Special
Balanced
330Low
67Moderate
DTier

Chinchou is technically a pre-evolution of Lanturn, but it holds its own in formats where Eviolite is allowed. Only weak to Grass and Ground. Flexible enough to run physical or special sets. Part of the Gen 2 roster.

Nothing fancy in Chinchou's spread. It leans mixed with HP out front. And you'll get 1 HP EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
330Avg
HP75
C
Attack38
F
Defense38
F
Sp. Atk56
D
Sp. Def56
D
Speed67
C
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Chinchou yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch190EasySlow1.25M XP0.5m / 1'08"12kg / 26.5 lbs66Base XP
Pokedex Entries

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Gold

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Silver

Chinchou Weakness

Good

Type-wise, Chinchou takes extra damage from Grass and Ground. The Water/Electric typing picks up 5 resistances to work with. Chinchou's Water/Electric typing only leaves 2 gaps to cover.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCriticali
None
¼xResisti
0xImmunei
None
2Weak
5Resist
0Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Chinchou is the base form in a two-stage line leading to Lanturn. Check the evolution method below. A small partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 130 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed Chinchou easily with 9 breeding partners from the Water2 egg group. Pass egg moves like Flail, Screech, Supersonic to offspring.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidlanturnseakingqwilfishgoldeenchinchou

Nothing fancy here. Chinchou builds around Leftovers for passive recovery each turn, a nature nature for the right stat lean, and flexible EVs EVs. An ability does its job quietly.

Best Build

Utility
Ability
Not in Gen 2
Item
LeftoversSUSTAIN
Nature
Not in Gen 2

Best Chinchou Moveset

  • ThunderSTAB
  • Ice Beam
  • Hydro PumpSTAB
  • Thunder WaveSTAB

The egg pool carries weight here. Flail and Screech aren't available any other way for Chinchou, and they meaningfully change what it threatens. Stack those on top of Zap Cannon and Hydro Pump for solid options.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Thunder Wave
10020Electric
Lv 5
Supersonic
5520Normal
Lv 13
Flail
10015Normal
Lv 17
Water Gun
4010025Water
Lv 25
Spark
6510020Electric
Lv 29
Confuse Ray
10010Ghost
Lv 37
Take Down
908520Normal
Lv 41
Hydro Pump
120805Water

TM Moves

Src
TM45
Attract
10015Normal
TM03
Curse
10Ghost
TM32
Double Team
15Normal
TM20
Endure+4
10Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM35
Sleep Talk
10Normal
TM13
Snore
4010015Normal
HM03
Surf
9510015Water
TM34
Swagger
8515Normal
TM25
Thunder
1207010Electric
TM06
Toxic
8510Poison
HM07
Waterfall
8010015Water
HM06
Whirlpool
358515Water
TM07
Zap Cannon
100505Electric

Egg Moves

Src
Egg
Flail
10015Normal
Egg
Screech
8540Normal
Egg
Supersonic
5520Normal

Tutor Moves

Chinchou can't learn any Tutor moves

Easy grab on Chinchou with high spawn rates across 32 locations in mid-game fishing spots. The sorted list below shows the full spread so you can pick the most convenient spot.

Best Locations

Bring Good Rod and Super Rod for Chinchou. There are 32 fishing encounters from Lv. 20-40 with no walking alternatives. Pick the spot with the best rate and settle in.

New Bark Town
GoldGood RodLv.20UncommonMidCity
MODERATE
New Bark Town
SilverGood RodLv.20UncommonMidCity
MODERATE
Olivine City - Harbor
SilverGood RodLv.20UncommonMidCity
MODERATE
Olivine City - Harbor
GoldGood RodLv.20UncommonMidCity
MODERATE
Union Cave - B2F
SilverGood RodLv.20UncommonMidCave
MODERATE
Union Cave - B2F
GoldGood RodLv.20UncommonMidCave
MODERATE
Pallet Town
GoldGood RodLv.20UncommonMidCity
MODERATE
Pallet Town
SilverGood RodLv.20UncommonMidCity
MODERATE
Route 26
SilverGood RodLv.20UncommonMidRoute
MODERATE
Route 26
GoldGood RodLv.20UncommonMidRoute
MODERATE
Route 27
SilverGood RodLv.20UncommonMidRoute
MODERATE
Route 27
GoldGood RodLv.20UncommonMidRoute
MODERATE
Vermilion City - City
GoldGood RodLv.20UncommonMidCity
MODERATE
Vermilion City - City
SilverGood RodLv.20UncommonMidCity
MODERATE
Vermilion City - Harbor
GoldGood RodLv.20UncommonMidCity
MODERATE
Vermilion City - Harbor
SilverGood RodLv.20UncommonMidCity
MODERATE
New Bark Town
GoldSuper RodLv.40CommonLateCity
EASY
New Bark Town
SilverSuper RodLv.40CommonLateCity
EASY
Olivine City - Harbor
SilverSuper RodLv.40CommonLateCity
EASY
Olivine City - Harbor
GoldSuper RodLv.40CommonLateCity
EASY
Union Cave - B2F
SilverSuper RodLv.40CommonLateCave
EASY
Union Cave - B2F
GoldSuper RodLv.40CommonLateCave
EASY
Pallet Town
GoldSuper RodLv.40CommonLateCity
EASY
Pallet Town
SilverSuper RodLv.40CommonLateCity
EASY
Route 26
SilverSuper RodLv.40CommonLateRoute
EASY
Route 26
GoldSuper RodLv.40CommonLateRoute
EASY
Route 27
SilverSuper RodLv.40CommonLateRoute
EASY
Route 27
GoldSuper RodLv.40CommonLateRoute
EASY
Vermilion City - City
SilverSuper RodLv.40CommonLateCity
EASY
Vermilion City - City
GoldSuper RodLv.40CommonLateCity
EASY
Vermilion City - Harbor
GoldSuper RodLv.40CommonLateCity
EASY
Vermilion City - Harbor
SilverSuper RodLv.40CommonLateCity
EASY
  • At 330 BST, Chinchou is firmly in pre-evolution territory. Evolve it into Lanturn before bringing it to any serious fight.

  • Chinchou's biggest threats include Venusaur (Grass) and Rhydon (Ground), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Chinchou is the base form of this evolutionary line.

  • Chinchou is a special attacker with base 56 Sp. Atk. Fragile — can't afford to take many hits, too. But the speed tells the real story — at base 67 Speed, it won't be moving first often.

  • Chinchou appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Chinchou appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.