Physical
Tank
55Speed · Slow

Bouffalant Best Moveset

110 Attack and 95 in both defenses with AbilitySap Sipper absorbing Grass moves for a free Attack boost. Normal TermStab with AbilityReckless powering MoveHead Charge is the alternate offensive path. The moveset has physical bulk and decent power. E-tier because 55 Speed goes second and Normal coverage has no super-effective targets.

SABCDEFBEEEBlack & White / B2W2VBW/B2W2PEAKX & Y / ORASVIXY/ORASTHE FALLSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen V — Black & White / B2W2B

Sap Sipper absorbed Grass moves and boosted Attack in Gen V (Black & White). 110 Attack with Reckless-boosted Head Charge dealt massive damage at the cost of recoil.

Hidden Abilities became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 31
Head Charge
Normal120COMMONSTAB
TM26
Earthquake
Ground100COMMONCoverage
TM93
Wild Charge
Electric90COMMONCoverage
Lv 41
Megahorn
Bug120RARECoverage
Lv 56
Swords Dance
NormalRARESTAB

Best Build

Experimental
Physical Tank
Ability
Reckless
Item
LeftoversSUSTAIN
Best Nature for Bouffalant

Bouffalant best EVs are HP and Attack

EVs

Physical Tank Moveset

  • Head ChargeSTAB
  • EarthquakeCoverage
  • Wild Charge
  • MegahornCoverage

Recommended Teammates

Gen VI — X & Y / ORASE

Dropped in Gen VI (X & Y). 55 Speed was terrible, and Normal typing offered zero super-effective coverage. Sap Sipper was useful but not enough to carry.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 56
Swords Dance
NormalCOMMONSTAB
TM42
Facade
Normal70COMMONSTAB
Lv 31
Head Charge
Normal120COMMONSTAB
Tutor
Zen Headbutt
Psychic80RARECoverage
TM6
Toxic
PoisonRAREUtility
TM80
Rock Slide
Rock75RARECoverage
TM27
Return
NormalRARESTAB
TM26
Earthquake
Ground100RARECoverage
Experimental
Bulky Support
Ability
Sap Sipper
Item
LeftoversSUSTAIN
Best Nature for Bouffalant
EVs

Bulky Support Moveset

  • Swords DanceSTAB
  • FacadeSTAB
  • Head ChargeSTAB
  • Zen Headbutt
Gen VII — Sun & Moon / USUME

Fell to the bottom in Gen VII (Sun & Moon). Three gens of decline. Normal-type with 55 Speed had no role the format wanted. Outclassed by every other physical attacker.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM42
Facade
Normal70COMMONSTAB
Tutor
Zen Headbutt
Psychic80COMMONCoverage
Lv 56
Swords Dance
NormalCOMMONSTAB
Lv 31
Head Charge
Normal120RARESTAB
Tutor
Superpower
Fighting120RARECoverage
TM93
Wild Charge
Electric90RARECoverage
TM71
Stone Edge
Rock100RARECoverage
TM26
Earthquake
Ground100RARECoverage
Experimental
Physical Setup Sweeper
Ability
Sap Sipper
Item
LeftoversSUSTAIN
Best Nature for Bouffalant
Jolly+SPE
EVs

Physical Setup Sweeper Moveset

  • FacadeSTAB
  • Zen Headbutt
  • Swords DanceSTAB
  • Head ChargeSTAB
Gen VIII — Sword & Shield / BDSPE

Four gens of decline in Gen VIII (Sword & Shield). Sap Sipper was the only reason to consider Bouffalant, and most teams had better Grass answers.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR53
Close Combat
Fighting120COMMONCoverage
Lv 40
Head Charge
Normal120COMMONSTAB
TR86
Wild Charge
Electric90COMMONCoverage
Lv 35
Throat Chop
Dark80COMMONCoverage
TR10
Earthquake
Ground100RARECoverage
TR1
Body Slam
Normal85RARESTAB
Experimental
Physical Wallbreaker
Ability
Reckless
Item
Choice BandPOWER
Best Nature for Bouffalant
Brave+ATK
EVs

Physical Wallbreaker Moveset

  • Close Combat
  • Head ChargeSTAB
  • Wild Charge
  • Throat Chop

Bouffalant Weakness

Type-wise, Bouffalant takes extra damage from Fighting. Ghost moves do nothing thanks to a full immunity. Sap Sipper grants an additional Grass immunity, reshaping the matchup chart. Bouffalant's overall bulk (95/95/95) lets it take a hit or two from most weaknesses before going down.

Bouffalant Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost

What is Bouffalant Weak Against

Good
1Weak
0Resist
2Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune

What is Bouffalant Strong Against

0Strong
2Resisted
1Immune
Score-3
2xStrong
None
½xResisted
0xImmune

Best Pokemon Against Bouffalant

Conkeldurr's Drain Punch hits Bouffalant for 76-89%.

Evolution

No evolution chain to worry about here. Bouffalant is a standalone Pokemon with a massive partner pool for breeding through one egg group. Eggs come out average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Bouffalant
#626Bouffalant
Does not evolve

Breeding

Very Easy

Breed Bouffalant easily with 278 breeding partners from the Ground egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Bouffalant Locations

All 7 games

moderate rates across 18 encounter spots for Bouffalant. That's the kind of hunt where you pick one location and settle in. Sort by Best below to see where the odds are highest.

Best Locations to Catch Bouffalant in Sword & Shield

You can catch Bouffalant through 9 walking encounters from Lv. 10-15, but availability differs between Shield and Sword. Some spots are exclusive to one version.

Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Snowing
Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Snowstorm
Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Thunderstorm
Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Normal Weather
Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Heavy Fog
Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Raining
Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Intense Sun
Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Overcast
Soothing Wetlands
Lv.10-15Overworld
Rate 5%
Sandstorm

Base Stats

Bouffalant's built to absorb hits, not race for knockouts. Balanced defenses with Attack doing the heavy lifting. And the medium-fast 1M XP curve means it won't take forever to bring up, worth 2 Attack EVs.

Base Stats
Above
HP95
B
Attack110
B
Defense95
B
Sp. Atk40
D
Sp. Def95
B
Speed55
D
Total490
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.6 m
Weight94.6 kg
Base XP172
Abilities
Reckless
Strengthens recoil moves to 1.2× their power.
Sap Sipper
Absorbs grass moves, raising Attack one stage.
SoundproofHidden Ability
Protects against sound-based moves.
Sap Sipper grants Grass immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entry

These Pokémon live in herds of about 20 individuals. Bouffalant that betray the herd will lose the hair on their heads for some reason.

Pokemon Shield

Bouffalant Guide

  • Bouffalant looks average on paper at 490 BST. But Sap Sipper is why it sees play. Build around that and it pulls its weight. C-Tier tank on our tier list.

  • Bouffalant's biggest threats include Hitmonlee (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • Bouffalant gets Sap Sipper, Reckless, and Soundproof. But Sap Sipper is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Bouffalant is a physical attacker with base 110 Attack. Tanky enough to absorb a few hits, too. Speed tells the real story. At base 55 Speed, it won't be moving first often. Fits the tank role.

  • The core moveset is Headcharge, Earthquake, Wild Charge, and Megahorn. Headcharge leads at 0% usage. This set covers the tank role with a mix of damage and utility.

Game Availability

Since Black & White, Bouffalant has been obtainable in 7 games. A Generation 5 debut means a shorter history, but Bouffalant has appeared steadily across every generation since.

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