
Is Mareep Good in HeartGold & SoulSilver Playthrough?
Route 32 encounter from early Johto. Electric-type with AbilityStatic. Ampharos at level 30 is one of the best Electric-types in the game. Available before Bugsy, giving the line a full gym journey ahead of it. One of the signature catches of any Johto playthrough.
Mareep has the type edge here and should clean up Falkner's team.
Flaaffy has the type edge here and should clean up Bugsy's team.
Flaaffy has the type edge here and should clean up Whitney's team.
Ampharos has the type edge here and should clean up Morty's team.
Ampharos has the type edge here and should clean up Chuck's team.
Ampharos trades roughly evenly with Jasmine's team.
Ampharos has the type edge here and should clean up Pryce's team.
Ampharos trades roughly evenly with Clair's team.
Ampharos has the type edge here and should clean up Brock's team.
Ampharos has the type edge here and should clean up Misty's team.
Ampharos trades roughly evenly with Lt. Surge's team.
Ampharos trades roughly evenly with Erika's team.
Ampharos has the type edge here and should clean up Janine's team.
Ampharos has the type edge here and should clean up Sabrina's team.
Ampharos has the type edge here and should clean up Blaine's team.
Ampharos has the type edge here and should clean up Blue's team.
Ampharos resists most of Will's coverage and hits back hard.
Ampharos has the type edge here and should clean up Koga's team.
Ampharos trades roughly evenly with Bruno's team.
Ampharos has the type edge here and should clean up Karen's team.
Ampharos has the type edge here and should clean up Lance's team.
Catchable
Catch Mareep on Route 32 (walking, Lv 6, uncommon).
Recommended Moves
- After Bugsy
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Goldenrod Game Corner
- TUTORNormalHeadbuttPower 70Accuracy 100%PP 15Ilex Forest
- LV 28ElectricDischargePower 120Accuracy 100%PP 15
- LV 32BugSignal BeamPower 75Accuracy 100%PP 15
- After Jasmine
- TM23SteelIron TailPower 100Accuracy 75%PP 15Prize for defeating Jasmine
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Lake of Rage
- LV 41RockPower GemPower 70Accuracy 100%PP 20
- LV 46ElectricThunderPower 180Accuracy 70%PP 10
Evolve Mareep to Flaaffy
Mareep evolves into Flaaffy at Level 15. Your Mareep should hit Level 15 before you reach Bugsy, at typical leveling pace.
Recommended Moves
- After Bugsy
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Goldenrod Game Corner
- After Whitney
- HM04NormalStrengthPower 80Accuracy 100%PP 15Gift from a Hiker on Route 42
- LV 31ElectricDischargePower 120Accuracy 100%PP 15
- After Chuck
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Prize for defeating Chuck
- After Jasmine
- TM23SteelIron TailPower 100Accuracy 75%PP 15Prize for defeating Jasmine
- LV 36BugSignal BeamPower 75Accuracy 100%PP 15
- LV 47RockPower GemPower 70Accuracy 100%PP 20
- LV 53ElectricThunderPower 180Accuracy 70%PP 10
Evolve Flaaffy to Ampharos
Flaaffy evolves into Ampharos at Level 30. Your Flaaffy should hit Level 30 before you reach Morty, at typical leveling pace.
Recommended Moves
- STARTING (Lv 30)
- LV 30ElectricThunder PunchPower 113Accuracy 100%PP 15
- LV 30ElectricThunder WavePower —Accuracy 100%PP 20
- After Bugsy
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Goldenrod Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Goldenrod Department Store
- TM52FightingFocus BlastPower 120Accuracy 70%PP 5Goldenrod Department Store
- After Chuck
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Prize for defeating Chuck
- LV 34ElectricDischargePower 120Accuracy 100%PP 15
- LV 68ElectricThunderPower 180Accuracy 70%PP 10
How to Get Mareep in HeartGold & SoulSilver
Mareep grazes on a small cluster of early Johto routes in both games, common in spots and rarer at night on one of them. It is the only place to start the Ampharos line, so grab one before you leave the area.
4 locations to catch Mareep
Encountered via tall grass encounters
Where To Catch Mareep in HGSS
The line opens with Mareep at Lv. 1-16 via walking and gift encounters. 2 catchable stages total, with locations listed for each one below.
Step 2Catch or Evolve into FlaaffyRoute 43Lv.15-17GrassRate 40%DayRoute 43Lv.15GrassRate 30%Morning/nightRoute 42Lv.15-17GrassRate 10%or evolve from Mareep (Step 1)
Step 3Evolve into Ampharos
Bring the right balls: check Mareep catch odds in the HeartGold & SoulSilver Catch Rate Calculator before you throw.
How to Get Shiny Mareep in HeartGold & SoulSilver
Mareep grazes Route 32 and Route 42, though a shiny comes faster from Masuda breeding with a foreign parent. Compare Shiny Mareep odds across every game
HeartGold & SoulSilver Shiny Mareep Calculator
3 MethodsThe best route is Masuda Method, about 1 in 1,639 on each try.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Soft Reset: Save in front of a static, gift, or legendary encounter, then reset until it sparkles.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 173-- | -- |
| 25%one in four | 472-- | -- |
| 50%coin flip | 1,136-- | -- |
| 90%very likely | 3,773-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Planning a longer hunt? Set up Mareep in the HeartGold & SoulSilver Shiny Odds Calculator to compare every method side by side.
Mareep Weakness
Mareep's Electric typing leaves it vulnerable to Ground. Not many exploitable gaps in the Electric typing defensive chart. Mareep's Electric typing only leaves 1 gap to cover.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground |
| 0.5x (Resist) | Electric, Flying, Steel |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Mareep Weak Against
GoodBest Pokemon Against Mareep
Wooper WaterGround | C | |
Obtain MethodViolet City Gift | ||
Mareep Evolutions
Mareep kicks off a three-stage evolution line through Flaaffy all the way to Ampharos. For breeding, average hatch time with a massive partner pool via two egg groups. The evolved forms gain up to 230 total stats over Mareep. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Mareep easily with 131 breeding partners from the Field and Monster egg groups. Pass egg moves like Body Slam, Charge, Flatter and 6 more to offspring.
HGSS Mareep Best Moveset
65 Sp. Atk with AbilityStatic for contact paralysis at 35 Speed, going last at every stage. Special Electric damage is the only output. Ampharos at 115 Sp. Atk is two evolutions away.
Best Build
Mareep best EVs are HP and Sp. Atk
Special Tank Moveset
- Thunder
- Iron Tail
- Power Gem
- Facade
Recommended Teammates
Moves List
You'll want to breed for Body Slam and Charge on Mareep. These egg moves aren't just nice to have. Combined with STAB from Thunder and Thunderbolt, they expand what Mareep can actually threaten in practice.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 18 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.
Mareep HeartGold & SoulSilver Guide
In HeartGold & SoulSilver, for a casual playthrough, Mareep works as a placeholder. Electric coverage is useful early. The real payoff is Flaaffy. That's where the stats start mattering.
Game Availability
Debuting in Gold & Silver, Mareep appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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