Normal-Type Moves
Pokemon Brilliant Diamond and Shining Pearl Normal Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Normal Moves to deal damage with in the game.
Best Normal Type Moves in Diamond & Pearl
You can learn 136 Normal-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Normal moves like Hyper Beam, Giga Impact, and Self-Destruct are among the highest damage dealing moves.
- Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
- Power (Damage) – Power determines how much damage it will deal.
- Acc (Accuracy) – Acc determines chance rate to miss and hit.
- PP (Power Point) – PP determines the amount of times you can use that move.
- Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER | Move | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
S |
Self-Destruct
| Physical | 200 | 100 | 5 | User faints. | |
S |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
S |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
S |
Boomburst
| Special | 140 | 100 | 10 | Hits all adjacent Pokémon. | |
S |
Last Resort
| Physical | 140 | 100 | 5 | Can only be used after all other moves are used. | |
S |
Skull Bash
| Physical | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. | |
A |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
A |
Mega Kick
| Physical | 120 | 75 | 5 | ||
A |
Thrash
| Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
B |
Hyper Voice
| Special | 90 | 100 | 10 | ||
B |
Judgment
| Special | 100 | 100 | 10 | Type depends on the Arceus Plate being held. | |
B |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. | |
B |
Uproar
| Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
C |
Body Slam
| Physical | 85 | 100 | 15 | May paralyze opponent. | |
C |
Crush Claw
| Physical | 75 | 95 | 10 | May lower opponent's Defense. | |
C |
Extreme Speed
| Physical | 80 | 100 | 5 | User attacks first. | |
C |
Facade
| Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
C |
Headbutt
| Physical | 70 | 100 | 15 | May cause flinching. | |
C |
Mega Punch
| Physical | 80 | 85 | 20 | ||
C |
Retaliate
| Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
C |
Slam
| Physical | 80 | 75 | 20 | ||
C |
Slash
| Physical | 70 | 100 | 20 | High critical hit ratio. | |
C |
Strength
| Physical | 80 | 100 | 15 | ||
C |
Tera Blast
| Special | 80 | 100 | 10 | Changes type to the user's Tera Type after the user has Terastallized. Damage is physical or Special depending on which stat is higher | |
C |
Tri Attack
| Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
D |
Covet
| Physical | 60 | 100 | 25 | Opponent's item is stolen by the user. | |
D |
Cut
| Physical | 50 | 95 | 30 | ||
D |
Hidden Power
| Special | 60 | 100 | 15 | Type and power depends on user's IVs. | |
D |
Horn Attack
| Physical | 65 | 100 | 25 | ||
D |
Round
| Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
D |
Snore
| Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
D |
Stomp
| Physical | 65 | 100 | 20 | May cause flinching. | |
D |
Swift
| Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Vise Grip
| Physical | 55 | 100 | 30 | ||
D |
Weather Ball
| Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
E |
Double Hit
| Physical | 35 | 90 | 10 | Hits twice in one turn. | |
E |
Echoed Voice
| Special | 40 | 100 | 15 | Power increases each turn. | |
E |
Fake Out
| Physical | 40 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. | |
E |
False Swipe
| Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
E |
Feint
| Physical | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. | |
E |
Pay Day
| Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. | |
E |
Pound
| Physical | 40 | 100 | 35 | ||
E |
Quick Attack
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Scratch
| Physical | 40 | 100 | 35 | ||
E |
Tackle
| Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
F |
Bind
| Physical | 15 | 85 | 20 | Traps opponent, damaging them for 4-5 turns. | |
F |
Fury Attack
| Physical | 15 | 85 | 20 | Hits 2-5 times in one turn. | |
F |
Fury Swipes
| Physical | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
F |
Rapid Spin
| Physical | 20 | 100 | 40 | Removes effects of trap moves. | |
F |
Wrap
| Physical | 15 | 90 | 20 | Traps opponent, damaging them for 4-5 turns. | |
F |
Acupressure
| Status | — | — | 30 | Sharply raises a random stat. | |
F |
After You
| Status | — | — | 15 | Gives target priority in the next turn. | |
F |
Attract
| Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
F |
Baton Pass
| Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
F |
Belly Drum
| Status | — | — | 10 | User loses 50% of its max HP, but Attack raises to maximum. | |
F |
Block
| Status | — | — | 5 | Opponent cannot flee or switch. | |
F |
Confide
| Status | — | — | 20 | Lowers opponent's Special Attack. | |
F |
Conversion
| Status | — | — | 30 | Changes user's type to that of its first move. | |
F |
Conversion 2
| Status | — | — | 30 | User changes type to become resistant to opponent's last move. | |
F |
Copycat
| Status | — | — | 20 | Copies opponent's last move. | |
F |
Crush Grip
| Physical | — | 100 | 5 | More powerful when opponent has higher HP. | |
F |
Defense Curl
| Status | — | — | 40 | Raises user's Defense. | |
F |
Disable
| Status | — | 100 | 20 | Opponent can't use its last attack for a few turns. | |
F |
Double Team
| Status | — | — | 15 | Raises user's Evasiveness. | |
F |
Encore
| Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
F |
Endeavor
| Physical | — | 100 | 5 | Reduces opponent's HP to same as user's. | |
F |
Endure
| Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
F |
Entrainment
| Status | — | 100 | 15 | Makes target's ability same as user's. | |
F |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
F |
Flail
| Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
F |
Flash
| Status | — | 100 | 20 | Lowers opponent's Accuracy. | |
F |
Focus Energy
| Status | — | — | 30 | Increases critical hit ratio. | |
F |
Follow Me
| Status | — | — | 20 | In Double Battle, the user takes all the attacks. | |
F |
Glare
| Status | — | 100 | 30 | Paralyzes opponent. | |
F |
Growl
| Status | — | 100 | 40 | Lowers opponent's Attack. | |
F |
Growth
| Status | — | — | 40 | Raises user's Attack and Special Attack. | |
F |
Guillotine
| Physical | — | — | 5 | One-Hit-KO, if it hits. | |
F |
Harden
| Status | — | — | 30 | Raises user's Defense. | |
F |
Heal Bell
| Status | — | — | 5 | Heals the user's party's status conditions. | |
F |
Helping Hand
| Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
F |
Horn Drill
| Physical | — | — | 5 | One-Hit-KO, if it hits. | |
F |
Howl
| Status | — | — | 40 | Raises user's Attack. | |
F |
Laser Focus
| Status | — | — | 30 | User's next attack is guaranteed to result in a critical hit. | |
F |
Leer
| Status | — | 100 | 30 | Lowers opponent's Defense. | |
F |
Lock-On
| Status | — | — | 5 | User's next attack is guaranteed to hit. | |
F |
Lovely Kiss
| Status | — | 75 | 10 | Puts opponent to sleep. | |
F |
Mean Look
| Status | — | — | 5 | Opponent cannot flee or switch. | |
F |
Metronome
| Status | — | — | 10 | User performs almost any move in the game at random. | |
F |
Milk Drink
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Mimic
| Status | — | — | 10 | Copies the opponent's last move. | |
F |
Mind Reader
| Status | — | — | 5 | User's next attack is guaranteed to hit. | |
F |
Minimize
| Status | — | — | 10 | Sharply raises user's Evasiveness. | |
F |
Morning Sun
| Status | — | — | 5 | User recovers HP. Amount varies with the weather. | |
F |
Nature Power
| Status | — | — | 20 | Uses a certain move based on the current terrain. | |
F |
Noble Roar
| Status | — | 100 | 30 | Lowers opponent's Attack and Special Attack. | |
F |
Pain Split
| Status | — | — | 20 | The user's and opponent's HP becomes the average of both. | |
F |
Perish Song
| Status | — | — | 5 | Any Pokémon in play when this attack is used faints in 3 turns. | |
F |
Play Nice
| Status | — | — | 20 | Lowers opponent's Attack. Always hits. | |
F |
Present
| Physical | — | 90 | 15 | Either deals damage or heals. | |
F |
Protect
| Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
F |
Psych Up
| Status | — | — | 10 | Copies the opponent's stat changes. | |
F |
Recover
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Recycle
| Status | — | — | 10 | User's used hold item is restored. | |
F |
Reflect Type
| Status | — | — | 15 | User becomes the target's type. | |
F |
Roar
| Status | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
F |
Safeguard
| Status | — | — | 25 | The user's party is protected from status conditions. | |
F |
Scary Face
| Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
F |
Screech
| Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
F |
Shed Tail
| Status | - | - | The user creates a Substitute and then switches out with another Pokémon | ||
F |
Shell Smash
| Status | — | — | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | |
F |
Simple Beam
| Status | — | 100 | 15 | Changes target's ability to Simple. | |
F |
Sing
| Status | — | 55 | 15 | Puts opponent to sleep. | |
F |
Sketch
| Status | — | — | 1 | Permanently copies the opponent's last move. | |
F |
Slack Off
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Sleep Talk
| Status | — | — | 10 | User performs one of its own moves while sleeping. | |
F |
Smokescreen
| Status | — | 100 | 20 | Lowers opponent's Accuracy. | |
F |
Soft-Boiled
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Spit Up
| Special | — | 100 | 10 | Power depends on how many times the user performed Stockpile. | |
F |
Splash
| Status | — | — | 40 | Doesn't do ANYTHING. | |
F |
Stockpile
| Status | — | — | 20 | Stores energy for use with Spit Up and Swallow. | |
F |
Substitute
| Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
F |
Super Fang
| Physical | — | 90 | 10 | Always takes off half of the opponent's HP. | |
F |
Supersonic
| Status | — | 55 | 20 | Confuses opponent. | |
F |
Swagger
| Status | — | 85 | 15 | Opponent becomes confused, but its Attack is sharply raised. | |
F |
Swallow
| Status | — | — | 10 | The more times the user has performed Stockpile, the more HP is recovered. | |
F |
Sweet Scent
| Status | — | — | 20 | Lowers opponent's Evasiveness. | |
F |
Swords Dance
| Status | — | — | 20 | Sharply raises user's Attack. | |
F |
Tail Whip
| Status | — | 100 | 30 | Lowers opponent's Defense. | |
F |
Tearful Look
| Status | — | — | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | |
F |
Teeter Dance
| Status | — | 100 | 20 | Confuses all Pokémon. | |
F |
Tickle
| Status | — | 100 | 20 | Lowers opponent's Attack and Defense. | |
F |
Transform
| Status | — | — | 10 | User takes on the form and attacks of the opponent. | |
F |
Whirlwind
| Status | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
F |
Wish
| Status | — | — | 10 | The user recovers HP in the following turn. | |
F |
Work Up
| Status | — | — | 30 | Raises user's Attack and Special Attack. | |
F |
Yawn
| Status | — | — | 10 | Puts opponent to sleep in the next turn. |
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