Physical
Pivot
CTier
100Fast

Raw HP carries Palafin's bulk more than the defenses do. Sp. Atk barely registers. But that HP pool covers for it. A tough to catch Dolphin Pokemon that yields 2 HP EVs on a slow 1.25M XP grind.

Base Stats
457Above
HP100
B
Attack70
C
Defense72
C
Sp. Atk53
D
Sp. Def62
C
Speed100
B
Total457
Low <60
Avg 60-89
High 90-149
Top 150+
EV Yield
HP+2AtkDefSpASpDSpe
Details
Catch45ChallengingSlow1.25M XP1.3m / 4'03"60.2kg / 132.7 lbs160Base XP
Pokedex Entries

This Pokémon’s ancient genes have awakened. It is now so extraordinarily strong that it can easily lift a cruise ship with one fin.

Scarlet

This hero of the ocean swims at a speed of 50 knots and saves drowning people and Pokémon.

Violet

Palafin Weakness

Good

Palafin is weak to Electric and Grass. 4 resistances help offset the weaknesses. With 100 HP and balanced defenses, Palafin can afford to eat a neutral hit or two.

4xCritical
None
¼xResist
None
0xImmune
None
2Weak
4Resist
0Immune
Score0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Zero To HeroHATransforms into its Hero Form when switching out.

Evolved from Finizen. Palafin is the final form in this two-stage line. A massive partner pool for breeding via two egg groups. Eggs are takes forever to hatch. Defense grew the most through evolution (+32 over Finizen), and Palafin peaks at 457 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Finizen
Water
Palafin
Water
HP
70
100+30
ATK
45
70+25
DEF
40
72+32
SP.ATK
45
53+8
SP.DEF
40
62+22
SPE
75
100+25
BST
315D-Tier
457C-Tier+142
ROLE
Balanced
Pivot
TYPE
Utility
Physical

Breeding

Easy

Breed with Palafin to get Finizen eggs easily using 278 partners from the Ground and Water2 egg groups.

Egg Groups
GroundWater2
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Breed With (best first)
gyaradosraichupikachunidokinggolduckampharosrhydonoctillerymalamardewgongarbokquagsire

the remaining moves gives Palafin answers even while choice-locked. Choice Band provides raw power at the cost of move flexibility, and max Attack and Speed EVs with Zerotohero mean every prediction that lands hits hard.

Best Build

Recommended
Ability
Zero To Hero
Item
Choice BandPOWER
Nature
Jolly+SPE
EVs

Physical Sweeper Moveset

  • Flip TurnSTAB
  • Jet PunchSTAB
  • Ice Punch
  • Drain Punch

Moves

Showing Scarlet & Violet moves. Moves vary by game.View all games

Aqua Tail and Hydro Pump bring the raw damage. But Palafin also picks up coverage across 11 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Jet Punch+1
6010015Water
Lv 1
Supersonic
5520Normal
Lv 1
Water Gun
4010025Water
Lv 7
Astonish
3010015Ghost
Lv 10
Focus Energy
30Normal
Lv 13
Aqua Jet+1
4010020Water
Lv 17
Double Hit
359010Normal
Lv 21
Dive
8010010Water
Lv 25
Charm
10020Fairy
Lv 29
Acrobatics
5510015Flying
Lv 34
Encore
1005Normal
Lv 39
Aqua Tail
909010Water
Lv 44
Mist
30Ice
Lv 50
Hydro Pump
110805Water
Lv 55
Focus Punch-3
15010020Fighting
Lv 61
Wave Crash
12010010Water

TM Moves

TM
TM14
Acrobatics
5510015Flying
TM04
Agility
30Psychic
TM112
Aura Sphere
8020Fighting
TM143
Blizzard
110705Ice
TM66
Body Slam
8510015Normal
TM64
Bulk Up
20Fighting
TM02
Charm
10020Fairy
TM22
Chilling Water
5010020Water
TM167
Close Combat
1201005Fighting
TM19
Disarming Voice
4015Fairy
TM73
Drain Punch
7510010Fighting
TM37
Draining Kiss
5010010Fairy
TM122
Encore
1005Normal
TM205
Endeavor
1005Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM43
Fling
10010Dark
TM196
Flip Turn
6010020Water
TM158
Focus Blast
120705Fighting
TM192
Focus Punch-3
15010020Fighting
TM152
Giga Impact
150905Normal
TM81
Grass Knot
10020Grass
TM225
Hard Press
10010Steel
TM174
Haze
30Ice
TM130
Helping Hand+5
20Normal
TM142
Hydro Pump
110805Water
TM163
Hyper Beam
150905Normal
TM117
Hyper Voice
9010010Normal
TM135
Ice Beam
9010010Ice
TM69
Ice Punch
7510015Ice
TM34
Icy Wind
559515Ice
TM99
Iron Head
8010015Steel
TM110
Liquidation
8510010Water
TM156
Outrage
12010010Dragon
TM07
Protect+4
10Normal
TM203
Psych Up
10Normal
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM134
Reversal
10015Fighting
TM70
Sleep Talk
10Normal
TM103
Substitute
10Normal
TM123
Surf
9010015Water
TM32
Swift
6020Normal
TM01
Take Down
908520Normal
TM87
Taunt
10020Dark
TM171
Tera Blast
8010010Normal
TM221
Throat Chop
8010015Dark
TM11
Water Pulse
6010020Water
TM77
Waterfall
8010015Water
TM208
Whirlpool
358515Water
TM59
Zen Headbutt
809015Psychic

Egg Moves

Palafin doesn't have any Egg moves

Tutor Moves

Palafin can't learn any Tutor moves
Showing Scarlet & Violet locations. Locations vary by game.View all games

You're catching Finizen first, not Palafin. Finizen appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Palafin in Scarlet & Violet

The path to Palafin starts with Finizen at Lv. 15-42 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Finizen
    Step 1Catch Finizen
    Casseroya Lake - Ocean
    VioletOverworld Lv.15-42 Water
    18%Early
    Casseroya Lake - Ocean
    ScarletOverworld Lv.15-42 Water
    18%Early
    East Paldean Sea - Ocean
    VioletOverworld Lv.15-42 Water
    18%Early
    East Paldean Sea - Ocean
    ScarletOverworld Lv.15-42 Water
    18%Early
    East Province (Area One) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    East Province (Area One) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    East Province (Area Three) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    East Province (Area Three) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    East Province (Area Two) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    East Province (Area Two) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    Glaseado Mountain
    VioletOverworld Lv.15-42 Cave
    18%Early
    Glaseado Mountain
    ScarletOverworld Lv.15-42 Cave
    18%Early
    North Paldean Sea - Ocean
    VioletOverworld Lv.15-42 Water
    18%Early
    North Paldean Sea - Ocean
    ScarletOverworld Lv.15-42 Water
    18%Early
    North Province (Area One) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    North Province (Area One) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    North Province (Area Three) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    North Province (Area Three) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    South Paldean Sea - Ocean
    VioletOverworld Lv.15-42 Water
    18%Early
    South Paldean Sea - Ocean
    ScarletOverworld Lv.15-42 Water
    18%Early
    South Province (Area Five) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    South Province (Area Five) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    South Province (Area Four) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    South Province (Area Four) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    South Province (Area One) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    South Province (Area One) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    South Province (Area Six) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    South Province (Area Six) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    West Paldean Sea - Ocean
    VioletOverworld Lv.15-42 Water
    18%Early
    West Paldean Sea - Ocean
    ScarletOverworld Lv.15-42 Water
    18%Early
    West Province (Area One) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    West Province (Area One) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
    West Province (Area Two) - Ocean
    VioletOverworld Lv.15-42 Route
    18%Early
    West Province (Area Two) - Ocean
    ScarletOverworld Lv.15-42 Route
    18%Early
  2. Palafin
    Step 2Palafin
  • We rate Palafin C-Tier: a situational pick that fills a niche. At 457 BST, it fits the pivot role. Base 100 HP stands out.

  • Palafin's biggest threats include Regieleki (Electric) and Rillaboom (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Zero To Hero is the go-to ability for Palafin. It transforms into its Hero Form when switching out. It's Palafin's only available ability.

  • Base 100 Speed lets it outrun most of the field. On offense, Palafin is a physical attacker with base 70 Attack. Defensively? Enough bulk to take a hit or two. Best used as a pivot.

  • Best way to handle Palafin: Super-effective STAB from faster Pokemon is the simplest answer. Electric and Grass-type attackers hit hardest.

Palafin joined the series in Scarlet & Violet and has been available in 1 titles so far. With 2 generations of appearances, it's established itself despite the later start.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback