Type weaknesscurrent chartGen 1–9Updated OCT 18, 2026

Normal Type Weakness

Normal type weakness: Fighting moves deal 2× damage to the Normal type, and it takes no damage from Ghost attacks. Hisuian Zoroark (Normal/Ghost) keeps that Ghost immunity and also takes no damage from Normal or Fighting attacks. Dark is its only weakness.

2×WEAK TOFighting
½×RESISTSNone
0×IMMUNE TOGhost
Pokémon strong against Normal ↓
Weakness chart

What is Normal type weak to?

This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.

Normal weaknesses and resistances

2×Weak to (takes double damage)
½×Resists (takes half damage)
None
0×Immune to

What Normal is strong against

2×Super effective on
None
½×Not very effective on
0×No effect on
Counters

Pokémon strong against Normal

The best counters to Normal. These Pokémon win both ways: they take half damage or less from Normal attacks, and their own type hits Normal for 2× damage. Ranked by that move, the stat behind it, bulk and speed.

  1. 1
    AnnihilapeFightingGhost0×damage from Normal2×damage to Normal
    USESFightingClose CombatPHYSICAL120 PWR100 ACC
    Total
    535
    HP
    110
    Atk
    115
    Def
    80
    SpA
    50
    SpD
    90
    Spe
    90
  2. 2
    LucarioFightingSteel1/2×damage from Normal2×damage to Normal
    USESFightingClose CombatPHYSICAL120 PWR100 ACC
    Total
    525
    HP
    70
    Atk
    110
    Def
    70
    SpA
    115
    SpD
    70
    Spe
    90

Legendary, Mythical, Paradox and Ultra Beast picks

  1. 1
    MarshadowFightingGhost0×damage from Normal2×damage to Normal
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    600
    HP
    90
    Atk
    125
    Def
    80
    SpA
    90
    SpD
    90
    Spe
    125
  2. 2
    TerrakionRockFighting1/2×damage from Normal2×damage to Normal
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    580
    HP
    91
    Atk
    129
    Def
    90
    SpA
    72
    SpD
    90
    Spe
    108
  3. 3
    CobalionSteelFighting1/2×damage from Normal2×damage to Normal
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    580
    HP
    91
    Atk
    90
    Def
    129
    SpA
    90
    SpD
    72
    Spe
    108
Abilities & items

Abilities and items that change Normal matchups

Some abilities and held items change how much damage Normal deals or takes, on top of the chart.

Resist berries

  • Chilan BerryVSNormalNORMAL
    Halves one Normal hit on the holder, then is used up. Normal is never super effective, so it works on any Normal hit.
  • Chople BerryVSFightingFIGHTING
    Halves one super effective Fighting hit on a Normal Pokémon, then is used up.
Moves

Super effective moves against Normal

Moves that deal 2× damage to Normal, from every type it is weak to.

Up to 10 moves of each type that hit Normal for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.

MOVECATEGORY
FightingBrick BreakGEN 3PHYSICAL75ACC 100%PP 15LEARNED BY 347
FightingFocus BlastGEN 4SPECIAL120ACC 70%PP 5LEARNED BY 228
FightingFocus PunchGEN 3PHYSICAL150ACC 100%PP 20LEARNED BY 226
FightingSuperpowerGEN 3PHYSICAL120ACC 100%PP 5LEARNED BY 186
FightingBody PressGEN 8PHYSICAL80ACC 100%PP 10LEARNED BY 155
FightingDynamic PunchGEN 2PHYSICAL100ACC 50%PP 5LEARNED BY 150
FightingDrain PunchGEN 4PHYSICAL75ACC 100%PP 10LEARNED BY 150
FightingClose CombatGEN 4PHYSICAL120ACC 100%PP 5LEARNED BY 135
FightingSubmissionGEN 1PHYSICAL80ACC 80%PP 20LEARNED BY 65
FightingHammer ArmGEN 4PHYSICAL100ACC 90%PP 10LEARNED BY 59
Rules & history

Normal type rules beyond the chart

Battle effects tied to the Normal type, and what was different in older games.

Beyond the chart

  • Ghost blocks its attacks
    Damaging Normal moves miss Ghost types unless Scrappy or a similar effect is in play. Status moves like Growl still work.
  • Abilities that change its type
    Pixilate, Aerilate, Refrigerate and Galvanize turn Normal moves into Fairy, Flying, Ice and Electric moves, with a power boost on top: 1.2× from Gen 7 (1.3× in Gen 6, before Galvanize existed).

How Normal changed across generations

  1. GEN4Diamond & PearlSince Gen 4, each Normal move is physical or special based on the move itself. Before that, every Normal move was physical.
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