Map LocationsFireRed&LeafGreen
"Every Kanto route in FireRed and LeafGreen sits on this interactive map, including the seven Sevii Islands that open up after the Elite Four. You'll find postgame-only encounters there alongside Johto-region Pokemon like Marill and Murkrow that weren't available in the original Red and Blue."
FRLG MAP
The Region tab plots every Kanto Route as a clickable marker. Switch to Buildings for the gym halls and Pokemon Centers, jump to Caves for Mt. Moon and Rock Tunnel's floor-by-floor walks, or open Towers for the Pokemon Tower stack and Silph Co. lift shaft. Each interior carries its own encounter and item list.
FIRERED & LEAFGREEN LOCATIONS
Search, filter by method or type, or scroll FireRed and LeafGreen's chapter cards in story order starting at Pallet Town. Cerulean Cave waits at the back of Cerulean City as a high-level Mewtwo arena that opens only after you clear the Indigo League.
Main Story 53
Postgame 22
SPECIAL ENCOUNTERS
Special encounters are the one-time, fixed-location Pokemon you won't catch in random wild grass. FireRed & LeafGreen has 11 total: 7 Legendary (story-locked, once per save) and 4 Static (gift Pokemon and route roadblocks).
FRLG is mostly linear through the Gym path: Viridian Forest to Mt. Moon to Rock Tunnel to Pokemon Tower, then Celadon to Cycling Road to Fuchsia and the Safari Zone. After Koga you can tackle Silph Co. in Saffron, then Cinnabar for Blaine, and loop back to Viridian for Giovanni. The Sevii Islands break from the main path after Gym 7 and again after the Elite Four.
Cut opens the path to Vermilion and several shortcut trees. Surf opens the entire water network (Routes 19-21, Cinnabar, Seafoam Islands, all Sevii water routes). Strength handles Victory Road and some Sevii caves. Rock Smash and Waterfall are postgame-only for Sevii locations. Flash is optional since only Rock Tunnel uses it. Roughly a third of all FRLG locations are locked behind Surf alone.
Early Fire-types are version-locked (Growlithe in FireRed Route 7-8, Vulpix in LeafGreen). Water is everywhere via Surf and Fishing after Fuchsia City. Electric is scarce until the Power Plant postgame unless you catch Pikachu in Viridian Forest at 5%. For Dragon-type, Dratini appears at 15% via Super Rod in Safari Zone, and Dragonair at 1%.
The SS Anne in Vermilion leaves permanently after you get Cut from the Captain. Grab all items and fight every trainer before stepping off. Everything else stays accessible. Safari Zone costs money per entry but never locks you out, and Cerulean Cave just requires postgame progress to open. The Sevii Islands are always available once unlocked via the ferry.
Islands 1-3 open after beating Blaine (Cinnabar Gym). Bill takes you to One Island for a short quest, then you can sail back freely. Islands 4-7 unlock after beating the Elite Four AND completing the Network Machine quest (collecting the Ruby and Sapphire gems). The postgame islands have wild Pokemon in the 40-54 range and are where most of FRLG's trade evolution items come from.
FireRed & LeafGreen has 75 locations with wild Pokemon encounters, featuring 149 unique Pokemon species. The location with the most Pokemon variety is Icefall Cave with 25 unique species.
FireRed & LeafGreen has 7 legendary encounters: Deoxys (Lv. 30 at Birth Island), Moltres (Lv. 50 at Mt. Ember), Articuno (Lv. 50 at Seafoam Islands), Zapdos (Lv. 50 at Power Plant), Mewtwo (Lv. 70 at Cerulean Cave), Ho Oh (Lv. 70 at Navel Rock), Lugia (Lv. 70 at Navel Rock).
The top fishing locations in FireRed & LeafGreen by Pokemon variety are: Icefall Cave (13 species), Green Path (10 species), Trainer Tower (10 species). These locations offer the widest selection of water-type Pokemon through various rod types (Old Rod, Good Rod, Super Rod).








































































