Swift Swim doubles Speed in rain, but Seaking's stats are too mediocre at F-Tier to take advantage of it in Emerald. Better Water types everywhere.
Ability 1Swift SwimAbility 1Doubles Speed during rain.Ability 2Water VeilAbility 2Prevents burns.
450HP80Attack92Defense65Speed68Sp.Def80Sp.Atk65
Goldeen
Seaking
Weak to
Special
Balanced
68Speed · Below Avg

Is Seaking Good in Emerald Playthrough?

Seaking with AbilitySwift Swim doubles Speed in rain. Decent Attack for physical Normal moves. Handles Flannery and not much else with distinction. Swampert, Gyarados, and Tentacruel all do the Water role better in Emerald. Forgettable in a deep Water roster.

StrongGoodEvenToughBadTETETEGEEETETGoldeenCatchRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6SeakingEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Tough

Roxanne's typing presses Goldeen's defenses.

Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Goldeen trades roughly evenly with Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's team hits Goldeen's weaknesses hard.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Risky
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Avoid
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Avoid
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Goldeen trades roughly evenly with Flannery's team.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Even
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Risky
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Tough

Norman's typing presses Goldeen's defenses.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Risky
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Risky
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Avoid
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Goldeen trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Seaking has the type edge here and should clean up Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Even
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Even

Seaking trades roughly evenly with Juan's team.

Even
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Risky
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Seaking trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Risky
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Seaking trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Tough

Glacia's typing presses Seaking's defenses.

Even
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Risky
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Risky
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Risky
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Seaking trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
You Win
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Tough

Wallace's team hits Seaking's weaknesses hard.

Risky
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Even
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Avoid
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catch Goldeen

Available before Badge 1
Type
Water
Tier
F

Catch Goldeen on Route 102 (Surf, Lv 20-30, rare).

View Goldeen locations

Evolve Goldeen to Seaking

Level 33
Type
Water
Tier
E

Goldeen evolves into Seaking at Level 33. Your Goldeen should hit Level 33 before you reach Tate & Liza, at typical leveling pace.

View Seaking locations

Recommended Moves

How to Get Seaking in Emerald

Seaking only turns up on the Safari Zone Super Rod, uncommon at levels 25 to 40. One fishing spot holds every wild catch, so evolving a Goldeen at level 33 is usually the simpler route.

1 location to catch Seaking

Encountered via fishing with a Rod

Badge 6

Where To Catch Seaking in E

Goldeen gets you Seaking sooner: catch it (before Badge 2) and evolve it at Lv 33. Wild Seaking needs the Super Rod (after Badge 6).

  1. Goldeen
    Step 1Catch Goldeen
    Safari Zone - Northwest
    Lv.10-30Good Rod
    Rate 40%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - Southwest
    Lv.10-30Good Rod
    Rate 40%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Meteor Falls - 1F Room 1
    Lv.5-10Old Rod
    Rate 30%
    Meteor Falls - 1F Room 2
    Lv.5-10Old Rod
    Rate 30%
    Meteor Falls - B1F Room 1
    Lv.5-10Old Rod
    Rate 30%
    Meteor Falls - B1F Room 2
    Lv.5-10Old Rod
    Rate 30%
    Petalburg City
    Lv.5-10Old Rod
    Rate 30%
    Route 102
    Lv.5-10Old Rod
    Rate 30%
    Route 111 - South
    Lv.5-10Old Rod
    Rate 30%
    Route 114
    Lv.5-10Old Rod
    Rate 30%
    Route 117
    Lv.5-10Old Rod
    Rate 30%
    Route 120
    Lv.5-10Old Rod
    Rate 30%
    Safari Zone - Northwest
    Lv.5-10Old Rod
    Rate 30%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - Southwest
    Lv.5-10Old Rod
    Rate 30%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Victory Road - B2F
    Lv.5-10Old Rod
    Rate 30%
    Meteor Falls - 1F Room 1
    Lv.10-30Good Rod
    Rate 20%
    Meteor Falls - 1F Room 2
    Lv.10-30Good Rod
    Rate 20%
    Meteor Falls - B1F Room 1
    Lv.10-30Good Rod
    Rate 20%
    Meteor Falls - B1F Room 2
    Lv.10-30Good Rod
    Rate 20%
    Petalburg City
    Lv.10-30Good Rod
    Rate 20%
    Route 102
    Lv.10-30Good Rod
    Rate 20%
    Route 111 - South
    Lv.10-30Good Rod
    Rate 20%
    Route 114
    Lv.10-30Good Rod
    Rate 20%
    Route 117
    Lv.10-30Good Rod
    Rate 20%
    Route 120
    Lv.10-30Good Rod
    Rate 20%
    Victory Road - B2F
    Lv.10-30Good Rod
    Rate 20%
    Safari Zone - Northwest
    Lv.25-35Super Rod
    Rate 80%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - Southwest
    Lv.25-35Super Rod
    Rate 80%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - South Extension
    Lv.25-30Super Rod
    Rate 40%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - South Extension
    Lv.25-30Old Rod
    Rate 30%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Safari Zone - South Extension
    Lv.25-30Good Rod
    Rate 20%
    Safari Zone: 500 entry fee, 30 Safari Balls
    Route 102
    Lv.20-30Surfing on water
    Rate 1%
    Route 111 - South
    Lv.20-30Surfing on water
    Rate 1%
    Route 114
    Lv.20-30Surfing on water
    Rate 1%
    Route 117
    Lv.20-30Surfing on water
    Rate 1%
    Route 120
    Lv.20-30Surfing on water
    Rate 1%

Want the exact numbers? Work out your catch odds in Emerald for Seaking.

How to Get Shiny Seaking in Emerald

Seaking rises to the Super Rod in the Safari Zone's water, so bring plenty of Safari time and fish those ponds at full odds until the horned fish shines gold. Compare Shiny Seaking odds across every game

Normal vs Shiny
Normal Seaking in EmeraldNormal
Shiny Seaking in Emerald Shiny
Color ShiftRed
Shiny TierB Tier Shiny

Shiny Seaking Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Seaking Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Seaking.

Seaking Weakness

Seaking's Water typing leaves it vulnerable to Electric and Grass. The Water typing picks up 4 resistances to work with. With 80 HP and balanced defenses, Seaking can afford to eat a neutral hit or two.

Seaking Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Seaking Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Seaking Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Seaking

Ludicolo
Ludicolo
WaterGrass
C
B
Cacturne
Cacturne
GrassDark
B
C
Vileplume
Vileplume
GrassPoison
C

Seaking Evolutions

Seaking is what Goldeen becomes. Breed it for Goldeen eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs take an average time to hatch. The evolution from Goldeen pushed Seaking to 450 total stats. HP saw the largest single gain at +35. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Goldeen
Water
Seaking
Water
HP
45
80+35
ATK
67
92+25
DEF
60
65+5
SP.ATK
35
65+30
SP.DEF
50
80+30
SPE
63
68+5
BST
320F-Tier
450E-Tier+130
ROLE
Balanced
Balanced
TYPE
Physical
Physical

Breeding

Very Easy

Breed with Seaking to get Goldeen eggs easily using 17 partners from the Water 2 egg group. Notable egg moves include Haze, Hydro Pump, Mud Sport and 2 more.

Egg Groups
Water 2
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
5moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashqwilfishgoldeen

E Seaking Best Moveset

Seaking cannot reconcile its strongest stat with its typing: 92 Attack wants physical Water TermStab that the format classifies as special. AbilitySwift Swim doubles Speed in rain, but the moveset still lacks the power to break through defenders even at doubled tempo.

Best Build

Experimental
Physical Attacker
Ability
Swift Swim
Item
Liechi BerryRECOVERY
Best Nature for Seaking

Seaking best EVs are Attack and Sp. Atk

EVs

Physical Attacker Moveset

  • SurfSTAB
  • Rain DanceSTAB
  • FlailCoverage
  • SubstituteUtility

Moves List

The natural movepool does the job, but Haze and Hydro Pump from the egg pool give Seaking something extra.

Level-Up Moves

Lv 1
Peck
D3510035Flying
Lv 1
Supersonic
——5520Normal
Lv 1
Tail Whip
——10030Normal
Lv 1
Water Sport
———15Water
Lv 10
Supersonic
——5520Normal
Lv 15
Horn Attack
—6510025Normal
Lv 24
Flail
B—10015Normal
Lv 29
Fury Attack
—158520Normal
Lv 41
Waterfall
C12010015Water
Lv 49
Horn Drill
——305Normal
Lv 61
Agility
C——30Psychic

TM Moves

All 19 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14D120705Ice
HM08C9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42C7010020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
C150905Normal
TM13
Ice BeamMauville Game Cornerbadge 2
D9510010Ice
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
B——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
D9010020Water
HM07
WaterfallGiven by Wallace in Sootopolis Citynot until badge 7
C12010015Water

Egg Moves

Egg
Egg
Haze
C——30Ice
Egg
Hydro Pump
C180805Water
Egg
Mud Sport
———15Ground
Egg
Psybeam
—6510020Psychic
Egg
Sleep Talk
D——10Normal

Tutor Moves

Tut
Tutor
Double-Edge
A12010015Normal
Tutor
Endure+4
A——10Normal
Tutor
Icy Wind
D559515Ice
Tutor
Mimic
D——10Normal
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
B——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal

Base Stats

Base Stats
Above
HP80
C
Attack92
B
Defense65
C
Sp. Atk65
C
Sp. Def80
C
Speed68
C
Total450
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight39.0 kg
Base XP158
Abilities
Swift Swim
Doubles Speed during rain.
Water Veil
Prevents burns.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entry

It punches holes in boulders on streambeds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current.

Pokemon Emerald

Seaking Emerald Guide

  • Where in the Emerald Safari Zone can I find Seaking?

    See the Locations section above for where to find Seaking in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Seaking from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Seaking easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, use Seaking as a balanced. Special attacks are the main output. Not the fastest, Surf is the primary attack.

  • For Emerald, build your team around Slaking, Kingdra, and Kingler. These have the highest co-usage rates with Seaking in competitive formats. They cover each other's weaknesses.

  • For Emerald, run Naughty on Seaking. +Attack is what matters, and the -Sp. Def cut doesn't hurt this set. Fits the balanced role.

Game Availability

Present since Red & Blue, Seaking appears in 19 games spanning 9 generations. Gen 1 originals like Seaking have the longest track record of availability in the series.

Explore

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