Special
Support
460Average
67Moderate
BTier

Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
460Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Lanturn yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch75ChallengingSlow1.25M XP1.2m / 3'11"22.5kg / 49.6 lbs161Base XP
Pokedex Entries

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Heart Gold

It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Soul Silver

Lanturn Weakness

Good

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed with Lanturn to get Chinchou eggs easily using 19 partners from the Water2 egg group. Notable egg moves include Agility, Amnesia, Flail and 4 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashlumineonseaking

Leftovers and Voltabsorb form the backbone. Lanturn invests max HP and Sp. Def EVs to play its defensive wall role properly, and Calm nature pushes Sp. Def higher. Surf handles the heavy lifting on offense. The remaining moves rounds it out.

Best Build

Wall
Ability
Voltabsorb
Item
LeftoversSUSTAIN
Nature
Calm+SPD
EVs

Best Lanturn Moveset

  • SurfSTAB
  • Thunder WaveSTAB
  • Confuse Ray
  • Ice Beam

You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Supersonic
5520Normal
Lv 1
Thunder Wave
10020Electric
Lv 6
Thunder Wave
10020Electric
Lv 9
Flail
10015Normal
Lv 12
Water Gun
4010025Water
Lv 17
Confuse Ray
10010Ghost
Lv 20
Spark
6510020Electric
Lv 23
Take Down
908520Normal
Lv 27
Spit Up
10010Normal
Lv 27
Stockpile
20Normal
Lv 27
Swallow
10Normal
Lv 30
Bubble Beam
6510020Water
Lv 35
Signal Beam
7510015Bug
Lv 40
Discharge
8010015Electric
Lv 47
Aqua Ring
20Water
Lv 52
Hydro Pump
120805Water
Lv 57
Charge
20Electric

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM55
Brine
6510010Water
TM78
Captivate
10020Normal
TM57
Charge Beam
509010Electric
TM32
Double Team
15Normal
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9510010Ice
TM83
Natural Gift
10015Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
TM82
Sleep Talk
10Normal
TM90
Substitute
10Normal
HM03
Surf
9510015Water
TM87
Swagger
9015Normal
TM25
Thunder
1207010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
8010015Water
HM05
Whirlpool
358515Water

Egg Moves

Src
Egg
Agility
30Psychic
Egg
Amnesia
20Psychic
Egg
Flail
10015Normal
Egg
Mist
30Ice
Egg
Psybeam
6510020Psychic
Egg
Screech
8540Normal
Egg
Whirlpool
358515Water

Tutor Moves

Src
Tutor
Aqua Tail
909010Water
Tutor
Bounce
85855Flying
Tutor
Dive
8010010Water
Tutor
Heal Bell
5Normal
Tutor
Icy Wind
559515Ice
Tutor
Signal Beam
7510015Bug
Tutor
Snore
4010015Normal
Tutor
Sucker Punch+1
801005Dark

Transfer Moves

Src
Gen 3
Double-Edge
12010015Normal
Gen 3
Mimic
10Normal

You'll want late-game access before hunting Lanturn. Moderate rates across 20 encounter spots means the location matters. Sort by Best below and target the top-rated area first.

Where To Catch Lanturn in HeartGold & SoulSilver

The path to Lanturn starts with Chinchou at Lv. 20-40 via fishing encounters. 2 catchable stages total, with locations listed for each one below.

  1. Chinchou
    Step 1Catch Chinchou
    New Bark Town
    HeartGoldGood RodLv.20RareMidCity
    HARD
    New Bark Town
    SoulSilverGood RodLv.20RareMidCity
    HARD
    Route 41
    HeartGoldGood RodLv.20RareMidRoute
    HARD
    Route 41
    SoulSilverGood RodLv.20RareMidRoute
    HARD
    Route 47
    HeartGoldGood RodLv.20RareMidRoute
    HARD
    Route 47
    SoulSilverGood RodLv.20RareMidRoute
    HARD
    Cinnabar Island - Gym
    HeartGoldGood RodLv.20RareMidWater
    HARD
    Cinnabar Island - Gym
    SoulSilverGood RodLv.20RareMidWater
    HARD
    Pallet Town
    HeartGoldGood RodLv.20RareMidCity
    HARD
    Pallet Town
    SoulSilverGood RodLv.20RareMidCity
    HARD
    Route 20
    HeartGoldGood RodLv.20RareMidRoute
    HARD
    Route 20
    SoulSilverGood RodLv.20RareMidRoute
    HARD
    Route 21
    HeartGoldGood RodLv.20RareMidRoute
    HARD
    Route 21
    SoulSilverGood RodLv.20RareMidRoute
    HARD
    Route 26
    HeartGoldGood RodLv.20RareMidRoute
    HARD
    Route 26
    SoulSilverGood RodLv.20RareMidRoute
    HARD
    Route 27
    HeartGoldGood RodLv.20RareMidRoute
    HARD
    Route 27
    SoulSilverGood RodLv.20RareMidRoute
    HARD
    Vermilion City - City
    SoulSilverGood RodLv.20RareMidCity
    HARD
    Vermilion City - City
    HeartGoldGood RodLv.20RareMidCity
    HARD
    New Bark Town
    HeartGoldSuper RodLv.40CommonLateCity
    EASY
    New Bark Town
    SoulSilverSuper RodLv.40CommonLateCity
    EASY
    Route 41
    HeartGoldSuper RodLv.40CommonLateRoute
    EASY
    Route 41
    SoulSilverSuper RodLv.40CommonLateRoute
    EASY
    Route 47
    HeartGoldSuper RodLv.40CommonLateRoute
    EASY
    Route 47
    SoulSilverSuper RodLv.40CommonLateRoute
    EASY
    Cinnabar Island - Gym
    HeartGoldSuper RodLv.40CommonLateWater
    EASY
    Cinnabar Island - Gym
    SoulSilverSuper RodLv.40CommonLateWater
    EASY
    Pallet Town
    SoulSilverSuper RodLv.40CommonLateCity
    EASY
    Pallet Town
    HeartGoldSuper RodLv.40CommonLateCity
    EASY
    Route 20
    HeartGoldSuper RodLv.40CommonLateRoute
    EASY
    Route 20
    SoulSilverSuper RodLv.40CommonLateRoute
    EASY
    Route 21
    HeartGoldSuper RodLv.40CommonLateRoute
    EASY
    Route 21
    SoulSilverSuper RodLv.40CommonLateRoute
    EASY
    Route 26
    HeartGoldSuper RodLv.40CommonLateRoute
    EASY
    Route 26
    SoulSilverSuper RodLv.40CommonLateRoute
    EASY
    Route 27
    HeartGoldSuper RodLv.40CommonLateRoute
    EASY
    Route 27
    SoulSilverSuper RodLv.40CommonLateRoute
    EASY
    Vermilion City - City
    SoulSilverSuper RodLv.40CommonLateCity
    EASY
    Vermilion City - City
    HeartGoldSuper RodLv.40CommonLateCity
    EASY
  2. Lanturn
    Step 2Lanturn
    New Bark Town
    HeartGoldSuper RodLv.40RareLateCity
    EXTREME
    New Bark Town
    SoulSilverSuper RodLv.40RareLateCity
    EXTREME
    Route 41
    HeartGoldSuper RodLv.40RareLateRoute
    EXTREME
    Route 41
    SoulSilverSuper RodLv.40RareLateRoute
    EXTREME
    Route 47
    HeartGoldSuper RodLv.40RareLateRoute
    EXTREME
    Route 47
    SoulSilverSuper RodLv.40RareLateRoute
    EXTREME
    Cinnabar Island - Gym
    HeartGoldSuper RodLv.40RareLateWater
    EXTREME
    Cinnabar Island - Gym
    SoulSilverSuper RodLv.40RareLateWater
    EXTREME
    Pallet Town
    HeartGoldSuper RodLv.40RareLateCity
    EXTREME
    Pallet Town
    SoulSilverSuper RodLv.40RareLateCity
    EXTREME
    Route 20
    HeartGoldSuper RodLv.40RareLateRoute
    EXTREME
    Route 20
    SoulSilverSuper RodLv.40RareLateRoute
    EXTREME
    Route 21
    HeartGoldSuper RodLv.40RareLateRoute
    EXTREME
    Route 21
    SoulSilverSuper RodLv.40RareLateRoute
    EXTREME
    Route 26
    HeartGoldSuper RodLv.40RareLateRoute
    EXTREME
    Route 26
    SoulSilverSuper RodLv.40RareLateRoute
    EXTREME
    Route 27
    HeartGoldSuper RodLv.40RareLateRoute
    EXTREME
    Route 27
    SoulSilverSuper RodLv.40RareLateRoute
    EXTREME
    Vermilion City - City
    HeartGoldSuper RodLv.40RareLateCity
    EXTREME
    Vermilion City - City
    SoulSilverSuper RodLv.40RareLateCity
    EXTREME
    or evolve from Chinchou (Step 1)
  • Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it B-Tier as a support.

  • Watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.

  • Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.