Special
Support
460Average
67Moderate
BTier

Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
460Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Lanturn yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch75ChallengingSlow1.25M XP1.2m / 3'11"22.5kg / 49.6 lbs161Base XP
Pokedex Entries

Lanturn’s light can shine up from great depths. It is nicknamed the Deep-Sea Star.

Brilliant Diamond / Shining Pearl

Lanturn Weakness

Good

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed with Lanturn to get Chinchou eggs easily using 20 partners from the Water2 egg group.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gyaradosmalamarmagikarpinkayalomomolafinizenoverqwilbarraskewdalanturnwhiscashlumineonbruxish

This is a pure walling set. Heavy-Duty Boots provides hazard immunity on every switch-in so Lanturn sticks around, and the Calm nature reinforces special wall. Rest handles sustain while Voltabsorb does work passively.

Best Build

Wall
Ability
Voltabsorb
Item
Heavy-Duty BootsANTI-HAZARD
Nature
Calm+SPD
EVs

Best Lanturn Moveset

  • Volt SwitchSTAB
  • ScaldSTAB
  • Ice Beam
  • RestRecovery

Recommended Teammates

Without TMs, Lanturn's movepool is bare bones. With them, you get Normal and Ice coverage and more on top of Hydro Pump and Thunder for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Eerie Impulse
10015Electric
Lv 1
Electro Ball
10010Electric
Lv 1
Supersonic
5520Normal
Lv 1
Thunder Wave
9020Electric
Lv 1
Water Gun
4010025Water
Lv 12
Bubble Beam
6510020Water
Lv 16
Confuse Ray
10010Ghost
Lv 20
Spark
6510020Electric
Lv 24
Charge
20Electric
Lv 30
Discharge
8010015Electric
Lv 36
Aqua Ring
20Water
Lv 42
Flail
10015Normal
Lv 48
Take Down
908520Normal
Lv 54
Hydro Pump
110805Water

TM Moves

Src
TM04
Agility
30Psychic
TM128
Amnesia
20Psychic
TM143
Blizzard
110705Ice
TM173
Charge
20Electric
TM23
Charge Beam
509010Electric
TM22
Chilling Water
5010020Water
TM17
Confuse Ray
10010Ghost
TM224
Curse
10Ghost
TM79
Dazzling Gleam
8010010Fairy
TM204
Double-Edge
12010015Normal
TM96
Eerie Impulse
10015Electric
TM136
Electric Terrain
10Electric
TM72
Electro Ball
10010Electric
TM211
Electroweb
559515Electric
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM196
Flip Turn
6010020Water
TM152
Giga Impact
150905Normal
TM142
Hydro Pump
110805Water
TM163
Hyper Beam
150905Normal
TM135
Ice Beam
9010010Ice
TM34
Icy Wind
559515Ice
TM110
Liquidation
8510010Water
TM209
Muddy Water
908510Water
TM07
Protect+4
10Normal
TM16
Psybeam
6510020Psychic
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM188
Scald
8010015Water
TM70
Sleep Talk
10Normal
TM103
Substitute
10Normal
TM123
Surf
9010015Water
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM166
Thunder
1107010Electric
TM82
Thunder Wave
9020Electric
TM126
Thunderbolt
9010015Electric
TM48
Volt Switch
7010020Electric
TM11
Water Pulse
6010020Water
TM77
Waterfall
8010015Water
TM208
Whirlpool
358515Water
TM147
Wild Charge
9010015Electric

Egg Moves

Lanturn doesn't have any Egg moves

Tutor Moves

Lanturn can't learn any Tutor moves

Lanturn can't be caught in Scarlet & Violet. Transfer Chinchou from Gold, Crystal, or Ruby and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Lanturn in Scarlet & Violet

  1. Chinchou
    Step 1Obtain Chinchou

    Also found in:

  2. Lanturn
    Step 2Lanturn
  • Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it B-Tier as a support.

  • Watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.

  • Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.