Physical
Wall
90Speed · Above Avg

Ho-oh Best Moveset

130 Attack and 154 Sp. Def at 106 HP on Fire/Flying with AbilityRegenerator healing a third of HP every switch. Held ItemHeavy Duty Boots blocks the 50% HP cost from TermEntry Hazards. NatureImpish patches physical Defense. The moveset pivots in and out healing passively, fires MoveSacred Fire for 50% burn chance, and never stays down. S-Tier through sustained defensive pressure.

SABCDEFSSSSSSSSGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen II — Gold, Silver & CrystalS

130 Attack with Sacred Fire in Gen II (Gold & Silver). 50% burn chance crippled physical switch-ins, and 154 Sp. Def was nearly Lugia-tier on the special side.

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM44
Rest
PsychicPOPULARRecovery
TM35
Sleep Talk
NormalPOPULARUtility
Lv 44
Fire Blast
Fire110POPULARSTAB
Lv 1
Sacred Fire
Fire100POPULARSTAB

Best Build

Experimental
Utility
Ability
Unknown
Item
Charcoal
Best Nature for Ho-oh
HardyNEUTRAL

Utility Moveset

  • RestRecovery
  • Sleep Talk
  • Fire BlastSTAB
  • Sacred FireSTAB
Gen III — Ruby, Sapphire & EmeraldS

Choice Band Sacred Fire was devastating in Gen III (Ruby & Sapphire). A physical attack that burned physical switch-ins. Nothing safely answered it.

Received Pressure
SRCMOVETYPECATPWRPOPROLE
Lv 77
Sacred Fire
Fire100COMMONSTAB
Lv 33
Recover
NormalCOMMONRecovery
TM30
Shadow Ball
Ghost80COMMONCoverage
TM6
Toxic
PoisonRAREUtility
TM10
Hidden Power (Flying)
Flying60RARESTAB
TM26
Earthquake
Ground100RARECoverage
TM4
Calm Mind
PsychicRAREUtility
Experimental
Support
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Ho-oh
Timid+SPE
EVs

Support Moveset

  • Sacred FireSTAB
  • RecoverRecovery
  • Shadow Ball
  • ToxicUtility
Gen IV — Diamond, Pearl & PlatinumS

Stealth Rock took 50% on switch-in due to 4x Rock weakness in Gen IV (Diamond & Pearl). But Ho-Oh was so powerful that teams willingly paid the cost.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 85
Sacred Fire
Fire100COMMONSTAB
Xfer
Brave Bird
Flying120COMMONSTAB
TM26
Earthquake
Ground100COMMONCoverage
TM51
Roost
FlyingRARESTAB
Lv 23
Recover
NormalRARERecovery
TM82
Sleep Talk
NormalRAREUtility
Experimental
Physical Sweeper
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Ho-oh
EVs

Physical Sweeper Moveset

  • Sacred FireSTAB
  • Brave BirdSTAB
  • EarthquakeCoverage
  • RoostRecovery
Gen V — Black & White / B2W2S

Regenerator arrived in Gen V (Black & White). Switch in, take 50% from rocks, attack, switch out, heal a third. The hazard damage was partially offset.

Gained Regenerator as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 43
Sacred Fire
Fire100COMMONSTAB
Lv 15
Brave Bird
Flying120COMMONSTAB
TM26
Earthquake
Ground100COMMONCoverage
Tutor
Sleep Talk
NormalCOMMONUtility
Tutor
Roost
FlyingRARESTAB
Experimental
Physical Wallbreaker
Ability
Regenerator
Item
Choice BandPOWER
Best Nature for Ho-oh
EVs

Physical Wallbreaker Moveset

  • Sacred FireSTAB
  • Brave BirdSTAB
  • EarthquakeCoverage
  • Sleep Talk
Gen VI — X & Y / ORASS

Five gens at the top despite the worst Stealth Rock weakness possible in Gen VI (X & Y). Regenerator plus raw power plus Sacred Fire burns justified the hazard tax.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 43
Sacred Fire
Fire100COMMONSTAB
Lv 15
Brave Bird
Flying120COMMONSTAB
TM26
Earthquake
Ground100COMMONCoverage
TM88
Sleep Talk
NormalRAREUtility
Experimental
Physical Wallbreaker
Ability
Regenerator
Item
Choice BandPOWER
Best Nature for Ho-oh
EVs

Physical Wallbreaker Moveset

  • Sacred FireSTAB
  • Brave BirdSTAB
  • EarthquakeCoverage
  • Sleep Talk
Gen VII — Sun & Moon / USUMS

Z-Sacred Fire was a nuclear option in Gen VII (Sun & Moon). Even with the 50% Stealth Rock penalty, Ho-Oh hit hard enough to earn its team slot.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 43
Sacred Fire
Fire100COMMONSTAB
Lv 15
Brave Bird
Flying120COMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
TM26
Earthquake
Ground100RARECoverage
Lv 71
Recover
NormalRARERecovery
Experimental
Wall
Ability
Regenerator
Item
LeftoversSUSTAIN
Best Nature for Ho-oh
Impish+DEF
EVs

Wall Moveset

  • Sacred FireSTAB
  • Brave BirdSTAB
  • ToxicUtility
  • EarthquakeCoverage
Gen VIII — Sword & Shield / BDSPS

Heavy-Duty Boots finally solved the Stealth Rock problem in Gen VIII (Sword & Shield). Ho-Oh could switch freely without losing half its HP. Completely unleashed.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 54
Sacred Fire
Fire100COMMONSTAB
Xfer
Defog
FlyingCOMMONSTAB
TR66
Brave Bird
Flying120COMMONSTAB
Xfer
Toxic
PoisonRAREUtility
Lv 1
Whirlwind
NormalRAREUtility
Xfer
Roost
FlyingRARESTAB
Experimental
Wall
Ability
Regenerator
Item
Heavy Duty Boots
Best Nature for Ho-oh
Impish+DEF
EVs

Wall Moveset

  • Sacred FireSTAB
  • DefogUtility
  • Brave BirdSTAB
  • ToxicUtility
Gen IX — Scarlet & Violet / Legends Z-AS

Eight consecutive gens at the top in Gen IX (Scarlet & Violet). From playable despite 50% hazard damage to completely freed by Boots. Ho-Oh never needed help, but appreciated it.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 54
Sacred Fire
Fire100COMMONSTAB
Lv 54
Sacred Fire
Fire100COMMONSTAB
TM164
Brave Bird
Flying120COMMONSTAB
Xfer
Defog
FlyingCOMMONSTAB
Lv 45
Recover
NormalCOMMONRecovery
TM164
Brave Bird
Flying120COMMONSTAB
Lv 1
Whirlwind
NormalCOMMONUtility
Lv 1
Whirlwind
NormalCOMMONUtility
TM149
Earthquake
Ground100RARECoverage
Xfer
Toxic
PoisonRAREUtility
Experimental
Bulky Support
Ability
Regenerator
Item
Heavy Duty Boots
Best Nature for Ho-oh
Impish+DEF
EVs

Bulky Support Moveset

  • Sacred FireSTAB
  • Sacred FireSTAB
  • Brave BirdSTAB
  • DefogUtility

Ho-oh Weakness

Type-wise, Ho Oh takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. With 6 resistances, the defensive profile is strong. Ho Oh's special bulk (base 154 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Ho Oh Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Water, Electric
0.5x (Resist)Fire, Fighting, Steel, Fairy
0.25x (Resist)Grass, Bug
0x (Immune)Ground

What is Ho Oh Weak Against

Excellent
3Weak
6Resist
1Immune
Score+3
4xCritical
¼xResist
0xImmune

What is Ho Oh Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Ho-oh

Evolution

No breeding, no evolution. Ho Oh is a Fire/Flying legendary with 680 base stat total that you obtain once and build around. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Ho-oh
#250Ho-oh
Does not evolve

Breeding

Unavailable
Undiscovered egg group

How to Get Ho-oh

All 17 games

Ho-oh doesn't appear in Scarlet & Violet. Transfer it from Gold & Silver, Crystal, or Ultra Sun & Ultra Moon to add it to your collection. Check the source games below for encounter details.

Base Stats

Sp. Def and Attack carry most of Ho-oh's stat budget. Defense's the obvious dump stat. Near-impossible to catch and yields 3 Sp. Def EVs. Follows a slow 1.25M XP grind.

Base Stats
Legend
HP106
B
Attack130
A
Defense90
B
Sp. Atk110
B
Sp. Def154
S
Speed90
B
Total680
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height3.8 m
Weight199.0 kg
Base XP306
Abilities
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
RegeneratorHidden Ability
Heals for 1/3 max HP upon switching out.
EV Yield
HPAtkDefSpASpD+3Spe
Strong Special Defense training target
Pokedex Entry

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Pokemon Shining Pearl

Ho-oh Guide

  • Ho-oh is a Legendary Pokemon rated S-Tier. At 680 BST, it hits hard. It excels as a wall. Base 154 Sp. Def stands out.

  • Ho-oh's biggest threats include Aerodactyl (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ho-oh has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Regenerator is what you want on Ho-oh. Every competitive set worth running is built with that ability in mind. The alternatives (Pressure) work on paper but Regenerator is what makes Ho-oh worth using. Regenerator synergizes with Ho-oh's base 154 Sp.Def, letting it soak special attacks as a pivot.

  • Base 90 Speed is workable. Faster than some, slower than many. On offense, Ho-oh is a physical attacker with base 130 Attack. Defensively? Tanky enough to absorb a few hits. Best used as a wall.

  • Regenerator is the hidden ability. It heals for 1/3 max HP upon switching out. Worth hunting for if you want Ho-oh to compete at a higher level.

Game Availability

First obtainable in Gold & Silver, Ho Oh has been featured in 17 titles across 9 generations. Legendary status means a single encounter per playthrough in most games.

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