Moves List
Pokemon Brilliant Diamond and Shining Pearl All Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Moves in general for dealing damage.
Best Moves in Diamond & Pearl
- Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
- Power (Damage) – Power determines how much damage it will deal.
- Acc (Accuracy) – Acc determines chance rate to miss and hit.
- PP (Power Point) – PP determines the amount of times you can use that move.
- Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER | Move | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
S |
Self-Destruct
| Physical | 200 | 100 | 5 | User faints. | |
S |
Eruption
| Special | 150 | 100 | 5 | Stronger when the user's HP is higher. | |
S |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
S |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
S |
Head Smash
| Physical | 150 | 80 | 5 | User receives recoil damage. | |
S |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
S |
Roar of Time
| Special | 150 | 90 | 5 | User must recharge next turn. | |
S |
Rock Wrecker
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
S |
Water Spout
| Special | 150 | 100 | 5 | The higher the user's HP, the higher the damage caused. | |
S |
Boomburst
| Special | 140 | 100 | 10 | Hits all adjacent Pokémon. | |
S |
Burn Up
| Special | 130 | 100 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | |
S |
Doom Desire
| Special | 140 | 100 | 5 | Damage occurs 2 turns later. | |
S |
High Jump Kick
| Physical | 130 | 90 | 10 | If it misses, the user loses half their HP. | |
S |
Last Resort
| Physical | 140 | 100 | 5 | Can only be used after all other moves are used. | |
S |
Leaf Storm
| Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
S |
Overheat
| Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
S |
Psycho Boost
| Special | 140 | 90 | 5 | Sharply lowers user's Special Attack. | |
S |
Skull Bash
| Physical | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. | |
S |
Sky Attack
| Physical | 140 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. | |
A |
Belch
| Special | 120 | 90 | 10 | User must have consumed a Berry. | |
A |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
A |
Brave Bird
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
A |
Close Combat
| Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
A |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
A |
Dragon Ascent
| Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
A |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. | |
A |
Flare Blitz
| Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | |
A |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
A |
Future Sight
| Special | 120 | 100 | 10 | Damage occurs 2 turns later. | |
A |
Gunk Shot
| Physical | 120 | 80 | 5 | May poison opponent. | |
A |
Hurricane
| Special | 110 | 70 | 10 | May confuse opponent. | |
A |
Hydro Pump
| Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
A |
Mega Kick
| Physical | 120 | 75 | 5 | ||
A |
Megahorn
| Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target to inflict damage. | |
A |
Origin Pulse
| Special | 110 | 85 | 10 | Hits all adjacent opponents. | |
A |
Outrage
| Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
A |
Petal Dance
| Special | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
A |
Power Whip
| Physical | 120 | 85 | 10 | ||
A |
Precipice Blades
| Physical | 120 | 85 | 10 | Hits all adjacent opponents. | |
A |
Seed Flare
| Special | 120 | 85 | 5 | May lower opponent's Special Defense. | |
A |
Shadow Force
| Physical | 120 | 100 | 5 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | |
A |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
A |
Superpower
| Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
A |
Thrash
| Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
A |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. | |
A |
Wood Hammer
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
A |
Zap Cannon
| Special | 120 | 50 | 5 | Paralyzes opponent. | |
B |
Aeroblast
| Special | 100 | 95 | 5 | High critical hit ratio. | |
B |
Aqua Tail
| Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
B |
Attack Order
| Physical | 90 | 100 | 15 | High critical hit ratio. | |
B |
Bug Buzz
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Crabhammer
| Physical | 100 | 90 | 10 | High critical hit ratio. | |
B |
Cross Chop
| Physical | 100 | 80 | 5 | High critical hit ratio. | |
B |
Dragon Hammer
| Physical | 90 | 100 | 15 | The user uses its body like a hammer to attack the target and inflict damage. | |
B |
Dragon Rush
| Physical | 100 | 75 | 10 | May cause flinching. | |
B |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
B |
Dynamic Punch
| Physical | 100 | 50 | 5 | Confuses opponent. | |
B |
Earth Power
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
B |
Energy Ball
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Flamethrower
| Special | 90 | 100 | 15 | May burn opponent. | |
B |
Fly
| Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
B |
Foul Play
| Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. | |
B |
Hammer Arm
| Physical | 100 | 90 | 10 | Lowers user's Speed. | |
B |
Heat Wave
| Special | 95 | 90 | 10 | May burn opponent. | |
B |
High Horsepower
| Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
B |
Hyper Voice
| Special | 90 | 100 | 10 | ||
B |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. | |
B |
Inferno
| Special | 100 | 50 | 5 | Burns opponent. | |
B |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
B |
Judgment
| Special | 100 | 100 | 10 | Type depends on the Arceus Plate being held. | |
B |
Leaf Blade
| Physical | 90 | 100 | 15 | High critical hit ratio. | |
B |
Magma Storm
| Special | 100 | 75 | 5 | Traps opponent, damaging them for 4-5 turns. | |
B |
Meteor Mash
| Physical | 90 | 90 | 10 | May raise user's Attack. | |
B |
Moonblast
| Special | 95 | 100 | 15 | May lower opponent's Special Attack. | |
B |
Muddy Water
| Special | 90 | 85 | 10 | May lower opponent's Accuracy. | |
B |
Petal Blizzard
| Physical | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
B |
Phantom Force
| Physical | 90 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | |
B |
Play Rough
| Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
B |
Psychic
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Psystrike
| Special | 100 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
B |
Sacred Fire
| Physical | 100 | 95 | 5 | May burn opponent. | |
B |
Sludge Bomb
| Special | 90 | 100 | 10 | May poison opponent. | |
B |
Sludge Wave
| Special | 95 | 100 | 10 | May poison opponent. | |
B |
Spacial Rend
| Special | 100 | 95 | 5 | High critical hit ratio. | |
B |
Stone Edge
| Physical | 100 | 80 | 5 | High critical hit ratio. | |
B |
Surf
| Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
B |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. | |
B |
Thunderbolt
| Special | 90 | 100 | 15 | May paralyze opponent. | |
B |
Uproar
| Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
B |
Wild Charge
| Physical | 90 | 100 | 15 | User receives recoil damage. | |
C |
Air Slash
| Special | 75 | 95 | 20 | May cause flinching. | |
C |
Aura Sphere
| Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. | |
C |
Blaze Kick
| Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. | |
C |
Body Press
| Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. | |
C |
Body Slam
| Physical | 85 | 100 | 15 | May paralyze opponent. | |
C |
Bounce
| Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
C |
Brick Break
| Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
C |
Cross Poison
| Physical | 70 | 100 | 20 | High critical hit ratio. May poison opponent. | |
C |
Crunch
| Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
C |
Crush Claw
| Physical | 75 | 95 | 10 | May lower opponent's Defense. | |
C |
Dark Pulse
| Special | 80 | 100 | 15 | May cause flinching. | |
C |
Dazzling Gleam
| Special | 80 | 100 | 10 | Hits all adjacent opponents. | |
C |
Dig
| Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
C |
Discharge
| Special | 80 | 100 | 15 | May paralyze opponent. | |
C |
Dive
| Physical | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
C |
Dragon Claw
| Physical | 80 | 100 | 15 | The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit. | |
C |
Dragon Pulse
| Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. | |
C |
Drain Punch
| Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
C |
Drill Peck
| Physical | 80 | 100 | 20 | ||
C |
Drill Run
| Physical | 80 | 95 | 10 | High critical hit ratio. | |
C |
Extrasensory
| Special | 80 | 100 | 20 | May cause flinching. | |
C |
Extreme Speed
| Physical | 80 | 100 | 5 | User attacks first. | |
C |
Facade
| Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
C |
Fire Punch
| Physical | 75 | 100 | 15 | May burn opponent. | |
C |
Flash Cannon
| Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
C |
Freeze-Dry
| Special | 70 | 100 | 20 | May freeze opponent. Super-effective against Water types. | |
C |
Giga Drain
| Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
C |
Headbutt
| Physical | 70 | 100 | 15 | May cause flinching. | |
C |
Ice Punch
| Physical | 75 | 100 | 15 | May freeze opponent. | |
C |
Icicle Crash
| Physical | 85 | 90 | 10 | May cause flinching. | |
C |
Iron Head
| Physical | 80 | 100 | 15 | May cause flinching. | |
C |
Lava Plume
| Special | 80 | 100 | 15 | May burn opponent. | |
C |
Leech Life
| Physical | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
C |
Liquidation
| Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
C |
Lunge
| Physical | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | |
C |
Luster Purge
| Special | 70 | 100 | 5 | May lower opponent's Special Defense. | |
C |
Mega Punch
| Physical | 80 | 85 | 20 | ||
C |
Mist Ball
| Special | 70 | 100 | 5 | May lower opponent's Special Attack. | |
C |
Mystical Fire
| Special | 75 | 100 | 10 | Lowers opponent's Special Attack. | |
C |
Night Slash
| Physical | 70 | 100 | 15 | High critical hit ratio. | |
C |
Poison Jab
| Physical | 80 | 100 | 20 | May poison the opponent. | |
C |
Power Gem
| Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
C |
Psycho Cut
| Physical | 70 | 100 | 20 | High critical hit ratio. | |
C |
Psyshock
| Special | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
C |
Razor Shell
| Physical | 75 | 95 | 10 | May lower opponent's Defense. | |
C |
Retaliate
| Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
C |
Rock Slide
| Physical | 75 | 90 | 10 | May cause flinching. | |
C |
Scald
| Special | 80 | 100 | 15 | May burn opponent. | |
C |
Seed Bomb
| Physical | 80 | 100 | 15 | ||
C |
Shadow Ball
| Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
C |
Shadow Claw
| Physical | 70 | 100 | 15 | High critical hit ratio. | |
C |
Slam
| Physical | 80 | 75 | 20 | ||
C |
Slash
| Physical | 70 | 100 | 20 | High critical hit ratio. | |
C |
Smart Strike
| Physical | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. | |
C |
Steel Wing
| Physical | 70 | 90 | 25 | May raise user's Defense. | |
C |
Stomping Tantrum
| Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
C |
Strength
| Physical | 80 | 100 | 15 | ||
C |
Submission
| Physical | 80 | 80 | 20 | User receives recoil damage. | |
C |
Sucker Punch
| Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | |
C |
Tera Blast
| Special | 80 | 100 | 10 | Changes type to the user's Tera Type after the user has Terastallized. Damage is physical or Special depending on which stat is higher | |
C |
Throat Chop
| Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. | |
C |
Thunder Punch
| Physical | 75 | 100 | 15 | May paralyze opponent. | |
C |
Tri Attack
| Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
C |
U-turn
| Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
C |
Vital Throw
| Physical | 70 | — | 10 | User attacks last, but ignores Accuracy and Evasiveness. | |
C |
Volt Switch
| Special | 70 | 100 | 20 | User must switch out after attacking. | |
C |
Waterfall
| Physical | 80 | 100 | 15 | May cause flinching. | |
C |
X-Scissor
| Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. | |
C |
Zen Headbutt
| Physical | 80 | 90 | 15 | May cause flinching. | |
D |
Acrobatics
| Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. | |
D |
Aerial Ace
| Physical | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Air Cutter
| Special | 60 | 95 | 25 | High critical hit ratio. | |
D |
Ancient Power
| Special | 60 | 100 | 5 | May raise all user's stats at once. | |
D |
Assurance
| Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
D |
Aurora Beam
| Special | 65 | 100 | 20 | May lower opponent's Attack. | |
D |
Avalanche
| Physical | 60 | 100 | 10 | Power doubles if user took damage first. | |
D |
Bite
| Physical | 60 | 100 | 25 | May cause flinching. | |
D |
Bonemerang
| Physical | 50 | 90 | 10 | Hits twice in one turn. | |
D |
Brine
| Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
D |
Bubble Beam
| Special | 65 | 100 | 20 | May lower opponent's Speed. | |
D |
Bug Bite
| Physical | 60 | 100 | 20 | Receives the effect from the opponent's held berry. | |
D |
Bulldoze
| Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
D |
Charge Beam
| Special | 50 | 90 | 10 | May raise user's Special Attack. | |
D |
Chatter
| Special | 65 | 100 | 20 | Confuses opponent. | |
D |
Circle Throw
| Physical | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
D |
Clear Smog
| Special | 50 | — | 15 | Removes all of the target's stat changes. | |
D |
Confusion
| Special | 50 | 100 | 25 | May confuse opponent. | |
D |
Covet
| Physical | 60 | 100 | 25 | Opponent's item is stolen by the user. | |
D |
Cut
| Physical | 50 | 95 | 30 | ||
D |
Dragon Breath
| Special | 60 | 100 | 20 | May paralyze opponent. | |
D |
Dragon Tail
| Physical | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
D |
Draining Kiss
| Special | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | |
D |
Fell Stinger
| Physical | 50 | 100 | 25 | Drastically raises user's Attack if target is KO'd. | |
D |
Fire Fang
| Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
D |
Flame Charge
| Physical | 50 | 100 | 20 | Raises user's Speed. | |
D |
Flame Wheel
| Physical | 60 | 100 | 25 | May burn opponent. | |
D |
Force Palm
| Physical | 60 | 100 | 10 | May paralyze opponent. | |
D |
Frost Breath
| Special | 60 | 90 | 10 | Always results in a critical hit. | |
D |
Hex
| Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
D |
Hidden Power
| Special | 60 | 100 | 15 | Type and power depends on user's IVs. | |
D |
Horn Attack
| Physical | 65 | 100 | 25 | ||
D |
Ice Fang
| Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
D |
Icy Wind
| Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
D |
Incinerate
| Special | 60 | 100 | 15 | Destroys the target's held berry. | |
D |
Knock Off
| Physical | 65 | 100 | 20 | Removes opponent's held item for the rest of the battle. | |
D |
Leaf Tornado
| Special | 65 | 90 | 10 | May lower opponent's Accuracy. | |
D |
Low Sweep
| Physical | 65 | 100 | 20 | Lowers opponent's Speed. | |
D |
Magical Leaf
| Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Metal Claw
| Physical | 50 | 95 | 35 | May raise user's Attack. | |
D |
Mud Shot
| Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
D |
Octazooka
| Special | 65 | 85 | 10 | May lower opponent's Accuracy. | |
D |
Payback
| Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
D |
Pluck
| Physical | 60 | 100 | 20 | If the opponent is holding a berry, its effect is stolen by user. | |
D |
Poison Fang
| Physical | 50 | 100 | 15 | May badly poison opponent. | |
D |
Poison Tail
| Physical | 50 | 100 | 25 | High critical hit ratio. May poison opponent. | |
D |
Psybeam
| Special | 65 | 100 | 20 | May confuse opponent. | |
D |
Razor Leaf
| Physical | 55 | 95 | 25 | High critical hit ratio. | |
D |
Revenge
| Physical | 60 | 100 | 10 | Power increases if user was hit first. | |
D |
Rock Throw
| Physical | 50 | 90 | 15 | ||
D |
Rock Tomb
| Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
D |
Round
| Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
D |
Shadow Punch
| Physical | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Shock Wave
| Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Sludge
| Special | 65 | 100 | 20 | May poison opponent. | |
D |
Smack Down
| Physical | 50 | 100 | 15 | Makes Flying-type Pokémon vulnerable to Ground moves. | |
D |
Snarl
| Special | 55 | 95 | 15 | Lowers opponent's Special Attack. | |
D |
Snore
| Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
D |
Spark
| Physical | 65 | 100 | 20 | May paralyze opponent. | |
D |
Stomp
| Physical | 65 | 100 | 20 | May cause flinching. | |
D |
Storm Throw
| Physical | 60 | 100 | 10 | Always results in a critical hit. | |
D |
Struggle Bug
| Special | 50 | 100 | 20 | Lowers opponent's Special Attack. | |
D |
Swift
| Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
D |
Thief
| Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
D |
Thunder Fang
| Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
D |
Trailblaze
| Physical | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |
D |
Venoshock
| Special | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
D |
Vise Grip
| Physical | 55 | 100 | 30 | ||
D |
Water Pulse
| Special | 60 | 100 | 20 | May confuse opponent. | |
D |
Weather Ball
| Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
D |
Wing Attack
| Physical | 60 | 100 | 35 | ||
E |
Acid
| Special | 40 | 100 | 30 | May lower opponent's Special Defense. | |
E |
Acid Spray
| Special | 40 | 100 | 20 | Sharply lowers opponent's Special Defense. | |
E |
Aqua Jet
| Physical | 40 | 100 | 20 | User attacks first. | |
E |
Astonish
| Physical | 30 | 100 | 15 | May cause flinching. | |
E |
Bullet Punch
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Disarming Voice
| Special | 40 | — | 15 | Ignores Accuracy and Evasiveness. | |
E |
Double Hit
| Physical | 35 | 90 | 10 | Hits twice in one turn. | |
E |
Double Kick
| Physical | 30 | 100 | 30 | Hits twice in one turn. | |
E |
Dual Chop
| Physical | 40 | 90 | 15 | Hits twice in one turn. | |
E |
Echoed Voice
| Special | 40 | 100 | 15 | Power increases each turn. | |
E |
Ember
| Special | 40 | 100 | 25 | May burn opponent. | |
E |
Fairy Wind
| Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. | |
E |
Fake Out
| Physical | 40 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. | |
E |
False Swipe
| Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
E |
Feint
| Physical | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. | |
E |
Fire Spin
| Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
E |
Fury Cutter
| Physical | 40 | 95 | 20 | Power increases each turn. | |
E |
Gust
| Special | 40 | 100 | 35 | Hits Pokémon using Fly/Bounce with double power. | |
E |
Ice Shard
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Leafage
| Physical | 40 | 100 | 40 | Strikes opponent with leaves. | |
E |
Lick
| Physical | 30 | 100 | 30 | May paralyze opponent. | |
E |
Mach Punch
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Mega Drain
| Special | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. | |
E |
Pay Day
| Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. | |
E |
Peck
| Physical | 35 | 100 | 35 | ||
E |
Pound
| Physical | 40 | 100 | 35 | ||
E |
Powder Snow
| Special | 40 | 100 | 25 | May freeze opponent. | |
E |
Power-Up Punch
| Physical | 40 | 100 | 10 | Raises Attack. | |
E |
Quick Attack
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Rock Smash
| Physical | 40 | 100 | 15 | May lower opponent's Defense. | |
E |
Rollout
| Physical | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | |
E |
Sand Tomb
| Physical | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
E |
Scratch
| Physical | 40 | 100 | 35 | ||
E |
Shadow Sneak
| Physical | 40 | 100 | 30 | User attacks first. | |
E |
Smog
| Special | 30 | 70 | 20 | May poison opponent. | |
E |
Tackle
| Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | |
E |
Thunder Shock
| Special | 40 | 100 | 30 | May paralyze opponent. | |
E |
Twister
| Special | 40 | 100 | 20 | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | |
E |
Vacuum Wave
| Special | 40 | 100 | 30 | User attacks first. | |
E |
Vine Whip
| Physical | 45 | 100 | 25 | ||
E |
Water Gun
| Special | 40 | 100 | 25 | ||
E |
Whirlpool
| Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
F |
Absorb
| Special | 20 | 100 | 25 | User recovers half the HP inflicted on opponent. | |
F |
Arm Thrust
| Physical | 15 | 100 | 20 | Hits 2-5 times in one turn. | |
F |
Bind
| Physical | 15 | 85 | 20 | Traps opponent, damaging them for 4-5 turns. | |
F |
Bone Rush
| Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
F |
Bullet Seed
| Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
F |
Fury Attack
| Physical | 15 | 85 | 20 | Hits 2-5 times in one turn. | |
F |
Fury Swipes
| Physical | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
F |
Icicle Spear
| Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
F |
Infestation
| Special | 20 | 100 | 20 | Traps opponent, damaging them for 4-5 turns. | |
F |
Mud-Slap
| Special | 20 | 100 | 10 | Lowers opponent's Accuracy. | |
F |
Nuzzle
| Physical | 20 | 100 | 20 | Paralyzes opponent. | |
F |
Pin Missile
| Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
F |
Poison Sting
| Physical | 15 | 100 | 35 | May poison the opponent. | |
F |
Rapid Spin
| Physical | 20 | 100 | 40 | Removes effects of trap moves. | |
F |
Rock Blast
| Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
F |
Stored Power
| Special | 20 | 100 | 10 | Power increases when user's stats have been raised. | |
F |
Triple Kick
| Physical | 10 | 90 | 10 | Hits thrice in one turn at increasing power. | |
F |
Wrap
| Physical | 15 | 90 | 20 | Traps opponent, damaging them for 4-5 turns. | |
F |
Acid Armor
| Status | — | — | 20 | Sharply raises user's Defense. | |
F |
Acupressure
| Status | — | — | 30 | Sharply raises a random stat. | |
F |
After You
| Status | — | — | 15 | Gives target priority in the next turn. | |
F |
Agility
| Status | — | — | 30 | Sharply raises user's Speed. | |
F |
Ally Switch
| Status | — | — | 15 | User switches with opposite teammate. | |
F |
Amnesia
| Status | — | — | 20 | Sharply raises user's Special Defense. | |
F |
Aqua Ring
| Status | — | — | 20 | Restores a little HP each turn. | |
F |
Armor Cannon
| Special | Deals damage shooting the armor out but lowers users Defense and Sp. Defense | ||||
F |
Aromatherapy
| Status | — | — | 5 | Cures all status problems in your party. | |
F |
Aromatic Mist
| Status | — | — | 20 | Raises Special Defense of allies. | |
F |
Attract
| Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
F |
Aurora Veil
| Status | — | — | 20 | Halves damage from Physical and Special attacks for five turns. | |
F |
Autotomize
| Status | — | — | 15 | Reduces weight and sharply raises Speed. | |
F |
Baby-Doll Eyes
| Status | — | 100 | 30 | Always goes first. Lowers the target's attack. | |
F |
Baton Pass
| Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
F |
Beat Up
| Physical | — | 100 | 30 | Each Pokémon in your party attacks. | |
F |
Belly Drum
| Status | — | — | 10 | User loses 50% of its max HP, but Attack raises to maximum. | |
F |
Bitter Blade
| Physical | Deals damage, absorbing the oppponents energy, healing the user by up to 50% of the damage inflicted | ||||
F |
Block
| Status | — | — | 5 | Opponent cannot flee or switch. | |
F |
Bulk Up
| Status | — | — | 20 | Raises user's Attack and Defense. | |
F |
Calm Mind
| Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
F |
Charge
| Status | — | — | 20 | Raises user's Special Defense and next Electric move's power increases. | |
F |
Charm
| Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
F |
Coil
| Status | — | — | 20 | Raises user's Attack, Defense and Accuracy. | |
F |
Confide
| Status | — | — | 20 | Lowers opponent's Special Attack. | |
F |
Confuse Ray
| Status | — | 100 | 10 | Confuses opponent. | |
F |
Conversion
| Status | — | — | 30 | Changes user's type to that of its first move. | |
F |
Conversion 2
| Status | — | — | 30 | User changes type to become resistant to opponent's last move. | |
F |
Copycat
| Status | — | — | 20 | Copies opponent's last move. | |
F |
Cosmic Power
| Status | — | — | 20 | Raises user's Defense and Special Defense. | |
F |
Cotton Guard
| Status | — | — | 10 | Drastically raises user's Defense. | |
F |
Cotton Spore
| Status | — | 100 | 40 | Sharply lowers opponent's Speed. | |
F |
Counter
| Physical | — | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. | |
F |
Crush Grip
| Physical | — | 100 | 5 | More powerful when opponent has higher HP. | |
F |
Curse
| Status | — | — | 10 | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | |
F |
Dark Void
| Status | — | 50 | 10 | Puts all adjacent opponents to sleep. | |
F |
Defend Order
| Status | — | — | 10 | Raises user's Defense and Special Defense. | |
F |
Defense Curl
| Status | — | — | 40 | Raises user's Defense. | |
F |
Defog
| Status | — | — | 15 | Lowers opponent's Evasiveness and clears fog. | |
F |
Destiny Bond
| Status | — | — | 5 | If the user faints, the opponent also faints. | |
F |
Detect
| Status | — | — | 5 | Protects the user, but may fail if used consecutively. | |
F |
Disable
| Status | — | 100 | 20 | Opponent can't use its last attack for a few turns. | |
F |
Double Team
| Status | — | — | 15 | Raises user's Evasiveness. | |
F |
Dragon Dance
| Status | — | — | 20 | Raises user's Attack and Speed. | |
F |
Eerie Impulse
| Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. | |
F |
Electric Terrain
| Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. | |
F |
Electro Ball
| Special | — | 100 | 10 | The faster the user, the stronger the attack. | |
F |
Encore
| Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
F |
Endeavor
| Physical | — | 100 | 5 | Reduces opponent's HP to same as user's. | |
F |
Endure
| Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
F |
Entrainment
| Status | — | 100 | 15 | Makes target's ability same as user's. | |
F |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
F |
Fake Tears
| Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
F |
Feather Dance
| Status | — | 100 | 15 | Sharply lowers opponent's Attack. | |
F |
Final Gambit
| Special | — | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
F |
Fissure
| Physical | — | — | 5 | One-Hit-KO, if it hits. | |
F |
Flail
| Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
F |
Flash
| Status | — | 100 | 20 | Lowers opponent's Accuracy. | |
F |
Flatter
| Status | — | 100 | 15 | Confuses opponent, but raises its Special Attack by two stages. | |
F |
Fling
| Physical | — | 100 | 10 | Power depends on held item. | |
F |
Flower Shield
| Status | — | — | 10 | Sharply raises Defense of all Grass-type Pokémon on the field. | |
F |
Focus Energy
| Status | — | — | 30 | Increases critical hit ratio. | |
F |
Follow Me
| Status | — | — | 20 | In Double Battle, the user takes all the attacks. | |
F |
Gastro Acid
| Status | — | 100 | 10 | Cancels out the effect of the opponent's Ability. | |
F |
Glare
| Status | — | 100 | 30 | Paralyzes opponent. | |
F |
Grass Knot
| Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
F |
Grassy Terrain
| Status | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. | |
F |
Gravity
| Status | — | — | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | |
F |
Growl
| Status | — | 100 | 40 | Lowers opponent's Attack. | |
F |
Growth
| Status | — | — | 40 | Raises user's Attack and Special Attack. | |
F |
Grudge
| Status | — | — | 5 | If the users faints after using this move, the PP for the opponent's last move is depleted. | |
F |
Guard Split
| Status | — | — | 10 | Averages Defense and Special Defense with the target. | |
F |
Guard Swap
| Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
F |
Guillotine
| Physical | — | — | 5 | One-Hit-KO, if it hits. | |
F |
Gyro Ball
| Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
F |
Hail
| Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
F |
Harden
| Status | — | — | 30 | Raises user's Defense. | |
F |
Haze
| Status | — | — | 30 | Resets all stat changes. | |
F |
Heal Bell
| Status | — | — | 5 | Heals the user's party's status conditions. | |
F |
Heal Pulse
| Status | — | — | 10 | Restores half the target's max HP. | |
F |
Healing Wish
| Status | — | — | 10 | The user faints and the next Pokémon released is fully healed. | |
F |
Heart Swap
| Status | — | — | 10 | Stat changes are swapped with the opponent. | |
F |
Heavy Slam
| Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
F |
Helping Hand
| Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
F |
Hone Claws
| Status | — | — | 15 | Raises user's Attack and Accuracy. | |
F |
Horn Drill
| Physical | — | — | 5 | One-Hit-KO, if it hits. | |
F |
Howl
| Status | — | — | 40 | Raises user's Attack. | |
F |
Hypnosis
| Status | — | 60 | 20 | Puts opponent to sleep. | |
F |
Imprison
| Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
F |
Ingrain
| Status | — | — | 20 | User restores HP each turn. User cannot escape/switch. | |
F |
Iron Defense
| Status | — | — | 15 | Sharply raises user's Defense. | |
F |
Kinesis
| Status | — | 80 | 15 | Lowers opponent's Accuracy. | |
F |
Laser Focus
| Status | — | — | 30 | User's next attack is guaranteed to result in a critical hit. | |
F |
Leech Seed
| Status | — | 90 | 10 | Drains HP from opponent each turn. | |
F |
Leer
| Status | — | 100 | 30 | Lowers opponent's Defense. | |
F |
Life Dew
| Status | — | — | 10 | User and teammates recover HP. | |
F |
Light Screen
| Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
F |
Lock-On
| Status | — | — | 5 | User's next attack is guaranteed to hit. | |
F |
Lovely Kiss
| Status | — | 75 | 10 | Puts opponent to sleep. | |
F |
Low Kick
| Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
F |
Lunar Dance
| Status | — | — | 10 | The user faints but the next Pokémon released is fully healed. | |
F |
Magic Coat
| Status | — | — | 15 | Reflects moves that cause status conditions back to the attacker. | |
F |
Magic Room
| Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
F |
Magnet Rise
| Status | — | — | 10 | User becomes immune to Ground-type moves for 5 turns. | |
F |
Magnetic Flux
| Status | — | — | 20 | Raises Defense and Sp. Defense of Plus/Minus Pokémon. | |
F |
Mean Look
| Status | — | — | 5 | Opponent cannot flee or switch. | |
F |
Memento
| Status | — | 100 | 10 | User faints, sharply lowers opponent's Attack and Special Attack. | |
F |
Metal Burst
| Physical | — | 100 | 10 | Deals damage equal to 1.5x opponent's attack. | |
F |
Metal Sound
| Status | — | 85 | 40 | Sharply lowers opponent's Special Defense. | |
F |
Metronome
| Status | — | — | 10 | User performs almost any move in the game at random. | |
F |
Milk Drink
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Mimic
| Status | — | — | 10 | Copies the opponent's last move. | |
F |
Mind Reader
| Status | — | — | 5 | User's next attack is guaranteed to hit. | |
F |
Minimize
| Status | — | — | 10 | Sharply raises user's Evasiveness. | |
F |
Mirror Coat
| Special | — | 100 | 20 | When hit by a Special Attack, user strikes back with 2x power. | |
F |
Mist
| Status | — | — | 30 | User's stats cannot be changed for a period of time. | |
F |
Misty Terrain
| Status | — | — | 10 | Protects the field from status conditions for 5 turns. | |
F |
Moonlight
| Status | — | — | 5 | User recovers HP. Amount varies with the weather. | |
F |
Morning Sun
| Status | — | — | 5 | User recovers HP. Amount varies with the weather. | |
F |
Nasty Plot
| Status | — | — | 20 | Sharply raises user's Special Attack. | |
F |
Nature Power
| Status | — | — | 20 | Uses a certain move based on the current terrain. | |
F |
Night Shade
| Special | — | 100 | 15 | Inflicts damage equal to user's level. | |
F |
Noble Roar
| Status | — | 100 | 30 | Lowers opponent's Attack and Special Attack. | |
F |
Pain Split
| Status | — | — | 20 | The user's and opponent's HP becomes the average of both. | |
F |
Parting Shot
| Status | — | 100 | 20 | Lowers opponent's Attack and Special Attack then switches out. | |
F |
Perish Song
| Status | — | — | 5 | Any Pokémon in play when this attack is used faints in 3 turns. | |
F |
Play Nice
| Status | — | — | 20 | Lowers opponent's Attack. Always hits. | |
F |
Poison Gas
| Status | — | 90 | 40 | Poisons opponent. | |
F |
Poison Powder
| Status | — | 75 | 35 | Poisons opponent. | |
F |
Power Split
| Status | — | — | 10 | Averages Attack and Special Attack with the target. | |
F |
Power Swap
| Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
F |
Power Trick
| Status | — | — | 10 | User's own Attack and Defense switch. | |
F |
Present
| Physical | — | 90 | 15 | Either deals damage or heals. | |
F |
Protect
| Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
F |
Psych Up
| Status | — | — | 10 | Copies the opponent's stat changes. | |
F |
Psycho Shift
| Status | — | 90 | 10 | Gives the opponent the user's status condition, if it hits. | |
F |
Quash
| Status | — | 100 | 15 | Makes the target act last this turn. | |
F |
Quick Guard
| Status | — | — | 15 | Protects the user's team from high-priority moves. | |
F |
Quiver Dance
| Status | — | — | 20 | Raises user's Special Attack, Special Defense and Speed. | |
F |
Rage Powder
| Status | — | — | 20 | Forces attacks to hit user, not team-mates. | |
F |
Rain Dance
| Status | — | — | 5 | Makes it rain for 5 turns. | |
F |
Recover
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Recycle
| Status | — | — | 10 | User's used hold item is restored. | |
F |
Reflect
| Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
F |
Reflect Type
| Status | — | — | 15 | User becomes the target's type. | |
F |
Rest
| Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
F |
Reversal
| Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
F |
Roar
| Status | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
F |
Rock Polish
| Status | — | — | 20 | Sharply raises user's Speed. | |
F |
Role Play
| Status | — | — | 15 | User copies the opponent's Ability. | |
F |
Roost
| Status | — | — | 10 | User recovers half of its max HP and loses the Flying type temporarily. | |
F |
Safeguard
| Status | — | — | 25 | The user's party is protected from status conditions. | |
F |
Sand Attack
| Status | — | 100 | 15 | Lowers opponent's Accuracy. | |
F |
Sandstorm
| Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
F |
Scary Face
| Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
F |
Screech
| Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
F |
Seismic Toss
| Physical | — | 100 | 20 | Inflicts damage equal to user's level. | |
F |
Shed Tail
| Status | - | - | The user creates a Substitute and then switches out with another Pokémon | ||
F |
Sheer Cold
| Special | — | — | 5 | One-Hit-KO, if it hits. | |
F |
Shell Smash
| Status | — | — | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | |
F |
Simple Beam
| Status | — | 100 | 15 | Changes target's ability to Simple. | |
F |
Sing
| Status | — | 55 | 15 | Puts opponent to sleep. | |
F |
Sketch
| Status | — | — | 1 | Permanently copies the opponent's last move. | |
F |
Skill Swap
| Status | — | — | 10 | The user swaps Abilities with the opponent. | |
F |
Slack Off
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Sleep Powder
| Status | — | 75 | 15 | Puts opponent to sleep. | |
F |
Sleep Talk
| Status | — | — | 10 | User performs one of its own moves while sleeping. | |
F |
Smokescreen
| Status | — | 100 | 20 | Lowers opponent's Accuracy. | |
F |
Soak
| Status | — | 100 | 20 | Changes the target's type to water. | |
F |
Soft-Boiled
| Status | — | — | 10 | User recovers half its max HP. | |
F |
Spikes
| Status | — | — | 20 | Hurts opponents when they switch into battle. | |
F |
Spiky Shield
| Status | — | — | 10 | Protects the user and inflicts damage on contact. | |
F |
Spit Up
| Special | — | 100 | 10 | Power depends on how many times the user performed Stockpile. | |
F |
Spite
| Status | — | 100 | 10 | The opponent's last move loses 2-5 PP. | |
F |
Splash
| Status | — | — | 40 | Doesn't do ANYTHING. | |
F |
Spore
| Status | — | 100 | 15 | Puts opponent to sleep. | |
F |
Stealth Rock
| Status | — | — | 20 | Damages opponent switching into battle. | |
F |
Sticky Web
| Status | — | — | 20 | Lowers opponent's Speed when switching into battle. | |
F |
Stockpile
| Status | — | — | 20 | Stores energy for use with Spit Up and Swallow. | |
F |
Strength Sap
| Status | — | 100 | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | |
F |
String Shot
| Status | — | 95 | 40 | Sharply lowers opponent's Speed. | |
F |
Stun Spore
| Status | — | 75 | 30 | Paralyzes opponent. | |
F |
Substitute
| Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
F |
Sunny Day
| Status | — | — | 5 | Makes it sunny for 5 turns. | |
F |
Super Fang
| Physical | — | 90 | 10 | Always takes off half of the opponent's HP. | |
F |
Supersonic
| Status | — | 55 | 20 | Confuses opponent. | |
F |
Swagger
| Status | — | 85 | 15 | Opponent becomes confused, but its Attack is sharply raised. | |
F |
Swallow
| Status | — | — | 10 | The more times the user has performed Stockpile, the more HP is recovered. | |
F |
Sweet Kiss
| Status | — | 75 | 10 | Confuses opponent. | |
F |
Sweet Scent
| Status | — | — | 20 | Lowers opponent's Evasiveness. | |
F |
Switcheroo
| Status | — | 100 | 15 | Swaps held items with the opponent. | |
F |
Swords Dance
| Status | — | — | 20 | Sharply raises user's Attack. | |
F |
Synthesis
| Status | — | — | 5 | User recovers HP. Amount varies with the weather. | |
F |
Tail Glow
| Status | — | — | 20 | Drastically raises user's Special Attack. | |
F |
Tail Whip
| Status | — | 100 | 30 | Lowers opponent's Defense. | |
F |
Tailwind
| Status | — | — | 30 | Doubles Speed for 4 turns. | |
F |
Taunt
| Status | — | 100 | 20 | Opponent can only use moves that attack. | |
F |
Tearful Look
| Status | — | — | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | |
F |
Teeter Dance
| Status | — | 100 | 20 | Confuses all Pokémon. | |
F |
Teleport
| Status | — | — | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. | |
F |
Thunder Wave
| Status | — | 90 | 20 | Paralyzes opponent. | |
F |
Tickle
| Status | — | 100 | 20 | Lowers opponent's Attack and Defense. | |
F |
Torment
| Status | — | 100 | 15 | Opponent cannot use the same move in a row. | |
F |
Toxic
| Status | — | 90 | 10 | Badly poisons opponent. | |
F |
Toxic Spikes
| Status | — | — | 20 | Poisons opponents when they switch into battle. | |
F |
Toxic Thread
| Status | — | 100 | 20 | The user shoots poisonous threads to poison the target and lower the target's Speed stat. | |
F |
Transform
| Status | — | — | 10 | User takes on the form and attacks of the opponent. | |
F |
Trick
| Status | — | 100 | 10 | Swaps held items with the opponent. | |
F |
Trick Room
| Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
F |
Venom Drench
| Status | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. | |
F |
Whirlwind
| Status | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
F |
Wide Guard
| Status | — | — | 10 | Protects the user's team from multi-target attacks. | |
F |
Will-O-Wisp
| Status | — | 85 | 15 | Burns opponent. | |
F |
Wish
| Status | — | — | 10 | The user recovers HP in the following turn. | |
F |
Withdraw
| Status | — | — | 40 | Raises user's Defense. | |
F |
Wonder Room
| Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
F |
Work Up
| Status | — | — | 30 | Raises user's Attack and Special Attack. | |
F |
Worry Seed
| Status | — | 100 | 10 | Changes the opponent's Ability to Insomnia. | |
F |
Yawn
| Status | — | — | 10 | Puts opponent to sleep in the next turn. |
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