Utility
Wallbreaker
680Elite
90Moderate
STier

There's a reason Ho-oh has stayed relevant since Gen 2. Fire/Flying typing and sits at a decent but contested Speed tier — it checks a lot of boxes at once. Ground moves can't touch it, and only 3 types hit it super-effectively.

Sp. Def and Attack carry most of Ho-oh's stat budget. Defense's the obvious dump stat. Near-impossible to catch and yields 3 Sp. Def EVs. Follows a slow 1.25M XP grind.

Base Stats
680Legend
HP106
B
Attack130
A
Defense90
B
Sp. Atk110
B
Sp. Def154
S
Speed90
B
Total680
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Ho-oh yields +3 SpD
HPAtkDefSpASpD+3Spe
Details
Catch3LegendarySlow1.25M XP3.8m / 12'06"199kg / 438.7 lbs306Base XP
Pokedex Entries

Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.

Brilliant Diamond / Shining Pearl

Ho Oh Weakness

Excellent

Type-wise, Ho Oh takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. With 6 resistances, the defensive profile is strong. Ho Oh's special bulk (base 154 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
¼xResisti
0xImmunei
3Weak
6Resist
1Immune
Scorei+3
Stealth Rock50% on switch
4x Rock — Stone Edge, Rock Slide, Stealth Rock
Abilities
PressureIncreases the PP cost of moves targetting the Pokémon by one.
RegeneratorHAHeals for 1/3 max HP upon switching out.

No breeding, no evolution. Ho Oh is a Fire/Flying legendary with 680 base stat total that you obtain once and build around.

How to Evolve

No Evolution
Ho-oh
#250Ho-oh
Does not evolve
Breeding
Unavailable
Undiscovered egg group

Ho Oh's built to absorb hits. Impish nature leans into physical wall duty, Heavy-Duty Boots gives it hazard immunity on every switch-in, and Recover handles sustain. Regenerator and max HP and Defense EVs tie the defensive profile together.

Best Build

Wall
Ability
Regenerator
Item
Heavy-Duty BootsANTI-HAZARD
Nature
Impish+DEF
EVs

Best Ho-oh Moveset

  • Sacred FireSTAB
  • Brave BirdSTAB
  • RecoverRecovery
  • WhirlwindSLOW -6Utility

Recommended Teammates

TMs carry this one. Ho Oh learns Sky Attack and Overheat naturally for STAB, but the offensive range comes almost entirely from technical machines. Rock and Normal and beyond give it real matchup play.

Level-Up Moves

Lv 1
Ancient Power
601005Rock
Lv 1
Gust
4010035Flying
Lv 1
Weather Ball
5010010Normal
Lv 1
Whirlwind-6
20Normal
Lv 9
Life Dew
10Water
Lv 18
Safeguard
25Normal
Lv 27
Calm Mind
20Psychic
Lv 36
Extrasensory
8010020Psychic
Lv 45
Recover
5Normal
Lv 54
Sacred Fire
100955Fire
Lv 63
Sunny Day
5Fire
Lv 72
Fire Blast
110855Fire
Lv 81
Future Sight
12010010Psychic
Lv 90
Sky Attack
140905Flying
Lv 99
Overheat
130905Fire

TM Moves

Src
TM27
Aerial Ace
6020Flying
TM40
Air Cutter
609525Flying
TM65
Air Slash
759515Flying
TM66
Body Slam
8510015Normal
TM164
Brave Bird
12010015Flying
TM129
Calm Mind
20Psychic
TM23
Charge Beam
509010Electric
TM204
Double-Edge
12010015Normal
TM197
Dual Wingbeat
409010Flying
TM133
Earth Power
9010010Ground
TM149
Earthquake
10010010Ground
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM141
Fire Blast
110855Fire
TM24
Fire Spin
358515Fire
TM38
Flame Charge
5010020Fire
TM125
Flamethrower
9010015Fire
TM165
Flare Blitz
12010015Fire
TM97
Fly
909515Flying
TM217
Future Sight
12010010Psychic
TM111
Giga Drain
7510010Grass
TM152
Giga Impact
150905Normal
TM118
Heat Wave
959010Fire
TM130
Helping Hand+5
20Normal
TM160
Hurricane
1107010Flying
TM163
Hyper Beam
150905Normal
TM117
Hyper Voice
9010010Normal
TM92
Imprison
10Psychic
TM99
Iron Head
8010015Steel
TM75
Light Screen
30Psychic
TM157
Overheat
130905Fire
TM07
Protect+4
10Normal
TM203
Psych Up
10Normal
TM120
Psychic
9010010Psychic
TM50
Rain Dance
5Water
TM74
Reflect
20Psychic
TM85
Rest
5Psychic
TM51
Sandstorm
10Rock
TM215
Scorching Sands
7010010Ground
TM114
Shadow Ball
8010015Ghost
TM70
Sleep Talk
10Normal
TM168
Solar Beam
12010010Grass
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM32
Swift
6020Normal
TM113
Tailwind
15Flying
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM166
Thunder
1107010Electric
TM126
Thunderbolt
9010015Electric
TM193
Weather Ball
5010010Normal
TM107
Will-O-Wisp
8515Fire
TM59
Zen Headbutt
809015Psychic

Egg Moves

Ho-oh doesn't have any Egg moves

Tutor Moves

Ho-oh can't learn any Tutor moves

Ho-oh doesn't appear in Scarlet & Violet. Transfer it from Gold, Crystal, or Ultra Sun to add it to your collection. Check the source games below for encounter details.

Ho-oh is not available as a wild encounter in this game.

Also found in:

  • Ho-oh is a Legendary Pokemon rated S-Tier on our tier list. At 680 BST, it hits hard. It excels as a wallbreaker. Base 154 Sp. Def stands out.

  • Ho-oh's biggest threats include Aerodactyl (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ho-oh has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Ho-oh doesn't evolve. As a Legendary Pokemon, it stands on its own without an evolutionary line. It's a Fire/Flying type with 680 BST.

  • Regenerator is what you want on Ho-oh. Every competitive set worth running is built with that ability in mind. The alternatives (Pressure) work on paper but Regenerator is what makes Ho-oh worth using. Regenerator synergizes with Ho-oh's base 154 Sp.Def, letting it soak special attacks as a pivot.

  • Base 90 Speed is workable — faster than some, slower than many. On offense, Ho-oh is leaning toward the physical side (base 130 Attack). Defensively? Tanky enough to absorb a few hits. Best used as a wallbreaker.

  • Ho-oh appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

First obtainable in Gold & Silver, Ho Oh has been featured in 17 titles across 8 generations. Legendary status means a single encounter per playthrough in most games.