
Hitmontop Best Moveset
Fighting at 95 Attack and 110 Sp. Def with AbilityIntimidate on entry. AbilityTechnician boosts weaker moves instead. The moveset combines Intimidate with Rapid Spin for hazard removal and Close Combat for Fighting TermStab. 50 HP limits overall durability. Defensive utility through Intimidate cycling and hazard control.
Fighting with Rapid Spin was a unique combination in Gen II (Gold & Silver). But Hitmontop's stats were spread too thin at 95 across Attack, Defense, and Sp. Def.
Utility Moveset
- High Jump Kick
- Rapid Spin
- Detect
- Triple Kick
Recommended Teammates
Intimidate dropped Attack on switch-in. Combined with Rapid Spin, Hitmontop was one of the few Pokemon that could remove hazards and weaken physicals in Gen III (Ruby & Sapphire).
Best Moves
Best Build
Hitmontop best EVs are HP and Attack
Physical Tank Moveset
- Rapid Spin
- Brick Break
- Hidden Power Ghost
- Mach Punch
Recommended Teammates
Same Intimidate plus Rapid Spin formula in Gen IV (Diamond & Pearl). Technician boosted Mach Punch and Bullet Punch for priority chip damage.
Physical Tank Moveset
- Close Combat
- Rapid Spin
- Sucker Punch
- Mach Punch
Recommended Teammates
Three gens of solid utility in Gen V (Black & White). Close Combat STAB, Rapid Spin, Intimidate. The complete role player for teams that needed all three.
Bulky Support Moveset
- Rapid Spin
- Sucker Punch
- Close Combat
- Foresight
Recommended Teammates
Defog started replacing Rapid Spin in Gen VI (X & Y). Hitmontop's main selling point was becoming less unique as other hazard removal emerged.
Wall Moveset
- Rapid Spin
- Toxic
- Close Combat
- Fake Out
Recommended Teammates
Defog took over completely in Gen VII (Sun & Moon). Without Rapid Spin being essential, Hitmontop lost what made it special in singles.
Physical Tank Moveset
- Rapid Spin
- Fake Out
- Close Combat
- Earthquake
Recommended Teammates
Intimidate was still useful in doubles formats of Gen VIII (Sword & Shield), but singles had better Fighting-type options everywhere.
Utility Moveset
- Rapid Spin
- Triple Axel
- Close Combat
- Sucker Punch
Recommended Teammates
Fell to the bottom in Gen IX (Scarlet & Violet). Fighting-types with better stats and more impactful abilities had taken over completely.
Physical Tank Moveset
- Rapid Spin
- Triple Axel
- Mach Punch
- Close Combat
Recommended Teammates
Hitmontop Weakness
Flying, Psychic, and Fairy moves hit Hitmontop for super-effective damage. With 50 HP and balanced defenses, Hitmontop can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Flying, Psychic, Fairy |
| 0.5x (Resist) | Bug, Rock, Dark |
What is Hitmontop Weak Against
AvgBest Pokemon Against Hitmontop
A | ||
Recommended Build AbilityBaddreams ItemHeavy-Duty Boots NatureTimid Moves
Damage vs Hitmontop View Darkrai builds →Dark Pulse9-11% Ice Beam20-24% Sludge Bomb20-24% | ||
B | ||
Recommended Build AbilityNatural Cure ItemLeftovers NatureCalm Moves View Blissey builds →
| ||
B | ||
Recommended Build AbilitySand Stream ItemChoice Band NatureAdamant Moves
Damage vs Hitmontop View Tyranitar builds →Knock Off20-24% Stone Edge32-37% | ||
B | ||
Recommended Build AbilityProtean ItemChoice Band NatureJolly Moves
Damage vs Hitmontop View Meowscarada builds →Knock Off16-19% U Turn17-21% | ||
Recommended Build AbilitySharpness ItemAssault Vest NatureJolly Moves View Samurott-Hisui builds →
| ||
Evolution
You get Hitmontop from Tyrogue at level 20. It's one of 3 possible evolutions in this branching family, each requiring its own method. Breed through Tyrogue to get eggs. Both Hitmontop and Hitmonlee hit 455 total stats from Tyrogue. The difference is how those stats are split. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Hitmontop to get Tyrogue eggs (with patience) using 70 partners from the Humanshape egg group.
How to Get Hitmontop
4 encounter spots for Hitmontop at moderate rates starting from endgame routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Where To Catch Hitmontop in SV
To get Hitmontop, start by catching Tyrogue through walking encounters at Lv. 50-80. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch TyrogueCanyon BiomeLv.50-80OverworldCanyon BiomeLv.63Overworld
Step 2Hitmontop ✓Canyon BiomeLv.50-80OverworldPolar BiomeLv.50-80Overworldor evolve from Tyrogue (Step 1)
Hitmontop doesn't appear wild. Catch Tyrogue instead, it shows up at decent rates. Evolve it at level 20 to get Hitmontop. The 2-stage line is mapped in the step cards below.
How to Obtain Hitmontop in BDSP
The path to Hitmontop starts with Tyrogue at Lv. 12-63 via walking and special encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Catch TyrogueRoute 211 - WestLv.12-14Using PokeRadarRate 22%Route 208Lv.17-18Using PokeRadarRate 22%Grassland CaveLv.58-63CavePost-gameRiverbank CaveLv.58-63CavePost-gameSpacious CaveLv.58-63CavePost-gameStill-Water CavernLv.58-63CavePost-gameSunlit CavernLv.58-63CavePost-gameWhiteout CaveLv.58-63CavePost-game
Step 2Hitmontop ✓
Hitmontop tops out at low spawn rates across 2 locations in endgame routes. The encounters below are sorted by rate so you can see exactly what you're working with.
Where To Catch Hitmontop in SwSh
To get Hitmontop, start by catching Tyrogue through walking encounters at Lv. 7-58. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch TyrogueRolling FieldsLv.7-10OverworldRate 28%OvercastRolling Fields - 2Lv.7-10OverworldRate 28%OvercastSouth Lake MilochLv.11-13GrassRate 10%OvercastRolling FieldsLv.7-10OverworldRate 5%ThunderstormRolling FieldsLv.7-10OverworldRate 5%Normal WeatherRolling FieldsLv.7-10OverworldRate 5%RainingRolling FieldsLv.7-10OverworldRate 5%Intense SunRolling FieldsLv.7-10OverworldRate 5%SnowstormRolling FieldsLv.7-10OverworldRate 5%Heavy FogRolling FieldsLv.7-10OverworldRate 5%SnowingRolling FieldsLv.7-10OverworldRate 5%SandstormRolling Fields - 2Lv.7-10OverworldRate 5%SandstormRolling Fields - 2Lv.7-10OverworldRate 5%ThunderstormRolling Fields - 2Lv.7-10OverworldRate 5%Normal WeatherRolling Fields - 2Lv.7-10OverworldRate 5%RainingRolling Fields - 2Lv.7-10OverworldRate 5%Intense SunRolling Fields - 2Lv.7-10OverworldRate 5%SnowstormRolling Fields - 2Lv.7-10OverworldRate 5%Heavy FogRolling Fields - 2Lv.7-10OverworldRate 5%SnowingWest Lake AxewellLv.7-11CaveRate 5%OvercastSouth Lake Miloch - 2Lv.14-16OverworldRate 5%RainingSouth Lake Miloch - 2Lv.14-16OverworldRate 5%Intense SunSouth Lake Miloch - 2Lv.14-16OverworldRate 5%SnowstormSouth Lake Miloch - 2Lv.14-16OverworldRate 5%Heavy FogSouth Lake Miloch - 2Lv.14-16OverworldRate 5%SnowingSouth Lake Miloch - 2Lv.14-16OverworldRate 5%OvercastSouth Lake Miloch - 2Lv.14-16OverworldRate 5%SandstormSouth Lake Miloch - 2Lv.14-16OverworldRate 5%ThunderstormSouth Lake Miloch - 2Lv.14-16OverworldRate 5%Normal WeatherRoute 3Lv.10-14OverworldRate 2%All WeatherDappled GroveLv.13-15OverworldRate 2%OvercastStony WildernessLv.28-30OverworldRate 15%Normal WeatherStony Wilderness - 2Lv.28-30OverworldRate 15%Normal WeatherStony Wilderness - 3Lv.28-30OverworldRate 15%Normal WeatherGiant's SeatLv.33-38OverworldRate 2%Overcast
Step 2Hitmontop ✓Lake of OutrageLv.55-58OverworldRate 2%Overcastor evolve from Tyrogue (Step 1)
Hitmontop isn't available in the wild in Ultra Sun & Ultra Moon. Start by transferring Tyrogue from Gold & Silver, Crystal, or Sword & Shield. The evolution path from Tyrogue to Hitmontop is covered in the steps below.
How to Obtain Hitmontop in USUM
Step 1Breed Tyrogue from HitmontopLATER APPEARANCEfrom Gold & SilverNot TradeableAppears in Gold & Silver via Gift · Mt. Mortar · Defeat Karate King. Forward-only transfer — no path back to this game from a later one.LATER APPEARANCEfrom CrystalNot TradeableAppears in Crystal via Gift · Route 34 · Hatch Odd Egg (random). Forward-only transfer — no path back to this game from a later one.LATER APPEARANCEfrom Diamond & PearlNot TradeableAppears in Diamond & Pearl via Pokeradar · Route 211. Forward-only transfer — no path back to this game from a later one.LATER APPEARANCEfrom PlatinumNot TradeableAppears in Platinum via Pokeradar · Route 211. Forward-only transfer — no path back to this game from a later one.LATER APPEARANCENot TradeableAppears in HeartGold & SoulSilver via Gift · Mt. Mortar · Defeat Kiyo. Forward-only transfer — no path back to this game from a later one.LATER APPEARANCEfrom Black & WhiteNot TradeableAppears in Black & White via Swarm · Route 10 · Swarm active. Forward-only transfer — no path back to this game from a later one.
Step 2Hitmontop ✓
Base Stats
Hitmontop's spread favors balanced defenses over offense. Sp. Def leads the defensive side, Sp. Atk eats the cost. Yields 2 Sp. Def EVs per defeat. Medium-fast 1M XP curve to level.
It fights while spinning like a top. The centrifugal force boosts its destructive power by a factor of 10.
Hitmontop Guide
Don't let Hitmontop's 455 base stat total fool you. Intimidate is what makes it tick. It punches way above its weight class. We rate it C-Tier.
Watch for Aerodactyl (Flying), Starmie (Psychic), and Gardevoir (Fairy) when using Hitmontop. They all hit it super-effectively with STAB.
Run Intimidate on Hitmontop. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Hitmontop also gets Technician and Steadfast, but they don't compare.
Hitmontop fills the balanced role. It's a physical attacker with base 95 Attack. Base 70 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.
Run Rapid Spin, Tripleaxel, Mach Punch, and Close Combat on Hitmontop. Rapid Spin is the most common pick at 0% usage. This set covers the balanced role with a mix of damage and utility.
Game Availability
Hitmontop first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves