Type weaknesscurrent chartGen 1–9Updated OCT 18, 2026

Water Type Weakness

Water type weakness: Electric and Grass moves deal 2× damage to the Water type. On a Water/Ground Pokémon like Swampert, Quagsire or Whiscash, Electric attacks do no damage and Grass is the only weakness left, at 4×.

Weakness chart

What is Water type weak to?

This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.

Water weaknesses and resistances

2×Weak to (takes double damage)
½×Resists (takes half damage)

What Water is strong against

2×Super effective on
½×Not very effective on
Counters

Pokémon strong against Water

The best counters to Water. These Pokémon win both ways: they take half damage or less from Water attacks, and their own type hits Water for 2× damage. Ranked by that move, the stat behind it, bulk and speed.

  1. 1
    RillaboomGrass1/2×damage from Water2×damage to Water
    USESGrassWood HammerPHYSICAL120 PWR100 ACC
    Total
    530
    HP
    100
    Atk
    125
    Def
    90
    SpA
    60
    SpD
    70
    Spe
    85
  2. 2
    HydrappleGrassDragon1/4×damage from Water2×damage to Water
    USESGrassEnergy BallSPECIAL90 PWR100 ACC
    Total
    540
    HP
    106
    Atk
    80
    Def
    110
    SpA
    120
    SpD
    80
    Spe
    44
  3. 3
    Alolan ExeggutorGrassDragon1/4×damage from Water2×damage to Water
    USESGrassEnergy BallSPECIAL90 PWR100 ACC
    Total
    530
    HP
    95
    Atk
    105
    Def
    85
    SpA
    125
    SpD
    75
    Spe
    45
  4. 4
    ArbolivaGrassNormal1/2×damage from Water2×damage to Water
    USESGrassPetal DanceSPECIAL120 PWR100 ACC
    Total
    510
    HP
    78
    Atk
    69
    Def
    90
    SpA
    125
    SpD
    109
    Spe
    39
  5. 5
    RoseradeGrassPoison1/2×damage from Water2×damage to Water
    USESGrassPetal DanceSPECIAL120 PWR100 ACC
    Total
    515
    HP
    60
    Atk
    70
    Def
    65
    SpA
    125
    SpD
    105
    Spe
    90
  6. 6
    HelioliskElectricNormal0×damage from Waterwith Dry Skin2×damage to Water
    USESElectricThunderboltSPECIAL90 PWR100 ACC
    Total
    481
    HP
    62
    Atk
    55
    Def
    52
    SpA
    109
    SpD
    94
    Spe
    109
  7. 7
    MaractusGrass0×damage from Waterwith Water Absorb2×damage to Water
    USESGrassPetal DanceSPECIAL120 PWR100 ACC
    Total
    461
    HP
    75
    Atk
    86
    Def
    67
    SpA
    106
    SpD
    67
    Spe
    60
  8. 8
    ChesnaughtGrassFighting1/2×damage from Water2×damage to Water
    USESGrassWood HammerPHYSICAL120 PWR100 ACC
    Total
    530
    HP
    88
    Atk
    107
    Def
    122
    SpA
    74
    SpD
    75
    Spe
    64

Legendary, Mythical, Paradox and Ultra Beast picks

  1. 1
    ZekromDragonElectric1/2×damage from Water2×damage to Water
    USESElectricFusion BoltPHYSICAL100 PWR100 ACC
    Total
    680
    HP
    100
    Atk
    150
    Def
    120
    SpA
    120
    SpD
    100
    Spe
    90
  2. 2
    MiraidonElectricDragon1/2×damage from Water2×damage to Water
    USESElectricElectro DriftSPECIAL100 PWR100 ACC
    Total
    670
    HP
    100
    Atk
    85
    Def
    100
    SpA
    135
    SpD
    115
    Spe
    135
  3. 3
    KartanaGrassSteel1/2×damage from Water2×damage to Water
    USESGrassLeaf BladePHYSICAL90 PWR100 ACC
    Total
    570
    HP
    59
    Atk
    181
    Def
    131
    SpA
    59
    SpD
    31
    Spe
    109
  4. 4
    Raging BoltElectricDragon1/2×damage from Water2×damage to Water
    USESElectricThunderboltSPECIAL90 PWR100 ACC
    Total
    590
    HP
    125
    Atk
    73
    Def
    91
    SpA
    137
    SpD
    89
    Spe
    75
Abilities & items

Abilities and items that change Water matchups

Some abilities and held items change how much damage Water deals or takes, on top of the chart.

Abilities that resist or block Water attacks

  • Water AbsorbNO DAMAGE
    Water moves deal no damage and restore 1/4 of the holder's max HP instead.
  • Storm DrainNO DAMAGE
    Water moves deal no damage and raise its Sp. Atk one stage; it also pulls in Water moves aimed at others.
  • Dry SkinNO DAMAGE
    Water moves deal no damage and restore 1/4 of max HP; rain also heals 1/8 each turn.
  • DroughtWEATHER
    Sets harsh sunlight, which halves Water move damage (Hydro Steam is the exception and gets stronger).

Abilities that cover Water’s weaknesses

Carried by Water Pokémon themselves.

  • Volt AbsorbNO DAMAGEVSElectricELECTRIC
    Electric moves deal no damage and restore 1/4 of the holder's max HP instead.
  • Lightning RodNO DAMAGEVSElectricELECTRIC
    Electric moves deal no damage and raise its Sp. Atk one stage; it also pulls in Electric moves aimed at others.
  • Sap SipperNO DAMAGEVSGrassGRASS
    Grass moves deal no damage and raise the holder's Attack by one stage instead.
  • Solid RockLESS DAMAGE
    Super-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.

Resist berries

  • Passho BerryVSWaterWATER
    Halves one super effective Water hit on the holder, then is used up.
  • Wacan BerryVSElectricELECTRIC
    Halves one super effective Electric hit on a Water Pokémon, then is used up.
  • Rindo BerryVSGrassGRASS
    Halves one super effective Grass hit on a Water Pokémon, then is used up.
Moves

Super effective moves against Water

Moves that deal 2× damage to Water, from every type it is weak to.

Up to 10 moves of each type that hit Water for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.

MOVECATEGORY
GrassSolar BeamGEN 1SPECIAL120ACC 100%PP 10LEARNED BY 316
ElectricThunderboltGEN 1SPECIAL90ACC 100%PP 15LEARNED BY 261
GrassEnergy BallGEN 4SPECIAL90ACC 100%PP 10LEARNED BY 248
ElectricThunderGEN 1SPECIAL110ACC 70%PP 10LEARNED BY 228
GrassGiga DrainGEN 2SPECIAL75ACC 100%PP 10LEARNED BY 226
ElectricThunder PunchGEN 1PHYSICAL75ACC 100%PP 15LEARNED BY 206
GrassSeed BombGEN 4PHYSICAL80ACC 100%PP 15LEARNED BY 204
ElectricWild ChargeGEN 5PHYSICAL90ACC 100%PP 15LEARNED BY 140
GrassLeaf StormGEN 4SPECIAL130ACC 90%PP 5LEARNED BY 106
ElectricZap CannonGEN 2SPECIAL120ACC 50%PP 5LEARNED BY 100
ElectricDischargeGEN 4SPECIAL80ACC 100%PP 15LEARNED BY 79
ElectricSupercell SlamGEN 9PHYSICAL100ACC 95%PP 15LEARNED BY 43
GrassPower WhipGEN 4PHYSICAL120ACC 85%PP 10LEARNED BY 42
GrassLeaf BladeGEN 3PHYSICAL90ACC 100%PP 15LEARNED BY 33
GrassPetal BlizzardGEN 6PHYSICAL90ACC 100%PP 15LEARNED BY 33
GrassGrass PledgeGEN 5SPECIAL80ACC 100%PP 10LEARNED BY 31
GrassPetal DanceGEN 1SPECIAL120ACC 100%PP 10LEARNED BY 28
Rules & history

Water type rules beyond the chart

Battle effects tied to the Water type, and what was different in older games.

Beyond the chart

  • Rain boosts, sun weakens
    Rain raises Water move damage by 50% and harsh sunlight halves it. Hydro Steam (Gen 9) is the exception: it gets the boost in sun instead.
  • Soak
    Soak makes the target pure Water. It fails on Arceus, Silvally and Terastallized Pokémon.

How Water changed across generations

  1. GEN4Diamond & PearlSince Gen 4, each Water move is physical or special based on the move itself. Before that, every Water move was special.
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