Utility
Balanced
330Low
67Moderate
DTier

Chinchou is technically a pre-evolution of Lanturn, but it holds its own in formats where Eviolite is allowed. Volt Absorb heals when hit by Electric moves, adding extra value. Flexible enough to run physical or special sets. Part of the Gen 2 roster.

Nothing fancy in Chinchou's spread. It leans mixed with HP out front. And you'll get 1 HP EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
330Avg
HP75
C
Attack38
F
Defense38
F
Sp. Atk56
D
Sp. Def56
D
Speed67
C
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Chinchou yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch190EasySlow1.25M XP0.5m / 1'08"12kg / 26.5 lbs66Base XP
Pokedex Entries

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

Ruby

CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.

Sapphire

Chinchou Weakness

Good

Type-wise, Chinchou takes extra damage from Grass and Ground. The Water/Electric typing picks up 5 resistances to work with. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Chinchou is the base form in a two-stage line leading to Lanturn. Check the evolution method below. A decent partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 130 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed Chinchou easily with 17 breeding partners from the Water2 egg group. Pass egg moves like Amnesia, Flail, Screech to offspring.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashseakingqwilfish

Best Build

No build content available for this Pokemon in Gen 3.

Try selecting a different game/generation filter, or check back later.

The egg pool carries weight here. Amnesia and Flail aren't available any other way for Chinchou, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Thunder for solid options.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 1
Thunder Wave
10020Electric
Lv 5
Supersonic
5520Normal
Lv 13
Flail
10015Normal
Lv 17
Water Gun
4010025Water
Lv 25
Spark
6510020Electric
Lv 29
Confuse Ray
10010Ghost
Lv 37
Take Down
908520Normal
Lv 41
Hydro Pump
120805Water
Lv 49
Charge
20Electric

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
HM08
Dive
6010010Water
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
HM03
Surf
9510015Water
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
8010015Water

Egg Moves

Src
Egg
Amnesia
20Psychic
Egg
Flail
10015Normal
Egg
Screech
8540Normal

Tutor Moves

Chinchou can't learn any Tutor moves

high spawn rates in mid-game water routes across 4 locations. Chinchou's one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Best Locations

You can catch Chinchou through 4 surfing encounters from Lv. 20-30, but availability differs between Ruby and Sapphire. Some spots are exclusive to one version.

Route 124 - Underwater
RubySurfing on waterLv.20-30CommonMidRoute
EASY
Route 124 - Underwater
SapphireSurfing on waterLv.20-30CommonMidRoute
EASY
Route 126 - Underwater
RubySurfing on waterLv.20-30CommonMidRoute
EASY
Route 126 - Underwater
SapphireSurfing on waterLv.20-30CommonMidRoute
EASY
  • At 330 BST, Chinchou is firmly in pre-evolution territory. Evolve it into Lanturn before bringing it to any serious fight.

  • Chinchou's biggest threats include Venusaur (Grass) and Rhydon (Ground), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Chinchou is the base form of this evolutionary line.

  • Chinchou gets Volt Absorb, Illuminate, and Water Absorb. But Volt Absorb is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Chinchou is leaning toward the special side (base 56 Sp. Atk). Fragile — can't afford to take many hits, too. But the speed tells the real story — at base 67 Speed, it won't be moving first often.

  • Chinchou appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Chinchou appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.