Physical
Balanced
70Speed · Below Avg

Hitmontop Best Moveset

Fighting at 95 Attack and 110 Sp. Def with AbilityIntimidate on entry. AbilityTechnician boosts weaker moves instead. The moveset combines Intimidate with Rapid Spin for hazard removal and Close Combat for Fighting TermStab. 50 HP limits overall durability. Defensive utility through Intimidate cycling and hazard control.

SABCDEFCAAABCCEGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EPEAKDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen II — Gold, Silver & CrystalC

Fighting with Rapid Spin was a unique combination in Gen II (Gold & Silver). But Hitmontop's stats were spread too thin at 95 across Attack, Defense, and Sp. Def.

SRCMOVETYPECATPWRPOPROLE
Egg
High Jump Kick
Fighting130COMMONSTAB
Lv 25
Rapid Spin
Normal50COMMONCoverage
Lv 43
Detect
FightingCOMMONSTAB
Lv 49
Triple Kick
Fighting10COMMONSTAB
Egg
Mach Punch
Fighting40RARESTAB
Experimental
Utility
Ability
Unknown
Item
Nothing
Best Nature for Hitmontop
HardyNEUTRAL

Utility Moveset

  • High Jump KickSTAB
  • Rapid Spin
  • DetectFAST +4
  • Triple KickSTAB
Gen III — Ruby, Sapphire & EmeraldA

Intimidate dropped Attack on switch-in. Combined with Rapid Spin, Hitmontop was one of the few Pokemon that could remove hazards and weaken physicals in Gen III (Ruby & Sapphire).

Received Intimidate

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 25
Rapid Spin
Normal50COMMONCoverage
TM31
Brick Break
Fighting75COMMONSTAB
TM10
Hidden Power (Ghost)
Ghost60COMMONCoverage
Egg
Mach Punch
Fighting40COMMONSTAB
Tutor
Rock Slide
Rock75RARECoverage
TM26
Earthquake
Ground100RARECoverage
TM8
Bulk Up
FightingRARESTAB
TM6
Toxic
PoisonRAREUtility

Best Build

Experimental
Physical Tank
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Hitmontop

Hitmontop best EVs are HP and Attack

EVs

Physical Tank Moveset

  • Rapid Spin
  • Brick BreakSTAB
  • Hidden Power Ghost
  • Mach PunchSTAB

Recommended Teammates

Gen IV — Diamond, Pearl & PlatinumA

Same Intimidate plus Rapid Spin formula in Gen IV (Diamond & Pearl). Technician boosted Mach Punch and Bullet Punch for priority chip damage.

Gained Technician as second abilityPhysical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 51
Close Combat
Fighting120COMMONSTAB
Lv 24
Rapid Spin
Normal50COMMONCoverage
Tutor
Sucker Punch
Dark70COMMONCoverage
Egg
Mach Punch
Fighting40COMMONSTAB
TM71
Stone Edge
Rock100COMMONCoverage
Tutor
Fake Out
Normal40RARECoverage
Tutor
Foresight
NormalRAREUtility
Experimental
Physical Tank
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Hitmontop
EVs

Physical Tank Moveset

  • Close CombatSTAB
  • Rapid Spin
  • Sucker Punch
  • Mach PunchSTAB
Gen V — Black & White / B2W2A

Three gens of solid utility in Gen V (Black & White). Close Combat STAB, Rapid Spin, Intimidate. The complete role player for teams that needed all three.

Gained Steadfast as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 24
Rapid Spin
Normal50COMMONCoverage
Xfer
Sucker Punch
Dark70COMMONCoverage
Lv 55
Close Combat
Fighting120COMMONSTAB
Tutor
Foresight
NormalCOMMONUtility
Egg
High Jump Kick
Fighting130RARESTAB
Tutor
Fake Out
Normal40RARECoverage
Experimental
Bulky Support
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Hitmontop
Impish+DEF
EVs

Bulky Support Moveset

  • Rapid Spin
  • Sucker Punch
  • Close CombatSTAB
  • ForesightUtility
Gen VI — X & Y / ORASB

Defog started replacing Rapid Spin in Gen VI (X & Y). Hitmontop's main selling point was becoming less unique as other hazard removal emerged.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 24
Rapid Spin
Normal50COMMONCoverage
TM6
Toxic
PoisonCOMMONUtility
Lv 55
Close Combat
Fighting120COMMONSTAB
Tutor
Fake Out
Normal40RARECoverage
Egg
Mach Punch
Fighting40RARESTAB
Xfer
Sucker Punch
Dark70RARECoverage
TM31
Brick Break
Fighting75RARESTAB
Experimental
Wall
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Hitmontop
EVs

Wall Moveset

  • Rapid Spin
  • ToxicUtility
  • Close CombatSTAB
  • Fake Out
Gen VII — Sun & Moon / USUMC

Defog took over completely in Gen VII (Sun & Moon). Without Rapid Spin being essential, Hitmontop lost what made it special in singles.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 19
Rapid Spin
Normal50COMMONCoverage
Tutor
Fake Out
Normal40COMMONCoverage
Lv 55
Close Combat
Fighting120COMMONSTAB
TM26
Earthquake
Ground100RARECoverage
Egg
Mach Punch
Fighting40RARESTAB
TM6
Toxic
PoisonRAREUtility
Experimental
Physical Tank
Ability
Intimidate
Item
Assault VestBULK
Best Nature for Hitmontop
EVs

Physical Tank Moveset

  • Rapid Spin
  • Fake Out
  • Close CombatSTAB
  • EarthquakeCoverage
Gen VIII — Sword & Shield / BDSPC

Intimidate was still useful in doubles formats of Gen VIII (Sword & Shield), but singles had better Fighting-type options everywhere.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Rapid Spin
Normal50COMMONCoverage
Tutor
Triple Axel
Ice20COMMONCoverage
Lv 36
Close Combat
Fighting120COMMONSTAB
Lv 24
Sucker Punch
Dark70RARECoverage
Egg
Bullet Punch
Steel40RARECoverage
Egg
Mach Punch
Fighting40RARESTAB
TM23
Thief
Dark60RARECoverage
Xfer
Toxic
PoisonRAREUtility
Experimental
Utility
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Hitmontop
HardyNEUTRAL
EVs

Utility Moveset

  • Rapid Spin
  • Triple Axel
  • Close CombatSTAB
  • Sucker Punch
Gen IX — Scarlet & Violet / Legends Z-AE

Fell to the bottom in Gen IX (Scarlet & Violet). Fighting-types with better stats and more impactful abilities had taken over completely.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 16
Rapid Spin
Normal50COMMONCoverage
TM212
Triple Axel
Ice20COMMONCoverage
Xfer
Mach Punch
Fighting40COMMONSTAB
Lv 36
Close Combat
Fighting120RARESTAB
Xfer
Bullet Punch
Steel40RARECoverage
Lv 1
Fake Out
Normal40RARECoverage
Experimental
Physical Tank
Ability
Technician
Item
Assault VestBULK
Best Nature for Hitmontop
EVs

Physical Tank Moveset

  • Rapid Spin
  • Triple Axel
  • Mach PunchSTAB
  • Close CombatSTAB

Hitmontop Weakness

Flying, Psychic, and Fairy moves hit Hitmontop for super-effective damage. With 50 HP and balanced defenses, Hitmontop can afford to eat a neutral hit or two.

Hitmontop Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Psychic, Fairy
0.5x (Resist)Bug, Rock, Dark

What is Hitmontop Weak Against

Avg
3Weak
3Resist
0Immune
Score-3
4xCritical
None
½xResist
¼xResist
None
0xImmune
None

What is Hitmontop Strong Against

5Strong
5Resisted
1Immune
Score-1

Best Pokemon Against Hitmontop

Evolution

You get Hitmontop from Tyrogue at level 20. It's one of 3 possible evolutions in this branching family, each requiring its own method. Breed through Tyrogue to get eggs. Both Hitmontop and Hitmonlee hit 455 total stats from Tyrogue. The difference is how those stats are split. View every chain in the Evolution Chart.

How to Evolve

3 Evolutions
Hitmonlee
#106Hitmonlee
Level 20 (Atk > Def)
Hitmonchan
#107Hitmonchan
Level 20 (Atk < Def)
Hitmontop
#237Hitmontop
Level 20 (Atk = Def)
Stat Comparison 4 Stages
Tyrogue
Fighting
Hitmonlee
Fighting
Hitmonchan
Fighting
Hitmontop
Fighting
HP
35
50+15
50+15
50+15
ATK
35
120+85
105+70
95+60
DEF
35
53+18
79+44
95+60
SP.ATK
35
35
35
35
SP.DEF
35
110+75
110+75
110+75
SPE
35
87+52
76+41
70+35
BST
210D-Tier
455B-Tier+245
455C-Tier+245
455C-Tier+245
ROLE
Balanced
Cannon
Attacker
Balanced
TYPE
Utility
Physical
Physical
Physical

Breeding

Challenging

Breed with Hitmontop to get Tyrogue eggs (with patience) using 70 partners from the Humanshape egg group.

Egg Groups
Gender
100.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

How to Get Hitmontop

All 17 games

4 encounter spots for Hitmontop at moderate rates starting from endgame routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Hitmontop in SV

To get Hitmontop, start by catching Tyrogue through walking encounters at Lv. 50-80. The chain covers 2 catchable stages before reaching the final form.

  1. Tyrogue
    Step 1Catch Tyrogue
    Canyon Biome
    Lv.50-80Overworld
    Canyon Biome
    Lv.63Overworld
  2. Hitmontop
    Step 2Hitmontop
    Canyon Biome
    Lv.50-80Overworld
    Polar Biome
    Lv.50-80Overworld
    or evolve from Tyrogue (Step 1)

Base Stats

Hitmontop's spread favors balanced defenses over offense. Sp. Def leads the defensive side, Sp. Atk eats the cost. Yields 2 Sp. Def EVs per defeat. Medium-fast 1M XP curve to level.

Base Stats
Above
HP50
D
Attack95
B
Defense95
B
Sp. Atk35
F
Sp. Def110
B
Speed70
C
Total455
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight48.0 kg
Base XP159
Abilities
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
SteadfastHidden Ability
Raises Speed one stage upon flinching.
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

It fights while spinning like a top. The centrifugal force boosts its destructive power by a factor of 10.

Pokemon Shining Pearl

Hitmontop Guide

  • Don't let Hitmontop's 455 base stat total fool you. Intimidate is what makes it tick. It punches way above its weight class. We rate it C-Tier.

  • Watch for Aerodactyl (Flying), Starmie (Psychic), and Gardevoir (Fairy) when using Hitmontop. They all hit it super-effectively with STAB.

  • Run Intimidate on Hitmontop. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Hitmontop also gets Technician and Steadfast, but they don't compare.

  • Hitmontop fills the balanced role. It's a physical attacker with base 95 Attack. Base 70 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.

  • Run Rapid Spin, Tripleaxel, Mach Punch, and Close Combat on Hitmontop. Rapid Spin is the most common pick at 0% usage. This set covers the balanced role with a mix of damage and utility.

Game Availability

Hitmontop first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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