Seaking punches above its weight class thanks to Swift Swim. It doubles its Speed in rain, which is enough to make up for stats that don't impress on their own. Only weak to Electric and Grass. Known as the Goldfish Pokemon.
Nothing fancy in Seaking's spread. It leans physical with Attack out front. And you'll get 2 Attack EVs per KO for it. Follows a medium-fast 1M XP curve.
It punches holes in boulders on streambeds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current.
Seaking Weakness
GoodSeaking's Water typing leaves it vulnerable to Electric and Grass moves. The Water typing picks up 4 resistances to work with. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 80 HP and balanced defenses, Seaking can afford to eat a neutral hit or two.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Seaking is what Goldeen becomes. Breed it for Goldeen eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Goldeen pushed Seaking to 450 total stats. HP saw the largest single gain at +35.
How to Evolve
Breed with Seaking to get Goldeen eggs easily using 17 partners from the Water2 egg group. Notable egg moves include Haze, Hydro Pump, Mud Sport and 2 more.
Swiftswim isn't flashy, but it matters. Combined with Liechiberry for extra utility and flexible EVs EVs, Seaking fills the physical attacker slot reliably. Naughty nature finishes the spread.
Best Build
Best Seaking Moveset
- Surf
- Rain Dance
- Flail
- Substitute
Recommended Teammates
The natural movepool does the job, but Haze and Hydro Pump from the egg pool give Seaking something extra.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
A few locations for Seaking with decent spawn rates across mid-game fishing spots. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Where To Catch Seaking in Emerald
To get Seaking, start by catching Goldeen through fishing and surfing encounters at Lv. 5-40. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch GoldeenEASYMeteor Falls - 1F Room 1Old RodLv.5-10CommonEarlyWaterEASYMeteor Falls - 1F Room 2Old RodLv.5-10CommonEarlyWaterEASYMeteor Falls - B1F Room 1Old RodLv.5-10CommonEarlyWaterEASYMeteor Falls - B1F Room 2Old RodLv.5-10CommonEarlyWaterEASYPetalburg CityOld RodLv.5-10CommonEarlyCityEASYRoute 102Old RodLv.5-10CommonEarlyRouteEASYRoute 111 - SouthOld RodLv.5-10CommonEarlyRouteEASYRoute 114Old RodLv.5-10CommonEarlyRouteEASYRoute 117Old RodLv.5-10CommonEarlyRouteEASYRoute 118Old RodLv.5-10CommonEarlyRouteEASYRoute 119Old RodLv.5-10CommonEarlyRouteEASYRoute 120Old RodLv.5-10CommonEarlyRouteEASYSafari Zone - NorthwestOld RodLv.5-10CommonEarlyFacilityEASYSafari Zone - South ExtensionOld RodLv.5-10CommonEarlyFacilityEASYSafari Zone - SouthwestOld RodLv.5-10CommonEarlyFacilityEASYVictory Road - B2FOld RodLv.5-10CommonEarlyCaveEASYSafari Zone - NorthwestGood RodLv.10-30CommonEarlyFacilityEASYSafari Zone - SouthwestGood RodLv.10-30CommonEarlyFacilityMODERATEMeteor Falls - 1F Room 1Good RodLv.10-30UncommonEarlyWaterMODERATEMeteor Falls - 1F Room 2Good RodLv.10-30UncommonEarlyWaterMODERATEMeteor Falls - B1F Room 1Good RodLv.10-30UncommonEarlyWaterMODERATEMeteor Falls - B1F Room 2Good RodLv.10-30UncommonEarlyWaterMODERATEPetalburg CityGood RodLv.10-30UncommonEarlyCityMODERATERoute 102Good RodLv.10-30UncommonEarlyRouteMODERATERoute 111 - SouthGood RodLv.10-30UncommonEarlyRouteMODERATERoute 114Good RodLv.10-30UncommonEarlyRouteMODERATERoute 117Good RodLv.10-30UncommonEarlyRouteMODERATERoute 120Good RodLv.10-30UncommonEarlyRouteMODERATESafari Zone - South ExtensionGood RodLv.10-30UncommonEarlyFacilityMODERATEVictory Road - B2FGood RodLv.10-30UncommonEarlyCaveEASYSafari Zone - NorthwestSuper RodLv.25-35CommonMidFacilityEASYSafari Zone - South ExtensionSuper RodLv.25-30CommonMidFacilityEASYSafari Zone - SouthwestSuper RodLv.25-35CommonMidFacilityHARDRoute 102Surfing on waterLv.20-30RareMidRouteHARDRoute 111 - SouthSurfing on waterLv.20-30RareMidRouteHARDRoute 114Surfing on waterLv.20-30RareMidRouteHARDRoute 117Surfing on waterLv.20-30RareMidRouteHARDRoute 120Surfing on waterLv.20-30RareMidRoute
Step 2Seaking ✓MODERATESafari Zone - NorthwestSuper RodLv.25-40UncommonMidFacilityMODERATESafari Zone - SouthwestSuper RodLv.25-40UncommonMidFacilityor evolve from Goldeen (Step 1)
Seaking looks average on paper at 450 BST. But Swift Swim is why it sees play — build around that and it pulls its weight. C-Tier on our tier list.
Goldeen evolves into Seaking at level 33. Seaking is the fully evolved form. It sits at 450 BST in its evolved form.
Seaking gets Swift Swim, Water Veil, and Lightning Rod. But Swift Swim is the one that matters — it's the centerpiece of every viable set. Build around that.
Seaking is a special attacker with base 65 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — at base 68 Speed, it won't be moving first often.
Seaking appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.
Present since Red & Blue, Seaking appears in 19 games spanning 9 generations. Gen 1 originals like Seaking have the longest track record of availability in the series.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A