Utility
Balanced
330Low
67Moderate
DTier

Chinchou is technically a pre-evolution of Lanturn, but it holds its own in formats where Eviolite is allowed. Volt Absorb heals when hit by Electric moves, adding extra value. Flexible enough to run physical or special sets. Part of the Gen 2 roster.

Nothing fancy in Chinchou's spread. It leans mixed with HP out front. And you'll get 1 HP EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
330Avg
HP75
C
Attack38
F
Defense38
F
Sp. Atk56
D
Sp. Def56
D
Speed67
C
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Chinchou yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch190EasySlow1.25M XP0.5m / 1'08"12kg / 26.5 lbs66Base XP
Pokedex Entries

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

Sword

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Shield

Chinchou Weakness

Good

Type-wise, Chinchou takes extra damage from Grass and Ground. The Water/Electric typing picks up 5 resistances to work with. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart.

4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Chinchou is the base form in a two-stage line leading to Lanturn. Check the evolution method below. A decent partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 130 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed Chinchou easily with 20 breeding partners from the Water2 egg group. Pass egg moves like Mist, Psybeam, Soak and 1 more to offspring.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
4moves
Breed With (best first)
gyaradosoctillerymalamarmagikarpremoraidinkaywailordrelicanthwailmerbarraskewdalanturnsharpedo

Best Build

No build content available for this Pokemon in Gen 8.

Try selecting a different game/generation filter, or check back later.

The egg pool carries weight here. Mist and Psybeam aren't available any other way for Chinchou, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Thunder for solid options.

Level-Up Moves

Lv 1
Supersonic
5520Normal
Lv 1
Water Gun
4010025Water
Lv 4
Electro Ball
10010Electric
Lv 8
Thunder Wave
9020Electric
Lv 12
Bubble Beam
6510020Water
Lv 16
Confuse Ray
10010Ghost
Lv 20
Spark
6510020Electric
Lv 24
Charge
20Electric
Lv 28
Discharge
8010015Electric
Lv 32
Aqua Ring
20Water
Lv 36
Flail
10015Normal
Lv 40
Take Down
908520Normal
Lv 44
Hydro Pump
110805Water

TM Moves

Src
TR12
Agility
30Psychic
TR17
Amnesia
20Psychic
TM31
Attract
10015Normal
TR06
Blizzard
110705Ice
TM52
Bounce
85855Flying
TM55
Brine
6510010Water
TR92
Dazzling Gleam
8010010Fairy
TM45
Dive
8010010Water
TR80
Electro Ball
10010Electric
TR26
Endure+4
10Normal
TM39
Facade
7010020Normal
TM35
Hail
10Ice
TR03
Hydro Pump
110805Water
TR05
Ice Beam
9010010Ice
TM27
Icy Wind
559515Ice
TM25
Protect+4
10Normal
TM33
Rain Dance
5Water
TM21
Rest
10Psychic
TM76
Round
6010015Normal
TR84
Scald
8010015Water
TM16
Screech
8540Normal
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TR20
Substitute
10Normal
TR04
Surf
9010015Water
TR09
Thunder
1107010Electric
TM14
Thunder Wave
9020Electric
TR08
Thunderbolt
9010015Electric
TM80
Volt Switch
7010020Electric
TR16
Waterfall
8010015Water
TM36
Whirlpool
358515Water
TR86
Wild Charge
9010015Electric

Egg Moves

Src
Egg
Mist
30Ice
Egg
Psybeam
6510020Psychic
Egg
Soak
10020Water
Egg
Water Pulse
6010020Water

Tutor Moves

Src
Tutor
Rising Voltage
7010020Electric

Chinchou is available from mid-game water routes onward at high spawn rates. 18 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Best Locations

Chinchou's encounter pool splits between Shield and Sword. You've got 18 surfing and fishing spots at Lv. 20-45 total, but your version determines which ones actually show up.

Hulbury
ShieldSuper RodLv.20-2420%Mid
MODERATE
Hulbury
SwordSuper RodLv.20-2420%Mid
MODERATE
Giant's Mirror
ShieldSuper RodLv.26-2810%Mid
CHALLENGING
Giant's Mirror
SwordSuper RodLv.26-2810%Mid
CHALLENGING
East Lake Axewell
ShieldSurfing on waterLv.40-4370%LateCaveThunderstorm
EFFORTLESS
East Lake Axewell
SwordSurfing on waterLv.40-4370%LateCaveThunderstorm
EFFORTLESS
West Lake Axewell
ShieldSurfing on waterLv.38-4060%LateCaveThunderstorm
EFFORTLESS
West Lake Axewell
SwordSurfing on waterLv.38-4060%LateCaveThunderstorm
EFFORTLESS
Honeycalm Island
ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Honeycalm Island
SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Honeycalm Sea
SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Honeycalm Sea
ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Insular Sea
ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Insular Sea
SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Stepping-Stone Sea
ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Stepping-Stone Sea
SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Workout Sea
ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
Workout Sea
SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
CHALLENGING
  • At 330 BST, Chinchou is firmly in pre-evolution territory. Evolve it into Lanturn before bringing it to any serious fight.

  • Chinchou's biggest threats include Venusaur (Grass) and Rhydon (Ground), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Chinchou is the base form of this evolutionary line.

  • Chinchou gets Volt Absorb, Illuminate, and Water Absorb. But Volt Absorb is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Chinchou is leaning toward the special side (base 56 Sp. Atk). Fragile — can't afford to take many hits, too. But the speed tells the real story — at base 67 Speed, it won't be moving first often.

  • Chinchou appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Chinchou appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.