Special
Balanced
68Speed · Below Avg

Stats & Training

Nothing fancy in Seaking's spread. It leans physical with Attack out front. And you'll get 2 Attack EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP80
C
Attack92
B
Defense65
C
Sp. Atk65
C
Sp. Def80
C
Speed68
C
Total450
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight39.0 kg
Base XP158
Abilities
Swift SwimTop Pick
Doubles Speed during rain.
Water VeilNiche
Prevents burns.
Lightning RodHANot in game
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

It punches holes in boulders on streambeds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current.

Emerald

Seaking Weakness

Seaking's Water typing leaves it vulnerable to Electric and Grass. The Water typing picks up 4 resistances to work with. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 80 HP and balanced defenses, Seaking can afford to eat a neutral hit or two.

Seaking Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
1Immune
Score0
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
None
0xImmune
How to Beat Seaking in Emerald (Best Counters)
Tropius
Tropius
GrassFlying
C
Available Moves
Moves
  • Solar BeamTM22
  • Giga DrainTM19
  • Magical LeafLv. 31
  • Razor LeafLv. 11
Damage vs Seaking
Solar Beam 2x
85-100%KO
Giga Drain 2x
54-64%
Magical Leaf 2x
44-52%
Razor Leaf 2x
40-48%
View Tropius builds →

Emerald Evolution

Seaking is what Goldeen becomes. Breed it for Goldeen eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Goldeen pushed Seaking to 450 total stats. HP saw the largest single gain at +35. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Goldeen
Water
Seaking
Water
HP
45
80+35
ATK
67
92+25
DEF
60
65+5
SP.ATK
35
65+30
SP.DEF
50
80+30
SPE
63
68+5
BST
320D-Tier
450C-Tier+130
ROLE
Balanced
Balanced
TYPE
Physical
Physical

Breeding

Very Easy

Breed with Seaking to get Goldeen eggs easily using 17 partners from the Water2 egg group. Notable egg moves include Haze, Hydro Pump, Mud Sport and 2 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
5moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashqwilfishgoldeen

Emerald Seaking Best Moveset

Swiftswim isn't flashy, but it matters. Combined with Liechiberry for extra utility and flexible EVs, Seaking fills the physical attacker slot reliably. Naughty nature finishes the spread.

Best Build

Experimental
Physical Attacker
Ability
Swift Swim
Item
Liechi BerryRECOVERY
Best Nature for Seaking

Seaking best EVs are Attack and Sp. Atk

EVs

Physical Attacker Moveset

  • SurfSTAB
  • Rain DanceSTAB
  • FlailCoverage
  • SubstituteUtility

Moves

The natural movepool does the job, but Haze and Hydro Pump from the egg pool give Seaking something extra.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Supersonic
5520Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Water Sport
15Water
Lv 10
Supersonic
5520Normal
Lv 15
Horn Attack
6510025Normal
Lv 24
Flail
A10015Normal
Lv 29
Fury Attack
158520Normal
Lv 41
Waterfall
C8010015Water
Lv 49
Horn Drill
305Normal
Lv 61
Agility
D30Psychic

TM Moves

TM
TM45
Attract
10015Normal
TM14
Blizzard
D120705Ice
HM08
Dive
6010010Water
TM32
Double Team
15Normal
TM42
Facade
C7010020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
D9510010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
S5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
HM03
Surf
S9510015Water
TM06
Toxic
C8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
C8010015Water

Egg Moves

Egg
Egg
Haze
D30Ice
Egg
Hydro Pump
C120805Water
Egg
Mud Sport
15Ground
Egg
Psybeam
6510020Psychic
Egg
Sleep Talk
D10Normal

Tutor Moves

Tut
Tutor
Double-Edge
B12010015Normal
Tutor
Endure+4
B10Normal
Tutor
Icy Wind
559515Ice
Tutor
Mimic
10Normal
Tutor
Sleep Talk
D10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
A10Normal
Tutor
Swagger
9015Normal
Tutor
Swift
6020Normal

How to Get Seaking in Emerald

A few locations for Seaking with decent spawn rates across mid-game fishing spots. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Where To Catch Seaking in Emerald

To get Seaking, start by catching Goldeen through fishing and surfing encounters at Lv. 5-40. The chain covers 2 catchable stages before reaching the final form.

  1. Goldeen
    Step 1Catch Goldeen
    Safari Zone - Northwest
    Good Rod Lv.10-30 Facility
    40%Early
    Safari Zone - Southwest
    Good Rod Lv.10-30 Facility
    40%Early
    Meteor Falls - 1F Room 1
    Old Rod Lv.5-10 Water
    30%Early
    Meteor Falls - 1F Room 2
    Old Rod Lv.5-10 Water
    30%Early
    Meteor Falls - B1F Room 1
    Old Rod Lv.5-10 Water
    30%Early
    Meteor Falls - B1F Room 2
    Old Rod Lv.5-10 Water
    30%Early
    Petalburg City
    Old Rod Lv.5-10 City
    30%Early
    Route 102
    Old Rod Lv.5-10 Route
    30%Early
    Route 111 - South
    Old Rod Lv.5-10 Route
    30%Early
    Route 114
    Old Rod Lv.5-10 Route
    30%Early
    Route 117
    Old Rod Lv.5-10 Route
    30%Early
    Route 118
    Old Rod Lv.5-10 Route
    30%Early
    Route 119
    Old Rod Lv.5-10 Route
    30%Early
    Route 120
    Old Rod Lv.5-10 Route
    30%Early
    Safari Zone - Northwest
    Old Rod Lv.5-10 Facility
    30%Early
    Safari Zone - South Extension
    Old Rod Lv.5-10 Facility
    CommonEarly
    Safari Zone - Southwest
    Old Rod Lv.5-10 Facility
    30%Early
    Victory Road - B2F
    Old Rod Lv.5-10 Cave
    30%Early
    Meteor Falls - 1F Room 1
    Good Rod Lv.10-30 Water
    20%Early
    Meteor Falls - 1F Room 2
    Good Rod Lv.10-30 Water
    20%Early
    Meteor Falls - B1F Room 1
    Good Rod Lv.10-30 Water
    20%Early
    Meteor Falls - B1F Room 2
    Good Rod Lv.10-30 Water
    20%Early
    Petalburg City
    Good Rod Lv.10-30 City
    20%Early
    Route 102
    Good Rod Lv.10-30 Route
    20%Early
    Route 111 - South
    Good Rod Lv.10-30 Route
    20%Early
    Route 114
    Good Rod Lv.10-30 Route
    20%Early
    Route 117
    Good Rod Lv.10-30 Route
    20%Early
    Route 120
    Good Rod Lv.10-30 Route
    20%Early
    Victory Road - B2F
    Good Rod Lv.10-30 Cave
    20%Early
    Safari Zone - South Extension
    Good Rod Lv.10-30 Facility
    UncommonEarly
    Safari Zone - Northwest
    Super Rod Lv.25-35 Facility
    80%Mid
    Safari Zone - Southwest
    Super Rod Lv.25-35 Facility
    80%Mid
    Safari Zone - South Extension
    Super Rod Lv.25-30 Facility
    CommonMid
    Route 102
    Surfing on water Lv.20-30 Route
    1%Mid
    Route 111 - South
    Surfing on water Lv.20-30 Route
    1%Mid
    Route 114
    Surfing on water Lv.20-30 Route
    1%Mid
    Route 117
    Surfing on water Lv.20-30 Route
    1%Mid
    Route 120
    Surfing on water Lv.20-30 Route
    1%Mid
  2. Seaking
    Step 2Seaking
    Safari Zone - Northwest
    Super Rod Lv.25-40 Facility
    20%Mid
    Safari Zone - Southwest
    Super Rod Lv.25-40 Facility
    20%Mid
    or evolve from Goldeen (Step 1)

Seaking Guide

  • In Emerald, Seaking looks average on paper at 450 BST. But Swift Swim is why it sees play. Build around that and it pulls its weight. C-Tier on our tier list. Surf with Liechiberry is the standard set.

  • In Emerald, watch for Raikou (Electric) and Venusaur (Grass) when using Seaking. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Seaking gets Swift Swim, Water Veil, and Lightning Rod. But Swift Swim is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Seaking is a special attacker with base 65 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 68 Speed, it won't be moving first often.

  • In Emerald, run Surf, Raindance, Flail, and Substitute on Seaking. Surf is the most common pick at 16% usage. Surf provides reliable STAB damage.

Game Availability

Present since Red & Blue, Seaking appears in 19 games spanning 10 generations. Gen 1 originals like Seaking have the longest track record of availability in the series.

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