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Pokemon Brilliant Diamond and Shining Pearl TM List

Where To Find TM List

Pokemon Brilliant Diamond and Shining Pearl TM List, complete with where to find locations, item effects and more. Below we detail how you can obtain TM like TM07, TM06, and TM05 in pokemon in BD/SP.

Pokemon BDSP How To Get TM

You can obtain TM in Pokemon Brilliant Diamond and Shining Pearl. TM such as TM01, (Focus Punch) can be found at Oreburgh Gate. Other items similar to this type like TM02, and TM03 are found using the methods below.

TM Desc Where To Find
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
Oreburgh Gate
TM02
Dragon Claw
Power: 80
Acc: 100
PP: 15
Physical

The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
Mt. Coronet
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
Deserted Escape Path
TM04
Calm Mind
Power:
Acc:
PP: 20
Status

Raises user's Special Attack and Special Defense.
Battle Tower prize
TM05
Roar
Power:
Acc:
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
Route 213
TM06
Toxic
Power:
Acc: 90
PP: 10
Status

Badly poisons opponent.
Battle Tower prize
TM07
Hail
Power:
Acc:
PP: 10
Status

Non-Ice types are damaged for 5 turns.
Route 217
TM08
Bulk Up
Power:
Acc:
PP: 20
Status

Raises user's Attack and Defense.
Battle Tower prize
TM09
Bullet Seed
Power: 25
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
Route 204
TM10
Work Up
Power:
Acc:
PP: 30
Status

Raises user's Attack and Special Attack.
Jubilife City
TM100
Rock Climb
Power: 90
Acc: 85
PP: 20
Physical

May confuse opponent.
Route 217
TM11
Sunny Day
Power:
Acc:
PP: 5
Status

Makes it sunny for 5 turns.
Route 212
TM12
Taunt
Power:
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
Route 211
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
Route 216
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
Veilstone Department Store
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
Veilstone Department Store
TM16
Light Screen
Power:
Acc:
PP: 30
Status

Halves damage from Special attacks for 5 turns.
Veilstone Department Store
TM17
Protect
Power:
Acc:
PP: 10
Status

Protects the user, but may fail if used consecutively.
Veilstone Department Store
TM18
Rain Dance
Power:
Acc:
PP: 5
Status

Makes it rain for 5 turns.
Water Route 213
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
Route 209
TM20
Safeguard
Power:
Acc:
PP: 25
Status

The user's party is protected from status conditions.
Veilstone Department Store
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
Team Galactic
Warehouse
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
Veilstone Department Store
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
Iron Mountain
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
Above the Power Plant
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
Veilstone Department Store
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
Wayward Cave
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
Lost Tower
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
Route 214
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
Exchange from Game Arcade
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
Route 210
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
Battle Tower prize
TM32
Double Team
Power:
Acc:
PP: 15
Status

Raises user's Evasiveness.
Exchange from Game Arcade
TM33
Reflect
Power:
Acc:
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
Veilstone Department Store
TM34
Shock Wave
Power: 60
Acc:
PP: 20
Special

Ignores Accuracy and Evasiveness.
Route 215
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
Exchange from Game Arcade
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
Team Galactic
Warehouse
TM37
Sandstorm
Power:
Acc:
PP: 10
Status

Creates a sandstorm for 5 turns.
Route 228
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
Lake Verity
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
Deserted Escape Path
TM40
Aerial Ace
Power: 60
Acc:
PP: 20
Physical

Ignores Accuracy and Evasiveness.
Route 213
TM41
Torment
Power:
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
Victory Road
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
Solaceon Town
TM43
Volt Switch
Power: 70
Acc: 100
PP: 20
Special

User must switch out after attacking.
Contact Square
TM44
Rest
Power:
Acc:
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
Exchange from Game Arcade
TM45
Attract
Power:
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
Battle Tower price
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
Eterna City
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
Route 209
TM48
Skill Swap
Power:
Acc:
PP: 10
Status

The user swaps Abilities with the opponent.
Canalave City
Resident
TM49
Scald
Power: 80
Acc: 100
PP: 15
Special

May burn opponent.
Team Galactic
Warehouse
TM50
Overheat
Power: 130
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
Stark Mountain
TM51
Roost
Power:
Acc:
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
Route 210
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
Veilstone Department Store
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
Exchange at Fight Area with Battle Points
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
Veilstone Department Store
TM55
Brine
Power: 65
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
Pastoria Gym
TM56
Fling
Power:
Acc: 100
PP: 10
Physical

Power depends on held item.
Route 222
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
Sunyshore Gym
TM58
Endure
Power:
Acc:
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
Exchange at Game Arcade
TM59
Dragon Pulse
Power: 85
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
Victory Road
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
Veilstone Gym
TM61
Will-O-Wisp
Power:
Acc: 85
PP: 15
Status

Burns opponent.
Exchange at Fight Area with Battle Points
TM62
Bug Buzz
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
Route 212
TM63
Nasty Plot
Power:
Acc:
PP: 20
Status

Sharply raises user's Special Attack.
Veilstone City
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
Slot Game
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
Hearthome Gym
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
Route 215
TM67
Recycle
Power:
Acc:
PP: 10
Status

User's used hold item is restored.
Eterna Mansion
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
Exchange at Game Arcade
TM69
Rock Polish
Power:
Acc:
PP: 20
Status

Sharply raises user's Speed.
Mt. Coronet
TM70
Flash
Power:
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
Veilstone Department Store
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
Exchange at Fight Area with Battle Points
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
Snowpoint Gym
TM73
Thunder Wave
Power:
Acc: 90
PP: 20
Status

Paralyzes opponent.
Exchange at Fight Area with Battle Points
TM74
Gyro Ball
Power:
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
Exchange at Game Arcade
TM75
Swords Dance
Power:
Acc:
PP: 20
Status

Sharply raises user's Attack.
Exchange at Game Arcade
TM76
Stealth Rock
Power:
Acc:
PP: 20
Status

Damages opponent switching into battle.
Oreburgh Gym
TM77
Psych Up
Power:
Acc:
PP: 10
Status

Copies the opponent's stat changes.
Route 211
TM78
Snarl
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
Victory Road
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
Victory Road
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
Mt. Coronet
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
Exchange at Fight Area with Battle Points
TM82
Sleep Talk
Power:
Acc:
PP: 10
Status

User performs one of its own moves while sleeping.
Eterna Forest
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
Veilstone Department Store
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
Route 212
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
Lake Valor
Side
TM86
Grass Knot
Power:
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
Eterna Gym
TM87
Swagger
Power:
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
Pokemon Mansion
TM88
Pluck
Power: 60
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
Floaroma Town
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
Exchange at Game Arcade
TM90
Substitute
Power:
Acc:
PP: 10
Status

Uses HP to creates a decoy that takes hits.
Forest Manor
TM91
Flash Cannon
Power: 80
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
Canalave Gym
TM92
Trick Room
Power:
Acc:
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
Route 213
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

Shirona in Eterna Forest
TM94
Fly
Power: 90
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
Team Galactic
Warehouse
TM95
Surf
Power: 90
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
Celestic Town
Shrine
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

Top Floor of the Lost Tower
TM97
Defog
Power:
Acc:
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
Person in Safari Game
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
Hiker at Mt. Coronet
Range Entrance
TM99
Waterfall
Power: 80
Acc: 100
PP: 15
Physical

May cause flinching.
Jasmine in Sunyshore City
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