45 Route
45%Mid
Route 134
Super Rod Lv.30-45 Route
45%Mid

Wailmer Guide

  • At 400 BST, Wailmer is firmly in pre-evolution territory. Evolve it into Wailord before bringing it to any serious fight.

  • In Emerald, Wailmer's biggest threats include Manectric (Electric) and Venusaur (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Water Veil is the go-to ability for Wailmer. It prevents burns. Its hidden ability Pressure can work in specific setups. Oblivious is the other option. Pick based on what your team needs.

  • Wailmer is a special attacker with base 70 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 60 Speed, it won't be moving first often.

  • In Emerald, For a casual playthrough, Wailmer works as a placeholder. Water coverage is useful early. The real payoff is Wailord. That's where the stats start mattering.

Game Availability

Debuting in Ruby & Sapphire, Wailmer appears in 15 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback