Fire Type Weakness
Fire type weakness: Water, Ground and Rock moves deal 2× damage to the Fire type. Coalossal (Rock/Fire) and Camerupt (Fire/Ground) have a 4× Water weakness. Volcanion’s Fire/Water typing cancels it instead, and its Water Absorb ability makes Water moves restore HP.
What is Fire type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Fire
The best counters to Fire. These Pokémon win both ways: they take half damage or less from Fire attacks, and their own type hits Fire for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
EarthquakePHYSICAL100 PWR100 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
LiquidationPHYSICAL85 PWR100 ACC
Earth PowerSPECIAL90 PWR100 ACC
Aqua TailPHYSICAL90 PWR90 ACC
- Total
- 600
- HP
- 108
- Atk
- 130
- Def
- 95
- SpA
- 80
- SpD
- 85
- Spe
- 102
- 2USES
EarthquakePHYSICAL100 PWR100 ACC
Stone EdgePHYSICAL100 PWR80 ACC
Drill RunPHYSICAL80 PWR95 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
Rock SlidePHYSICAL75 PWR90 ACC
- Total
- 535
- HP
- 115
- Atk
- 140
- Def
- 130
- SpA
- 55
- SpD
- 55
- Spe
- 40
- 3USES
Wave CrashPHYSICAL120 PWR100 ACC
LiquidationPHYSICAL85 PWR100 ACC
Aqua TailPHYSICAL90 PWR90 ACC
WaterfallPHYSICAL80 PWR100 ACC
EarthquakePHYSICAL100 PWR100 ACC
- Total
- 530
- HP
- 150
- Atk
- 100
- Def
- 115
- SpA
- 65
- SpD
- 65
- Spe
- 35
- 4USES
Stone EdgePHYSICAL100 PWR80 ACC
Head SmashPHYSICAL150 PWR80 ACC
Rock SlidePHYSICAL75 PWR90 ACC
Power GemSPECIAL80 PWR100 ACC
Scorching SandsSPECIAL70 PWR100 ACC
- Total
- 555
- HP
- 95
- Atk
- 115
- Def
- 80
- SpA
- 95
- SpD
- 80
- Spe
- 90
- 5USES
Wave CrashPHYSICAL120 PWR100 ACC
LiquidationPHYSICAL85 PWR100 ACC
Aqua TailPHYSICAL90 PWR90 ACC
WaterfallPHYSICAL80 PWR100 ACC
SurfSPECIAL90 PWR100 ACC
- Total
- 530
- HP
- 120
- Atk
- 112
- Def
- 65
- SpA
- 80
- SpD
- 75
- Spe
- 78
- 6USES
Stone EdgePHYSICAL100 PWR80 ACC
Rock SlidePHYSICAL75 PWR90 ACC
EarthquakePHYSICAL100 PWR100 ACC
Power GemSPECIAL80 PWR100 ACC
Aqua TailPHYSICAL90 PWR90 ACC
- Total
- 600
- HP
- 100
- Atk
- 134
- Def
- 110
- SpA
- 95
- SpD
- 100
- Spe
- 61
- 7USES
Wave CrashPHYSICAL120 PWR100 ACC
LiquidationPHYSICAL85 PWR100 ACC
Aqua StepPHYSICAL80 PWR100 ACC
Aqua CutterPHYSICAL70 PWR100 ACC
SurfSPECIAL90 PWR100 ACC
- Total
- 530
- HP
- 85
- Atk
- 120
- Def
- 80
- SpA
- 85
- SpD
- 75
- Spe
- 85
- 8USES
Stone EdgePHYSICAL100 PWR80 ACC
Head SmashPHYSICAL150 PWR80 ACC
Rock SlidePHYSICAL75 PWR90 ACC
EarthquakePHYSICAL100 PWR100 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
- Total
- 495
- HP
- 97
- Atk
- 165
- Def
- 60
- SpA
- 65
- SpD
- 50
- Spe
- 58
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
SurfSPECIAL90 PWR100 ACC
Hydro PumpSPECIAL110 PWR80 ACC
LiquidationPHYSICAL85 PWR100 ACC
Aqua TailPHYSICAL90 PWR90 ACC
WaterfallPHYSICAL80 PWR100 ACC
- Total
- 680
- HP
- 90
- Atk
- 120
- Def
- 100
- SpA
- 150
- SpD
- 120
- Spe
- 100
- 2USES
SurfSPECIAL90 PWR100 ACC
Origin PulseSPECIAL110 PWR85 ACC
Hydro PumpSPECIAL110 PWR80 ACC
ScaldSPECIAL80 PWR100 ACC
Muddy WaterSPECIAL90 PWR85 ACC
- Total
- 670
- HP
- 100
- Atk
- 100
- Def
- 90
- SpA
- 150
- SpD
- 140
- Spe
- 90
- 3USES
Steam EruptionSPECIAL110 PWR95 ACC
Hydro PumpSPECIAL110 PWR80 ACC
ScaldSPECIAL80 PWR100 ACC
LiquidationPHYSICAL85 PWR100 ACC
Earth PowerSPECIAL90 PWR100 ACC
- Total
- 600
- HP
- 80
- Atk
- 110
- Def
- 120
- SpA
- 130
- SpD
- 90
- Spe
- 70
- 4USES
SurfSPECIAL90 PWR100 ACC
Hydro PumpSPECIAL110 PWR80 ACC
ScaldSPECIAL80 PWR100 ACC
Hydro SteamSPECIAL80 PWR100 ACC
LiquidationPHYSICAL85 PWR100 ACC
- Total
- 590
- HP
- 99
- Atk
- 83
- Def
- 91
- SpA
- 125
- SpD
- 83
- Spe
- 109
Abilities and items that change Fire matchups
Some abilities and held items change how much damage Fire deals or takes, on top of the chart.
Abilities that resist or block Fire attacks
- Thick FatLESS DAMAGEHalves the attacker's attacking stat for Fire moves, so Fire hits deal about half damage.
- Flash FireNO DAMAGEFire moves deal no damage and power up the holder's own Fire moves by 50% until it switches out.
- HeatproofLESS DAMAGEHalves the attacker's attacking stat for Fire moves and also halves burn damage each turn.
- DrizzleWEATHERSets rain, which halves Fire move damage against any Pokémon not holding a Utility Umbrella.
- Water BubbleLESS DAMAGEHalves the attacker's attacking stat for Fire moves, and the holder can't be burned.
- Well-Baked BodyNO DAMAGEFire moves deal no damage and raise the holder's Defense by two stages instead.
Abilities that take extra Fire damage
- Dry SkinMORE DAMAGEFire moves get 25% more base power against the holder, and sun costs it 1/8 of its max HP each turn.
- FluffyMORE DAMAGEFire moves deal double damage, but contact moves deal half, so a Fire contact move deals normal damage.
Abilities that cover Fire’s weaknesses
Carried by Fire Pokémon themselves.
- Water AbsorbNO DAMAGEVSWater moves deal no damage and restore 1/4 of the holder's max HP instead.
WATER - DroughtWEATHERVSSets harsh sunlight, which halves Water move damage (Hydro Steam is the exception and gets stronger).
WATER - Solid RockLESS DAMAGESuper-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.
Resist berries
- Halves one super effective Fire hit on the holder, then is used up.
Occa BerryVS
FIRE - Halves one super effective Water hit on a Fire Pokémon, then is used up.
Passho BerryVS
WATER - Halves one super effective Ground hit on a Fire Pokémon, then is used up.
Shuca BerryVS
GROUND - Halves one super effective Rock hit on a Fire Pokémon, then is used up.
Charti BerryVS
ROCK
Super effective moves against Fire
Moves that deal 2× damage to Fire, from every type it is weak to.
Up to 10 moves of each type that hit Fire for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 390 | |
| PHYSICAL | 75 | ACC 90% | PP 10 | LEARNED BY 376 | |
| PHYSICAL | 100 | ACC 100% | PP 10 | LEARNED BY 294 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 257 | |
| PHYSICAL | 100 | ACC 80% | PP 5 | LEARNED BY 234 | |
| SPECIAL | 90 | ACC 100% | PP 15 | LEARNED BY 233 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 210 | |
| SPECIAL | 110 | ACC 80% | PP 5 | LEARNED BY 184 | |
| PHYSICAL | 85 | ACC 100% | PP 10 | LEARNED BY 153 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 153 | |
| SPECIAL | 80 | ACC 100% | PP 15 | LEARNED BY 150 | |
| PHYSICAL | 90 | ACC 90% | PP 10 | LEARNED BY 143 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 141 | |
| SPECIAL | 90 | ACC 85% | PP 10 | LEARNED BY 104 | |
| SPECIAL | 120 | ACC 90% | PP 10 | LEARNED BY 89 | |
| SPECIAL | 80 | ACC 100% | PP 20 | LEARNED BY 78 | |
| PHYSICAL | 80 | ACC 95% | PP 10 | LEARNED BY 45 | |
| PHYSICAL | 150 | ACC 80% | PP 5 | LEARNED BY 41 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 31 | |
| PHYSICAL | 75 | ACC 95% | PP 10 | LEARNED BY 19 |
Fire type rules beyond the chart
Battle effects tied to the Fire type, and what was different in older games.
Beyond the chart
- Can’t be burnedFrom Gen 3 on, Fire types can’t be burned, so Will-O-Wisp fails against them.
- Sun boosts, rain weakensHarsh sunlight raises Fire move damage by 50% and rain cuts it in half. In the heavy rain from Primordial Sea, Fire moves fail outright.
- Thaws the targetFrom Gen 4, any damaging Fire move thaws a frozen target. Some, like Flame Wheel and Flare Blitz, also thaw the user.
- Stealth Rock: 25% on switch-inFire is weak to Rock, so Stealth Rock takes twice the usual 12.5% of max HP. Heavy-Duty Boots (Gen 8+) block it.
How Fire changed across generations
- GEN2Gold & SilverFire now resists Ice. In Gen 1, Ice moves did normal damage to Fire.
- GEN4Diamond & PearlSince Gen 4, each Fire move is physical or special based on the move itself. Before that, every Fire move was special.
- GEN6X & YFairy type added. Fire resists Fairy moves.
