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Pokemon Brilliant Diamond and Shining Pearl Wailmer

Wailmer
Ball Whale Pokémon

Pokemon Brilliant Diamond and Shining Pearl Wailmer is a Water Type Ball Whale Pokémon, with a 16.3% Chance To Catch with a regular Pokeball. Wailmer can be found with Water Veil, Oblivious and Pressure as an Ability and has a Fluctuating growth rate with a 1 HP EV Yield. We recommend the Lonely Nature, based on 400 combined Base Stats.

National Dex Pokemon

Wailmer Stats and Abilities

Based on Wailmer Base IVs we consider this pokemon D-Tier choice. Wailmer Highest IV Stat is Attack 70 and the Lowest being Defense 35.

Tier Stat Base Min Max
C
HP130370464
E
Attack70130262
F
Defense3567185
D
Special Attack70130262
F
Special Defense3567185
E
Speed60112240
D
Total400
Wailmer Detail
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield1 HP
Growth RateFluctuating
Catch Rate125 (16.3% with PokéBall, full HP)
Egg GroupsField, Water 2
Egg Cycles40 (10,024–10,280 steps)
Abilities Description
Water Veil
Ability 1
Prevents the Pokémon from getting a burn.
Oblivious
Ability 2
Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm.
Pressure
Hidden Ability
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.

How To Evolve Wailmer in BDSP

Wailmer requires (Level 40) to evolve into Wailord.

Base Form Evolution Requirement First Evolution
Wailmer
Level 40
Wailord

Where To Find Wailmer in BDSP

Wailmer has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 230
100 - 20%
Wailord
Lv. 35-55
Route 230
5 - 1%
Wailmer
Lv. 30-40
Route 223
100 - 20%
Wailord
Lv. 35-55
Route 223
5 - 1%
Wailmer
Lv. 30-40

Pokemon Brilliant Diamond and Shining Pearl Wailmer Weakness

Wailmer is a Water Type pokemon. This will cause Wailmer to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Wailmer Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Wailmer Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Wailmer in BDSP

Best Moveset for Wailmer Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Water Spout
Special
225
100 5 The higher the user's HP, the higher the damage caused.
45
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
36
Body Slam
Physical
85
100 15 May paralyze opponent.
33
Bounce
Physical
85
85 5 Springs up on first turn, attacks on second. May paralyze opponent.

Best Moveset for Wailmer TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
TM95
Surf
Special
135
100 15 Hits all adjacent Pokémon.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Wailmer Level Up Moves

List of Moves Wailmer can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Splash
Power: —
Acc: —
PP: 40
Status

Doesn't do ANYTHING.
3
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
6
Astonish
Power: 30
Acc: 100
PP: 15
Physical

May cause flinching.
12
Water Gun
Power:
60
Acc: 100
PP: 25
Special

15
Mist
Power: —
Acc: —
PP: 30
Status

User's stats cannot be changed for a period of time.
18
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
21
Heavy Slam
Power: —
Acc: 100
PP: 10
Physical

The heavier the user, the stronger the attack.
24
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
27
Whirlpool
Power:
52.5
Acc: 85
PP: 15
Special

Traps opponent, damaging them for 4-5 turns.
30
Dive
Power:
120
Acc: 100
PP: 10
Physical

Dives underwater on first turn, attacks on second turn.
33
Bounce
Power: 85
Acc: 85
PP: 5
Physical

Springs up on first turn, attacks on second. May paralyze opponent.
36
Body Slam
Power: 85
Acc: 100
PP: 15
Physical

May paralyze opponent.
39
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
42
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
45
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
48
Water Spout
Power:
225
Acc: 100
PP: 5
Special

The higher the user's HP, the higher the damage caused.
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Wailmer TM Moves

List of Moves Wailmer can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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Wailmer Egg Moves

List of Egg Moves Wailmer can learn.

Egg Move Desc
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
Thrash
Power: 120
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Fissure
Power: —
Acc: —
PP: 5
Physical

One-Hit-KO, if it hits.
Tickle
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Attack and Defense.
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
Rollout
Power: 30
Acc: 90
PP: 20
Physical

Doubles in power each turn for 5 turns.
Aqua Ring
Power: —
Acc: —
PP: 20
Status

Restores a little HP each turn.
Soak
Power: —
Acc: 100
PP: 20
Status

Changes the target's type to water.
Snore
Power: 50
Acc: 100
PP: 15
Special

Can only be used if asleep. May cause flinching.
Body Slam
Power: 85
Acc: 100
PP: 15
Physical

May paralyze opponent.
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
Clear Smog
Power: 50
Acc: —
PP: 15
Special

Removes all of the target's stat changes.
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