Special
Balanced
330Low
67Moderate
BTier

Chinchou is technically a pre-evolution of Lanturn, but it holds its own in formats where Eviolite is allowed. Volt Absorb heals when hit by Electric moves, adding extra value. Flexible enough to run physical or special sets. Part of the Gen 2 roster.

Nothing fancy in Chinchou's spread. It leans mixed with HP out front. And you'll get 1 HP EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
330Avg
HP75
C
Attack38
F
Defense38
F
Sp. Atk56
D
Sp. Def56
D
Speed67
C
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Chinchou yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch190EasySlow1.25M XP0.5m / 1'08"12kg / 26.5 lbs66Base XP
Pokedex Entries

It discharges positive and negative electricity from its antenna tips to shock its foes.

Black 2 / White 2

Chinchou Weakness

Good

Type-wise, Chinchou takes extra damage from Grass and Ground. The Water/Electric typing picks up 5 resistances to work with. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Chinchou is the base form in a two-stage line leading to Lanturn. Check the evolution method below. No compatible partners for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 130 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed Chinchou easily from the Water2 egg group. Pass egg moves like Agility, Amnesia, Brine and 7 more to offspring.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
10moves

Best Build

No build content available for this Pokemon in Gen 5.

Try selecting a different game/generation filter, or check back later.

The egg pool carries weight here. Agility and Amnesia aren't available any other way for Chinchou, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Thunder for solid options.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Supersonic
5520Normal
Lv 6
Thunder Wave
10020Electric
Lv 9
Flail
10015Normal
Lv 12
Confuse Ray
10010Ghost
Lv 17
Water Gun
4010025Water
Lv 20
Spark
6510020Electric
Lv 23
Take Down
908520Normal
Lv 28
Electro Ball
10010Electric
Lv 31
Bubble Beam
6510020Water
Lv 34
Signal Beam
7510015Bug
Lv 39
Discharge
8010015Electric
Lv 42
Aqua Ring
20Water
Lv 45
Hydro Pump
120805Water
Lv 50
Charge
20Electric

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM57
Charge Beam
509010Electric
HM06
Dive
8010010Water
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM55
Scald
8010015Water
TM90
Substitute
10Normal
HM03
Surf
9510015Water
TM87
Swagger
9015Normal
TM25
Thunder
1207010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
9010Poison
TM72
Volt Switch
7010020Electric
HM05
Waterfall
8010015Water
TM93
Wild Charge
9010015Electric

Egg Moves

Src
Egg
Agility
30Psychic
Egg
Amnesia
20Psychic
Egg
Brine
6510010Water
Egg
Flail
10015Normal
Egg
Mist
30Ice
Egg
Psybeam
6510020Psychic
Egg
Screech
8540Normal
Egg
Shock Wave
6020Electric
Egg
Water Pulse
6010020Water
Egg
Whirlpool
358515Water

Tutor Moves

Src
Tutor
Bounce
85855Flying
Tutor
Heal Bell
5Normal
Tutor
Icy Wind
559515Ice
Tutor
Signal Beam
7510015Bug
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal

Transfer Moves

Src
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
Sucker Punch+1
801005Dark

high spawn rates across 4 locations for Chinchou in late-game fishing spots. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations

Bring Super Rod for Chinchou. There are 4 fishing encounters from Lv. 40-70 with no walking alternatives. Pick the spot with the best rate and settle in.

Undella Bay
Black 2Super RodLv.40-60CommonLateWaterAnyShaking spot
EASY
Undella Bay
Black 2Super RodLv.40-70CommonLateWaterAny
EASY
Undella Bay
White 2Super RodLv.40-60CommonLateWaterAnyShaking spot
EASY
Undella Bay
White 2Super RodLv.40-70CommonLateWaterAny
EASY
  • At 330 BST, Chinchou is firmly in pre-evolution territory. Evolve it into Lanturn before bringing it to any serious fight.

  • Chinchou's biggest threats include Venusaur (Grass) and Rhydon (Ground), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Chinchou is the base form of this evolutionary line.

  • Chinchou gets Volt Absorb, Illuminate, and Water Absorb. But Volt Absorb is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Chinchou is a special attacker with base 56 Sp. Atk. Fragile — can't afford to take many hits, too. But the speed tells the real story — at base 67 Speed, it won't be moving first often.

  • Chinchou appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Chinchou appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.