Wild in Emerald unlike Ruby & Sapphire, Mareep's Static can paralyze on contact. Catch one for A-Tier Ampharos, Johto's best Electric type.
Ability 1StaticAbility 1Has a 30% chance of paralyzing attacking Pokémon on contact.
280HP55Attack40Defense40Speed35Sp.Def45Sp.Atk65
Mareep
Flaaffy
Ampharos
Weak to
Special
Balanced
35Speed · Very Slow

Is Mareep Good in Emerald Playthrough?

Mareep evolves through Flaaffy into Ampharos at 30. AbilityStatic paralyzes on contact. One of the stronger Electric-types available in Emerald's Safari Zone. Handles Juan's gym and Wallace's Water Champion team. Slower than Manectric but hits harder on Special.

StrongGoodEvenToughBadEGTEEGEGGEGTGRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6MareepCatchableAmpharosEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Even

Mareep trades roughly evenly with Roxanne's team.

Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Mareep has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
You Win
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Mareep's defenses.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Mareep trades roughly evenly with Flannery's team.

Risky
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Risky
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Mareep trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Good

Mareep has the type edge here and should clean up Winona's team.

Easy KO
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Ampharos trades roughly evenly with Tate & Liza's team.

Avoid
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
You Win
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Ampharos has the type edge here and should clean up Juan's team.

Easy KO
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Risky
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Good

Ampharos has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Easy KO
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Ampharos trades roughly evenly with Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Ampharos has the type edge here and should clean up Glacia's team.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Tough

Drake's team hits Ampharos's weaknesses hard.

Risky
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Avoid
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Good

Ampharos has the type edge here and should clean up Wallace's team.

Easy KO
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
You Win
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Risky
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
You Win
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 6
Type
Electric
Tier
F

Catch Mareep in the Safari Zone (walking, Lv 34-36, common). Safari Zone: 500 entry fee, 30 Safari Balls, 500-step limit.

View Mareep locations

Evolve Mareep to Ampharos

Level 30
Type
Electric
Tier
A

Flaaffy evolves into Ampharos at Level 30. Your Mareep should hit Level 30 before you reach Tate & Liza, at typical leveling pace.

Recommended Moves

How to Get Mareep in Emerald

Mareep grazes the Safari Zone as a common level 34 to 36 catch, the one fluffy spot it calls home in Emerald. A stray Altering Cave row exists too, but that was a Japan-only event slot that never went live elsewhere.

2 locations to catch Mareep

Encountered via tall grass encounters

Badge 6
Badge 7
Badge 8
Post-Game

Where To Catch Mareep in E

  1. Flaaffy
    Step 2Evolve into Flaaffy
    BREEDING
    Available
    Leave Ampharos with a compatible partner at the Pokemon Day Care to receive a Mareep egg.
  2. Ampharos
    Step 3Evolve into Ampharos

Bring the right balls: check Mareep catch odds in the Emerald Catch Rate Calculator before you throw.

How to Get Shiny Mareep in Emerald

Mareep grazes the northern expansion of the Safari Zone once you can bike in, and it turns up often in that grass, so keep walking the field and eyeing each fluffy sheep for a pink-wooled shiny. Compare Shiny Mareep odds across every game

Normal vs Shiny
Normal Mareep in EmeraldNormal
Shiny Mareep in Emerald Shiny
Color ShiftWhitetoPink
Shiny TierA Tier Shiny

Shiny Mareep Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Mareep Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Mareep in the Emerald Shiny Odds Calculator to compare every method side by side.

Mareep Weakness

Mareep's Electric typing leaves it vulnerable to Ground. Not many exploitable gaps in the Electric typing defensive chart. Mareep's Electric typing only leaves 1 gap to cover.

Mareep Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Mareep Weak Against

Good
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None

What is Mareep Strong Against

2Strong
3Resisted
1Immune
Score-2
2xStrong
0xImmune

Best Pokemon Against Mareep

Camerupt
Camerupt
FireGround
C
Swampert
Swampert
WaterGround
S
Sandslash
Sandslash
Ground
A
Claydol
Claydol
GroundPsychic
B
Geodude
Geodude
RockGround
C

Mareep Evolutions

Mareep kicks off a three-stage evolution line through Flaaffy all the way to Ampharos. For breeding, average hatch time with a massive partner pool via two egg groups. The evolved forms gain up to 230 total stats over Mareep. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mareep
Electric
Flaaffy
Electric
Ampharos
Electric
HP
55
70+15
90+20
ATK
40
55+15
75+20
DEF
40
55+15
85+30
SP.ATK
65
80+15
115+35
SP.DEF
45
60+15
90+30
SPE
35
45+10
55+10
BST
280F-Tier
365E-Tier+85
510A-Tier+145
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Special
Special
Special

Breeding

Very Easy

Breed Mareep easily with 102 breeding partners from the Field and Monster egg groups. Pass egg moves like Body Slam, Charge, Odor Sleuth and 4 more to offspring.

Egg Groups
FieldMonster
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
raichupikachunidokinggolduckampharosvenusaurcharizardblastoisemeganiumferaligatrsceptileswampert

E Mareep Best Moveset

Electric pre-evolution with AbilityStatic for contact paralysis. The moveset previews Ampharos's raw special power but lacks it entirely at this stage. Two evolutions away.

Best Build

Experimental
Wall
Ability
Static
Item
Sitrus BerryRECOVERY
Best Nature for Mareep
Calm+SPD

Mareep best EVs are Sp. Def and Defense

EVs

Wall Moveset

  • ThunderboltSTAB
  • ProtectFAST +4
  • ReflectUtility
  • ToxicUtility

Moves List

You'll want to breed for Body Slam and Charge on Mareep. These egg moves aren't just nice to have. Combined with STAB from Thunder and Thunderbolt, they expand what Mareep can actually threaten in practice.

Level-Up Moves

Lv 1
Growl
D—10040Normal
Lv 1
Tackle
D3510035Normal
Lv 9
Thunder Shock
—6010030Electric
Lv 16
Thunder Wave
A—10020Electric
Lv 23
Cotton Spore
——8540Grass
Lv 30
Light Screen
C——30Psychic
Lv 37
Thunder
A1807010Electric

TM Moves

All 17 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM23
Iron TailMeteor Fallsnot until badge 8
D1007515Steel
TM16
Light ScreenLilycove Department Storebadge 5
C——30Psychic
TM17B——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34D90—20Electric
TM25A1807010Electric
TM24S14210015Electric
TM06
ToxicFiery Pathbadge 4
B—8510Poison

Egg Moves

Egg
Egg
Body Slam
D8510015Normal
Egg
Charge
D——20Electric
Egg
Odor Sleuth
——10040Normal
Egg
Reflect
B——20Psychic
Egg
Safeguard
D——25Normal
Egg
Screech
D—8540Normal
Egg
Take Down
D908520Normal

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
D12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal
Tutor
Thunder Wave
A—10020Electric

Base Stats

Base Stats
Below
HP55
D
Attack40
D
Defense40
D
Sp. Atk65
C
Sp. Def45
D
Speed35
F
Total280
Details
Catch Rate
Easy235 / 255
Growth Rate
Medium Slow1.06M XP
Height0.6 m
Weight7.8 kg
Base XP56
Abilities
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.

Pokemon Emerald

Mareep Emerald Guide

  • Where in the Emerald Safari Zone can I find Mareep?

    See the Locations section above for where to find Mareep in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Mareep from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Mareep easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, for a casual playthrough, Mareep works as a placeholder. Electric coverage is useful early. The real payoff is Flaaffy. That's where the stats start mattering.

Game Availability

Debuting in Gold & Silver, Mareep appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Explore

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