Type weaknesscurrent chartGen 1–9Updated OCT 18, 2026

Fire Type Weakness

Fire type weakness: Water, Ground and Rock moves deal 2× damage to the Fire type. Coalossal (Rock/Fire) and Camerupt (Fire/Ground) have a 4× Water weakness. Volcanion’s Fire/Water typing cancels it instead, and its Water Absorb ability makes Water moves restore HP.

Weakness chart

What is Fire type weak to?

This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.

Fire weaknesses and resistances

2×Weak to (takes double damage)
½×Resists (takes half damage)

What Fire is strong against

2×Super effective on
½×Not very effective on
Counters

Pokémon strong against Fire

The best counters to Fire. These Pokémon win both ways: they take half damage or less from Fire attacks, and their own type hits Fire for 2× damage. Ranked by that move, the stat behind it, bulk and speed.

  1. 1
    GarchompDragonGround1/2×damage from Fire2×damage to Fire
    USESGroundEarthquakePHYSICAL100 PWR100 ACC
    Total
    600
    HP
    108
    Atk
    130
    Def
    95
    SpA
    80
    SpD
    85
    Spe
    102
  2. 2
    RhyperiorGroundRock1/2×damage from Fire2×damage to Fire
    USESGroundEarthquakePHYSICAL100 PWR100 ACC
    Total
    535
    HP
    115
    Atk
    140
    Def
    130
    SpA
    55
    SpD
    55
    Spe
    40
  3. 3
    DondozoWater1/2×damage from Fire2×damage to Fire
    USESWaterWave CrashPHYSICAL120 PWR100 ACC
    Total
    530
    HP
    150
    Atk
    100
    Def
    115
    SpA
    65
    SpD
    65
    Spe
    35
  4. 4
    Hisuian ArcanineFireRock0×damage from Firewith Flash Fire2×damage to Fire
    USESRockStone EdgePHYSICAL100 PWR80 ACC
    Total
    555
    HP
    95
    Atk
    115
    Def
    80
    SpA
    95
    SpD
    80
    Spe
    90
  5. 5
    BasculegionWaterGhost1/2×damage from Fire2×damage to Fire
    USESWaterWave CrashPHYSICAL120 PWR100 ACC
    Total
    530
    HP
    120
    Atk
    112
    Def
    65
    SpA
    80
    SpD
    75
    Spe
    78
  6. 6
    TyranitarRockDark1/2×damage from Fire2×damage to Fire
    USESRockStone EdgePHYSICAL100 PWR80 ACC
    Total
    600
    HP
    100
    Atk
    134
    Def
    110
    SpA
    95
    SpD
    100
    Spe
    61
  7. 7
    QuaquavalWaterFighting1/2×damage from Fire2×damage to Fire
    USESWaterWave CrashPHYSICAL120 PWR100 ACC
    Total
    530
    HP
    85
    Atk
    120
    Def
    80
    SpA
    85
    SpD
    75
    Spe
    85
  8. 8
    RampardosRock1/2×damage from Fire2×damage to Fire
    USESRockStone EdgePHYSICAL100 PWR80 ACC
    Total
    495
    HP
    97
    Atk
    165
    Def
    60
    SpA
    65
    SpD
    50
    Spe
    58

Legendary, Mythical, Paradox and Ultra Beast picks

  1. 1
    PalkiaWaterDragon1/4×damage from Fire2×damage to Fire
    USESWaterSurfSPECIAL90 PWR100 ACC
    Total
    680
    HP
    90
    Atk
    120
    Def
    100
    SpA
    150
    SpD
    120
    Spe
    100
  2. 2
    KyogreWater1/2×damage from Fire2×damage to Fire
    USESWaterSurfSPECIAL90 PWR100 ACC
    Total
    670
    HP
    100
    Atk
    100
    Def
    90
    SpA
    150
    SpD
    140
    Spe
    90
  3. 3
    VolcanionFireWater1/4×damage from Fire2×damage to Fire
    USESWaterSteam EruptionSPECIAL110 PWR95 ACC
    Total
    600
    HP
    80
    Atk
    110
    Def
    120
    SpA
    130
    SpD
    90
    Spe
    70
  4. 4
    Walking WakeWaterDragon1/4×damage from Fire2×damage to Fire
    USESWaterSurfSPECIAL90 PWR100 ACC
    Total
    590
    HP
    99
    Atk
    83
    Def
    91
    SpA
    125
    SpD
    83
    Spe
    109
Abilities & items

Abilities and items that change Fire matchups

Some abilities and held items change how much damage Fire deals or takes, on top of the chart.

Abilities that resist or block Fire attacks

  • Thick FatLESS DAMAGE
    Halves the attacker's attacking stat for Fire moves, so Fire hits deal about half damage.
  • Flash FireNO DAMAGE
    Fire moves deal no damage and power up the holder's own Fire moves by 50% until it switches out.
  • HeatproofLESS DAMAGE
    Halves the attacker's attacking stat for Fire moves and also halves burn damage each turn.
  • DrizzleWEATHER
    Sets rain, which halves Fire move damage against any Pokémon not holding a Utility Umbrella.
  • Water BubbleLESS DAMAGE
    Halves the attacker's attacking stat for Fire moves, and the holder can't be burned.
  • Well-Baked BodyNO DAMAGE
    Fire moves deal no damage and raise the holder's Defense by two stages instead.

Abilities that take extra Fire damage

  • Dry SkinMORE DAMAGE
    Fire moves get 25% more base power against the holder, and sun costs it 1/8 of its max HP each turn.
  • FluffyMORE DAMAGE
    Fire moves deal double damage, but contact moves deal half, so a Fire contact move deals normal damage.

Abilities that cover Fire’s weaknesses

Carried by Fire Pokémon themselves.

  • Water AbsorbNO DAMAGEVSWaterWATER
    Water moves deal no damage and restore 1/4 of the holder's max HP instead.
  • DroughtWEATHERVSWaterWATER
    Sets harsh sunlight, which halves Water move damage (Hydro Steam is the exception and gets stronger).
  • Solid RockLESS DAMAGE
    Super-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.

Resist berries

  • Occa BerryVSFireFIRE
    Halves one super effective Fire hit on the holder, then is used up.
  • Passho BerryVSWaterWATER
    Halves one super effective Water hit on a Fire Pokémon, then is used up.
  • Shuca BerryVSGroundGROUND
    Halves one super effective Ground hit on a Fire Pokémon, then is used up.
  • Charti BerryVSRockROCK
    Halves one super effective Rock hit on a Fire Pokémon, then is used up.
Moves

Super effective moves against Fire

Moves that deal 2× damage to Fire, from every type it is weak to.

Up to 10 moves of each type that hit Fire for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.

MOVECATEGORY
GroundDigGEN 1PHYSICAL80ACC 100%PP 10LEARNED BY 390
RockRock SlideGEN 1PHYSICAL75ACC 90%PP 10LEARNED BY 376
GroundEarthquakeGEN 1PHYSICAL100ACC 100%PP 10LEARNED BY 294
GroundStomping TantrumGEN 7PHYSICAL75ACC 100%PP 10LEARNED BY 257
RockStone EdgeGEN 4PHYSICAL100ACC 80%PP 5LEARNED BY 234
WaterSurfGEN 1SPECIAL90ACC 100%PP 15LEARNED BY 233
GroundEarth PowerGEN 4SPECIAL90ACC 100%PP 10LEARNED BY 210
WaterHydro PumpGEN 1SPECIAL110ACC 80%PP 5LEARNED BY 184
WaterLiquidationGEN 7PHYSICAL85ACC 100%PP 10LEARNED BY 153
WaterWaterfallGEN 1PHYSICAL80ACC 100%PP 15LEARNED BY 153
WaterScaldGEN 5SPECIAL80ACC 100%PP 15LEARNED BY 150
WaterAqua TailGEN 4PHYSICAL90ACC 90%PP 10LEARNED BY 143
WaterDiveGEN 3PHYSICAL80ACC 100%PP 10LEARNED BY 141
WaterMuddy WaterGEN 3SPECIAL90ACC 85%PP 10LEARNED BY 104
RockMeteor BeamGEN 8SPECIAL120ACC 90%PP 10LEARNED BY 89
RockPower GemGEN 4SPECIAL80ACC 100%PP 20LEARNED BY 78
GroundDrill RunGEN 5PHYSICAL80ACC 95%PP 10LEARNED BY 45
RockHead SmashGEN 4PHYSICAL150ACC 80%PP 5LEARNED BY 41
WaterWater PledgeGEN 5SPECIAL80ACC 100%PP 10LEARNED BY 31
WaterRazor ShellGEN 5PHYSICAL75ACC 95%PP 10LEARNED BY 19
Rules & history

Fire type rules beyond the chart

Battle effects tied to the Fire type, and what was different in older games.

Beyond the chart

  • Can’t be burned
    From Gen 3 on, Fire types can’t be burned, so Will-O-Wisp fails against them.
  • Sun boosts, rain weakens
    Harsh sunlight raises Fire move damage by 50% and rain cuts it in half. In the heavy rain from Primordial Sea, Fire moves fail outright.
  • Thaws the target
    From Gen 4, any damaging Fire move thaws a frozen target. Some, like Flame Wheel and Flare Blitz, also thaw the user.
  • Stealth Rock: 25% on switch-in
    Fire is weak to Rock, so Stealth Rock takes twice the usual 12.5% of max HP. Heavy-Duty Boots (Gen 8+) block it.

How Fire changed across generations

  1. GEN2Gold & SilverFire now resists Ice. In Gen 1, Ice moves did normal damage to Fire.
  2. GEN4Diamond & PearlSince Gen 4, each Fire move is physical or special based on the move itself. Before that, every Fire move was special.
  3. GEN6X & YFairy type added. Fire resists Fairy moves.
Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback