The Wool Pokemon. Mareep sparks on Route 32 in HeartGold and SoulSilver. Static paralyzes on contact, and Ampharos at C-Tier is Johto's slow but powerful Electric special attacker.
Ability 1StaticAbility 1Has a 30% chance of paralyzing attacking Pokémon on contact.
280HP55Attack40Defense40Speed35Sp.Def45Sp.Atk65
Mareep
Flaaffy
Ampharos
Weak to
Mixed
Balanced
35Speed · Very Slow

Is Mareep Good in HeartGold & SoulSilver Playthrough?

Route 32 encounter from early Johto. Electric-type with AbilityStatic. Ampharos at level 30 is one of the best Electric-types in the game. Available before Bugsy, giving the line a full gym journey ahead of it. One of the signature catches of any Johto playthrough.

StrongGoodEvenToughBadGGGGGEGEGGEEGGGGSGEGGFalknerGym 1MareepCatchableFlaaffyEvolveBugsyGym 2WhitneyGym 3AmpharosEvolveMortyGym 4ChuckGym 5JasmineGym 6PryceGym 7ClairGym 8BrockGym 9MistyGym 10SurgeGym 11ErikaGym 12JanineGym 13SabrinaGym 14BlaineGym 15BlueGym 16WillE4KogaE4BrunoE4KarenE4LanceChamp*
Falkner
Gym 1
Good

Mareep has the type edge here and should clean up Falkner's team.

You Win
Pidgey
Lv 9
NormalFlying
Keen Eye
TackleSand Attack
You Win
Pidgeotto
Lv 13
NormalFlying
Keen Eye
TackleRoostGust
Bugsy
Gym 2
Good

Flaaffy has the type edge here and should clean up Bugsy's team.

Even
Scyther
Lv 17
BugFlying
Technician
Quick AttackLeerU TurnFocus Energy
You Win
Kakuna
Lv 15
BugPoison
Shed Skin
Poison Sting
You Win
Metapod
Lv 15
Bug
Shed Skin
Tackle
Whitney
Gym 3
Good

Flaaffy has the type edge here and should clean up Whitney's team.

You Win
Clefairy
Lv 17
Normal
Cute Charm
Double SlapMimicEncoreMetronome
Even
Miltank
Lv 19
Normal
Scrappy
RolloutAttractStompMilk Drink
Morty
Gym 4
Good

Ampharos has the type edge here and should clean up Morty's team.

You Win
Gastly
Lv 21
GhostPoison
Levitate
LickSpiteMean LookCurse
You Win
Haunter
Lv 21
GhostPoison
Levitate
HypnosisDream EaterCurseNightmare
Even
Gengar
Lv 25
GhostPoison
Levitate
HypnosisShadow BallMean LookSucker Punch
You Win
Haunter
Lv 23
GhostPoison
Levitate
CurseMean LookSucker PunchNight Shade
Chuck
Gym 5
Good

Ampharos has the type edge here and should clean up Chuck's team.

Even
Primeape
Lv 29
Fighting
Vital Spirit
LeerDouble TeamFocus PunchRock Slide
You Win
Poliwrath
Lv 31
WaterFighting
Water Absorb
HypnosisSurfFocus PunchBody Slam
Jasmine
Gym 6
Even

Ampharos trades roughly evenly with Jasmine's team.

You Win
Magnemite
Lv 30
ElectricSteel
Magnet Pull
ThunderboltSupersonicSonic BoomThunder Wave
You Win
Magnemite
Lv 30
ElectricSteel
Sturdy
ThunderboltSupersonicSonic BoomThunder Wave
Even
Steelix
Lv 35
SteelGround
Sturdy
ScreechSandstormRock ThrowIron Tail
Pryce
Gym 7
Good

Ampharos has the type edge here and should clean up Pryce's team.

Easy KO
Seel
Lv 30
Water
Thick Fat
SnoreHailIcy WindRest
Easy KO
Dewgong
Lv 32
WaterIce
Thick Fat
Sleep TalkIce ShardAurora BeamRest
Even
Piloswine
Lv 34
IceGround
Snow Cloak
HailIce FangMud BombBlizzard
Clair
Gym 8
Even

Ampharos trades roughly evenly with Clair's team.

Easy KO
Gyarados
Lv 38
WaterFlying
Intimidate
TwisterDragon RageBiteDragon Pulse
Risky
Dragonair
Lv 38
Dragon
Shed Skin
Thunder WaveFire BlastSlamDragon Pulse
Risky
Dragonair
Lv 38
Dragon
Shed Skin
Thunder WaveAqua TailSlamDragon Pulse
Even
Kingdra
Lv 41
WaterDragon
Sniper
SmokescreenHydro PumpHyper BeamDragon Pulse
Brock
Gym 9
Good

Ampharos has the type edge here and should clean up Brock's team.

Even
Graveler
Lv 51
RockGround
Sturdy
Defense CurlRock SlideRolloutEarthquake
Even
Rhyhorn
Lv 51
GroundRock
Rock Head
SandstormScary FaceEarthquakeHorn Drill
Easy KO
Omastar
Lv 53
RockWater
Shell Armor
Ancient PowerBrineProtectSpike Cannon
Even
Onix
Lv 54
RockGround
Sturdy
Iron TailRock SlideScreechSandstorm
Easy KO
Kabutops
Lv 52
RockWater
Battle Armor
Rock SlideAqua JetEndureGiga Drain
Misty
Gym 10
Good

Ampharos has the type edge here and should clean up Misty's team.

Easy KO
Golduck
Lv 49
Water
Damp
Water PulseDisablePsych UpPsychic
Even
Quagsire
Lv 49
WaterGround
Water Absorb
Water PulseAmnesiaEarthquakeRain Dance
Easy KO
Lapras
Lv 52
WaterIce
Shell Armor
Water PulseSingIce BeamBody Slam
You Win
Starmie
Lv 54
WaterPsychic
Natural Cure
Water PulseConfuse RayRecoverIce Beam
Lt. Surge
Gym 11
Even

Ampharos trades roughly evenly with Lt. Surge's team.

Even
Raichu
Lv 51
Electric
Static
Thunder WaveQuick AttackShock WaveDouble Team
Even
Electrode
Lv 47
Electric
Static
Thunder WaveDouble TeamShock WaveLight Screen
Even
Magneton
Lv 47
ElectricSteel
Sturdy
SupersonicDouble TeamShock WaveMirror Shot
Risky
Electrode
Lv 47
Electric
Static
ScreechDouble TeamSelf DestructCharge Beam
Even
Electabuzz
Lv 53
Electric
Static
Quick AttackShock WaveLight ScreenLow Kick
Erika
Gym 12
Even

Ampharos trades roughly evenly with Erika's team.

You Win
Jumpluff
Lv 51
GrassFlying
Chlorophyll
U TurnLeech SeedSunny DayGiga Drain
You Win
Tangela
Lv 52
Grass
Chlorophyll
Ancient PowerWring OutGiga DrainSleep Powder
Risky
Victreebel
Lv 56
GrassPoison
Chlorophyll
Sunny DaySynthesisGrass KnotLeaf Storm
Even
Bellossom
Lv 56
Grass
Chlorophyll
Sunny DaySynthesisGiga DrainSolar Beam
Janine
Gym 13
Good

Ampharos has the type edge here and should clean up Janine's team.

Easy KO
Crobat
Lv 47
PoisonFlying
Inner Focus
ScreechSupersonicConfuse RayWing Attack
Even
Weezing
Lv 44
Poison
Levitate
Double HitSludge BombToxicExplosion
You Win
Ariados
Lv 47
BugPoison
Insomnia
Scary FacePoison JabPin MissilePsychic
You Win
Ariados
Lv 47
BugPoison
Insomnia
Pin MissilePoison JabSwaggerNight Shade
You Win
Venomoth
Lv 50
BugPoison
Tinted Lens
Sludge BombDouble TeamSignal BeamPsychic
Sabrina
Gym 14
Good

Ampharos has the type edge here and should clean up Sabrina's team.

You Win
Espeon
Lv 53
Psychic
Synchronize
Shadow BallSkill SwapCalm MindPsychic
You Win
Mr Mime
Lv 53
Psychic
Filter
MimicLight ScreenSkill SwapPsychic
You Win
Alakazam
Lv 55
Psychic
Inner Focus
Skill SwapPsychicEnergy BallReflect
Blaine
Gym 15
Good

Ampharos has the type edge here and should clean up Blaine's team.

You Win
Magcargo
Lv 54
FireRock
Flame Body
Sunny DaySmogOverheatRock Slide
Even
Magmar
Lv 54
Fire
Flame Body
Thunder PunchOverheatSunny DayConfuse Ray
Even
Rapidash
Lv 59
Fire
Flash Fire
Quick AttackFlare BlitzBounceOverheat
Blue
Gym 16
Good

Ampharos has the type edge here and should clean up Blue's team.

You Win
Exeggutor
Lv 55
GrassPsychic
Chlorophyll
Leaf StormPsychicHypnosisTrick Room
Even
Arcanine
Lv 58
Fire
Intimidate
RoarDragon PulseFlare BlitzExtreme Speed
Risky
Rhydon
Lv 58
GroundRock
Rock Head
MegahornStone EdgeThunder FangEarthquake
Easy KO
Gyarados
Lv 52
WaterFlying
Intimidate
Ice FangWaterfallDragon DanceReturn
Even
Machamp
Lv 56
Fighting
No Guard
Dynamic PunchEarthquakeStone EdgeThunder Punch
Easy KO
Pidgeot
Lv 60
NormalFlying
Tangled Feet
ReturnWhirlwindAir SlashMirror Move
Will
Elite Four
Strong

Ampharos resists most of Will's coverage and hits back hard.

Easy KO
Xatu
Lv 40
PsychicFlying
Synchronize
U TurnMe FirstConfuse RayPsychic
You Win
Jynx
Lv 41
IcePsychic
Oblivious
Double SlapLovely KissIce PunchPsychic
You Win
Exeggutor
Lv 41
GrassPsychic
Chlorophyll
ReflectHypnosisEgg BombPsychic
Easy KO
Slowbro
Lv 41
WaterPsychic
Own Tempo
CurseAmnesiaWater PulsePsychic
Easy KO
Xatu
Lv 42
PsychicFlying
Early Bird
Aerial AceOminous WindConfuse RayPsychic
Koga
Elite Four
Good

Ampharos has the type edge here and should clean up Koga's team.

You Win
Ariados
Lv 40
BugPoison
Insomnia
Poison JabSpider WebBaton PassGiga Drain
You Win
Venomoth
Lv 41
BugPoison
Tinted Lens
SupersonicGustPsychicToxic
You Win
Forretress
Lv 43
BugSteel
Sturdy
ProtectSwiftExplosionToxic Spikes
You Win
Muk
Lv 42
Poison
Sticky Hold
MinimizeScreechGunk ShotToxic
Easy KO
Crobat
Lv 44
PoisonFlying
Inner Focus
Double TeamQuick AttackWing AttackPoison Fang
Bruno
Elite Four
Even

Ampharos trades roughly evenly with Bruno's team.

Even
Hitmontop
Lv 42
Fighting
Technician
CounterQuick AttackDigTriple Kick
Even
Hitmonlee
Lv 42
Fighting
Reckless
SwaggerFocus EnergyHigh Jump KickBlaze Kick
Even
Hitmonchan
Lv 42
Fighting
Iron Fist
Thunder PunchIce PunchFire PunchBullet Punch
Even
Onix
Lv 43
RockGround
Sturdy
Dragon BreathEarthquakeSandstormRock Slide
You Win
Machamp
Lv 46
Fighting
No Guard
Rock SlideForesightRevengeCross Chop
Karen
Elite Four
Good

Ampharos has the type edge here and should clean up Karen's team.

You Win
Umbreon
Lv 42
Dark
Synchronize
Double TeamConfuse RayFeint AttackPayback
Even
Vileplume
Lv 42
GrassPoison
Chlorophyll
Stun SporeAcidMoonlightPetal Dance
You Win
Gengar
Lv 45
GhostPoison
Levitate
LickSpiteFocus BlastDestiny Bond
Easy KO
Murkrow
Lv 44
DarkFlying
Super Luck
PluckWhirlwindSucker PunchFeint Attack
You Win
Houndoom
Lv 47
DarkFire
Flash Fire
Nasty PlotDark PulseFlamethrowerCrunch
Lance
Champion
Good

Ampharos has the type edge here and should clean up Lance's team.

Easy KO
Gyarados
Lv 46
WaterFlying
Intimidate
FlailDragon PulseWaterfallIce Fang
Even
Dragonite
Lv 49
DragonFlying
Inner Focus
Thunder WaveDragon RushThunderHyper Beam
Even
Dragonite
Lv 49
DragonFlying
Inner Focus
Thunder WaveDragon RushBlizzardHyper Beam
Easy KO
Aerodactyl
Lv 48
RockFlying
Pressure
Aerial AceCrunchRock SlideThunder Fang
Easy KO
Charizard
Lv 48
FireFlying
Blaze
Shadow ClawAir SlashDragon ClawFire Fang
Even
Dragonite
Lv 50
DragonFlying
Inner Focus
Fire BlastSafeguardOutrageHyper Beam

Catchable

Available after Badge 1
Type
Electric
Tier
F

Catch Mareep on Route 32 (walking, Lv 6, uncommon).

View Mareep locations

Evolve Mareep to Flaaffy

Level 15
Type
Electric
Tier
E

Mareep evolves into Flaaffy at Level 15. Your Mareep should hit Level 15 before you reach Bugsy, at typical leveling pace.

View Flaaffy locations

Recommended Moves

  • After Bugsy
  • After Whitney
    • LV 31ElectricDischargePower 120Accuracy 100%PP 15
  • After Chuck
  • After Jasmine
    • LV 36BugSignal BeamPower 75Accuracy 100%PP 15
    • LV 47RockPower GemPower 70Accuracy 100%PP 20
    • LV 53ElectricThunderPower 180Accuracy 70%PP 10

Evolve Flaaffy to Ampharos

Level 30
Type
Electric
Tier
C

Flaaffy evolves into Ampharos at Level 30. Your Flaaffy should hit Level 30 before you reach Morty, at typical leveling pace.

Recommended Moves

  • STARTING (Lv 30)
    • LV 30ElectricThunder PunchPower 113Accuracy 100%PP 15
    • LV 30ElectricThunder WavePower —Accuracy 100%PP 20
  • After Bugsy
  • After Chuck
    • LV 34ElectricDischargePower 120Accuracy 100%PP 15
    • LV 68ElectricThunderPower 180Accuracy 70%PP 10

How to Get Mareep in HeartGold & SoulSilver

Mareep grazes on a small cluster of early Johto routes in both games, common in spots and rarer at night on one of them. It is the only place to start the Ampharos line, so grab one before you leave the area.

4 locations to catch Mareep

Encountered via tall grass encounters

Badge 1
Badge 2
Badge 3
Badge 4
Badge 5
Badge 6
Badge 7
Badge 8
Post-Game

Where To Catch Mareep in HGSS

The line opens with Mareep at Lv. 1-16 via walking and gift encounters. 2 catchable stages total, with locations listed for each one below.

  1. Ampharos
    Step 3Evolve into Ampharos

Bring the right balls: check Mareep catch odds in the HeartGold & SoulSilver Catch Rate Calculator before you throw.

How to Get Shiny Mareep in HeartGold & SoulSilver

Mareep grazes Route 32 and Route 42, though a shiny comes faster from Masuda breeding with a foreign parent. Compare Shiny Mareep odds across every game

Normal vs Shiny
Normal Mareep in HeartGold & SoulSilverNormal
Shiny Mareep in HeartGold & SoulSilver Shiny
Color ShiftWhitetoPink
Shiny TierA Tier Shiny

Shiny Mareep Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

HeartGold & SoulSilver Shiny Mareep Calculator

3 Methods
Fastest Path

The best route is Masuda Method, about 1 in 1,639 on each try.

Step 1 · Encounter Method3 in HeartGold & SoulSilver

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Soft Reset: Save in front of a static, gift, or legendary encounter, then reset until it sparkles.

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 1,639Masuda Method
Chance By Now50.0%at 1,136 eggs hatchedAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few173----
25%one in four472----
50%coin flip1,136----
90%very likely3,773----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Mareep in the HeartGold & SoulSilver Shiny Odds Calculator to compare every method side by side.

Mareep Weakness

Mareep's Electric typing leaves it vulnerable to Ground. Not many exploitable gaps in the Electric typing defensive chart. Mareep's Electric typing only leaves 1 gap to cover.

Mareep Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Mareep Weak Against

Good
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None

What is Mareep Strong Against

2Strong
3Resisted
1Immune
Score-2
2xStrong
0xImmune

Best Pokemon Against Mareep

Wooper
Wooper
WaterGround
C

Mareep Evolutions

Mareep kicks off a three-stage evolution line through Flaaffy all the way to Ampharos. For breeding, average hatch time with a massive partner pool via two egg groups. The evolved forms gain up to 230 total stats over Mareep. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mareep
Electric
Flaaffy
Electric
Ampharos
Electric
HP
55
70+15
90+20
ATK
40
55+15
75+20
DEF
40
55+15
85+30
SP.ATK
65
80+15
115+35
SP.DEF
45
60+15
90+30
SPE
35
45+10
55+10
BST
280F-Tier
365E-Tier+85
510C-Tier+145
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Special
Special
Special

Breeding

Very Easy

Breed Mareep easily with 131 breeding partners from the Field and Monster egg groups. Pass egg moves like Body Slam, Charge, Flatter and 6 more to offspring.

Egg Groups
FieldMonster
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
9moves
Breed With (best first)
raichupikachunidokinggolduckampharosvenusaurcharizardblastoisemeganiumferaligatrsceptileswampert

HGSS Mareep Best Moveset

65 Sp. Atk with AbilityStatic for contact paralysis at 35 Speed, going last at every stage. Special Electric damage is the only output. Ampharos at 115 Sp. Atk is two evolutions away.

Best Build

Experimental
Special Tank
Ability
Static
Item
Zap Plate
Best Nature for Mareep
Quiet+SPA

Mareep best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • ThunderSTAB
  • Iron Tail
  • Power Gem
  • FacadeCoverage

Moves List

You'll want to breed for Body Slam and Charge on Mareep. These egg moves aren't just nice to have. Combined with STAB from Thunder and Thunderbolt, they expand what Mareep can actually threaten in practice.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 5
Growl
D—10040Normal
Lv 10
Thunder Shock
—6010030Electric
Lv 14
Thunder Wave
C—10020Electric
Lv 19
Cotton Spore
——8540Grass
Lv 23
Charge
———20Electric
Lv 28
Discharge
C12010015Electric
Lv 32
Signal Beam
D7510015Bug
Lv 37
Light Screen
A——30Psychic
Lv 41
Power Gem
B7010020Rock
Lv 46
Thunder
B1807010Electric

TM Moves

All 18 TMs are obtainable before the Elite Four

TM
TM45——10015Normal
TM57
Charge BeamOlivine Citybadge 4
D759010Electric
TM21
FrustrationCeladon Department Storebadge 2
D—10020Normal
TM10
Hidden PowerLake of Ragebadge 6
D6010015Normal
TM23B1007515Steel
TM16
Light ScreenGoldenrod Department Storebadge 2
A——30Psychic
TM83
Natural GiftGoldenrod Department Storebadge 2
D—10015Normal
TM17C——10Normal
TM44
RestRoute 31badge 2
C——10Psychic
TM43
Secret PowerLake of Ragebadge 6
—7010020Normal
TM90
SubstituteGoldenrod Game Cornerbadge 2
C——10Normal
TM87
SwaggerOlivine Lighthousebadge 4
——9015Normal
TM25B1807010Electric
TM24
ThunderboltGoldenrod Game Cornerbadge 2
C14210015Electric

Egg Moves

Egg
Egg
Body Slam
D8510015Normal
Egg
Charge
———20Electric
Egg
Flatter
——10015Dark
Egg
Odor Sleuth
———40Normal
Egg
Reflect
A——20Psychic
Egg
Safeguard
D——25Normal
Egg
Sand Attack
D—10015Ground
Egg
Screech
——8540Normal
Egg
Take Down
D908520Normal

Tutor Moves

Tut
Tutor
Headbutt
D7010015Normal
Tutor
Heal Bell
C——5Normal
Tutor
Magnet Rise
D——10Electric
Tutor
Signal Beam
D7510015Bug
Tutor
Snore
D4010015Normal
Tutor
Swift
—60—20Normal

Base Stats

Base Stats
Below
HP55
D
Attack40
D
Defense40
D
Sp. Atk65
C
Sp. Def45
D
Speed35
F
Total280
Details
Catch Rate
Easy235 / 255
Growth Rate
Medium Slow1.06M XP
Height0.6 m
Weight7.8 kg
Base XP56
Abilities
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Mareep HeartGold & SoulSilver Guide

  • In HeartGold & SoulSilver, for a casual playthrough, Mareep works as a placeholder. Electric coverage is useful early. The real payoff is Flaaffy. That's where the stats start mattering.

Game Availability

Debuting in Gold & Silver, Mareep appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Explore

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