Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.
Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Lanturn Weakness
GoodLanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.
How to Evolve
Breed with Lanturn to get Chinchou eggs easily using 19 partners from the Water2 egg group. Notable egg moves include Agility, Amnesia, Flail and 4 more.
Leftovers and Voltabsorb form the backbone. Lanturn invests max HP and Sp. Def EVs to play its defensive wall role properly, and Calm nature pushes Sp. Def higher. Surf handles the heavy lifting on offense. The remaining moves rounds it out.
Best Build
Best Lanturn Moveset
- Surf
- Thunder Wave
- Confuse Ray
- Ice Beam
Recommended Teammates
You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
You'll want late-game access before hunting Lanturn. Moderate rates across 20 encounter spots means the location matters. Sort by Best below and target the top-rated area first.
Where To Catch Lanturn in HeartGold & SoulSilver
The path to Lanturn starts with Chinchou at Lv. 20-40 via fishing encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch ChinchouHARDNew Bark TownHeartGoldGood RodLv.20RareMidCityHARDNew Bark TownSoulSilverGood RodLv.20RareMidCityHARDRoute 41HeartGoldGood RodLv.20RareMidRouteHARDRoute 41SoulSilverGood RodLv.20RareMidRouteHARDRoute 47HeartGoldGood RodLv.20RareMidRouteHARDRoute 47SoulSilverGood RodLv.20RareMidRouteHARDCinnabar Island - GymHeartGoldGood RodLv.20RareMidWaterHARDCinnabar Island - GymSoulSilverGood RodLv.20RareMidWaterHARDPallet TownHeartGoldGood RodLv.20RareMidCityHARDPallet TownSoulSilverGood RodLv.20RareMidCityHARDRoute 20HeartGoldGood RodLv.20RareMidRouteHARDRoute 20SoulSilverGood RodLv.20RareMidRouteHARDRoute 21HeartGoldGood RodLv.20RareMidRouteHARDRoute 21SoulSilverGood RodLv.20RareMidRouteHARDRoute 26HeartGoldGood RodLv.20RareMidRouteHARDRoute 26SoulSilverGood RodLv.20RareMidRouteHARDRoute 27HeartGoldGood RodLv.20RareMidRouteHARDRoute 27SoulSilverGood RodLv.20RareMidRouteHARDVermilion City - CitySoulSilverGood RodLv.20RareMidCityHARDVermilion City - CityHeartGoldGood RodLv.20RareMidCityEASYNew Bark TownHeartGoldSuper RodLv.40CommonLateCityEASYNew Bark TownSoulSilverSuper RodLv.40CommonLateCityEASYRoute 41HeartGoldSuper RodLv.40CommonLateRouteEASYRoute 41SoulSilverSuper RodLv.40CommonLateRouteEASYRoute 47HeartGoldSuper RodLv.40CommonLateRouteEASYRoute 47SoulSilverSuper RodLv.40CommonLateRouteEASYCinnabar Island - GymHeartGoldSuper RodLv.40CommonLateWaterEASYCinnabar Island - GymSoulSilverSuper RodLv.40CommonLateWaterEASYPallet TownSoulSilverSuper RodLv.40CommonLateCityEASYPallet TownHeartGoldSuper RodLv.40CommonLateCityEASYRoute 20HeartGoldSuper RodLv.40CommonLateRouteEASYRoute 20SoulSilverSuper RodLv.40CommonLateRouteEASYRoute 21HeartGoldSuper RodLv.40CommonLateRouteEASYRoute 21SoulSilverSuper RodLv.40CommonLateRouteEASYRoute 26HeartGoldSuper RodLv.40CommonLateRouteEASYRoute 26SoulSilverSuper RodLv.40CommonLateRouteEASYRoute 27HeartGoldSuper RodLv.40CommonLateRouteEASYRoute 27SoulSilverSuper RodLv.40CommonLateRouteEASYVermilion City - CitySoulSilverSuper RodLv.40CommonLateCityEASYVermilion City - CityHeartGoldSuper RodLv.40CommonLateCity
Step 2Lanturn ✓EXTREMENew Bark TownHeartGoldSuper RodLv.40RareLateCityEXTREMENew Bark TownSoulSilverSuper RodLv.40RareLateCityEXTREMERoute 41HeartGoldSuper RodLv.40RareLateRouteEXTREMERoute 41SoulSilverSuper RodLv.40RareLateRouteEXTREMERoute 47HeartGoldSuper RodLv.40RareLateRouteEXTREMERoute 47SoulSilverSuper RodLv.40RareLateRouteEXTREMECinnabar Island - GymHeartGoldSuper RodLv.40RareLateWaterEXTREMECinnabar Island - GymSoulSilverSuper RodLv.40RareLateWaterEXTREMEPallet TownHeartGoldSuper RodLv.40RareLateCityEXTREMEPallet TownSoulSilverSuper RodLv.40RareLateCityEXTREMERoute 20HeartGoldSuper RodLv.40RareLateRouteEXTREMERoute 20SoulSilverSuper RodLv.40RareLateRouteEXTREMERoute 21HeartGoldSuper RodLv.40RareLateRouteEXTREMERoute 21SoulSilverSuper RodLv.40RareLateRouteEXTREMERoute 26HeartGoldSuper RodLv.40RareLateRouteEXTREMERoute 26SoulSilverSuper RodLv.40RareLateRouteEXTREMERoute 27HeartGoldSuper RodLv.40RareLateRouteEXTREMERoute 27SoulSilverSuper RodLv.40RareLateRouteEXTREMEVermilion City - CityHeartGoldSuper RodLv.40RareLateCityEXTREMEVermilion City - CitySoulSilverSuper RodLv.40RareLateCityor evolve from Chinchou (Step 1)
Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it B-Tier as a support.
Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.
Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.
Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.
Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A