Physical
Balanced
450Average
68Moderate
CTier

Seaking punches above its weight class thanks to Swift Swim. It doubles its Speed in rain, which is enough to make up for stats that don't impress on their own. Only weak to Electric and Grass. Known as the Goldfish Pokemon.

Nothing fancy in Seaking's spread. It leans physical with Attack out front. And you'll get 2 Attack EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
450Above
HP80
C
Attack92
B
Defense65
C
Sp. Atk65
C
Sp. Def80
C
Speed68
C
Total450
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Seaking yields +2 Atk
HPAtk+2DefSpASpDSpe
Details
Catch60ChallengingMedium Fast1M XP1.3m / 4'03"39kg / 86 lbs158Base XP
Pokedex Entries

In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.

Black 2 / White 2

Seaking Weakness

Good

Seaking's Water typing leaves it vulnerable to Electric and Grass moves. The Water typing picks up 4 resistances to work with. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 80 HP and balanced defenses, Seaking can afford to eat a neutral hit or two.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
None
0xImmunei
2Weak
4Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Swift SwimDoubles Speed during rain.
Water VeilPrevents burns.
Lightning RodHARedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity

Seaking is what Goldeen becomes. Breed it for Goldeen eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Goldeen pushed Seaking to 450 total stats. HP saw the largest single gain at +35.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Goldeen
Water
Seaking
Water
HP
45
80+35
ATK
67
92+25
DEF
60
65+5
SP.ATK
35
65+30
SP.DEF
50
80+30
SPE
63
68+5
BST
320D-Tier
450C-Tier+130
ROLE
Balanced
Balanced
TYPE
Physical
Physical
Breeding
Very Easy

Breed with Seaking to get Goldeen eggs easily from the Water2 egg group. Notable egg moves include Aqua Tail, Body Slam, Haze and 8 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves

Best Build

No build content available for this Pokemon in Gen 5.

Try selecting a different game/generation filter, or check back later.

The natural movepool does the job, but Aqua Tail and Body Slam from the egg pool give Seaking something extra. Pair those with Hydro Pump and Surf for STAB and coverage across 8 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Poison Jab
8010020Poison
Lv 1
Supersonic
5520Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Water Sport
15Water
Lv 7
Supersonic
5520Normal
Lv 11
Horn Attack
6510025Normal
Lv 17
Water Pulse
6010020Water
Lv 21
Flail
10015Normal
Lv 27
Aqua Ring
20Water
Lv 31
Fury Attack
158520Normal
Lv 40
Waterfall
8010015Water
Lv 47
Horn Drill
305Normal
Lv 56
Agility
30Psychic
Lv 63
Soak
10020Water
Lv 72
Megahorn
1208510Bug

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
HM06
Dive
8010010Water
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9510010Ice
TM84
Poison Jab
8010020Poison
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM55
Scald
8010015Water
TM90
Substitute
10Normal
HM03
Surf
9510015Water
TM87
Swagger
9015Normal
TM06
Toxic
9010Poison
HM05
Waterfall
8010015Water

Egg Moves

Src
Egg
Aqua Tail
909010Water
Egg
Body Slam
8510015Normal
Egg
Haze
30Ice
Egg
Hydro Pump
120805Water
Egg
Mud Shot
559515Ground
Egg
Mud Sport
15Ground
Egg
Mud-Slap
2010010Ground
Egg
Psybeam
6510020Psychic
Egg
Signal Beam
7510015Bug
Egg
Skull Bash
10010010Normal
Egg
Sleep Talk
10Normal

Tutor Moves

Src
Tutor
Aqua Tail
909010Water
Tutor
Bounce
85855Flying
Tutor
Drill Run
809510Ground
Tutor
Icy Wind
559515Ice
Tutor
Knock Off
6510020Dark
Tutor
Signal Beam
7510015Bug
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal

Transfer Moves

Src
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 4
Fury Cutter
209520Bug
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
Swift
6020Normal
Gen 4
Whirlpool
358515Water

decent spawn rates across 16 locations for Seaking in late-game fishing spots. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Seaking in Black 2 & White 2

The path to Seaking starts with Goldeen at Lv. 35-70 via fishing encounters. 2 catchable stages total, with locations listed for each one below.

  1. Goldeen
    Step 1Catch Goldeen
    Pinwheel Forest - inside
    White 2Super RodLv.35-60CommonLateForestAnyShaking spot
    EASY
    Pinwheel Forest - inside
    Black 2Super RodLv.35-60CommonLateForestAnyShaking spot
    EASY
    Abundant Shrine
    Black 2Super RodLv.40-60CommonLateRuinsAnyShaking spot
    EASY
    Abundant Shrine
    Black 2Super RodLv.40-70CommonLateRuinsAny
    EASY
    Abundant Shrine
    White 2Super RodLv.40-60CommonLateRuinsAnyShaking spot
    EASY
    Abundant Shrine
    White 2Super RodLv.40-70CommonLateRuinsAny
    EASY
    Aspertia City
    White 2Super RodLv.40-60CommonLateCityAnyShaking spot
    EASY
    Aspertia City
    White 2Super RodLv.40-70CommonLateCityAny
    EASY
    Aspertia City
    Black 2Super RodLv.40-60CommonLateCityAnyShaking spot
    EASY
    Aspertia City
    Black 2Super RodLv.40-70CommonLateCityAny
    EASY
    Pinwheel Forest - inside
    White 2Super RodLv.40-70CommonLateForestAny
    EASY
    Pinwheel Forest - inside
    Black 2Super RodLv.40-70CommonLateForestAny
    EASY
    Route 11
    White 2Super RodLv.40-70CommonLateRouteAny
    EASY
    Route 11
    Black 2Super RodLv.40-60CommonLateRouteAnyShaking spot
    EASY
    Route 11
    Black 2Super RodLv.40-60CommonLateRouteAny
    EASY
    Route 11
    White 2Super RodLv.40-60CommonLateRouteAnyShaking spot
    EASY
    Route 14
    Black 2Super RodLv.40-60CommonLateRouteAnyShaking spot
    EASY
    Route 14
    Black 2Super RodLv.40-70CommonLateRouteAny
    EASY
    Route 14
    White 2Super RodLv.40-60CommonLateRouteAnyShaking spot
    EASY
    Route 14
    White 2Super RodLv.40-70CommonLateRouteAny
    EASY
    Route 22
    Black 2Super RodLv.40-60CommonLateRouteAnyShaking spot
    EASY
    Route 22
    Black 2Super RodLv.40-70CommonLateRouteAny
    EASY
    Route 22
    White 2Super RodLv.40-60CommonLateRouteAnyShaking spot
    EASY
    Route 22
    White 2Super RodLv.40-70CommonLateRouteAny
    EASY
    Route 3
    White 2Super RodLv.40-60CommonLateRouteAnyShaking spot
    EASY
    Route 3
    White 2Super RodLv.40-70CommonLateRouteAny
    EASY
    Route 3
    Black 2Super RodLv.40-60CommonLateRouteAnyShaking spot
    EASY
    Route 3
    Black 2Super RodLv.40-70CommonLateRouteAny
    EASY
    Striaton City
    White 2Super RodLv.40-60CommonLateCityAnyShaking spot
    EASY
    Striaton City
    White 2Super RodLv.40-70CommonLateCityAny
    EASY
    Striaton City
    Black 2Super RodLv.40-60CommonLateCityAnyShaking spot
    EASY
    Striaton City
    Black 2Super RodLv.40-70CommonLateCityAny
    EASY
  2. Seaking
    Step 2Seaking
    Pinwheel Forest - inside
    White 2Super RodLv.35-70UncommonLateForestAnyShaking spot
    MODERATE
    Pinwheel Forest - inside
    Black 2Super RodLv.35-70UncommonLateForestAnyShaking spot
    MODERATE
    Abundant Shrine
    Black 2Super RodLv.50-70UncommonPostRuinsAnyShaking spot
    MODERATE
    Abundant Shrine
    White 2Super RodLv.50-70UncommonPostRuinsAnyShaking spot
    MODERATE
    Aspertia City
    Black 2Super RodLv.50-70UncommonPostCityAnyShaking spot
    MODERATE
    Aspertia City
    White 2Super RodLv.50-70UncommonPostCityAnyShaking spot
    MODERATE
    Route 11
    White 2Super RodLv.50-70UncommonPostRouteAnyShaking spot
    MODERATE
    Route 11
    Black 2Super RodLv.50-70UncommonPostRouteAnyShaking spot
    MODERATE
    Route 14
    Black 2Super RodLv.50-70UncommonPostRouteAnyShaking spot
    MODERATE
    Route 14
    White 2Super RodLv.50-70UncommonPostRouteAnyShaking spot
    MODERATE
    Route 22
    Black 2Super RodLv.50-70UncommonPostRouteAnyShaking spot
    MODERATE
    Route 22
    White 2Super RodLv.50-70UncommonPostRouteAnyShaking spot
    MODERATE
    Route 3
    Black 2Super RodLv.50-70UncommonPostRouteAnyShaking spot
    MODERATE
    Route 3
    White 2Super RodLv.50-70UncommonPostRouteAnyShaking spot
    MODERATE
    Striaton City
    Black 2Super RodLv.50-70UncommonPostCityAnyShaking spot
    MODERATE
    Striaton City
    White 2Super RodLv.50-70UncommonPostCityAnyShaking spot
    MODERATE
    or evolve from Goldeen (Step 1)
  • Seaking looks average on paper at 450 BST. But Swift Swim is why it sees play — build around that and it pulls its weight. C-Tier on our tier list.

  • Watch for Raikou (Electric) and Venusaur (Grass) when using Seaking. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Goldeen evolves into Seaking at level 33. Seaking is the fully evolved form. It sits at 450 BST in its evolved form.

  • Seaking gets Swift Swim, Water Veil, and Lightning Rod. But Swift Swim is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Seaking is a physical attacker with base 92 Attack. Enough bulk to take a hit or two, too. But the speed tells the real story — at base 68 Speed, it won't be moving first often.

  • Seaking appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

Present since Red & Blue, Seaking appears in 19 games spanning 9 generations. Gen 1 originals like Seaking have the longest track record of availability in the series.