Physical
Wallbreaker
680Elite
90Moderate
STier

There's a reason Ho-oh has stayed relevant since Gen 2. Fire/Flying typing and sits at a decent but contested Speed tier — it checks a lot of boxes at once. Ground moves can't touch it, and only 3 types hit it super-effectively.

Sp. Def and Attack carry most of Ho-oh's stat budget. Defense's the obvious dump stat. Near-impossible to catch and yields 3 Sp. Def EVs. Follows a slow 1.25M XP grind.

Base Stats
680Legend
HP106
B
Attack130
A
Defense90
B
Sp. Atk110
B
Sp. Def154
S
Speed90
B
Total680
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Ho-oh yields +3 SpD
HPAtkDefSpASpD+3Spe
Details
Catch3LegendarySlow1.25M XP3.8m / 12'06"199kg / 438.7 lbs306Base XP
Pokedex Entries

Its feathers--which glow in seven colors depending on the angle at which they are struck by light--are thought to bring joy. It is said to live at the foot of a rainbow.

Emerald

Ho Oh Weakness

Good

Type-wise, Ho Oh takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Ho Oh's special bulk (base 154 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
¼xResisti
0xImmunei
3Weak
5Resist
1Immune
Scorei+2
Stealth Rock50% on switch
4x Rock — Stone Edge, Rock Slide, Stealth Rock
Abilities
PressureIncreases the PP cost of moves targetting the Pokémon by one.
RegeneratorHAHeals for 1/3 max HP upon switching out.

No breeding, no evolution. Ho Oh is a Fire/Flying legendary with 680 base stat total that you obtain once and build around.

How to Evolve

No Evolution
Ho-oh
#250Ho-oh
Does not evolve
Breeding
Unavailable
Undiscovered egg group

Best Build

No build content available for this Pokemon in Gen 3.

Try selecting a different game/generation filter, or check back later.

TMs carry this one. Ho Oh learns Overheat and Fire Blast naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and Rock and beyond give it real matchup play.

Level-Up Moves

Lv 1
Whirlwind-6
20Normal
Lv 11
Safeguard
25Normal
Lv 22
Gust
4010035Flying
Lv 33
Recover
20Normal
Lv 44
Fire Blast
120855Fire
Lv 55
Sunny Day
5Fire
Lv 66
Swift
6020Normal
Lv 77
Sacred Fire
100955Fire
Lv 88
Ancient Power
601005Rock
Lv 99
Future Sight
12010010Psychic

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM04
Calm Mind
20Psychic
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
HM05
Flash
7020Normal
HM02
Fly
709515Flying
TM21
Frustration
10020Normal
TM19
Giga Drain
751005Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM16
Light Screen
30Psychic
TM50
Overheat
140905Fire
TM17
Protect+4
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
HM06
Rock Smash
2010015Fighting
TM20
Safeguard
25Normal
TM37
Sandstorm
10Rock
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM34
Shock Wave
6020Electric
TM22
Solar Beam
12010010Grass
TM47
Steel Wing
709025Steel
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
8510Poison

Egg Moves

Ho-oh doesn't have any Egg moves

Tutor Moves

Src
Tutor
Double-Edge
12010015Normal
Tutor
Dream Eater
10010015Psychic
Tutor
Endure+4
10Normal
Tutor
Mimic
10Normal
Tutor
Mud-Slap
2010010Ground
Tutor
Psych Up
10Normal
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
10Normal
Tutor
Swagger
9015Normal
Tutor
Swift
6020Normal
Tutor
Thunder Wave
10020Electric

Ho-oh is a fixed encounter, not a random spawn. Walk up to it, interact, and the battle starts immediately. Head to Navel Rock when your team is ready for the fight.

Best Locations

Navel Rock - Summit
Interact with PokemonLv.70LimitedPostEvent: MysticTicket
HARD
  • Ho-oh is a Legendary Pokemon rated S-Tier on our tier list. At 680 BST, it hits hard. It excels as a wallbreaker. Base 154 Sp. Def stands out.

  • Ho-oh's biggest threats include Aerodactyl (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ho-oh has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Ho-oh doesn't evolve. As a Legendary Pokemon, it stands on its own without an evolutionary line. It's a Fire/Flying type with 680 BST.

  • Regenerator is what you want on Ho-oh. Every competitive set worth running is built with that ability in mind. The alternatives (Pressure) work on paper but Regenerator is what makes Ho-oh worth using. Regenerator synergizes with Ho-oh's base 154 Sp.Def, letting it soak special attacks as a pivot.

  • Base 90 Speed is workable — faster than some, slower than many. On offense, Ho-oh is a physical attacker with base 130 Attack. Defensively? Tanky enough to absorb a few hits. Best used as a wallbreaker.

  • Ho-oh appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

First obtainable in Gold & Silver, Ho Oh has been featured in 17 titles across 8 generations. Legendary status means a single encounter per playthrough in most games.