Pokemon Brilliant Diamond and Shining Pearl Wailmer is a Water Type Ball Whale Pokémon, with a 16.3% Chance To Catch with a regular Pokeball. Wailmer can be found with Water Veil, Oblivious and Pressure as an Ability and has a Fluctuating growth rate with a 1 HP EV Yield. We recommend the Lonely Nature, based on 400 combined Base Stats.
Wailmer Stats and Abilities
Based on Wailmer Base IVs we consider this pokemon D-Tier choice. Wailmer Highest IV Stat is Attack 70 and the Lowest being Defense 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
C | HP | 130 | 370 | 464 |
E | Attack | 70 | 130 | 262 |
F | Defense | 35 | 67 | 185 |
D | Special Attack | 70 | 130 | 262 |
F | Special Defense | 35 | 67 | 185 |
E | Speed | 60 | 112 | 240 |
D | Total | 400 |
Wailmer | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sour
|
EV Yield | 1 HP |
Growth Rate | Fluctuating |
Catch Rate | 125 (16.3% with PokéBall, full HP) |
Egg Groups | Field, Water 2 |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Water Veil Ability 1 | Prevents the Pokémon from getting a burn. |
Oblivious Ability 2 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Pressure Hidden Ability | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. |
How To Evolve Wailmer in BDSP
Wailmer requires (Level 40) to evolve into Wailord.
Where To Find Wailmer in BDSP
Wailmer has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Wailord
Lv. 35-55
| |
5 - 1% |
Wailmer
Lv. 30-40
| |
100 - 20% |
Wailord
Lv. 35-55
| |
5 - 1% |
Wailmer
Lv. 30-40
|
Pokemon Brilliant Diamond and Shining Pearl Wailmer Weakness
Wailmer is a Water Type pokemon. This will cause Wailmer to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
|
0.5x Less Damage |
Steel
Fire
Water
Ice
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Wailmer Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
Best Moves Wailmer in BDSP
Best Moveset for Wailmer Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Water Spout
| Special | 225 | 100 | 5 | The higher the user's HP, the higher the damage caused. | |
45 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
36 |
Body Slam
| Physical | 85 | 100 | 15 | May paralyze opponent. | |
33 |
Bounce
| Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
Best Moveset for Wailmer TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM13 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. | |
TM95 |
Surf
| Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
Wailmer Level Up Moves
List of Moves Wailmer can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Splash
|
Power: —
Acc: —
PP: 40
Status
Doesn't do ANYTHING.
|
3 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
6 |
Astonish
|
Power: 30
Acc: 100
PP: 15
Physical
May cause flinching.
|
12 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
15 |
Mist
|
Power: —
Acc: —
PP: 30
Status
User's stats cannot be changed for a period of time.
|
18 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
21 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
Physical
The heavier the user, the stronger the attack.
|
24 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
27 |
Whirlpool
|
Power:
52.5 Acc: 85
PP: 15
Special
Traps opponent, damaging them for 4-5 turns.
|
30 |
Dive
|
Power:
120 Acc: 100
PP: 10
Physical
Dives underwater on first turn, attacks on second turn.
|
33 |
Bounce
|
Power: 85
Acc: 85
PP: 5
Physical
Springs up on first turn, attacks on second. May paralyze opponent.
|
36 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
39 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
42 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
45 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
48 |
Water Spout
|
Power:
225 Acc: 100
PP: 5
Special
The higher the user's HP, the higher the damage caused.
|
Wailmer TM Moves
List of Moves Wailmer can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if user took damage first.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Wailmer Egg Moves
List of Egg Moves Wailmer can learn.
Egg Move | Desc |
---|---|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Thrash
|
Power: 120
Acc: 100
PP: 10
Physical
User attacks for 2-3 turns but then becomes confused.
|
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Fissure
|
Power: —
Acc: —
PP: 5
Physical
One-Hit-KO, if it hits.
|
Tickle
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Attack and Defense.
|
Defense Curl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Defense.
|
Rollout
|
Power: 30
Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
Aqua Ring
|
Power: —
Acc: —
PP: 20
Status
Restores a little HP each turn.
|
Soak
|
Power: —
Acc: 100
PP: 20
Status
Changes the target's type to water.
|
Snore
|
Power: 50
Acc: 100
PP: 15
Special
Can only be used if asleep. May cause flinching.
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
Physical
May cause flinching.
|
Clear Smog
|
Power: 50
Acc: —
PP: 15
Special
Removes all of the target's stat changes.
|
Click/Tap WATER Pokemon similar to Wailmer.