Water Type Weakness
Water type weakness: Electric and Grass moves deal 2× damage to the Water type. On a Water/Ground Pokémon like Swampert, Quagsire or Whiscash, Electric attacks do no damage and Grass is the only weakness left, at 4×.
What is Water type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Water
The best counters to Water. These Pokémon win both ways: they take half damage or less from Water attacks, and their own type hits Water for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
Wood HammerPHYSICAL120 PWR100 ACC
Seed BombPHYSICAL80 PWR100 ACC
Drum BeatingPHYSICAL80 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
- Total
- 530
- HP
- 100
- Atk
- 125
- Def
- 90
- SpA
- 60
- SpD
- 70
- Spe
- 85
- 2USES
Energy BallSPECIAL90 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Giga DrainSPECIAL75 PWR100 ACC
Power WhipPHYSICAL120 PWR85 ACC
Seed BombPHYSICAL80 PWR100 ACC
- Total
- 540
- HP
- 106
- Atk
- 80
- Def
- 110
- SpA
- 120
- SpD
- 80
- Spe
- 44
- 3USES
Energy BallSPECIAL90 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Wood HammerPHYSICAL120 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
Power WhipPHYSICAL120 PWR85 ACC
- Total
- 530
- HP
- 95
- Atk
- 105
- Def
- 85
- SpA
- 125
- SpD
- 75
- Spe
- 45
- 4USES
Petal DanceSPECIAL120 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
Petal BlizzardPHYSICAL90 PWR100 ACC
- Total
- 510
- HP
- 78
- Atk
- 69
- Def
- 90
- SpA
- 125
- SpD
- 109
- Spe
- 39
- 5USES
Petal DanceSPECIAL120 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
Petal BlizzardPHYSICAL90 PWR100 ACC
- Total
- 515
- HP
- 60
- Atk
- 70
- Def
- 65
- SpA
- 125
- SpD
- 105
- Spe
- 90
- 6USES
ThunderboltSPECIAL90 PWR100 ACC
DischargeSPECIAL80 PWR100 ACC
ThunderSPECIAL110 PWR70 ACC
Volt SwitchSPECIAL70 PWR100 ACC
Rising VoltageSPECIAL70 PWR100 ACC
- Total
- 481
- HP
- 62
- Atk
- 55
- Def
- 52
- SpA
- 109
- SpD
- 94
- Spe
- 109
- 7USES
Petal DanceSPECIAL120 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
Wood HammerPHYSICAL120 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
- Total
- 461
- HP
- 75
- Atk
- 86
- Def
- 67
- SpA
- 106
- SpD
- 67
- Spe
- 60
- 8USES
Wood HammerPHYSICAL120 PWR100 ACC
Seed BombPHYSICAL80 PWR100 ACC
Leaf StormSPECIAL130 PWR90 ACC
Energy BallSPECIAL90 PWR100 ACC
Grass PledgeSPECIAL80 PWR100 ACC
- Total
- 530
- HP
- 88
- Atk
- 107
- Def
- 122
- SpA
- 74
- SpD
- 75
- Spe
- 64
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
Fusion BoltPHYSICAL100 PWR100 ACC
Supercell SlamPHYSICAL100 PWR95 ACC
Wild ChargePHYSICAL90 PWR100 ACC
Bolt StrikePHYSICAL130 PWR85 ACC
Thunder PunchPHYSICAL75 PWR100 ACC
- Total
- 680
- HP
- 100
- Atk
- 150
- Def
- 120
- SpA
- 120
- SpD
- 100
- Spe
- 90
- 2USES
Electro DriftSPECIAL100 PWR100 ACC
ThunderboltSPECIAL90 PWR100 ACC
DischargeSPECIAL80 PWR100 ACC
ThunderSPECIAL110 PWR70 ACC
Volt SwitchSPECIAL70 PWR100 ACC
- Total
- 670
- HP
- 100
- Atk
- 85
- Def
- 100
- SpA
- 135
- SpD
- 115
- Spe
- 135
- 3USES
Leaf BladePHYSICAL90 PWR100 ACC
Giga DrainSPECIAL75 PWR100 ACC
- Total
- 570
- HP
- 59
- Atk
- 181
- Def
- 131
- SpA
- 59
- SpD
- 31
- Spe
- 109
- 4USES
ThunderboltSPECIAL90 PWR100 ACC
DischargeSPECIAL80 PWR100 ACC
ThunderSPECIAL110 PWR70 ACC
Volt SwitchSPECIAL70 PWR100 ACC
Rising VoltageSPECIAL70 PWR100 ACC
- Total
- 590
- HP
- 125
- Atk
- 73
- Def
- 91
- SpA
- 137
- SpD
- 89
- Spe
- 75
Abilities and items that change Water matchups
Some abilities and held items change how much damage Water deals or takes, on top of the chart.
Abilities that resist or block Water attacks
- Water AbsorbNO DAMAGEWater moves deal no damage and restore 1/4 of the holder's max HP instead.
- Storm DrainNO DAMAGEWater moves deal no damage and raise its Sp. Atk one stage; it also pulls in Water moves aimed at others.
- Dry SkinNO DAMAGEWater moves deal no damage and restore 1/4 of max HP; rain also heals 1/8 each turn.
- DroughtWEATHERSets harsh sunlight, which halves Water move damage (Hydro Steam is the exception and gets stronger).
Abilities that cover Water’s weaknesses
Carried by Water Pokémon themselves.
- Volt AbsorbNO DAMAGEVSElectric moves deal no damage and restore 1/4 of the holder's max HP instead.
ELECTRIC - Lightning RodNO DAMAGEVSElectric moves deal no damage and raise its Sp. Atk one stage; it also pulls in Electric moves aimed at others.
ELECTRIC - Sap SipperNO DAMAGEVSGrass moves deal no damage and raise the holder's Attack by one stage instead.
GRASS - Solid RockLESS DAMAGESuper-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.
Resist berries
- Halves one super effective Water hit on the holder, then is used up.
Passho BerryVS
WATER - Halves one super effective Electric hit on a Water Pokémon, then is used up.
Wacan BerryVS
ELECTRIC - Halves one super effective Grass hit on a Water Pokémon, then is used up.
Rindo BerryVS
GRASS
Super effective moves against Water
Moves that deal 2× damage to Water, from every type it is weak to.
Up to 10 moves of each type that hit Water for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| SPECIAL | 120 | ACC 100% | PP 10 | LEARNED BY 316 | |
| SPECIAL | 90 | ACC 100% | PP 15 | LEARNED BY 261 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 248 | |
| SPECIAL | 110 | ACC 70% | PP 10 | LEARNED BY 228 | |
| SPECIAL | 75 | ACC 100% | PP 10 | LEARNED BY 226 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 206 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 204 | |
| PHYSICAL | 90 | ACC 100% | PP 15 | LEARNED BY 140 | |
| SPECIAL | 130 | ACC 90% | PP 5 | LEARNED BY 106 | |
| SPECIAL | 120 | ACC 50% | PP 5 | LEARNED BY 100 | |
| SPECIAL | 80 | ACC 100% | PP 15 | LEARNED BY 79 | |
| PHYSICAL | 100 | ACC 95% | PP 15 | LEARNED BY 43 | |
| PHYSICAL | 120 | ACC 85% | PP 10 | LEARNED BY 42 | |
| PHYSICAL | 90 | ACC 100% | PP 15 | LEARNED BY 33 | |
| PHYSICAL | 90 | ACC 100% | PP 15 | LEARNED BY 33 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 31 | |
| SPECIAL | 120 | ACC 100% | PP 10 | LEARNED BY 28 |
Water type rules beyond the chart
Battle effects tied to the Water type, and what was different in older games.
Beyond the chart
- Rain boosts, sun weakensRain raises Water move damage by 50% and harsh sunlight halves it. Hydro Steam (Gen 9) is the exception: it gets the boost in sun instead.
- SoakSoak makes the target pure Water. It fails on Arceus, Silvally and Terastallized Pokémon.
How Water changed across generations
- GEN4Diamond & PearlSince Gen 4, each Water move is physical or special based on the move itself. Before that, every Water move was special.
