Pokemon Brilliant Diamond and Shining Pearl Azumarill is a Water and Fairy Type Aqua Rabbit Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Azumarill can be found with Thick Fat, Huge Power and Sap Sipper as an Ability and has a Fast growth rate with a 3 HP EV Yield. We recommend the Bold Nature, based on 420 combined Base Stats.
Azumarill Stats and Abilities
Based on Azumarill Base IVs we consider this pokemon D-Tier choice. Azumarill Highest IV Stat is Defense 80 and the Lowest being Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 100 | 310 | 404 |
F | Attack | 50 | 94 | 218 |
E | Defense | 80 | 148 | 284 |
E | Special Attack | 60 | 112 | 240 |
E | Special Defense | 80 | 148 | 284 |
F | Speed | 50 | 94 | 218 |
D | Total | 420 |
Azumarill | Detail |
---|---|
Best Nature | Bold
↑ +10% Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sour
Dislikes: Spicy
|
EV Yield | 3 HP |
Growth Rate | Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Fairy, Water 1 |
Egg Cycles | 10 (2,314–2,570 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Huge Power Ability 2 | Raises the Pokémon's Attack stat. |
Sap Sipper Hidden Ability | Boosts Attack when hit by a Grass-type move. |
How To Evolve Azumarill in BDSP
Azurill requires (high Friendship) to evolve into Marill and then (Level 18) to evolve into Azumarill.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Azurill
| high Friendship → |
Marill
| Level 18 → |
Azumarill
|
Where To Find Azumarill in BDSP
Azumarill has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Azurill
Lv. 24
| |
20 - 5% |
Marill
Lv. 20-30
| |
20 - 5% |
Marill
Lv. 25-26
| |
100 - 20% |
Azurill
Lv. 16-18
| |
100 - 20% |
Marill
Lv. 16-18
|
Pokemon Brilliant Diamond and Shining Pearl Azumarill Weakness
Azumarill is a Water and Fairy Type pokemon. This will cause Azumarill to take More Damage from Grass, Electric, Poison Type Moves, and Less Damage from Fire, Water, Ice, Fighting, Bug, Dark, Dragon Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
Poison
|
0.5x Less Damage |
Fire
Water
Ice
Fighting
Bug
Dark
|
0.25x Less Damage | |
Immune to Damage |
Dragon
|
What pokemon is Azumarill Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Azumarill Strong Against?
Best Moves Azumarill in BDSP
Best Moveset for Azumarill Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
45 |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
50 |
Superpower
| Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
40 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
21 |
Aqua Tail
| Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Best Moveset for Azumarill TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Azumarill Level Up Moves
List of Moves Azumarill can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Defense.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
Status
In Double Battles, boosts the power of the partner's move.
|
6 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
Special
May lower opponent's Speed.
|
9 |
Charm
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Attack.
|
12 |
Slam
|
Power: 80
Acc: 75
PP: 20
Physical
|
15 |
Bounce
|
Power: 85
Acc: 85
PP: 5
Physical
Springs up on first turn, attacks on second. May paralyze opponent.
|
21 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
Physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
25 |
Play Rough
|
Power:
135 Acc: 90
PP: 10
Physical
May lower opponent's Attack.
|
30 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
Status
Restores a little HP each turn.
|
35 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
40 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
45 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
Physical
User receives recoil damage.
|
50 |
Superpower
|
Power: 120
Acc: 100
PP: 5
Physical
Lowers user's Attack and Defense.
|
Azumarill TM Moves
List of Moves Azumarill can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Click/Tap WATER Pokemon similar to Azumarill.
Click/Tap FAIRY Pokemon similar to Azumarill.