Pokemon Brilliant Diamond and Shining Pearl Barboach is a Water and Ground Type Whiskers Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Barboach can be found with Oblivious, Anticipation and Hydration as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Naive Nature, based on 288 combined Base Stats.
Barboach Stats and Abilities
Based on Barboach Base IVs we consider this pokemon F-Tier choice. Barboach Highest IV Stat is Speed 60 and the Lowest being Special Defense 41.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 50 | 210 | 304 |
| F | Attack | 48 | 90 | 214 |
| F | Defense | 43 | 81 | 203 |
| F | Special Attack | 46 | 87 | 210 |
| F | Special Defense | 41 | 78 | 199 |
| E | Speed | 60 | 112 | 240 |
| F | Total | 288 |
| Barboach | Detail |
|---|---|
| Best Nature | Naive
↑ +10% Speed↓ -10% Special Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 HP |
| Growth Rate | Medium Fast |
| Catch Rate | 190 (24.8% with PokéBall, full HP) |
| Egg Groups | Water 2 |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Oblivious Ability 1 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Anticipation Ability 2 | A Pokémon with Anticipation will shudder upon entering battle, if an opponent has a move that is super-effective against it, or a One-Hit-KO move (Fissure, Horn Drill, Guillotine or Sheer Cold). It only activates when the ability-bearer switches in, not when an opponent switches in. |
Hydration Hidden Ability | A Pokémon with Hydration will cure itself of any status conditions during rain, at the end of each turn. This includes self-inflicted conditions such as from using Rest. |
How To Evolve Barboach in BDSP
Barboach requires (Level 30) to evolve into Whiscash.
Evolution ChartWhere To Find Barboach in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
5 - 1% |
Barboach
Lv. 15-20
| |
|
5 - 1% |
Whiscash
Lv. 30-55
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
5 - 1% |
Whiscash
Lv. 20-50
| |
|
100 - 20% |
Whiscash
Lv. 40-55
| |
|
5 - 1% |
Barboach
Lv. 10-25
| |
|
Waterfall |
Whiscash
Lv. 16-63
| |
|
Strength |
Barboach
Lv. 16-63
| |
|
Waterfall |
Whiscash
Lv. 16-63
| |
|
Strength |
Barboach
Lv. 16-63
| |
|
Waterfall |
Whiscash
Lv. 16-63
| |
|
Strength |
Barboach
Lv. 16-63
| |
|
Waterfall |
Whiscash
Lv. 16-63
| |
|
Strength |
Barboach
Lv. 16-63
| |
|
Waterfall |
Whiscash
Lv. 16-63
| |
|
Strength |
Barboach
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Barboach Weakness
Barboach is a Water and Ground Type pokemon. This will cause Barboach to take More Damage from Grass Type Moves, and Less Damage from Steel, Fire, Poison, Rock, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage | |
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Barboach Weak Against?
What pokemon is Barboach Strong Against?
Type Weakness ChartBest Moves Barboach in BDSP
Best Moveset for Barboach Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 42 |
Future Sight
| | Special | 120 | 100 | 10 | Damage occurs 2 turns later. |
| 36 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 24 |
Aqua Tail
| | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 31 |
Muddy Water
| | Special | 135 | 85 | 10 | May lower opponent's Accuracy. |
Best Moveset for Barboach TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM13 |
Ice Beam
| | Special | 90 | 100 | 10 | May freeze opponent. |
| TM95 |
Surf
| | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
Barboach Level Up Moves
List of Moves Barboach can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
Lowers opponent's Accuracy.
|
| 1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
|
| 6 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 6 |
Snore
|
Power: 50
Acc: 100
PP: 15
Can only be used if asleep. May cause flinching.
|
| 12 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| 18 |
Amnesia
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Defense.
|
| 24 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
| 31 |
Muddy Water
|
Power:
135 Acc: 85
PP: 10
May lower opponent's Accuracy.
|
| 36 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 42 |
Future Sight
|
Power: 120
Acc: 100
PP: 10
Damage occurs 2 turns later.
|
| 48 |
Fissure
|
Power: —
Acc: —
PP: 5
One-Hit-KO, if it hits.
|
Barboach TM Moves
List of Moves Barboach can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
Barboach Egg Moves
List of Egg Moves Barboach can learn.
| Egg Move | Desc |
|---|---|
|
Thrash
|
Power: 120
Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
|
Spark
|
Power: 65
Acc: 100
PP: 20
May paralyze opponent.
|
|
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
|
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
|
Whirlpool
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
|
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
The target is blasted by a huge volume of water launched under great pressure.
|
|
Dragon Dance
|
Power: —
Acc: —
PP: 20
Raises user's Attack and Speed.
|
|
Earth Power
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
|
Mud Shot
|
Power:
82.5 Acc: 95
PP: 15
Lowers opponent's Speed.
|
|
Muddy Water
|
Power:
135 Acc: 85
PP: 10
May lower opponent's Accuracy.
|
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