Where To Find TM List
Pokemon Brilliant Diamond and Shining Pearl TM List, complete with where to find locations, item effects and more. Below we detail how you can obtain TM like TM07, TM06, and TM05 in pokemon in BD/SP.
Pokemon BDSP How To Get TM
You can obtain TM in Pokemon Brilliant Diamond and Shining Pearl. TM such as TM01, (Focus Punch) can be found at Oreburgh Gate. Other items similar to this type like TM02, and TM03 are found using the methods below.
TM | Desc | Where To Find |
---|---|---|
TM01
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
Oreburgh Gate |
TM02
Dragon Claw
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
Mt. Coronet |
TM03
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
| Deserted Escape Path |
TM04
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
| Battle Tower prize |
TM05
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
Route 213 |
TM06
Toxic
|
Power: —
Acc: 90
PP: 10
Status
Badly poisons opponent.
| Battle Tower prize |
TM07
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
Route 217 |
TM08
Bulk Up
|
Power: —
Acc: —
PP: 20
Status
Raises user's Attack and Defense.
| Battle Tower prize |
TM09
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
Route 204 |
TM10
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
| Jubilife City |
TM100
Rock Climb
|
Power: 90
Acc: 85
PP: 20
Physical
May confuse opponent.
|
Route 217 |
TM11
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
Route 212 |
TM12
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
Route 211 |
TM13
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
Route 216 |
TM14
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
| Veilstone Department Store |
TM15
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
| Veilstone Department Store |
TM16
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
| Veilstone Department Store |
TM17
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
| Veilstone Department Store |
TM18
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
| Water
Route 213 |
TM19
Giga Drain
|
Power: 75
Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
Route 209 |
TM20
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
| Veilstone Department Store |
TM21
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
Team Galactic Warehouse |
TM22
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
| Veilstone Department Store |
TM23
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
| Iron Mountain |
TM24
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
| Above the Power Plant |
TM25
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
| Veilstone Department Store |
TM26
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
Wayward Cave |
TM27
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
Lost Tower |
TM28
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
Route 214 |
TM29
Psychic
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
| Exchange from Game Arcade |
TM30
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
Route 210 |
TM31
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
| Battle Tower prize |
TM32
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
| Exchange from Game Arcade |
TM33
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
| Veilstone Department Store |
TM34
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
Route 215 |
TM35
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
| Exchange from Game Arcade |
TM36
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
Team Galactic Warehouse |
TM37
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
Route 228 |
TM38
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
Lake Verity |
TM39
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
| Deserted Escape Path |
TM40
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
Route 213 |
TM41
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
Victory Road |
TM42
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
| Solaceon Town |
TM43
Volt Switch
|
Power: 70
Acc: 100
PP: 20
Special
User must switch out after attacking.
| Contact Square |
TM44
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
| Exchange from Game Arcade |
TM45
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
| Battle Tower price |
TM46
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
Eterna City |
TM47
Steel Wing
|
Power: 70
Acc: 90
PP: 25
Physical
May raise user's Defense.
|
Route 209 |
TM48
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
Canalave City Resident |
TM49
Scald
|
Power: 80
Acc: 100
PP: 15
Special
May burn opponent.
|
Team Galactic Warehouse |
TM50
Overheat
|
Power: 130
Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
Stark Mountain |
TM51
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
Route 210 |
TM52
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
| Veilstone Department Store |
TM53
Energy Ball
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
| Exchange at Fight Area with Battle Points |
TM54
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
| Veilstone Department Store |
TM55
Brine
|
Power: 65
Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
| Pastoria Gym |
TM56
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
Route 222 |
TM57
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
| Sunyshore Gym |
TM58
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
| Exchange at Game Arcade |
TM59
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
Special
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
Victory Road |
TM60
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
| Veilstone Gym |
TM61
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
| Exchange at Fight Area with Battle Points |
TM62
Bug Buzz
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
Route 212 |
TM63
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
| Veilstone City |
TM64
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
| Slot Game |
TM65
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
| Hearthome Gym |
TM66
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
Route 215 |
TM67
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
| Eterna Mansion |
TM68
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
| Exchange at Game Arcade |
TM69
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
Mt. Coronet |
TM70
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
| Veilstone Department Store |
TM71
Stone Edge
|
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
| Exchange at Fight Area with Battle Points |
TM72
Avalanche
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if user took damage first.
| Snowpoint Gym |
TM73
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
| Exchange at Fight Area with Battle Points |
TM74
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
| Exchange at Game Arcade |
TM75
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
| Exchange at Game Arcade |
TM76
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
| Oreburgh Gym |
TM77
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
Route 211 |
TM78
Snarl
|
Power: 55
Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
Victory Road |
TM79
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
Special
May cause flinching.
|
Victory Road |
TM80
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
Mt. Coronet |
TM81
X-Scissor
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
| Exchange at Fight Area with Battle Points |
TM82
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
Eterna Forest |
TM83
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
| Veilstone Department Store |
TM84
Poison Jab
|
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
|
Route 212 |
TM85
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
Lake Valor Side |
TM86
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
| Eterna Gym |
TM87
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
| Pokemon Mansion |
TM88
Pluck
|
Power: 60
Acc: 100
PP: 20
Physical
If the opponent is holding a berry, its effect is stolen by user.
|
Floaroma Town |
TM89
U-turn
|
Power: 70
Acc: 100
PP: 20
Physical
User switches out immediately after attacking.
| Exchange at Game Arcade |
TM90
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
| Forest Manor |
TM91
Flash Cannon
|
Power: 80
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
| Canalave Gym |
TM92
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
Route 213 |
TM93
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
| Shirona in
Eterna Forest |
TM94
Fly
|
Power: 90
Acc: 95
PP: 15
Physical
Flies up on first turn, attacks on second turn.
|
Team Galactic Warehouse |
TM95
Surf
|
Power: 90
Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
Celestic Town Shrine |
TM96
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
| Top Floor of the
Lost Tower |
TM97
Defog
|
Power: —
Acc: —
PP: 15
Status
Lowers opponent's Evasiveness and clears fog.
| Person in Safari Game |
TM98
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
| Hiker at
Mt. Coronet Range Entrance |
TM99
Waterfall
|
Power: 80
Acc: 100
PP: 15
Physical
May cause flinching.
| Jasmine in
Sunyshore City |
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