Pokemon Brilliant Diamond and Shining Pearl Milotic is a Water Type Tender Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Milotic can be found with Marvel Scale, Competitive and Cute Charm as an Ability and has a Erratic growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 540 combined Base Stats.
Milotic Stats and Abilities
Based on Milotic Base IVs we consider this pokemon A-Tier choice. Milotic Highest IV Stat is Special Defense 125 and the Lowest being Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 95 | 300 | 394 |
E | Attack | 60 | 112 | 240 |
E | Defense | 79 | 146 | 282 |
C | Special Attack | 100 | 184 | 328 |
C | Special Defense | 125 | 229 | 383 |
D | Speed | 81 | 150 | 287 |
A | Total | 540 |
Milotic | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Erratic |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Dragon, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Marvel Scale Ability 1 | Marvel Scale raises the ability-bearer's Defense by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). |
Competitive Ability 2 | Competitive raises the ability-bearer's Special Attack when a stat-lowering move is targeted at it. |
Cute Charm Hidden Ability | Contact with the Pokémon may cause infatuation. |
How To Evolve Milotic in BDSP
Feebas requires (trade holding Prism Scale, or level up with max Beauty) to evolve into Milotic.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Feebas
![]() | trade holding Prism Scale, or level up with max Beauty → |
Milotic
![]() |

Where To Find Milotic in BDSP
Milotic has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Feebas
Lv. 10-20
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Feebas
Lv. 10-20
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Feebas
Lv. 10-20
|

Pokemon Brilliant Diamond and Shining Pearl Milotic Weakness
Milotic is a Water Type pokemon. This will cause Milotic to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Milotic Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Milotic in BDSP
Best Moveset for Milotic Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 |
Hydro Pump
| ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
32 |
Aqua Tail
| ![]() | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
40 |
Surf
| ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
24 |
Dragon Tail
| ![]() | Physical | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. |
Best Moveset for Milotic TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Milotic Level Up Moves
List of Moves Milotic can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
1 |
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
1 |
Splash
|
Power: —
Acc: —
PP: 40
![]() Doesn't do ANYTHING.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
![]() Traps opponent, damaging them for 4-5 turns.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
4 |
Disarming Voice
|
Power: 40
Acc: —
PP: 15
![]() Ignores Accuracy and Evasiveness.
|
8 |
Twister
|
Power: 40
Acc: 100
PP: 20
![]() May cause flinching. Hits Pokémon using Fly/Bounce with double power.
|
12 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
![]() Restores a little HP each turn.
|
16 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
20 |
Life Dew
|
Power: —
Acc: —
PP: 10
![]() User and teammates recover HP.
|
24 |
Dragon Tail
|
Power: 60
Acc: 90
PP: 10
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
28 |
Recover
|
Power: —
Acc: —
PP: 10
![]() User recovers half its max HP.
|
32 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
![]() The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
36 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
40 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
44 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
48 |
Coil
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack, Defense and Accuracy.
|
52 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
Milotic TM Moves
List of Moves Milotic can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
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