Fighting-Type Moves
Pokemon Brilliant Diamond and Shining Pearl Fighting Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Fighting Moves to deal damage with in the game.
Best Fighting Type Moves in Diamond & Pearl
You can learn 34 Fighting-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Fighting moves like Close Combat, High Jump Kick, and Focus Punch are among the highest damage dealing moves.
- Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
- Power (Damage) – Power determines how much damage it will deal.
- Acc (Accuracy) – Acc determines chance rate to miss and hit.
- PP (Power Point) – PP determines the amount of times you can use that move.
- Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER | Move | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
S |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
S |
High Jump Kick
| Physical | 130 | 90 | 10 | If it misses, the user loses half their HP. | |
A |
Close Combat
| Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
A |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
A |
Superpower
| Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
B |
Cross Chop
| Physical | 100 | 80 | 5 | High critical hit ratio. | |
B |
Dynamic Punch
| Physical | 100 | 50 | 5 | Confuses opponent. | |
B |
Hammer Arm
| Physical | 100 | 90 | 10 | Lowers user's Speed. | |
C |
Aura Sphere
| Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. | |
C |
Body Press
| Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. | |
C |
Brick Break
| Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
C |
Drain Punch
| Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
C |
Submission
| Physical | 80 | 80 | 20 | User receives recoil damage. | |
C |
Vital Throw
| Physical | 70 | — | 10 | User attacks last, but ignores Accuracy and Evasiveness. | |
D |
Circle Throw
| Physical | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
D |
Force Palm
| Physical | 60 | 100 | 10 | May paralyze opponent. | |
D |
Low Sweep
| Physical | 65 | 100 | 20 | Lowers opponent's Speed. | |
D |
Revenge
| Physical | 60 | 100 | 10 | Power increases if user was hit first. | |
D |
Storm Throw
| Physical | 60 | 100 | 10 | Always results in a critical hit. | |
E |
Double Kick
| Physical | 30 | 100 | 30 | Hits twice in one turn. | |
E |
Mach Punch
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Power-Up Punch
| Physical | 40 | 100 | 10 | Raises Attack. | |
E |
Rock Smash
| Physical | 40 | 100 | 15 | May lower opponent's Defense. | |
E |
Vacuum Wave
| Special | 40 | 100 | 30 | User attacks first. | |
F |
Arm Thrust
| Physical | 15 | 100 | 20 | Hits 2-5 times in one turn. | |
F |
Triple Kick
| Physical | 10 | 90 | 10 | Hits thrice in one turn at increasing power. | |
F |
Bulk Up
| Status | — | — | 20 | Raises user's Attack and Defense. | |
F |
Counter
| Physical | — | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. | |
F |
Detect
| Status | — | — | 5 | Protects the user, but may fail if used consecutively. | |
F |
Final Gambit
| Special | — | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
F |
Low Kick
| Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
F |
Quick Guard
| Status | — | — | 15 | Protects the user's team from high-priority moves. | |
F |
Reversal
| Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
F |
Seismic Toss
| Physical | — | 100 | 20 | Inflicts damage equal to user's level. |
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