Physical
Balanced
455Average
70Moderate
CTier

Without Intimidate, Hitmontop wouldn't see any competitive play. With it? It lowers the opponent's Attack on switch-in, turning modest base stats into a real offensive threat. Fighting is solid coverage on top of that. Needs some investment to avoid getting outsped.

Hitmontop's spread favors balanced defenses over offense. Sp. Def leads the defensive side, Sp. Atk eats the cost. Yields 2 Sp. Def EVs per defeat. Medium-fast 1M XP curve to level.

Base Stats
455Above
HP50
D
Attack95
B
Defense95
B
Sp. Atk35
F
Sp. Def110
B
Speed70
C
Total455
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Hitmontop yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingMedium Fast1M XP1.4m / 4'07"48kg / 105.8 lbs159Base XP
Pokedex Entries

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Sword

After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.

Shield

Hitmontop Weakness

Avg

Flying, Psychic, and Fairy-type moves hit Hitmontop for super-effective damage. With 50 HP and balanced defenses, Hitmontop can afford to eat a neutral hit or two.

4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
3Weak
3Resist
0Immune
Scorei-3
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
IntimidateLowers opponents' Attack one stage upon entering battle.
TechnicianStrengthens moves of 60 base power or less to 1.5× their power.
SteadfastHARaises Speed one stage upon flinching.

You get Hitmontop from Tyrogue at level 20. It's one of 3 possible evolutions in this branching family, each requiring its own method. Breed through Tyrogue to get eggs. Both Hitmontop and Hitmonlee hit 455 total stats from Tyrogue. The difference is how those stats are split.

How to Evolve

3 Evolutions
Stat Comparison 4 Stages
Tyrogue
Fighting
Hitmonlee
Fighting
Hitmonchan
Fighting
Hitmontop
Fighting
HP
35
50+15
50+15
50+15
ATK
35
120+85
105+70
95+60
DEF
35
53+18
79+44
95+60
SP.ATK
35
35
35
35
SP.DEF
35
110+75
110+75
110+75
SPE
35
87+52
76+41
70+35
BST
210D-Tier
455B-Tier+245
455B-Tier+245
455A-Tier+245
ROLE
Balanced
Cannon
Attacker
Balanced
TYPE
Utility
Physical
Physical
Physical
Breeding
Challenging

Breed with Hitmontop to get Tyrogue eggs (with patience) using 51 partners from the Humanshape egg group. Notable egg moves include Bullet Punch, Counter, Feint and 5 more.

Egg Groups
Humanshape
Gender
100.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
8moves
Breed With (best first)
gardevoirgalladehawluchacinderacegrimmsnarllopunnyrabootmorgrembunearylucariomienshaoscorbunny

Start with max HP and Attack EVs. Adamant nature gives Hitmontop the right physical lean, Weakness Policy adds a massive attack boost after eating a super-effective hit, and Technician works in the background. Fakeout is the main damage option.

Best Build

Physical Tank
Ability
Technician
Item
Weakness PolicySETUP
Nature
Adamant+ATK
EVs

Best Hitmontop Moveset

  • Fake Out
  • Mach PunchSTAB
  • Triple Axel
  • Bullet Punch

Without breeding, Hitmontop misses out on Bullet Punch and Counter. That's 8 egg moves adding depth that the base kit lacks. STAB comes from High Jump Kick and Close Combat, with Normal and Steel coverage and more rounding things out.

Level-Up Moves

Lv 1
Fake Out+3
4010010Normal
Lv 1
Feint+2
3010010Normal
Lv 1
Focus Energy
30Normal
Lv 1
Helping Hand+5
20Normal
Lv 1
Rapid Spin
5010040Normal
Lv 1
Tackle
4010035Normal
Lv 1
Triple Kick
109010Fighting
Lv 4
Quick Attack+1
4010030Normal
Lv 8
Gyro Ball
1005Steel
Lv 12
Detect+4
5Fighting
Lv 16
Revenge-4
6010010Fighting
Lv 21
Quick Guard+3
15Fighting
Lv 21
Wide Guard+3
10Rock
Lv 24
Sucker Punch+1
701005Dark
Lv 28
Agility
30Psychic
Lv 32
Dig
8010010Ground
Lv 36
Close Combat
1201005Fighting
Lv 40
Counter-5
10020Fighting
Lv 44
Endeavor
1005Normal

TM Moves

Src
TR12
Agility
30Psychic
TM31
Attract
10015Normal
TR01
Body Slam
8510015Normal
TM43
Brick Break
7510015Fighting
TM97
Brutal Swing
6010020Dark
TR48
Bulk Up
20Fighting
TM81
Bulldoze
6010020Ground
TR53
Close Combat
1201005Fighting
TM15
Dig
8010010Ground
TR87
Drill Run
809510Ground
TR10
Earthquake
10010010Ground
TR26
Endure+4
10Normal
TM39
Facade
7010020Normal
TR64
Focus Blast
120705Fighting
TR13
Focus Energy
30Normal
TR52
Gyro Ball
1005Steel
TM41
Helping Hand+5
20Normal
TR07
Low Kick
10020Fighting
TM75
Low Sweep
6510020Fighting
TM01
Mega Kick
120755Normal
TM
Mega Punch
808520Normal
TM25
Protect+4
10Normal
TM33
Rain Dance
5Water
TM21
Rest
10Psychic
TM79
Retaliate
701005Normal
TM42
Revenge-4
6010010Fighting
TM22
Rock Slide
759010Rock
TM76
Round
6010015Normal
TM32
Sandstorm
10Rock
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TR75
Stone Edge
100805Rock
TR20
Substitute
10Normal
TM34
Sunny Day
5Fire
TM40
Swift
6020Normal
TM23
Thief
6010025Dark
TR35
Uproar
9010010Normal
TR85
Work Up
30Normal

Egg Moves

Src
Egg
Bullet Punch+1
4010030Steel
Egg
Counter-5
10020Fighting
Egg
Feint+2
3010010Normal
Egg
High Jump Kick
1309010Fighting
Egg
Mach Punch+1
4010030Fighting
Egg
Mind Reader
5Normal
Egg
Rapid Spin
5010040Normal
Egg
Vacuum Wave+1
4010030Fighting

Tutor Moves

Src
Tutor
Coaching
10Fighting
Tutor
Triple Axel
209010Ice

Hitmontop tops out at low spawn rates across 2 locations in endgame routes. The encounters below are sorted by rate so you can see exactly what you're working with.

Where To Catch Hitmontop in Sword & Shield

To get Hitmontop, start by catching Tyrogue through walking encounters at Lv. 7-58. The chain covers 2 catchable stages before reaching the final form.

  1. Tyrogue
    Step 1Catch Tyrogue
    Rolling Fields
    SwordOverworldLv.7-1028%EarlyOvercast
    EASY
    Rolling Fields
    ShieldOverworldLv.7-1028%EarlyOvercast
    EASY
    Rolling Fields - 2
    SwordOverworldLv.7-1028%EarlyOvercast
    EASY
    Rolling Fields - 2
    ShieldOverworldLv.7-1028%EarlyOvercast
    EASY
    South Lake Miloch
    ShieldGrassLv.11-1310%EarlyWaterOvercast
    MODERATE
    South Lake Miloch
    SwordGrassLv.11-1310%EarlyWaterOvercast
    MODERATE
    Rolling Fields
    SwordOverworldLv.7-105%EarlySnowing
    MODERATE
    Rolling Fields
    SwordOverworldLv.7-105%EarlySandstorm
    MODERATE
    Rolling Fields
    ShieldOverworldLv.7-105%EarlyThunderstorm
    MODERATE
    Rolling Fields
    SwordOverworldLv.7-105%EarlyRaining
    MODERATE
    Rolling Fields
    ShieldOverworldLv.7-105%EarlyIntense Sun
    MODERATE
    Rolling Fields
    SwordOverworldLv.7-105%EarlyHeavy Fog
    MODERATE
    Rolling Fields
    ShieldOverworldLv.7-105%EarlySnowing
    MODERATE
    Rolling Fields
    ShieldOverworldLv.7-105%EarlySandstorm
    MODERATE
    Rolling Fields
    SwordOverworldLv.7-105%EarlyNormal Weather
    MODERATE
    Rolling Fields
    ShieldOverworldLv.7-105%EarlyRaining
    MODERATE
    Rolling Fields
    SwordOverworldLv.7-105%EarlySnowstorm
    MODERATE
    Rolling Fields
    ShieldOverworldLv.7-105%EarlyHeavy Fog
    MODERATE
    Rolling Fields
    ShieldOverworldLv.7-105%EarlyNormal Weather
    MODERATE
    Rolling Fields
    SwordOverworldLv.7-105%EarlyThunderstorm
    MODERATE
    Rolling Fields
    ShieldOverworldLv.7-105%EarlySnowstorm
    MODERATE
    Rolling Fields
    SwordOverworldLv.7-105%EarlyIntense Sun
    MODERATE
    Rolling Fields - 2
    SwordOverworldLv.7-105%EarlyThunderstorm
    MODERATE
    Rolling Fields - 2
    ShieldOverworldLv.7-105%EarlySnowstorm
    MODERATE
    Rolling Fields - 2
    SwordOverworldLv.7-105%EarlyIntense Sun
    MODERATE
    Rolling Fields - 2
    SwordOverworldLv.7-105%EarlySnowing
    MODERATE
    Rolling Fields - 2
    SwordOverworldLv.7-105%EarlySandstorm
    MODERATE
    Rolling Fields - 2
    ShieldOverworldLv.7-105%EarlyThunderstorm
    MODERATE
    Rolling Fields - 2
    SwordOverworldLv.7-105%EarlyRaining
    MODERATE
    Rolling Fields - 2
    ShieldOverworldLv.7-105%EarlyIntense Sun
    MODERATE
    Rolling Fields - 2
    SwordOverworldLv.7-105%EarlyHeavy Fog
    MODERATE
    Rolling Fields - 2
    ShieldOverworldLv.7-105%EarlySnowing
    MODERATE
    Rolling Fields - 2
    ShieldOverworldLv.7-105%EarlySandstorm
    MODERATE
    Rolling Fields - 2
    SwordOverworldLv.7-105%EarlyNormal Weather
    MODERATE
    Rolling Fields - 2
    ShieldOverworldLv.7-105%EarlyRaining
    MODERATE
    Rolling Fields - 2
    SwordOverworldLv.7-105%EarlySnowstorm
    MODERATE
    Rolling Fields - 2
    ShieldOverworldLv.7-105%EarlyHeavy Fog
    MODERATE
    Rolling Fields - 2
    ShieldOverworldLv.7-105%EarlyNormal Weather
    MODERATE
    West Lake Axewell
    SwordGrassLv.7-115%EarlyCaveOvercast
    CHALLENGING
    West Lake Axewell
    ShieldGrassLv.7-115%EarlyCaveOvercast
    CHALLENGING
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterThunderstorm
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterSnowstorm
    MODERATE
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterIntense Sun
    MODERATE
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterSnowing
    MODERATE
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterSandstorm
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterThunderstorm
    MODERATE
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterRaining
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterIntense Sun
    MODERATE
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterHeavy Fog
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterSnowing
    MODERATE
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterOvercast
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterSandstorm
    MODERATE
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterNormal Weather
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterRaining
    MODERATE
    South Lake Miloch - 2
    SwordOverworldLv.14-165%EarlyWaterSnowstorm
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterHeavy Fog
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterOvercast
    MODERATE
    South Lake Miloch - 2
    ShieldOverworldLv.14-165%EarlyWaterNormal Weather
    MODERATE
    Route 3
    ShieldOverworldLv.10-142%EarlyRouteAll Weather
    CHALLENGING
    Route 3
    SwordOverworldLv.10-142%EarlyRouteAll Weather
    CHALLENGING
    Dappled Grove
    ShieldOverworldLv.13-152%EarlyForestOvercast
    CHALLENGING
    Dappled Grove
    SwordOverworldLv.13-152%EarlyForestOvercast
    CHALLENGING
    Stony Wilderness
    ShieldOverworldLv.28-3015%MidNormal Weather
    EASY
    Stony Wilderness
    SwordOverworldLv.28-3015%MidNormal Weather
    EASY
    Stony Wilderness - 2
    ShieldOverworldLv.28-3015%MidNormal Weather
    EASY
    Stony Wilderness - 2
    SwordOverworldLv.28-3015%MidNormal Weather
    EASY
    Stony Wilderness - 3
    ShieldOverworldLv.28-3015%MidNormal Weather
    EASY
    Stony Wilderness - 3
    SwordOverworldLv.28-3015%MidNormal Weather
    EASY
    Giant's Seat
    ShieldOverworldLv.33-382%LateWaterOvercast
    CHALLENGING
    Giant's Seat
    SwordOverworldLv.33-382%LateWaterOvercast
    CHALLENGING
  2. Hitmontop
    Step 2Hitmontop
    Lake of Outrage
    ShieldOverworldLv.55-582%PostWaterOvercast
    CHALLENGING
    Lake of Outrage
    SwordOverworldLv.55-582%PostWaterOvercast
    CHALLENGING
    or evolve from Tyrogue (Step 1)
  • Don't let Hitmontop's 455 base stat total fool you. Intimidate is what makes it tick — it punches way above its weight class. We rate it C-Tier.

  • Watch for Aerodactyl (Flying), Starmie (Psychic), and Gardevoir (Fairy) when using Hitmontop. They all hit it super-effectively with STAB.

  • Tyrogue evolves into Hitmontop at level 20. Hitmontop is the final evolution in a 4-stage line starting from Tyrogue. It sits at 455 BST in its evolved form.

  • Run Intimidate on Hitmontop. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Hitmontop also gets Technician and Steadfast, but they don't compare.

  • Hitmontop fills the balanced role. It's a physical attacker with base 95 Attack. Base 70 Speed is workable — faster than some, slower than many. And it's enough bulk to take a hit or two.

  • Hitmontop appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Hitmontop first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.