The Angler Pokemon. Chinchou is wild in Emerald's underwater routes. Volt Absorb heals from Electric hits, and A-Tier Lanturn is one of Hoenn's best Water types.
Ability 1Volt AbsorbAbility 1Absorbs electric moves, healing for 1/4 max HP.Ability 2IlluminateAbility 2Doubles the wild encounter rate.
330HP75Attack38Defense38Speed67Sp.Def56Sp.Atk56
Chinchou
Lanturn
Weak to
Special
Balanced
67Speed · Below Avg

Is Chinchou Good in Emerald Playthrough?

Underwater encounter. Chinchou evolves into Lanturn at 27 with AbilityVolt Absorb healing from Electric attacks. Water/Electric handles Juan and Wallace with Electric power while absorbing Water moves. Unique dual typing that covers Emerald's endgame on both sides.

StrongGoodEvenToughBadSGTSEGGGEEEEERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6ChinchouCatchableLanturnEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Strong

Chinchou resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Chinchou has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Chinchou's defenses.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Strong

Chinchou resists most of Flannery's coverage and hits back hard.

Easy KO
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Easy KO
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
You Win
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Chinchou trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Chinchou has the type edge here and should clean up Winona's team.

Easy KO
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Lanturn has the type edge here and should clean up Tate & Liza's team.

Even
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
You Win
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Lanturn has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Risky
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Lanturn trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Lanturn trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Lanturn trades roughly evenly with Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Risky
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Lanturn trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Lanturn trades roughly evenly with Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Risky
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Risky
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 6
Type
WaterElectric
Tier
E

Catch Chinchou on Route 124 (Surf, Lv 20-30, common).

View Chinchou locations

Evolve Chinchou to Lanturn

Level 27
Type
WaterElectric
Tier
A

Chinchou evolves into Lanturn at Level 27. Your Chinchou should hit Level 27 before you reach Tate & Liza, at typical leveling pace.

Recommended Moves

How to Get Chinchou in Emerald

Chinchou is a surf catch on Routes 124 and 126, the deep water near Mossdeep. It is common in those two spots once you have Surf, which puts it firmly in the mid-to-late game part of the map.

Wild Chinchou may be holding when caught:

Yellow Shard (5% chance) A shard from an ancient item. Can be sold cheaply.

2 locations to catch Chinchou

Encountered via Surfing

Badge 7
Surf
Badge 8

Where To Catch Chinchou in E

  1. Lanturn
    Step 2Evolve into Lanturn
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Chinchou egg.

Want the exact numbers? Work out your catch odds in Emerald for Chinchou.

How to Get Shiny Chinchou in Emerald

Chinchou swims beneath the surface on Route 124 and Route 126, so Surf those waters and trigger encounters, checking each one while you push through the same long full-odds hunt. Compare Shiny Chinchou odds across every game

Normal vs Shiny
Normal Chinchou in EmeraldNormal
Shiny Chinchou in Emerald Shiny
Color ShiftBlue
Shiny TierB Tier Shiny

Shiny Chinchou Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Chinchou Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Chinchou.

Chinchou Weakness

Type-wise, Chinchou takes extra damage from Grass and Ground. The Water/Electric typing picks up 5 resistances to work with. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart.

Chinchou Weakness and Resistance Chart
DamageTypes
2x (Weak)Grass, Ground
0.5x (Resist)Fire, Water, Ice, Flying
0.25x (Resist)Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Chinchou Weak Against

Good
2Weak
5Resist
1Immune
Score+2
4xCritical
None
¼xResist
0xImmune

What is Chinchou Strong Against

5Strong
2Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Chinchou

B
Vileplume
Vileplume
GrassPoison
C
C
Cacturne
Cacturne
GrassDark
B
C

Chinchou Evolutions

Chinchou is the base form in a two-stage line leading to Lanturn. Check the evolution method below. A decent partner pool for breeding via one egg group. Eggs take an average time to hatch. Evolving adds up to 130 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330E-Tier
460A-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed Chinchou easily with 17 breeding partners from the Water 2 egg group. Pass egg moves like Amnesia, Flail, Screech to offspring.

Egg Groups
Water 2
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashseakingqwilfish

E Chinchou Best Moveset

Water/Electric pre-evolution with AbilityVolt Absorb healing from Electric attacks. Unique defensive typing even at low stats. The moveset gains competitive bulk after evolving into Lanturn.

Best Build

Experimental
Special Sweeper
Ability
Volt Absorb
Item
Salac BerryRECOVERY
Best Nature for Chinchou
Timid+SPE

Chinchou best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Hydro PumpSTAB
  • Rain DanceSTAB
  • BlizzardCoverage
  • ThunderSTAB

Moves List

The egg pool carries weight here. Amnesia and Flail aren't available any other way for Chinchou, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Thunder for solid options.

Level-Up Moves

Lv 1
Bubble
—3010030Water
Lv 1
Thunder Wave
C—10020Electric
Lv 5
Supersonic
——5520Normal
Lv 13
Flail
D—10015Normal
Lv 17
Water Gun
D6010025Water
Lv 25
Spark
D9710020Electric
Lv 29
Confuse Ray
D—10010Ghost
Lv 37
Take Down
D908520Normal
Lv 41
Hydro Pump
S180805Water
Lv 49
Charge
D——20Electric

TM Moves

All 22 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14S120705Ice
HM08D9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM13
Ice BeamMauville Game Cornerbadge 2
D9510010Ice
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
S——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34D90—20Electric
TM25S1807010Electric
TM24C14210015Electric
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Juannot until badge 8
D9010020Water
HM07
WaterfallGiven by Wallace in Sootopolis Citynot until badge 7
D12010015Water

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Flail
D—10015Normal
Egg
Screech
D—8540Normal

Tutor Moves

Tut
Tutor
Double-Edge
D12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Thunder Wave
C—10020Electric

Base Stats

Base Stats
Avg
HP75
C
Attack38
F
Defense38
F
Sp. Atk56
D
Sp. Def56
D
Speed67
C
Total330
Details
Catch Rate
Easy190 / 255
Growth Rate
Slow1.25M XP
Height0.5 m
Weight12.0 kg
Base XP66
Abilities
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Volt Absorb grants Electric immunity
EV Yield
HP+1AtkDefSpASpDSpe
HP training source
Pokedex Entry

When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.

Pokemon Emerald

Chinchou Emerald Guide

  • Yes. Wild Chinchou in Emerald can hold Yellow Shard (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Yellow Shard.

  • In Emerald, for a casual playthrough, Chinchou works as a placeholder. Water/Electric coverage is useful early. The real payoff is Lanturn. That's where the stats start mattering.

Game Availability

Debuting in Gold & Silver, Chinchou appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Explore

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