Pokemon Brilliant Diamond and Shining Pearl Milotic is a Water Type Tender Pokémon, with a 7.8% Chance To Catch with a regular PokeBall. Milotic has a Erratic growth rate with a 2 Special Defense EV Yield, and Total of 540 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 95 | 60 | 79 | 100 | 125 | 81 | 540 |
Min | 300 | 112 | 146 | 184 | 229 | 150 | |
Max | 394 | 240 | 282 | 328 | 383 | 287 |
Abilities | 1. Marvel Scale 2. Competitive Cute Charm (hidden ability) |
EV Yield | 2 Special Defense |
Growth Rate | Erratic |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Dragon, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
How To Evolve Milotic in Pokemon Diamond and Pearl
Feebas requires trade holding Prism Scale, or level up with max Beauty to evolve into Milotic in Pokemon D/P.
Pokemon Diamond and Pearl Milotic Weakness
Milotic is a Water Type pokemon. This will cause it to take More Damage from Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Milotic Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
540 | |||
535 | |||
535 | |||
525 | |||
525 |
What pokemon is Milotic Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
680 | |||
600 | |||
540 | |||
540 |
Where To Find Milotic in Pokemon Diamond and Pearl
Milotic Moves in Pokemon Diamond and Pearl
List of Moves Milotic can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
52 | Hydro Pump | Class: Special Power: 110 Acc: 80 PP: 5 |
48 | Coil | Class: Status Power: — Acc: — PP: 20 Raises user's Attack, Defense and Accuracy. |
44 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
40 | Surf | Class: Special Power: 90 Acc: 100 PP: 15 Hits all adjacent Pokémon. |
36 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
32 | Aqua Tail | Class: Physical Power: 90 Acc: 90 PP: 10 |
28 | Recover | Class: Status Power: — Acc: — PP: 10 User recovers half its max HP. |
24 | Dragon Tail | Class: Physical Power: 60 Acc: 90 PP: 10 In battles, the opponent switches. In the wild, the Pokémon runs. |
20 | Life Dew | Class: Status Power: — Acc: — PP: 10 User and teammates recover HP. |
16 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
12 | Aqua Ring | Class: Status Power: — Acc: — PP: 20 Restores a little HP each turn. |
8 | Twister | Class: Special Power: 40 Acc: 100 PP: 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power. |
4 | Disarming Voice | Class: Special Power: 40 Acc: — PP: 15 Ignores Accuracy and Evasiveness. |
1 | Wrap | Class: Physical Power: 15 Acc: 90 PP: 20 Traps opponent, damaging them for 4-5 turns. |
1 | Tackle | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Flail | Class: Physical Power: — Acc: 100 PP: 15 The lower the user's HP, the higher the power. |
1 | Splash | Class: Status Power: — Acc: — PP: 40 Doesn't do ANYTHING. |
1 | Water Gun | Class: Special Power: 40 Acc: 100 PP: 25 |
1 | Water Pulse | Class: Special Power: 60 Acc: 100 PP: 20 May confuse opponent. |
List of Moves Milotic can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
99 | Breaking Swipe | Class: Physical Power: 60 Acc: 100 PP: 15 Hits multiple opponents and lowers their attack. |
97 | Brutal Swing | Class: Physical Power: 60 Acc: 100 PP: 20 The user swings its body around violently to inflict damage on everything in its vicinity. |
81 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
64 | Avalanche | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if user took damage first. |
55 | Brine | Class: Special Power: 65 Acc: 100 PP: 10 Power doubles if opponent's HP is less than 50%. |
53 | Mud Shot | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Speed. |
46 | Weather Ball | Class: Special Power: 50 Acc: 100 PP: 10 Move's power and type changes with the weather. |
45 | Dive | Class: Physical Power: 80 Acc: 100 PP: 10 Dives underwater on first turn, attacks on second turn. |
44 | Imprison | Class: Status Power: — Acc: — PP: 10 Opponent is unable to use moves that the user also knows. |
41 | Helping Hand | Class: Status Power: — Acc: — PP: 20 In Double Battles, boosts the power of the partner's move. |
40 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
36 | Whirlpool | Class: Special Power: 35 Acc: 85 PP: 15 Traps opponent, damaging them for 4-5 turns. |
35 | Hail | Class: Status Power: — Acc: — PP: 10 Non-Ice types are damaged for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
27 | Icy Wind | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Speed. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
19 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
17 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
9 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
8 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
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