Physical
Balanced
68Speed · Below Avg

Seaking Best Moveset

Hidden AbilityLightning Rod absorbs Electric moves for Sp. Atk boosts, and AbilitySwift Swim doubles 68 Speed in rain. The moveset has Water TermStab at 92 Attack but fell from C-tier because neither the offensive numbers nor the Speed without rain justify a slot anymore.

SABCDEFEEECEEEERed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2THE FALLX & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen I — Red, Blue & YellowE

Generic Water-type in Gen I (Red & Blue). 92 Attack was decent, but all Water moves used the Special stat. The physical power went unused.

Had a combined Special stat of 80
SRCMOVETYPECATPWRPOPROLE
Tutor
Double-Edge
Normal120COMMONCoverage
Tutor
Substitute
NormalCOMMONUtility
Lv 61
Agility
PsychicCOMMONSetup
TM14
Blizzard
Ice110COMMONCoverage
TM15
Hyper Beam
Normal150COMMONCoverage
TM13
Ice Beam
Ice90RARECoverage
HM3
Surf
Water90RARESTAB
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Seaking
HardyNEUTRAL

Utility Moveset

  • Double Edge
  • SubstituteUtility
  • AgilitySetup
  • BlizzardCoverage
Gen II — Gold, Silver & CrystalE

Still no physical Water STAB in Gen II (Gold & Silver). Swift Swim doubled Speed in rain, but 92 Attack with no way to apply it was pointless.

SRCMOVETYPECATPWRPOPROLE
TM27
Return
NormalCOMMONCoverage
TM44
Rest
PsychicCOMMONRecovery
Xfer
Swords Dance
NormalCOMMONUtility
TM35
Sleep Talk
NormalCOMMONUtility
HM3
Surf
Water90COMMONSTAB
Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Seaking
HardyNEUTRAL

Utility Moveset

  • ReturnCoverage
  • RestRecovery
  • Swords Dance
  • Sleep Talk
Gen III — Ruby, Sapphire & EmeraldE

Dropped in Gen III (Ruby & Sapphire). Three gens of 92 Attack with no physical Water move. The generic Water-type that couldn't even use its typing.

Received Swift Swim and Water Veil
SRCMOVETYPECATPWRPOPROLE
HM3
Surf
Water90COMMONSTAB
TM18
Rain Dance
WaterCOMMONSTAB
Lv 24
Flail
NormalCOMMONCoverage
Tutor
Substitute
NormalCOMMONUtility
Xfer
Megahorn
Bug120RARECoverage
Tutor
Endure
NormalRAREPriority
Tutor
Double-Edge
Normal120RARECoverage
Experimental
Physical Attacker
Ability
Swift Swim
Item
Liechi BerryRECOVERY
Best Nature for Seaking
EVs

Physical Attacker Moveset

  • SurfSTAB
  • Rain DanceSTAB
  • FlailCoverage
  • SubstituteUtility
Gen IV — Diamond, Pearl & PlatinumC

Physical/Special split gave Waterfall to 92 Attack in Gen IV (Diamond & Pearl). Seaking finally had physical STAB, and the usage bump reflected it.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 63
Megahorn
Bug120POPULARCoverage
Lv 40
Waterfall
Water80COMMONSTAB
TM18
Rain Dance
WaterCOMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
Xfer
Double-Edge
Normal120RARECoverage
TM6
Toxic
PoisonRAREUtility

Best Build

Experimental
Physical Sweeper
Ability
Swift Swim
Item
Life OrbPOWER
Best Nature for Seaking

Seaking best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • MegahornCoverage
  • WaterfallSTAB
  • Rain DanceSTAB
  • Ice Beam
Gen V — Black & White / B2W2E

Lightning Rod absorbed Electric moves in Gen V (Black & White). Seaking was Water-type, so Electric was already neutral. Niche within a niche.

Gained Lightning Rod as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
TM13
Ice Beam
Ice90COMMONCoverage
Lv 56
Agility
PsychicCOMMONSetup
TM10
Hidden Power (Grass)
Grass60COMMONCoverage
Tutor
Knock Off
Dark65COMMONCoverage
TM55
Scald
Water80COMMONSTAB
Egg
Hydro Pump
Water110RARESTAB
Egg
Haze
IceRAREUtility
TM6
Toxic
PoisonRAREUtility
Experimental
Special Setup Sweeper
Ability
Lightning Rod
Item
LeftoversSUSTAIN
Best Nature for Seaking
Modest+SPA
EVs

Special Setup Sweeper Moveset

  • Ice Beam
  • AgilitySetup
  • Hidden Power Grass
  • Knock Off
Gen VI — X & Y / ORASE

Fell in Gen VI (X & Y). 92 Attack with Waterfall wasn't enough once every other Water-type had better stats, better abilities, or better coverage.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 54
Megahorn
Bug120POPULARCoverage
TM17
Protect
NormalPOPULARPriority
Lv 32
Waterfall
Water80POPULARSTAB
Lv 21
Aqua Ring
WaterPOPULARSTAB
Experimental
Bulky Support
Ability
Lightning Rod
Item
LeftoversSUSTAIN
Best Nature for Seaking
EVs

Bulky Support Moveset

  • MegahornCoverage
  • ProtectFAST +4
  • WaterfallSTAB
  • Aqua RingSTAB
Gen VII — Sun & Moon / USUME

Swift Swim in rain was the strongest set across eight gens in Gen VII (Sun & Moon). Even at full speed, 92 Attack couldn't match what Kabutops or Kingdra brought.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 32
Waterfall
Water80COMMONSTAB
TM13
Ice Beam
Ice90RARECoverage
Lv 29
Agility
PsychicRARESetup
Tutor
Drill Run
Ground80RARECoverage
Xfer
Curse
GhostRARESetup
Egg
Hydro Pump
Water110RARESTAB
TM10
Hidden Power (Grass)
Grass60RARECoverage
TM27
Return
NormalRARECoverage
Experimental
Special Setup Sweeper
Ability
Lightning Rod
Item
Expert Belt
Best Nature for Seaking
Modest+SPA
EVs

Special Setup Sweeper Moveset

  • WaterfallSTAB
  • Ice Beam
  • AgilitySetup
  • Drill Run
Gen VIII — Sword & Shield / BDSPE

No new tools in Gen VIII (Sword & Shield). Seaking existed alongside better rain sweepers and better Water-types at every tier. Generic stats found no niche.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR5
Ice Beam
Ice90COMMONCoverage
TR4
Surf
Water90COMMONSTAB
TM53
Mud Shot
Ground55COMMONCoverage
Egg
Psybeam
Psychic65COMMONCoverage
Lv 37
Waterfall
Water80RARESTAB
Lv 51
Megahorn
Bug120RARECoverage
Xfer
Knock Off
Dark65RARECoverage
TR87
Drill Run
Ground80RARECoverage
Experimental
Special Sweeper
Ability
Lightning Rod
Item
Adrenaline Orb
Best Nature for Seaking
Timid+SPE
EVs

Special Sweeper Moveset

  • Ice Beam
  • SurfSTAB
  • Mud Shot
  • PsybeamCoverage

Seaking Weakness

Seaking's Water typing leaves it vulnerable to Electric and Grass. The Water typing picks up 4 resistances to work with. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 80 HP and balanced defenses, Seaking can afford to eat a neutral hit or two.

Seaking Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel

What is Seaking Weak Against

Good
2Weak
4Resist
1Immune
Score0
4xCritical
None
¼xResist
None
0xImmune

What is Seaking Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Seaking

Rillaboom can KO Seaking with Wood Hammer (296-349%). Regieleki's Volt Switch hits Seaking for 51-61%.

Evolution

Seaking is what Goldeen becomes. Breed it for Goldeen eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Goldeen pushed Seaking to 450 total stats. HP saw the largest single gain at +35. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Goldeen
Water
Seaking
Water
HP
45
80+35
ATK
67
92+25
DEF
60
65+5
SP.ATK
35
65+30
SP.DEF
50
80+30
SPE
63
68+5
BST
320D-Tier
450C-Tier+130
ROLE
Balanced
Balanced
TYPE
Physical
Physical

Breeding

Very Easy

Breed with Seaking to get Goldeen eggs easily using 34 partners from the Water2 egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gyaradosoctillerymalamarmagikarpremoraidinkaywailordrelicanthalomomolapalafinwailmerfinizen

How to Get Seaking

All 19 games

Seaking is available from mid-game fishing spots onward at high spawn rates. 24 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Where To Catch Seaking in BDSP

Goldeen is your first catch on the way to Seaking. You'll find fishing encounters from Lv. 10-50 across 48 total spots in the chain.

  1. Goldeen
    Step 1Catch Goldeen
    Lake Acuity
    Lv.10-25Good Rod
    Rate 35%
    Lake Valor
    Lv.10-25Good Rod
    Rate 35%
    Lake Verity
    Lv.10-25Good Rod
    Rate 35%
    Resort Area
    Lv.10-25Good Rod
    Rate 35%
    Route 203
    Lv.10-25Good Rod
    Rate 35%
    Route 204 - North
    Lv.10-25Good Rod
    Rate 35%
    Route 204 - South
    Lv.10-25Good Rod
    Rate 35%
    Route 209
    Lv.10-25Good Rod
    Rate 35%
    Route 212 - North
    Lv.10-25Good Rod
    Rate 35%
    Route 214
    Lv.10-25Good Rod
    Rate 35%
    Sendoff Spring
    Lv.10-25Good Rod
    Rate 35%
    Twinleaf Town
    Lv.10-25Good Rod
    Rate 35%
  2. Seaking
    Step 2Seaking
    Lake Acuity
    Lv.20-50Super Rod
    Rate 35%
    Lake Valor
    Lv.20-50Super Rod
    Rate 35%
    Lake Verity
    Lv.20-50Super Rod
    Rate 35%
    Resort Area
    Lv.20-50Super Rod
    Rate 35%
    Route 203
    Lv.20-50Super Rod
    Rate 35%
    Route 204 - North
    Lv.20-50Super Rod
    Rate 35%
    Route 204 - South
    Lv.20-50Super Rod
    Rate 35%
    Route 209
    Lv.20-50Super Rod
    Rate 35%
    Route 212 - North
    Lv.20-50Super Rod
    Rate 35%
    Route 214
    Lv.20-50Super Rod
    Rate 35%
    Sendoff Spring
    Lv.20-50Super Rod
    Rate 35%
    Twinleaf Town
    Lv.20-50Super Rod
    Rate 35%
    or evolve from Goldeen (Step 1)

Base Stats

Nothing fancy in Seaking's spread. It leans physical with Attack out front. And you'll get 2 Attack EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP80
C
Attack92
B
Defense65
C
Sp. Atk65
C
Sp. Def80
C
Speed68
C
Total450
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight39.0 kg
Base XP158
Abilities
Swift Swim
Doubles Speed during rain.
Water Veil
Prevents burns.
Lightning RodHidden Ability
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entry

In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.

Pokemon Legends: Z-A

Seaking Guide

  • Seaking looks average on paper at 450 BST. But Swift Swim is why it sees play. Build around that and it pulls its weight. C-Tier on our tier list.

  • Watch for Raikou (Electric) and Venusaur (Grass) when using Seaking. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Seaking gets Swift Swim, Water Veil, and Lightning Rod. But Swift Swim is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Seaking is a physical attacker with base 92 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. At base 68 Speed, it won't be moving first often.

  • Run Waterfall, Drillrun, Megahorn, and Poisonjab on Seaking. Waterfall is the most common pick at 0% usage. Waterfall provides reliable STAB damage.

Game Availability

Present since Red & Blue, Seaking appears in 19 games spanning 10 generations. Gen 1 originals like Seaking have the longest track record of availability in the series.

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