There's a reason Ho-oh has stayed relevant since Gen 2. Fire/Flying typing and sits at a decent but contested Speed tier — it checks a lot of boxes at once. Ground moves can't touch it, and only 3 types hit it super-effectively.
Sp. Def and Attack carry most of Ho-oh's stat budget. Defense's the obvious dump stat. Near-impossible to catch and yields 3 Sp. Def EVs. Follows a slow 1.25M XP grind.
Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.
Ho Oh Weakness
GoodType-wise, Ho Oh takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Ho Oh's special bulk (base 154 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
No breeding, no evolution. Ho Oh is a Fire/Flying legendary with 680 base stat total that you obtain once and build around.
How to Evolve
Best Build
No build content available for this Pokemon in Gen 4.
Try selecting a different game/generation filter, or check back later.
Hard to wall, honestly. Ho Oh threatens 12 types beyond its own STAB, with Normal and Rock standing out. Pair that with Sky Attack and Overheat and switchins need to think twice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
Ho-oh can't be caught in Platinum. Bring it over from Gold, Crystal, or Ultra Sun instead. The encounter info below covers the source games.
Ho-oh is not available as a wild encounter in this game.
Special encounter in:
Then trade to Platinum.
Also found in:
Ho-oh is a Legendary Pokemon rated S-Tier on our tier list. At 680 BST, it hits hard. It excels as a wallbreaker. Base 154 Sp. Def stands out.
Ho-oh's biggest threats include Aerodactyl (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ho-oh has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.
Ho-oh doesn't evolve. As a Legendary Pokemon, it stands on its own without an evolutionary line. It's a Fire/Flying type with 680 BST.
Regenerator is what you want on Ho-oh. Every competitive set worth running is built with that ability in mind. The alternatives (Pressure) work on paper but Regenerator is what makes Ho-oh worth using. Regenerator synergizes with Ho-oh's base 154 Sp.Def, letting it soak special attacks as a pivot.
Base 90 Speed is workable — faster than some, slower than many. On offense, Ho-oh is a physical attacker with base 130 Attack. Defensively? Tanky enough to absorb a few hits. Best used as a wallbreaker.
Ho-oh appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
First obtainable in Gold & Silver, Ho Oh has been featured in 17 titles across 8 generations. Legendary status means a single encounter per playthrough in most games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
