Physical
Wallbreaker
680Elite
90Moderate
STier

There's a reason Ho-oh has stayed relevant since Gen 2. Fire/Flying typing and sits at a decent but contested Speed tier — it checks a lot of boxes at once. Ground moves can't touch it, and only 3 types hit it super-effectively.

Sp. Def and Attack carry most of Ho-oh's stat budget. Defense's the obvious dump stat. Near-impossible to catch and yields 3 Sp. Def EVs. Follows a slow 1.25M XP grind.

Base Stats
680Legend
HP106
B
Attack130
A
Defense90
B
Sp. Atk110
B
Sp. Def154
S
Speed90
B
Total680
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Ho-oh yields +3 SpD
HPAtkDefSpASpD+3Spe
Details
Catch3LegendarySlow1.25M XP3.8m / 12'06"199kg / 438.7 lbs306Base XP
Pokedex Entries

It will reveal itself before a pure-hearted trainer by shining its bright rainbow-colored wings.

Crystal

Ho Oh Weakness

Good

Type-wise, Ho Oh takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Ho Oh's special bulk (base 154 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCriticali
¼xResisti
0xImmunei
3Weak
5Resist
1Immune
Scorei+2
Stealth Rock50% on switch
4x Rock — Stone Edge, Rock Slide, Stealth Rock
Abilities
PressureIncreases the PP cost of moves targetting the Pokémon by one.
RegeneratorHAHeals for 1/3 max HP upon switching out.

No breeding, no evolution. Ho Oh is a Fire/Flying legendary with 680 base stat total that you obtain once and build around.

How to Evolve

No Evolution
Ho-oh
#250Ho-oh
Does not evolve
Breeding
Unavailable
Undiscovered egg group

Best Build

Gen 2 build content has limited support (no abilities).

Try selecting a different game/generation filter, or check back later.

Hard to wall, honestly. Ho Oh threatens 10 types beyond its own STAB, with Normal and Rock standing out. Pair that with Fire Blast and Sacred Fire and switchins need to think twice.

Level-Up Moves

Lv 1
Sacred Fire
100955Fire
Lv 11
Safeguard
25Normal
Lv 22
Gust
4010035Flying
Lv 33
Recover
20Normal
Lv 44
Fire Blast
120855Fire
Lv 55
Sunny Day
5Fire
Lv 66
Swift
6020Normal
Lv 77
Whirlwind-6
20Normal
Lv 88
Ancient Power
601005Rock
Lv 99
Future Sight
12010010Psychic

TM Moves

Src
TM03
Curse
10Ghost
TM43
Detect+4
5Fighting
TM32
Double Team
15Normal
TM24
Dragon Breath
6010020Dragon
TM42
Dream Eater
10010015Psychic
TM26
Earthquake
10010010Ground
TM20
Endure+4
10Normal
TM38
Fire Blast
120855Fire
HM05
Flash
7020Normal
HM02
Fly
709515Flying
TM21
Frustration
10020Normal
TM19
Giga Drain
751005Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM31
Mud-Slap
2010010Ground
TM50
Nightmare
10015Ghost
TM17
Protect+4
10Normal
TM09
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
TM08
Rock Smash
2010015Fighting
TM37
Sandstorm
10Rock
TM30
Shadow Ball
8010015Ghost
TM35
Sleep Talk
10Normal
TM13
Snore
4010015Normal
TM22
Solar Beam
12010010Grass
TM47
Steel Wing
709025Steel
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM34
Swagger
8515Normal
TM39
Swift
6020Normal
TM25
Thunder
1207010Electric
TM06
Toxic
8510Poison
TM07
Zap Cannon
100505Electric

Egg Moves

Ho-oh doesn't have any Egg moves

Tutor Moves

Src
Tutor
Flamethrower
9510015Fire
Tutor
Thunderbolt
9510015Electric

Ho-oh is a fixed encounter, not a random spawn. Walk up to it, interact, and the battle starts immediately. Head to Tin Tower when your team is ready for the fight.

Best Locations

Tin Tower - Summit
Interact with PokemonLv.60LimitedPostBuilding
HARD
  • Ho-oh is a Legendary Pokemon rated S-Tier on our tier list. At 680 BST, it hits hard. It excels as a wallbreaker. Base 154 Sp. Def stands out.

  • Ho-oh's biggest threats include Aerodactyl (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ho-oh has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Ho-oh doesn't evolve. As a Legendary Pokemon, it stands on its own without an evolutionary line. It's a Fire/Flying type with 680 BST.

  • Base 90 Speed is workable — faster than some, slower than many. On offense, Ho-oh is a physical attacker with base 130 Attack. Defensively? Tanky enough to absorb a few hits. Best used as a wallbreaker.

  • Ho-oh appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

First obtainable in Gold & Silver, Ho Oh has been featured in 17 titles across 8 generations. Legendary status means a single encounter per playthrough in most games.