Normal Type Weakness
Normal type weakness: Fighting moves deal 2× damage to the Normal type, and it takes no damage from Ghost attacks. Hisuian Zoroark (Normal/Ghost) keeps that Ghost immunity and also takes no damage from Normal or Fighting attacks. Dark is its only weakness.
What is Normal type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Normal
The best counters to Normal. These Pokémon win both ways: they take half damage or less from Normal attacks, and their own type hits Normal for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
Close CombatPHYSICAL120 PWR100 ACC
Cross ChopPHYSICAL100 PWR80 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
Dynamic PunchPHYSICAL100 PWR50 ACC
- Total
- 535
- HP
- 110
- Atk
- 115
- Def
- 80
- SpA
- 50
- SpD
- 90
- Spe
- 90
- 2USES
Close CombatPHYSICAL120 PWR100 ACC
High Jump KickPHYSICAL130 PWR90 ACC
Aura SphereSPECIAL80 PWR— ACC
Cross ChopPHYSICAL100 PWR80 ACC
Sky UppercutPHYSICAL85 PWR90 ACC
- Total
- 525
- HP
- 70
- Atk
- 110
- Def
- 70
- SpA
- 115
- SpD
- 70
- Spe
- 90
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Jump KickPHYSICAL100 PWR95 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
- Total
- 600
- HP
- 90
- Atk
- 125
- Def
- 80
- SpA
- 90
- SpD
- 90
- Spe
- 125
- 2USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Sacred SwordPHYSICAL90 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Aura SphereSPECIAL80 PWR— ACC
- Total
- 580
- HP
- 91
- Atk
- 129
- Def
- 90
- SpA
- 72
- SpD
- 90
- Spe
- 108
- 3USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Sacred SwordPHYSICAL90 PWR100 ACC
Aura SphereSPECIAL80 PWR— ACC
Brick BreakPHYSICAL75 PWR100 ACC
- Total
- 580
- HP
- 91
- Atk
- 90
- Def
- 129
- SpA
- 90
- SpD
- 72
- Spe
- 108
Abilities and items that change Normal matchups
Some abilities and held items change how much damage Normal deals or takes, on top of the chart.
Resist berries
- Halves one Normal hit on the holder, then is used up. Normal is never super effective, so it works on any Normal hit.
Chilan BerryVS
NORMAL - Halves one super effective Fighting hit on a Normal Pokémon, then is used up.
Chople BerryVS
FIGHTING
Super effective moves against Normal
Moves that deal 2× damage to Normal, from every type it is weak to.
Up to 10 moves of each type that hit Normal for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 347 | |
| SPECIAL | 120 | ACC 70% | PP 5 | LEARNED BY 228 | |
| PHYSICAL | 150 | ACC 100% | PP 20 | LEARNED BY 226 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 186 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 155 | |
| PHYSICAL | 100 | ACC 50% | PP 5 | LEARNED BY 150 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 150 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 135 | |
| PHYSICAL | 80 | ACC 80% | PP 20 | LEARNED BY 65 | |
| PHYSICAL | 100 | ACC 90% | PP 10 | LEARNED BY 59 |
Normal type rules beyond the chart
Battle effects tied to the Normal type, and what was different in older games.
Beyond the chart
- Ghost blocks its attacksDamaging Normal moves miss Ghost types unless Scrappy or a similar effect is in play. Status moves like Growl still work.
- Abilities that change its typePixilate, Aerilate, Refrigerate and Galvanize turn Normal moves into Fairy, Flying, Ice and Electric moves, with a power boost on top: 1.2× from Gen 7 (1.3× in Gen 6, before Galvanize existed).
How Normal changed across generations
- GEN4Diamond & PearlSince Gen 4, each Normal move is physical or special based on the move itself. Before that, every Normal move was physical.
