Special
Support
460Average
67Moderate
BTier

Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
460Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Lanturn yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch75ChallengingSlow1.25M XP1.2m / 3'11"22.5kg / 49.6 lbs161Base XP
Pokedex Entries

When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.

Ultra Sun

It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.

Ultra Moon

Lanturn Weakness

Good

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed with Lanturn to get Chinchou eggs easily from the Water2 egg group. Notable egg moves include Agility, Amnesia, Brine and 8 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves

Leftovers and Voltabsorb form the backbone. Lanturn invests max HP and Defense EVs to play its defensive wall role properly, and Calm nature pushes Sp. Def higher. Discharge handles the heavy lifting on offense. Double STAB rounds it out.

Best Build

Wall
Ability
Voltabsorb
Item
LeftoversSUSTAIN
Nature
Calm+SPD
EVs

Best Lanturn Moveset

  • DischargeSTAB
  • ScaldSTAB
  • Icy Wind
  • ToxicUtility

Recommended Teammates

You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Zap Cannon and Hydro Pump, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Bubble
4010030Water
Lv 1
Eerie Impulse
10015Electric
Lv 1
Electro Ball
10010Electric
Lv 1
Spit Up
10010Normal
Lv 1
Spotlight+3
15Normal
Lv 1
Stockpile
20Normal
Lv 1
Supersonic
5520Normal
Lv 1
Swallow
10Normal
Lv 1
Thunder Wave
9020Electric
Lv 6
Thunder Wave
9020Electric
Lv 9
Electro Ball
10010Electric
Lv 12
Water Gun
4010025Water
Lv 17
Confuse Ray
10010Ghost
Lv 20
Bubble Beam
6510020Water
Lv 23
Spark
6510020Electric
Lv 29
Signal Beam
7510015Bug
Lv 33
Flail
10015Normal
Lv 37
Discharge
8010015Electric
Lv 43
Take Down
908520Normal
Lv 47
Aqua Ring
20Water
Lv 51
Hydro Pump
110805Water
Lv 54
Ion Deluge+1
25Electric
Lv 58
Charge
20Electric

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
110705Ice
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM99
Dazzling Gleam
8010010Fairy
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9010010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM55
Scald
8010015Water
TM88
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM94
Surf
9010015Water
TM87
Swagger
8515Normal
TM25
Thunder
1107010Electric
TM73
Thunder Wave
9020Electric
TM24
Thunderbolt
9010015Electric
TM06
Toxic
9010Poison
TM72
Volt Switch
7010020Electric
TM98
Waterfall
8010015Water
TM93
Wild Charge
9010015Electric

Egg Moves

Src
Egg
Agility
30Psychic
Egg
Amnesia
20Psychic
Egg
Brine
6510010Water
Egg
Flail
10015Normal
Egg
Mist
30Ice
Egg
Psybeam
6510020Psychic
Egg
Screech
8540Normal
Egg
Shock Wave
6020Electric
Egg
Soak
10020Water
Egg
Water Pulse
6010020Water
Egg
Whirlpool
358515Water

Tutor Moves

Src
Tutor
Aqua Tail
909010Water
Tutor
Bounce
85855Flying
Tutor
Heal Bell
5Normal
Tutor
Icy Wind
559515Ice
Tutor
Shock Wave
6020Electric
Tutor
Signal Beam
7510015Bug
Tutor
Snore
5010015Normal
Tutor
Water Pulse
6010020Water

Transfer Moves

Src
Gen 4
Captivate
10020Normal
Gen 2
Curse
10Ghost
Gen 6
Dive
8010010Water
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 6
Flash
10020Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 6
Secret Power
7010020Normal
Gen 4
Sucker Punch+1
701005Dark
Gen 2
Zap Cannon
120505Electric

8 encounter spots for Lanturn at moderate rates starting from early-game fishing spots. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Lanturn in Ultra Sun & Ultra Moon

To get Lanturn, start by catching Chinchou through fishing encounters at Lv. 10-29. The chain covers 2 catchable stages before reaching the final form.

  1. Chinchou
    Step 1Catch Chinchou
    Akala Outskirts
    Ultra MoonSuper RodLv.10-2935%EarlyShaking spot
    EASY
    Akala Outskirts
    Ultra SunSuper RodLv.10-2935%EarlyShaking spot
    EASY
    Route 8
    Ultra SunSuper RodLv.10-2535%EarlyRouteShaking spot
    EASY
    Route 8
    Ultra MoonSuper RodLv.10-2535%EarlyRouteShaking spot
    EASY
    Akala Outskirts
    Ultra MoonSuper RodLv.10-245%Early
    EXTREME
    Akala Outskirts
    Ultra SunSuper RodLv.10-245%Early
    EXTREME
    Route 8
    Ultra SunSuper RodLv.10-205%EarlyRoute
    EXTREME
    Route 8
    Ultra MoonSuper RodLv.10-205%EarlyRoute
    EXTREME
  2. Lanturn
    Step 2Lanturn
    Akala Outskirts
    Ultra MoonSuper RodLv.10-29EarlySOS from Chinchou
    Akala Outskirts
    Ultra MoonSuper RodLv.10-24EarlySOS from Chinchou
    Akala Outskirts
    Ultra SunSuper RodLv.10-29EarlySOS from Chinchou
    Akala Outskirts
    Ultra SunSuper RodLv.10-24EarlySOS from Chinchou
    Route 8
    Ultra SunSuper RodLv.10-25EarlyRouteSOS from Chinchou
    Route 8
    Ultra SunSuper RodLv.10-20EarlyRouteSOS from Chinchou
    Route 8
    Ultra MoonSuper RodLv.10-25EarlyRouteSOS from Chinchou
    Route 8
    Ultra MoonSuper RodLv.10-20EarlyRouteSOS from Chinchou
    or evolve from Chinchou (Step 1)
  • Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it B-Tier as a support.

  • Watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.

  • Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.