Pokemon Brilliant Diamond and Shining Pearl Wailmer is a Water Type Ball Whale Pokémon, with a 16.3% Chance To Catch with a regular Pokeball. Wailmer can be found with Water Veil, Oblivious and Pressure as an Ability and has a Fluctuating growth rate with a 1 HP EV Yield. We recommend the Lonely Nature, based on 400 combined Base Stats.
Wailmer Stats and Abilities
Based on Wailmer Base IVs we consider this pokemon D-Tier choice. Wailmer Highest IV Stat is Attack 70 and the Lowest being Defense 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
C | HP | 130 | 370 | 464 |
E | Attack | 70 | 130 | 262 |
F | Defense | 35 | 67 | 185 |
D | Special Attack | 70 | 130 | 262 |
F | Special Defense | 35 | 67 | 185 |
E | Speed | 60 | 112 | 240 |
D | Total | 400 |
Wailmer | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely ↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 HP |
Growth Rate | Fluctuating |
Catch Rate | 125 (16.3% with PokéBall, full HP) |
Egg Groups | Field, Water 2 |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Water Veil Ability 1 | Prevents the Pokémon from getting a burn. |
Oblivious Ability 2 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Pressure Hidden Ability | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. |
How To Evolve Wailmer in BDSP
Wailmer requires (Level 40) to evolve into Wailord.

Where To Find Wailmer in BDSP
Wailmer has 2 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 30-40 Wailmer, within the Route 223 location using the Super Rod method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Wailord Lv. 35-55 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Wailmer Lv. 30-40 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Wailord Lv. 35-55 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Wailmer Lv. 30-40 |

Pokemon Brilliant Diamond and Shining Pearl Wailmer Weakness
Wailmer is a Water Type pokemon. This will cause Wailmer to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Wailmer Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Wailmer in BDSP
Best Moveset for Wailmer Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 | Water Spout | ![]() | Special | 225 | 100 | 5 | The higher the user's HP, the higher the damage caused. |
45 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
36 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
33 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
Best Moveset for Wailmer TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TM95 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |



Wailmer Level Up Moves
List of Moves Wailmer can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Splash | Power: — Acc: — PP: 40 ![]() Doesn't do ANYTHING. |
3 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
6 | Astonish | Power: 30 Acc: 100 PP: 15 ![]() May cause flinching. |
12 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
15 | Mist | Power: — Acc: — PP: 30 ![]() User's stats cannot be changed for a period of time. |
18 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
21 | Heavy Slam | Power: — Acc: 100 PP: 10 ![]() The heavier the user, the stronger the attack. |
24 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
27 | Whirlpool | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
30 | Dive | Power: 120 Acc: 100 PP: 10 ![]() Dives underwater on first turn, attacks on second turn. |
33 | Bounce | Power: 85 Acc: 85 PP: 5 ![]() Springs up on first turn, attacks on second. May paralyze opponent. |
36 | Body Slam | Power: 85 Acc: 100 PP: 15 ![]() May paralyze opponent. |
39 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
42 | Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
45 | Hydro Pump | Power: 165 Acc: 80 PP: 5 ![]() The target is blasted by a huge volume of water launched under great pressure. |
48 | Water Spout | Power: 225 Acc: 100 PP: 5 ![]() The higher the user's HP, the higher the damage caused. |
Wailmer TM Moves
List of Moves Wailmer can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM55 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM72 | Avalanche | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if user took damage first. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
Wailmer Egg Moves
List of Egg Moves Wailmer can learn.
Egg Move | Desc |
---|---|
Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
Thrash | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Fissure | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
Tickle | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Attack and Defense. |
Defense Curl | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
Aqua Ring | Power: — Acc: — PP: 20 ![]() Restores a little HP each turn. |
Soak | Power: — Acc: 100 PP: 20 ![]() Changes the target's type to water. |
Snore | Power: 50 Acc: 100 PP: 15 ![]() Can only be used if asleep. May cause flinching. |
Body Slam | Power: 85 Acc: 100 PP: 15 ![]() May paralyze opponent. |
Zen Headbutt | Power: 80 Acc: 90 PP: 15 ![]() May cause flinching. |
Clear Smog | Power: 50 Acc: — PP: 15 ![]() Removes all of the target's stat changes. |
Click/Tap WATER Pokemon similar to Wailmer.

































































































