Winds & Waves has not been released yet. Some info may be incomplete or subject to change.
Mixed
Balanced
400Average
60Moderate
DTier

Wailmer is technically a pre-evolution of Wailord, but it holds its own in formats where Eviolite is allowed. Only weak to Electric and Grass. Flexible enough to run physical or special sets. Part of the Gen 3 roster.

The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Defense doesn't pull its weight. Worth 1 HP EV on a standard growth curve to max out.

Base Stats
400Above
HP130
A
Attack70
C
Defense35
F
Sp. Atk70
C
Sp. Def35
F
Speed60
C
Total400
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Wailmer yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch125ModerateFluctuating1.64M XP2m / 6'07"130kg / 286.6 lbs80Base XP

No Pokedex entries available for this game yet.

Wailmer Weakness

Good

Wailmer is weak to Electric and Grass. The Water typing picks up 4 resistances to work with. Wailmer's Water typing only leaves 2 gaps to cover.

4xCriticali
None
¼xResisti
None
0xImmunei
None
2Weak
4Resist
0Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Water VeilPrevents burns.
ObliviousPrevents infatuation and protects against captivate.
PressureHAIncreases the PP cost of moves targetting the Pokémon by one.

Wailmer is the base form in a two-stage line leading to Wailord. Check the evolution method below. No compatible partners for breeding via two egg groups. Eggs are takes forever to hatch. Evolving adds up to 100 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Wailmer
Water
Wailord
Water
HP
130
170+40
ATK
70
90+20
DEF
35
45+10
SP.ATK
70
90+20
SP.DEF
35
45+10
SPE
60
60
BST
400D-Tier
500C-Tier+100
ROLE
Balanced
Balanced
TYPE
Mixed
Mixed
Breeding
Easy

Breed Wailmer easily from the Ground and Water2 egg groups.

Egg Groups
GroundWater2
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body

Best Build

Winds & Waves has not been released yet. Build info will be available after launch.

Check back after the game launches for competitive build content.

Move info for Winds & Waves is not yet available

Location info for Winds & Waves is not yet available.

Location details will be added when the game launches.

  • At 400 BST, Wailmer is firmly in pre-evolution territory. Evolve it into Wailord before bringing it to any serious fight.

  • Wailmer's biggest threats include Manectric (Electric) and Venusaur (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Wailmer evolves into Wailord at level 40. Wailmer is the base form of this evolutionary line.

  • Water Veil is the go-to ability for Wailmer. It prevents burns. Its hidden ability Pressure can work in specific setups. Oblivious is the other option — pick based on what your team needs.

  • Wailmer is a mixed attacker — base 70 Attack and 70 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — at base 60 Speed, it won't be moving first often.

  • Wailmer appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Debuting in Ruby & Sapphire, Wailmer appears in 15 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.