Water/Electric with only Ground as a weakness, Lanturn's Volt Absorb provides Electric immunity at A-Tier in Emerald. Massive HP walls threats others fold to.
Ability 1Volt AbsorbAbility 1Absorbs electric moves, healing for 1/4 max HP.Ability 2IlluminateAbility 2Doubles the wild encounter rate.
460HP125Attack58Defense58Speed67Sp.Def76Sp.Atk76
Chinchou
Lanturn
Weak to
Special
Support
67Speed · Below Avg

Is Lanturn Good in Emerald Playthrough?

Water/Electric with AbilityVolt Absorb healing from Electric moves. Lanturn handles Juan's gym and Wallace's Water Champion team while being immune to opposing Electric. The dual typing answers Emerald's Water-heavy endgame from both angles. Underrated endgame pick.

StrongGoodEvenToughBadSGTSEGGGEEEEERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6ChinchouCatchableLanturnEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Strong

Chinchou resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Chinchou has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Chinchou's defenses.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Strong

Chinchou resists most of Flannery's coverage and hits back hard.

Easy KO
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Easy KO
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
You Win
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Chinchou trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Chinchou has the type edge here and should clean up Winona's team.

Easy KO
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Lanturn has the type edge here and should clean up Tate & Liza's team.

Even
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
You Win
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Lanturn has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Lanturn trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Lanturn trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Lanturn trades roughly evenly with Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Risky
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Lanturn trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Lanturn trades roughly evenly with Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Risky
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Risky
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catch Chinchou

Available after Badge 6
Type
WaterElectric
Tier
E

Catch Chinchou on Route 124 (Surf, Lv 20-30, common).

View Chinchou locations

Evolve Chinchou to Lanturn

Level 27
Type
WaterElectric
Tier
A

Chinchou evolves into Lanturn at Level 27. Your Chinchou should hit Level 27 before you reach Tate & Liza, at typical leveling pace.

Recommended Moves

How to Get Lanturn in Emerald

Surf the deep water near Mossdeep, hook a Chinchou off Route 124 or 126, and raise it to level 27 for Lanturn. The glowing anglerfish is purely an evolution payoff, never a direct catch.

Wild Lanturn may be holding when caught:

Yellow Shard (5% chance) A shard from an ancient item. Can be sold cheaply.

Catch Chinchou at any of these 2 spots to eventually evolve into Lanturn.

Encountered via Surfing

  1. 1
    Catch Chinchou
  2. 2
    Evolve Lanturnat Lv.27
Badge 7
Surf
Badge 8

How to Obtain Lanturn in E

  1. Lanturn
    Step 2Lanturn ✓
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Chinchou egg.

How to Get Shiny Lanturn in Emerald

Lanturn is not encountered directly, so Surf Route 124 or Route 126 for a shiny Chinchou, then level it to 27 and the shine carries into Lanturn. Compare Shiny Lanturn odds across every game

Normal vs Shiny
Normal Lanturn in EmeraldNormal
Shiny Lanturn in Emerald Shiny
Color ShiftBluetoPurple
Shiny TierC Tier Shiny

Shiny Lanturn Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Lanturn Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Lanturn.

Lanturn Weakness

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

Lanturn Weakness and Resistance Chart
DamageTypes
2x (Weak)Grass, Ground
0.5x (Resist)Fire, Water, Ice, Flying
0.25x (Resist)Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Lanturn Weak Against

Good
2Weak
5Resist
1Immune
Score+2
4xCritical
None
¼xResist
0xImmune

What is Lanturn Strong Against

5Strong
2Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Lanturn

Groudon
Groudon
Ground
S
B
C
Vileplume
Vileplume
GrassPoison
C
C

Lanturn Evolutions

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they take an average time to hatch. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330E-Tier
460A-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed with Lanturn to get Chinchou eggs easily using 17 partners from the Water 2 egg group. Notable egg moves include Amnesia, Flail, Screech.

Egg Groups
Water 2
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmersharpedowhiscashseakingqwilfishgoldeen

E Lanturn Best Moveset

Lanturn fills a unique defensive niche, combining Water/Electric typing with AbilityVolt Absorb to create a Pokemon that heals from the Electric attacks that threaten other Water-types. 125 HP provides natural bulk while the moveset fires MoveSurf and MoveThunderbolt for dual TermStab. Teams pairing Lanturn with Ground-types cover each other's weaknesses effectively.

Best Build

Experimental
Special Tank
Ability
Volt Absorb
Item
LeftoversSUSTAIN
Best Nature for Lanturn
Modest+SPA

Lanturn best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • ThunderboltSTAB
  • Hydro PumpSTAB
  • Thunder WaveSTAB
  • Ice Beam

Moves List

You'll want to breed for Amnesia and Flail on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Bubble
—3010030Water
Lv 1
Supersonic
——5520Normal
Lv 1
Thunder Wave
B—10020Electric
Lv 5
Supersonic
——5520Normal
Lv 13
Flail
D—10015Normal
Lv 17
Water Gun
D6010025Water
Lv 25
Spark
D9710020Electric
Lv 32
Confuse Ray
D—10010Ghost
Lv 43
Take Down
D908520Normal
Lv 50
Hydro Pump
B180805Water
Lv 61
Charge
D——20Electric

TM Moves

All 23 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14D120705Ice
HM08C9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
C150905Normal
TM13
Ice BeamMauville Game Cornerbadge 2
B9510010Ice
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34C90—20Electric
TM25A1807010Electric
TM24B14210015Electric
TM06
ToxicFiery Pathbadge 4
A—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
C9010020Water
HM07
WaterfallGiven by Wallace in Sootopolis Citynot until badge 7
C12010015Water

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Flail
D—10015Normal
Egg
Screech
D—8540Normal

Tutor Moves

Tut
Tutor
Double-Edge
C12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
A——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Thunder Wave
B—10020Electric

Base Stats

Base Stats
Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Details
Catch Rate
Challenging75 / 255
Growth Rate
Slow1.25M XP
Height1.2 m
Weight22.5 kg
Base XP161
Abilities
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Volt Absorb grants Electric immunity
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entry

The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.

Pokemon Emerald

Lanturn Emerald Guide

  • In Emerald, use Lanturn as a support. Special attacks are the main output. Not the fastest, Thunderbolt is the primary attack.

  • For Emerald, build your team around Gyarados, Tyranitar, and Skarmory. These have the highest co-usage rates with Lanturn in competitive formats. They cover each other's weaknesses.

  • For Emerald, run Modest on Lanturn. +Sp. Atk is what matters, and the -Attack cut doesn't hurt this set. Fits the support role.

Game Availability

Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.

Explore

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