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Pokemon Brilliant Diamond and Shining Pearl Seel

Seel
Sea Lion Pokémon

Pokemon Brilliant Diamond and Shining Pearl Seel is a Water Type Sea Lion Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Seel can be found with Thick Fat, Hydration and Ice Body as an Ability and has a Medium Fast growth rate with a 1 Special Defense EV Yield. We recommend the Calm Nature, based on 325 combined Base Stats.

Brilliant Diamond Exclusive
National Dex Pokemon

Seel Stats and Abilities

Based on Seel Base IVs we consider this pokemon F-Tier choice. Seel Highest IV Stat is Special Defense 70 and the Lowest being Attack 45.

Tier Stat Base Min Max
F
HP65240334
F
Attack4585207
F
Defense55103229
F
Special Attack4585207
E
Special Defense70130262
F
Speed4585207
F
Total325
Best Held Items
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield1 Special Defense
Growth RateMedium Fast
Catch Rate190 (24.8% with PokéBall, full HP)
Egg GroupsField, Water 1
Egg Cycles20 (4,884–5,140 steps)
Thick Fat
Ability 1
Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%.
Hydration
Ability 2
A Pokémon with Hydration will cure itself of any status conditions during rain, at the end of each turn. This includes self-inflicted conditions such as from using Rest.
Ice Body
Hidden Ability
A Pokémon with Ice Body will recover 1/16 of its maximum HP during hail, after each turn. It also grants immunity to the hailstorm damage, if not already immune.

How To Evolve Seel in BDSP

Seel requires (Level 34) to evolve into Dewgong.

Base First Evo
Seel
Level 34
Dewgong

Where To Find Seel in BDSP

Seel has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Seel, within the Fountainspring Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 230
100 - 20%
Dewgong
Lv. 40-55
5 - 1%
Seel
Lv. 35-40
Route 226
100 - 20%
Dewgong
Lv. 40-55
5 - 1%
Seel
Lv. 35-40
Whiteout Cave
National
Dewgong
Lv. 16-63
National
Seel
Lv. 16-63
Icy Cave
National
Dewgong
Lv. 16-63
National
Seel
Lv. 16-63
Glacial Cavern
National
Dewgong
Lv. 16-63
National
Seel
Lv. 16-63
Fountainspring Cave
National
Dewgong
Lv. 16-63
National
Seel
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Seel Weakness

Seel is a Water Type pokemon. This will cause Seel to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Seel Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Seel Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Seel in BDSP

Best Moveset for Seel Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
43
Aqua Tail
Physical
135
90 10
47
Ice Beam
Special
90
100 10 May freeze opponent.
37
Take Down
Physical
90
85 20 User receives recoil damage.
41
Dive
Physical
120
100 10 Dives underwater on first turn, attacks on second turn.

Best Moveset for Seel TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
TM95
Surf
Special
135
100 15 Hits all adjacent Pokémon.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Seel Level Up Moves

List of Moves Seel can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
3
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
7
Water Gun
Power:
60
Acc: 100
PP: 25
Special

11
Icy Wind
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Speed.
13
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
17
Ice Shard
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
21
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
23
Aqua Ring
Power: —
Acc: —
PP: 20
Status

Restores a little HP each turn.
27
Aurora Beam
Power: 65
Acc: 100
PP: 20
Special

May lower opponent's Attack.
31
Aqua Jet
Power:
60
Acc: 100
PP: 20
Physical

User attacks first.
33
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
37
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
41
Dive
Power:
120
Acc: 100
PP: 10
Physical

Dives underwater on first turn, attacks on second turn.
43
Aqua Tail
Power:
135
Acc: 90
PP: 10
Physical

47
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
51
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
53
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
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Seel TM Moves

List of Moves Seel can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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Seel Egg Moves

List of Egg Moves Seel can learn.

Egg Move Desc
Lick
Power: 30
Acc: 100
PP: 30
Physical

May paralyze opponent.
Perish Song
Power: —
Acc: —
PP: 5
Status

Any Pokémon in play when this attack is used faints in 3 turns.
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
Horn Drill
Power: —
Acc: —
PP: 5
Physical

One-Hit-KO, if it hits.
Slam
Power: 80
Acc: 75
PP: 20
Physical

Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
Fake Out
Power: 40
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
Icicle Spear
Power: 25
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
Belch
Power: 120
Acc: 90
PP: 10
Special

User must have consumed a Berry.
Entrainment
Power: —
Acc: 100
PP: 15
Status

Makes target's ability same as user's.
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