Pokemon Brilliant Diamond and Shining Pearl Seel is a Water Type Sea Lion Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Seel can be found with Thick Fat, Hydration and Ice Body as an Ability and has a Medium Fast growth rate with a 1 Special Defense EV Yield. We recommend the Calm Nature, based on 325 combined Base Stats.
Seel Stats and Abilities
Based on Seel Base IVs we consider this pokemon F-Tier choice. Seel Highest IV Stat is Special Defense 70 and the Lowest being Attack 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
F | Attack | 45 | 85 | 207 |
F | Defense | 55 | 103 | 229 |
F | Special Attack | 45 | 85 | 207 |
E | Special Defense | 70 | 130 | 262 |
F | Speed | 45 | 85 | 207 |
F | Total | 325 |
Seel | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Bitter
Dislikes: Spicy
|
EV Yield | 1 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Hydration Ability 2 | A Pokémon with Hydration will cure itself of any status conditions during rain, at the end of each turn. This includes self-inflicted conditions such as from using Rest. |
Ice Body Hidden Ability | A Pokémon with Ice Body will recover 1/16 of its maximum HP during hail, after each turn. It also grants immunity to the hailstorm damage, if not already immune. |
How To Evolve Seel in BDSP
Seel requires (Level 34) to evolve into Dewgong.
Where To Find Seel in BDSP
Seel has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Dewgong
Lv. 40-55
| |
5 - 1% |
Seel
Lv. 35-40
| |
100 - 20% |
Dewgong
Lv. 40-55
| |
5 - 1% |
Seel
Lv. 35-40
| |
National |
Dewgong
Lv. 16-63
| |
National |
Seel
Lv. 16-63
| |
National |
Dewgong
Lv. 16-63
| |
National |
Seel
Lv. 16-63
| |
National |
Dewgong
Lv. 16-63
| |
National |
Seel
Lv. 16-63
| |
advertisement | ||
National |
Dewgong
Lv. 16-63
| |
National |
Seel
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Seel Weakness
Seel is a Water Type pokemon. This will cause Seel to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
|
0.5x Less Damage |
Steel
Fire
Water
Ice
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Seel Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
Best Moves Seel in BDSP
Best Moveset for Seel Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
43 |
Aqua Tail
| Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
47 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. | |
37 |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. | |
41 |
Dive
| Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
Best Moveset for Seel TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TM13 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. | |
TM95 |
Surf
| Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
Seel Level Up Moves
List of Moves Seel can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
Physical
May cause flinching.
|
3 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
7 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
11 |
Icy Wind
|
Power: 55
Acc: 95
PP: 15
Special
Lowers opponent's Speed.
|
13 |
Encore
|
Power: —
Acc: 100
PP: 5
Status
Forces opponent to keep using its last move for 3 turns.
|
17 |
Ice Shard
|
Power: 40
Acc: 100
PP: 30
Physical
User attacks first.
|
21 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
23 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
Status
Restores a little HP each turn.
|
27 |
Aurora Beam
|
Power: 65
Acc: 100
PP: 20
Special
May lower opponent's Attack.
|
31 |
Aqua Jet
|
Power:
60 Acc: 100
PP: 20
Physical
User attacks first.
|
33 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
37 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
41 |
Dive
|
Power:
120 Acc: 100
PP: 10
Physical
Dives underwater on first turn, attacks on second turn.
|
43 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
Physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
47 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
51 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
53 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
Seel TM Moves
List of Moves Seel can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Seel Egg Moves
List of Egg Moves Seel can learn.
Egg Move | Desc |
---|---|
Lick
|
Power: 30
Acc: 100
PP: 30
Physical
May paralyze opponent.
|
Perish Song
|
Power: —
Acc: —
PP: 5
Status
Any Pokémon in play when this attack is used faints in 3 turns.
|
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
Horn Drill
|
Power: —
Acc: —
PP: 5
Physical
One-Hit-KO, if it hits.
|
Slam
|
Power: 80
Acc: 75
PP: 20
Physical
|
Encore
|
Power: —
Acc: 100
PP: 5
Status
Forces opponent to keep using its last move for 3 turns.
|
Fake Out
|
Power: 40
Acc: 100
PP: 10
Physical
User attacks first, foe flinches. Only usable on first turn.
|
Icicle Spear
|
Power: 25
Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
Stockpile
|
Power: —
Acc: —
PP: 20
Status
Stores energy for use with Spit Up and Swallow.
|
Swallow
|
Power: —
Acc: —
PP: 10
Status
The more times the user has performed Stockpile, the more HP is recovered.
|
Spit Up
|
Power: —
Acc: 100
PP: 10
Special
Power depends on how many times the user performed Stockpile.
|
Belch
|
Power: 120
Acc: 90
PP: 10
Special
User must have consumed a Berry.
|
Entrainment
|
Power: —
Acc: 100
PP: 15
Status
Makes target's ability same as user's.
|
Click/Tap WATER Pokemon similar to Seel.