Pokemon Diamond and Pearl All Moves List

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Pokemon Brilliant Diamond and Shining Pearl Moves List

Moves List

Pokemon Brilliant Diamond and Shining Pearl All Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Moves in general for dealing damage.

Best Moves in Diamond & Pearl

  • Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
  • Power (Damage) – Power determines how much damage it will deal.
  • Acc (Accuracy) – Acc determines chance rate to miss and hit.
  • PP (Power Point) – PP determines the amount of times you can use that move.
  • Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER Move Type Class Power Acc PP Effect
S
Self-Destruct
Physical 200 100 5 User faints.
S
Eruption
Special 150 100 5 Stronger when the user's HP is higher.
S
Focus Punch
Physical 150 100 20 If the user is hit before attacking, it flinches instead.
S
Giga Impact
Physical 150 90 5 User must recharge next turn.
S
Head Smash
Physical 150 80 5 User receives recoil damage.
S
Hyper Beam
Special 150 90 5 User must recharge next turn.
S
Roar of Time
Special 150 90 5 User must recharge next turn.
S
Rock Wrecker
Physical 150 90 5 User must recharge next turn.
S
Water Spout
Special 150 100 5 The higher the user's HP, the higher the damage caused.
S
Boomburst
Special 140 100 10 Hits all adjacent Pokémon.
S
Burn Up
Special 130 100 5 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
S
Doom Desire
Special 140 100 5 Damage occurs 2 turns later.
S
High Jump Kick
Physical 130 90 10 If it misses, the user loses half their HP.
S
Last Resort
Physical 140 100 5 Can only be used after all other moves are used.
S
Leaf Storm
Special 130 90 5 Sharply lowers user's Special Attack.
S
Overheat
Special 130 90 5 Sharply lowers user's Special Attack.
S
Psycho Boost
Special 140 90 5 Sharply lowers user's Special Attack.
S
Skull Bash
Physical 130 100 10 Raises Defense on first turn, attacks on second.
S
Sky Attack
Physical 140 90 5 Charges on first turn, attacks on second. May cause flinching.
A
Belch
Special 120 90 10 User must have consumed a Berry.
A
Blizzard
Special 110 70 5 May freeze opponent.
A
Brave Bird
Physical 120 100 15 User receives recoil damage.
A
Close Combat
Physical 120 100 5 Lowers user's Defense and Special Defense.
A
Double-Edge
Physical 120 100 15 User receives recoil damage.
A
Dragon Ascent
Physical 120 100 5 Lowers user's Defense and Special Defense.
A
Fire Blast
Special 110 85 5 May burn opponent.
A
Flare Blitz
Physical 120 100 15 User receives recoil damage. May burn opponent.
A
Focus Blast
Special 120 70 5 May lower opponent's Special Defense.
A
Future Sight
Special 120 100 10 Damage occurs 2 turns later.
A
Gunk Shot
Physical 120 80 5 May poison opponent.
A
Hurricane
Special 110 70 10 May confuse opponent.
A
Hydro Pump
Special 110 80 5 The target is blasted by a huge volume of water launched under great pressure.
A
Mega Kick
Physical 120 75 5
A
Megahorn
Physical 120 85 10 Using its tough and impressive horn, the user rams into the target to inflict damage.
A
Origin Pulse
Special 110 85 10 Hits all adjacent opponents.
A
Outrage
Physical 120 100 10 User attacks for 2-3 turns but then becomes confused.
A
Petal Dance
Special 120 100 10 User attacks for 2-3 turns but then becomes confused.
A
Power Whip
Physical 120 85 10
A
Precipice Blades
Physical 120 85 10 Hits all adjacent opponents.
A
Seed Flare
Special 120 85 5 May lower opponent's Special Defense.
A
Shadow Force
Physical 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
A
Solar Beam
Special 120 100 10 Charges on first turn, attacks on second.
A
Superpower
Physical 120 100 5 Lowers user's Attack and Defense.
A
Thrash
Physical 120 100 10 User attacks for 2-3 turns but then becomes confused.
A
Thunder
Special 110 70 10 May paralyze opponent.
A
Wood Hammer
Physical 120 100 15 User receives recoil damage.
A
Zap Cannon
Special 120 50 5 Paralyzes opponent.
B
Aeroblast
Special 100 95 5 High critical hit ratio.
B
Aqua Tail
Physical 90 90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
B
Attack Order
Physical 90 100 15 High critical hit ratio.
B
Bug Buzz
Special 90 100 10 May lower opponent's Special Defense.
B
Crabhammer
Physical 100 90 10 High critical hit ratio.
B
Cross Chop
Physical 100 80 5 High critical hit ratio.
B
Dragon Hammer
Physical 90 100 15 The user uses its body like a hammer to attack the target and inflict damage.
B
Dragon Rush
Physical 100 75 10 May cause flinching.
B
Dream Eater
Special 100 100 15 User recovers half the HP inflicted on a sleeping opponent.
B
Dynamic Punch
Physical 100 50 5 Confuses opponent.
B
Earth Power
Special 90 100 10 May lower opponent's Special Defense.
B
Earthquake
Physical 100 100 10 Power is doubled if opponent is underground from using Dig.
B
Energy Ball
Special 90 100 10 May lower opponent's Special Defense.
B
Flamethrower
Special 90 100 15 May burn opponent.
B
Fly
Physical 90 95 15 Flies up on first turn, attacks on second turn.
B
Foul Play
Physical 95 100 15 Uses the opponent's Attack stat.
B
Hammer Arm
Physical 100 90 10 Lowers user's Speed.
B
Heat Wave
Special 95 90 10 May burn opponent.
B
High Horsepower
Physical 95 95 10 The user fiercely attacks the target using its entire body.
B
Hyper Voice
Special 90 100 10
B
Ice Beam
Special 90 100 10 May freeze opponent.
B
Inferno
Special 100 50 5 Burns opponent.
B
Iron Tail
Physical 100 75 15 May lower opponent's Defense.
B
Judgment
Special 100 100 10 Type depends on the Arceus Plate being held.
B
Leaf Blade
Physical 90 100 15 High critical hit ratio.
B
Magma Storm
Special 100 75 5 Traps opponent, damaging them for 4-5 turns.
B
Meteor Mash
Physical 90 90 10 May raise user's Attack.
B
Moonblast
Special 95 100 15 May lower opponent's Special Attack.
B
Muddy Water
Special 90 85 10 May lower opponent's Accuracy.
B
Petal Blizzard
Physical 90 100 15 Hits all adjacent Pokémon.
B
Phantom Force
Physical 90 100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
B
Play Rough
Physical 90 90 10 May lower opponent's Attack.
B
Psychic
Special 90 100 10 May lower opponent's Special Defense.
B
Psystrike
Special 100 100 10 Inflicts damage based on the target's Defense, not Special Defense.
B
Sacred Fire
Physical 100 95 5 May burn opponent.
B
Sludge Bomb
Special 90 100 10 May poison opponent.
B
Sludge Wave
Special 95 100 10 May poison opponent.
B
Spacial Rend
Special 100 95 5 High critical hit ratio.
B
Stone Edge
Physical 100 80 5 High critical hit ratio.
B
Surf
Special 90 100 15 Hits all adjacent Pokémon.
B
Take Down
Physical 90 85 20 User receives recoil damage.
B
Thunderbolt
Special 90 100 15 May paralyze opponent.
B
Uproar
Special 90 100 10 User attacks for 3 turns and prevents sleep.
B
Wild Charge
Physical 90 100 15 User receives recoil damage.
C
Air Slash
Special 75 95 20 May cause flinching.
C
Aura Sphere
Special 80 20 Ignores Accuracy and Evasiveness.
C
Blaze Kick
Physical 85 90 10 High critical hit ratio. May burn opponent.
C
Body Press
Physical 80 100 10 The higher the user's Defense, the stronger the attack.
C
Body Slam
Physical 85 100 15 May paralyze opponent.
C
Bounce
Physical 85 85 5 Springs up on first turn, attacks on second. May paralyze opponent.
C
Brick Break
Physical 75 100 15 Breaks through Reflect and Light Screen barriers.
C
Cross Poison
Physical 70 100 20 High critical hit ratio. May poison opponent.
C
Crunch
Physical 80 100 15 May lower opponent's Defense.
C
Crush Claw
Physical 75 95 10 May lower opponent's Defense.
C
Dark Pulse
Special 80 100 15 May cause flinching.
C
Dazzling Gleam
Special 80 100 10 Hits all adjacent opponents.
C
Dig
Physical 80 100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
C
Discharge
Special 80 100 15 May paralyze opponent.
C
Dive
Physical 80 100 10 Dives underwater on first turn, attacks on second turn.
C
Dragon Claw
Physical 80 100 15 The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
C
Dragon Pulse
Special 85 100 10 The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
C
Drain Punch
Physical 75 100 10 User recovers half the HP inflicted on opponent.
C
Drill Peck
Physical 80 100 20
C
Drill Run
Physical 80 95 10 High critical hit ratio.
C
Extrasensory
Special 80 100 20 May cause flinching.
C
Extreme Speed
Physical 80 100 5 User attacks first.
C
Facade
Physical 70 100 20 Power doubles if user is burned, poisoned, or paralyzed.
C
Fire Punch
Physical 75 100 15 May burn opponent.
C
Flash Cannon
Special 80 100 10 May lower opponent's Special Defense.
C
Freeze-Dry
Special 70 100 20 May freeze opponent. Super-effective against Water types.
C
Giga Drain
Special 75 100 10 User recovers half the HP inflicted on opponent.
C
Headbutt
Physical 70 100 15 May cause flinching.
C
Ice Punch
Physical 75 100 15 May freeze opponent.
C
Icicle Crash
Physical 85 90 10 May cause flinching.
C
Iron Head
Physical 80 100 15 May cause flinching.
C
Lava Plume
Special 80 100 15 May burn opponent.
C
Leech Life
Physical 80 100 10 User recovers half the HP inflicted on opponent.
C
Liquidation
Physical 85 100 10 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
C
Lunge
Physical 80 100 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
C
Luster Purge
Special 70 100 5 May lower opponent's Special Defense.
C
Mega Punch
Physical 80 85 20
C
Mist Ball
Special 70 100 5 May lower opponent's Special Attack.
C
Mystical Fire
Special 75 100 10 Lowers opponent's Special Attack.
C
Night Slash
Physical 70 100 15 High critical hit ratio.
C
Poison Jab
Physical 80 100 20 May poison the opponent.
C
Power Gem
Special 80 100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
C
Psycho Cut
Physical 70 100 20 High critical hit ratio.
C
Psyshock
Special 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
C
Razor Shell
Physical 75 95 10 May lower opponent's Defense.
C
Retaliate
Physical 70 100 5 Inflicts double damage if a teammate fainted on the last turn.
C
Rock Slide
Physical 75 90 10 May cause flinching.
C
Scald
Special 80 100 15 May burn opponent.
C
Seed Bomb
Physical 80 100 15
C
Shadow Ball
Special 80 100 15 May lower opponent's Special Defense.
C
Shadow Claw
Physical 70 100 15 High critical hit ratio.
C
Slam
Physical 80 75 20
C
Slash
Physical 70 100 20 High critical hit ratio.
C
Smart Strike
Physical 70 10 The user stabs the target with a sharp horn. This attack never misses.
C
Steel Wing
Physical 70 90 25 May raise user's Defense.
C
Stomping Tantrum
Physical 75 100 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
C
Strength
Physical 80 100 15
C
Submission
Physical 80 80 20 User receives recoil damage.
C
Sucker Punch
Physical 70 100 5 User attacks first, but only works if opponent is readying an attack.
C
Tera Blast
Special 80 100 10 Changes type to the user's Tera Type after the user has Terastallized. Damage is physical or Special depending on which stat is higher
C
Throat Chop
Physical 80 100 15 Prevents use of sound moves for two turns.
C
Thunder Punch
Physical 75 100 15 May paralyze opponent.
C
Tri Attack
Special 80 100 10 May paralyze, burn or freeze opponent.
C
U-turn
Physical 70 100 20 User switches out immediately after attacking.
C
Vital Throw
Physical 70 10 User attacks last, but ignores Accuracy and Evasiveness.
C
Volt Switch
Special 70 100 20 User must switch out after attacking.
C
Waterfall
Physical 80 100 15 May cause flinching.
C
X-Scissor
Physical 80 100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
C
Zen Headbutt
Physical 80 90 15 May cause flinching.
D
Acrobatics
Physical 55 100 15 Stronger when the user does not have a held item.
D
Aerial Ace
Physical 60 20 Ignores Accuracy and Evasiveness.
D
Air Cutter
Special 60 95 25 High critical hit ratio.
D
Ancient Power
Special 60 100 5 May raise all user's stats at once.
D
Assurance
Physical 60 100 10 Power doubles if opponent already took damage in the same turn.
D
Aurora Beam
Special 65 100 20 May lower opponent's Attack.
D
Avalanche
Physical 60 100 10 Power doubles if user took damage first.
D
Bite
Physical 60 100 25 May cause flinching.
D
Bonemerang
Physical 50 90 10 Hits twice in one turn.
D
Brine
Special 65 100 10 Power doubles if opponent's HP is less than 50%.
D
Bubble Beam
Special 65 100 20 May lower opponent's Speed.
D
Bug Bite
Physical 60 100 20 Receives the effect from the opponent's held berry.
D
Bulldoze
Physical 60 100 20 Lowers opponent's Speed.
D
Charge Beam
Special 50 90 10 May raise user's Special Attack.
D
Chatter
Special 65 100 20 Confuses opponent.
D
Circle Throw
Physical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
D
Clear Smog
Special 50 15 Removes all of the target's stat changes.
D
Confusion
Special 50 100 25 May confuse opponent.
D
Covet
Physical 60 100 25 Opponent's item is stolen by the user.
D
Cut
Physical 50 95 30
D
Dragon Breath
Special 60 100 20 May paralyze opponent.
D
Dragon Tail
Physical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
D
Draining Kiss
Special 50 100 10 User recovers most the HP inflicted on opponent.
D
Fell Stinger
Physical 50 100 25 Drastically raises user's Attack if target is KO'd.
D
Fire Fang
Physical 65 95 15 May cause flinching and/or burn opponent.
D
Flame Charge
Physical 50 100 20 Raises user's Speed.
D
Flame Wheel
Physical 60 100 25 May burn opponent.
D
Force Palm
Physical 60 100 10 May paralyze opponent.
D
Frost Breath
Special 60 90 10 Always results in a critical hit.
D
Hex
Special 65 100 10 Inflicts more damage if the target has a status condition.
D
Hidden Power
Special 60 100 15 Type and power depends on user's IVs.
D
Horn Attack
Physical 65 100 25
D
Ice Fang
Physical 65 95 15 May cause flinching and/or freeze opponent.
D
Icy Wind
Special 55 95 15 Lowers opponent's Speed.
D
Incinerate
Special 60 100 15 Destroys the target's held berry.
D
Knock Off
Physical 65 100 20 Removes opponent's held item for the rest of the battle.
D
Leaf Tornado
Special 65 90 10 May lower opponent's Accuracy.
D
Low Sweep
Physical 65 100 20 Lowers opponent's Speed.
D
Magical Leaf
Special 60 20 Ignores Accuracy and Evasiveness.
D
Metal Claw
Physical 50 95 35 May raise user's Attack.
D
Mud Shot
Special 55 95 15 Lowers opponent's Speed.
D
Octazooka
Special 65 85 10 May lower opponent's Accuracy.
D
Payback
Physical 50 100 10 Power doubles if the user was attacked first.
D
Pluck
Physical 60 100 20 If the opponent is holding a berry, its effect is stolen by user.
D
Poison Fang
Physical 50 100 15 May badly poison opponent.
D
Poison Tail
Physical 50 100 25 High critical hit ratio. May poison opponent.
D
Psybeam
Special 65 100 20 May confuse opponent.
D
Razor Leaf
Physical 55 95 25 High critical hit ratio.
D
Revenge
Physical 60 100 10 Power increases if user was hit first.
D
Rock Throw
Physical 50 90 15
D
Rock Tomb
Physical 60 95 15 Lowers opponent's Speed.
D
Round
Special 60 100 15 Power increases if teammates use it in the same turn.
D
Shadow Punch
Physical 60 20 Ignores Accuracy and Evasiveness.
D
Shock Wave
Special 60 20 Ignores Accuracy and Evasiveness.
D
Sludge
Special 65 100 20 May poison opponent.
D
Smack Down
Physical 50 100 15 Makes Flying-type Pokémon vulnerable to Ground moves.
D
Snarl
Special 55 95 15 Lowers opponent's Special Attack.
D
Snore
Special 50 100 15 Can only be used if asleep. May cause flinching.
D
Spark
Physical 65 100 20 May paralyze opponent.
D
Stomp
Physical 65 100 20 May cause flinching.
D
Storm Throw
Physical 60 100 10 Always results in a critical hit.
D
Struggle Bug
Special 50 100 20 Lowers opponent's Special Attack.
D
Swift
Special 60 20 Ignores Accuracy and Evasiveness.
D
Thief
Physical 60 100 25 Also steals opponent's held item.
D
Thunder Fang
Physical 65 95 15 May cause flinching and/or paralyze opponent.
D
Trailblaze
Physical 50 100 20 The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
D
Venoshock
Special 65 100 10 Inflicts double damage if the target is poisoned.
D
Vise Grip
Physical 55 100 30
D
Water Pulse
Special 60 100 20 May confuse opponent.
D
Weather Ball
Special 50 100 10 Move's power and type changes with the weather.
D
Wing Attack
Physical 60 100 35
E
Acid
Special 40 100 30 May lower opponent's Special Defense.
E
Acid Spray
Special 40 100 20 Sharply lowers opponent's Special Defense.
E
Aqua Jet
Physical 40 100 20 User attacks first.
E
Astonish
Physical 30 100 15 May cause flinching.
E
Bullet Punch
Physical 40 100 30 User attacks first.
E
Disarming Voice
Special 40 15 Ignores Accuracy and Evasiveness.
E
Double Hit
Physical 35 90 10 Hits twice in one turn.
E
Double Kick
Physical 30 100 30 Hits twice in one turn.
E
Dual Chop
Physical 40 90 15 Hits twice in one turn.
E
Echoed Voice
Special 40 100 15 Power increases each turn.
E
Ember
Special 40 100 25 May burn opponent.
E
Fairy Wind
Special 40 100 30 The user stirs up a fairy wind and strikes the target with it.
E
Fake Out
Physical 40 100 10 User attacks first, foe flinches. Only usable on first turn.
E
False Swipe
Physical 40 100 40 Always leaves opponent with at least 1 HP.
E
Feint
Physical 30 100 10 Only hits if opponent uses Protect or Detect in the same turn.
E
Fire Spin
Special 35 85 15 Traps opponent, damaging them for 4-5 turns.
E
Fury Cutter
Physical 40 95 20 Power increases each turn.
E
Gust
Special 40 100 35 Hits Pokémon using Fly/Bounce with double power.
E
Ice Shard
Physical 40 100 30 User attacks first.
E
Leafage
Physical 40 100 40 Strikes opponent with leaves.
E
Lick
Physical 30 100 30 May paralyze opponent.
E
Mach Punch
Physical 40 100 30 User attacks first.
E
Mega Drain
Special 40 100 15 User recovers half the HP inflicted on opponent.
E
Pay Day
Physical 40 100 20 A small amount of money is gained after the battle resolves.
E
Peck
Physical 35 100 35
E
Pound
Physical 40 100 35
E
Powder Snow
Special 40 100 25 May freeze opponent.
E
Power-Up Punch
Physical 40 100 10 Raises Attack.
E
Quick Attack
Physical 40 100 30 User attacks first.
E
Rock Smash
Physical 40 100 15 May lower opponent's Defense.
E
Rollout
Physical 30 90 20 Doubles in power each turn for 5 turns.
E
Sand Tomb
Physical 35 85 15 Traps opponent, damaging them for 4-5 turns.
E
Scratch
Physical 40 100 35
E
Shadow Sneak
Physical 40 100 30 User attacks first.
E
Smog
Special 30 70 20 May poison opponent.
E
Tackle
Physical 40 100 35 A physical attack in which the user charges and slams into the target with its whole body.
E
Thunder Shock
Special 40 100 30 May paralyze opponent.
E
Twister
Special 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power.
E
Vacuum Wave
Special 40 100 30 User attacks first.
E
Vine Whip
Physical 45 100 25
E
Water Gun
Special 40 100 25
E
Whirlpool
Special 35 85 15 Traps opponent, damaging them for 4-5 turns.
F
Absorb
Special 20 100 25 User recovers half the HP inflicted on opponent.
F
Arm Thrust
Physical 15 100 20 Hits 2-5 times in one turn.
F
Bind
Physical 15 85 20 Traps opponent, damaging them for 4-5 turns.
F
Bone Rush
Physical 25 90 10 Hits 2-5 times in one turn.
F
Bullet Seed
Physical 25 100 30 Hits 2-5 times in one turn.
F
Fury Attack
Physical 15 85 20 Hits 2-5 times in one turn.
F
Fury Swipes
Physical 18 80 15 Hits 2-5 times in one turn.
F
Icicle Spear
Physical 25 100 30 Hits 2-5 times in one turn.
F
Infestation
Special 20 100 20 Traps opponent, damaging them for 4-5 turns.
F
Mud-Slap
Special 20 100 10 Lowers opponent's Accuracy.
F
Nuzzle
Physical 20 100 20 Paralyzes opponent.
F
Pin Missile
Physical 25 95 20 Hits 2-5 times in one turn.
F
Poison Sting
Physical 15 100 35 May poison the opponent.
F
Rapid Spin
Physical 20 100 40 Removes effects of trap moves.
F
Rock Blast
Physical 25 90 10 Hits 2-5 times in one turn.
F
Stored Power
Special 20 100 10 Power increases when user's stats have been raised.
F
Triple Kick
Physical 10 90 10 Hits thrice in one turn at increasing power.
F
Wrap
Physical 15 90 20 Traps opponent, damaging them for 4-5 turns.
F
Acid Armor
Status 20 Sharply raises user's Defense.
F
Acupressure
Status 30 Sharply raises a random stat.
F
After You
Status 15 Gives target priority in the next turn.
F
Agility
Status 30 Sharply raises user's Speed.
F
Ally Switch
Status 15 User switches with opposite teammate.
F
Amnesia
Status 20 Sharply raises user's Special Defense.
F
Aqua Ring
Status 20 Restores a little HP each turn.
F
Armor Cannon
Special Deals damage shooting the armor out but lowers users Defense and Sp. Defense
F
Aromatherapy
Status 5 Cures all status problems in your party.
F
Aromatic Mist
Status 20 Raises Special Defense of allies.
F
Attract
Status 100 15 If opponent is the opposite gender, it's less likely to attack.
F
Aurora Veil
Status 20 Halves damage from Physical and Special attacks for five turns.
F
Autotomize
Status 15 Reduces weight and sharply raises Speed.
F
Baby-Doll Eyes
Status 100 30 Always goes first. Lowers the target's attack.
F
Baton Pass
Status 40 User switches out and gives stat changes to the incoming Pokémon.
F
Beat Up
Physical 100 30 Each Pokémon in your party attacks.
F
Belly Drum
Status 10 User loses 50% of its max HP, but Attack raises to maximum.
F
Bitter Blade
Physical Deals damage, absorbing the oppponents energy, healing the user by up to 50% of the damage inflicted
F
Block
Status 5 Opponent cannot flee or switch.
F
Bulk Up
Status 20 Raises user's Attack and Defense.
F
Calm Mind
Status 20 Raises user's Special Attack and Special Defense.
F
Charge
Status 20 Raises user's Special Defense and next Electric move's power increases.
F
Charm
Status 100 20 Sharply lowers opponent's Attack.
F
Coil
Status 20 Raises user's Attack, Defense and Accuracy.
F
Confide
Status 20 Lowers opponent's Special Attack.
F
Confuse Ray
Status 100 10 Confuses opponent.
F
Conversion
Status 30 Changes user's type to that of its first move.
F
Conversion 2
Status 30 User changes type to become resistant to opponent's last move.
F
Copycat
Status 20 Copies opponent's last move.
F
Cosmic Power
Status 20 Raises user's Defense and Special Defense.
F
Cotton Guard
Status 10 Drastically raises user's Defense.
F
Cotton Spore
Status 100 40 Sharply lowers opponent's Speed.
F
Counter
Physical 100 20 When hit by a Physical Attack, user strikes back with 2x power.
F
Crush Grip
Physical 100 5 More powerful when opponent has higher HP.
F
Curse
Status 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
F
Dark Void
Status 50 10 Puts all adjacent opponents to sleep.
F
Defend Order
Status 10 Raises user's Defense and Special Defense.
F
Defense Curl
Status 40 Raises user's Defense.
F
Defog
Status 15 Lowers opponent's Evasiveness and clears fog.
F
Destiny Bond
Status 5 If the user faints, the opponent also faints.
F
Detect
Status 5 Protects the user, but may fail if used consecutively.
F
Disable
Status 100 20 Opponent can't use its last attack for a few turns.
F
Double Team
Status 15 Raises user's Evasiveness.
F
Dragon Dance
Status 20 Raises user's Attack and Speed.
F
Eerie Impulse
Status 100 15 Sharply lowers opponent's Special Attack.
F
Electric Terrain
Status 10 Prevents all Pokémon from falling asleep for 5 turns.
F
Electro Ball
Special 100 10 The faster the user, the stronger the attack.
F
Encore
Status 100 5 Forces opponent to keep using its last move for 3 turns.
F
Endeavor
Physical 100 5 Reduces opponent's HP to same as user's.
F
Endure
Status 10 Always left with at least 1 HP, but may fail if used consecutively.
F
Entrainment
Status 100 15 Makes target's ability same as user's.
F
Explosion
Physical 250 100 5 User faints.
F
Fake Tears
Status 100 20 Sharply lowers opponent's Special Defense.
F
Feather Dance
Status 100 15 Sharply lowers opponent's Attack.
F
Final Gambit
Special 100 5 Inflicts damage equal to the user's remaining HP. User faints.
F
Fissure
Physical 5 One-Hit-KO, if it hits.
F
Flail
Physical 100 15 The lower the user's HP, the higher the power.
F
Flash
Status 100 20 Lowers opponent's Accuracy.
F
Flatter
Status 100 15 Confuses opponent, but raises its Special Attack by two stages.
F
Fling
Physical 100 10 Power depends on held item.
F
Flower Shield
Status 10 Sharply raises Defense of all Grass-type Pokémon on the field.
F
Focus Energy
Status 30 Increases critical hit ratio.
F
Follow Me
Status 20 In Double Battle, the user takes all the attacks.
F
Gastro Acid
Status 100 10 Cancels out the effect of the opponent's Ability.
F
Glare
Status 100 30 Paralyzes opponent.
F
Grass Knot
Special 100 20 The heavier the opponent, the stronger the attack.
F
Grassy Terrain
Status 10 Restores a little HP of all Pokémon for 5 turns.
F
Gravity
Status 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
F
Growl
Status 100 40 Lowers opponent's Attack.
F
Growth
Status 40 Raises user's Attack and Special Attack.
F
Grudge
Status 5 If the users faints after using this move, the PP for the opponent's last move is depleted.
F
Guard Split
Status 10 Averages Defense and Special Defense with the target.
F
Guard Swap
Status 10 User and opponent swap Defense and Special Defense.
F
Guillotine
Physical 5 One-Hit-KO, if it hits.
F
Gyro Ball
Physical 100 5 The slower the user, the stronger the attack.
F
Hail
Status 10 Non-Ice types are damaged for 5 turns.
F
Harden
Status 30 Raises user's Defense.
F
Haze
Status 30 Resets all stat changes.
F
Heal Bell
Status 5 Heals the user's party's status conditions.
F
Heal Pulse
Status 10 Restores half the target's max HP.
F
Healing Wish
Status 10 The user faints and the next Pokémon released is fully healed.
F
Heart Swap
Status 10 Stat changes are swapped with the opponent.
F
Heavy Slam
Physical 100 10 The heavier the user, the stronger the attack.
F
Helping Hand
Status 20 In Double Battles, boosts the power of the partner's move.
F
Hone Claws
Status 15 Raises user's Attack and Accuracy.
F
Horn Drill
Physical 5 One-Hit-KO, if it hits.
F
Howl
Status 40 Raises user's Attack.
F
Hypnosis
Status 60 20 Puts opponent to sleep.
F
Imprison
Status 10 Opponent is unable to use moves that the user also knows.
F
Ingrain
Status 20 User restores HP each turn. User cannot escape/switch.
F
Iron Defense
Status 15 Sharply raises user's Defense.
F
Kinesis
Status 80 15 Lowers opponent's Accuracy.
F
Laser Focus
Status 30 User's next attack is guaranteed to result in a critical hit.
F
Leech Seed
Status 90 10 Drains HP from opponent each turn.
F
Leer
Status 100 30 Lowers opponent's Defense.
F
Life Dew
Status 10 User and teammates recover HP.
F
Light Screen
Status 30 Halves damage from Special attacks for 5 turns.
F
Lock-On
Status 5 User's next attack is guaranteed to hit.
F
Lovely Kiss
Status 75 10 Puts opponent to sleep.
F
Low Kick
Physical 100 20 The heavier the opponent, the stronger the attack.
F
Lunar Dance
Status 10 The user faints but the next Pokémon released is fully healed.
F
Magic Coat
Status 15 Reflects moves that cause status conditions back to the attacker.
F
Magic Room
Status 10 Suppresses the effects of held items for five turns.
F
Magnet Rise
Status 10 User becomes immune to Ground-type moves for 5 turns.
F
Magnetic Flux
Status 20 Raises Defense and Sp. Defense of Plus/Minus Pokémon.
F
Mean Look
Status 5 Opponent cannot flee or switch.
F
Memento
Status 100 10 User faints, sharply lowers opponent's Attack and Special Attack.
F
Metal Burst
Physical 100 10 Deals damage equal to 1.5x opponent's attack.
F
Metal Sound
Status 85 40 Sharply lowers opponent's Special Defense.
F
Metronome
Status 10 User performs almost any move in the game at random.
F
Milk Drink
Status 10 User recovers half its max HP.
F
Mimic
Status 10 Copies the opponent's last move.
F
Mind Reader
Status 5 User's next attack is guaranteed to hit.
F
Minimize
Status 10 Sharply raises user's Evasiveness.
F
Mirror Coat
Special 100 20 When hit by a Special Attack, user strikes back with 2x power.
F
Mist
Status 30 User's stats cannot be changed for a period of time.
F
Misty Terrain
Status 10 Protects the field from status conditions for 5 turns.
F
Moonlight
Status 5 User recovers HP. Amount varies with the weather.
F
Morning Sun
Status 5 User recovers HP. Amount varies with the weather.
F
Nasty Plot
Status 20 Sharply raises user's Special Attack.
F
Nature Power
Status 20 Uses a certain move based on the current terrain.
F
Night Shade
Special 100 15 Inflicts damage equal to user's level.
F
Noble Roar
Status 100 30 Lowers opponent's Attack and Special Attack.
F
Pain Split
Status 20 The user's and opponent's HP becomes the average of both.
F
Parting Shot
Status 100 20 Lowers opponent's Attack and Special Attack then switches out.
F
Perish Song
Status 5 Any Pokémon in play when this attack is used faints in 3 turns.
F
Play Nice
Status 20 Lowers opponent's Attack. Always hits.
F
Poison Gas
Status 90 40 Poisons opponent.
F
Poison Powder
Status 75 35 Poisons opponent.
F
Power Split
Status 10 Averages Attack and Special Attack with the target.
F
Power Swap
Status 10 User and opponent swap Attack and Special Attack.
F
Power Trick
Status 10 User's own Attack and Defense switch.
F
Present
Physical 90 15 Either deals damage or heals.
F
Protect
Status 10 Protects the user, but may fail if used consecutively.
F
Psych Up
Status 10 Copies the opponent's stat changes.
F
Psycho Shift
Status 90 10 Gives the opponent the user's status condition, if it hits.
F
Quash
Status 100 15 Makes the target act last this turn.
F
Quick Guard
Status 15 Protects the user's team from high-priority moves.
F
Quiver Dance
Status 20 Raises user's Special Attack, Special Defense and Speed.
F
Rage Powder
Status 20 Forces attacks to hit user, not team-mates.
F
Rain Dance
Status 5 Makes it rain for 5 turns.
F
Recover
Status 10 User recovers half its max HP.
F
Recycle
Status 10 User's used hold item is restored.
F
Reflect
Status 20 Halves damage from Physical attacks for 5 turns.
F
Reflect Type
Status 15 User becomes the target's type.
F
Rest
Status 10 User sleeps for 2 turns, but user is fully healed.
F
Reversal
Physical 100 15 The lower the user's HP, the higher the power.
F
Roar
Status 20 In battles, the opponent switches. In the wild, the Pokémon runs.
F
Rock Polish
Status 20 Sharply raises user's Speed.
F
Role Play
Status 15 User copies the opponent's Ability.
F
Roost
Status 10 User recovers half of its max HP and loses the Flying type temporarily.
F
Safeguard
Status 25 The user's party is protected from status conditions.
F
Sand Attack
Status 100 15 Lowers opponent's Accuracy.
F
Sandstorm
Status 10 Creates a sandstorm for 5 turns.
F
Scary Face
Status 100 10 Sharply lowers opponent's Speed.
F
Screech
Status 85 40 Sharply lowers opponent's Defense.
F
Seismic Toss
Physical 100 20 Inflicts damage equal to user's level.
F
Shed Tail
Status - - The user creates a Substitute and then switches out with another Pokémon
F
Sheer Cold
Special 5 One-Hit-KO, if it hits.
F
Shell Smash
Status 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
F
Simple Beam
Status 100 15 Changes target's ability to Simple.
F
Sing
Status 55 15 Puts opponent to sleep.
F
Sketch
Status 1 Permanently copies the opponent's last move.
F
Skill Swap
Status 10 The user swaps Abilities with the opponent.
F
Slack Off
Status 10 User recovers half its max HP.
F
Sleep Powder
Status 75 15 Puts opponent to sleep.
F
Sleep Talk
Status 10 User performs one of its own moves while sleeping.
F
Smokescreen
Status 100 20 Lowers opponent's Accuracy.
F
Soak
Status 100 20 Changes the target's type to water.
F
Soft-Boiled
Status 10 User recovers half its max HP.
F
Spikes
Status 20 Hurts opponents when they switch into battle.
F
Spiky Shield
Status 10 Protects the user and inflicts damage on contact.
F
Spit Up
Special 100 10 Power depends on how many times the user performed Stockpile.
F
Spite
Status 100 10 The opponent's last move loses 2-5 PP.
F
Splash
Status 40 Doesn't do ANYTHING.
F
Spore
Status 100 15 Puts opponent to sleep.
F
Stealth Rock
Status 20 Damages opponent switching into battle.
F
Sticky Web
Status 20 Lowers opponent's Speed when switching into battle.
F
Stockpile
Status 20 Stores energy for use with Spit Up and Swallow.
F
Strength Sap
Status 100 10 The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
F
String Shot
Status 95 40 Sharply lowers opponent's Speed.
F
Stun Spore
Status 75 30 Paralyzes opponent.
F
Substitute
Status 10 Uses HP to creates a decoy that takes hits.
F
Sunny Day
Status 5 Makes it sunny for 5 turns.
F
Super Fang
Physical 90 10 Always takes off half of the opponent's HP.
F
Supersonic
Status 55 20 Confuses opponent.
F
Swagger
Status 85 15 Opponent becomes confused, but its Attack is sharply raised.
F
Swallow
Status 10 The more times the user has performed Stockpile, the more HP is recovered.
F
Sweet Kiss
Status 75 10 Confuses opponent.
F
Sweet Scent
Status 20 Lowers opponent's Evasiveness.
F
Switcheroo
Status 100 15 Swaps held items with the opponent.
F
Swords Dance
Status 20 Sharply raises user's Attack.
F
Synthesis
Status 5 User recovers HP. Amount varies with the weather.
F
Tail Glow
Status 20 Drastically raises user's Special Attack.
F
Tail Whip
Status 100 30 Lowers opponent's Defense.
F
Tailwind
Status 30 Doubles Speed for 4 turns.
F
Taunt
Status 100 20 Opponent can only use moves that attack.
F
Tearful Look
Status 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
F
Teeter Dance
Status 100 20 Confuses all Pokémon.
F
Teleport
Status 20 Allows user to flee wild battles; also warps player to last PokéCenter.
F
Thunder Wave
Status 90 20 Paralyzes opponent.
F
Tickle
Status 100 20 Lowers opponent's Attack and Defense.
F
Torment
Status 100 15 Opponent cannot use the same move in a row.
F
Toxic
Status 90 10 Badly poisons opponent.
F
Toxic Spikes
Status 20 Poisons opponents when they switch into battle.
F
Toxic Thread
Status 100 20 The user shoots poisonous threads to poison the target and lower the target's Speed stat.
F
Transform
Status 10 User takes on the form and attacks of the opponent.
F
Trick
Status 100 10 Swaps held items with the opponent.
F
Trick Room
Status 5 Slower Pokémon move first in the turn for 5 turns.
F
Venom Drench
Status 100 20 Lowers poisoned opponent's Special Attack and Speed.
F
Whirlwind
Status 20 In battles, the opponent switches. In the wild, the Pokémon runs.
F
Wide Guard
Status 10 Protects the user's team from multi-target attacks.
F
Will-O-Wisp
Status 85 15 Burns opponent.
F
Wish
Status 10 The user recovers HP in the following turn.
F
Withdraw
Status 40 Raises user's Defense.
F
Wonder Room
Status 10 Swaps every Pokémon's Defense and Special Defense for 5 turns.
F
Work Up
Status 30 Raises user's Attack and Special Attack.
F
Worry Seed
Status 100 10 Changes the opponent's Ability to Insomnia.
F
Yawn
Status 10 Puts opponent to sleep in the next turn.
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