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Pokemon Brilliant Diamond and Shining Pearl Gym Leader Guide

Gym Leader Guide

Pokemon Brilliant Diamond and Shining Pearl Gym Leader Guide of all the pokemon that will be used in each battle, this includes moves, ability, and even the pokemon weaknesses if you Click/Tap the images. Everything thing you need to know about Gym Leader Battles you will encounter in Pokemon BDSP.

Navigate the Gym Leader Guide using the links below.

Pokemon Brilliant Diamond and Shining Pearl Gym Leader List

List of Gym Leaders Battles and what pokemon they will use in battle, we have included the pokemon moves, ability, and more Type Weaknesses by Click/Taping the Gym Leader.

Not sure where to find the Gym Leader Roark? View our complete Roark Guide.
1st Gym Leader Pokemon Moves Power Acc PP Effect
Geodude
Lv. 12
Ability: Rock Head
Protects the Pokémon from recoil damage.
Defense Curl
40 Raises user's Defense.
Rollout
45
90 20 Doubles in power each turn for 5 turns.
Stealth Rock
45
20 Damages opponent switching into battle.
Onix
Lv. 12
Ability: Sturdy
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Bind
15 85 20 Traps opponent, damaging them for 4-5 turns.
Rock Throw
75
90 15
Stealth Rock
75
20 Damages opponent switching into battle.
Cranidos
Lv. 14
Ability: Mold Breaker
Mold Breaker prevents a target's ability from affecting moves that the Mold Breaker Pokémon uses. It only affects abilities that change the power, accuracy or other effects of moves.
Bulldoze
60 100 20 Lowers opponent's Speed.
Headbutt
70 100 15 May cause flinching.
Leer
100 30 Lowers opponent's Defense.
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Not sure where to find the Gym Leader Byron? View our complete Byron Guide.
6th Gym Leader Pokemon Moves Power Acc PP Effect
Bronzor
Lv. 36
Ability: Levitate
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).
Confuse Ray
100 10 Confuses opponent.
Flash Cannon
120
100 10 May lower opponent's Special Defense.
Sandstorm
10 Creates a sandstorm for 5 turns.
Trick Room
5 Slower Pokémon move first in the turn for 5 turns.
Steelix
Lv. 36
Item: Soft Sand
Ability: Sturdy
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Earthquake
150
100 10 Power is doubled if opponent is underground from using Dig.
Gyro Ball
150
100 5 The slower the user, the stronger the attack.
Sandstorm
10 Creates a sandstorm for 5 turns.
Thunder Fang
65 95 15 May cause flinching and/or paralyze opponent.
Bastiodon
Lv. 39
Item: Sitrus Berry
Ability: Sturdy
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Flash Cannon
120
100 10 May lower opponent's Special Defense.
Iron Defense
120
15 Sharply raises user's Defense.
Stone Edge
150
80 5 High critical hit ratio.
Thunderbolt
90 100 15 May paralyze opponent.
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Not sure where to find the Gym Leader Gardenia? View our complete Gardenia Guide.
2nd Gym Leader Pokemon Moves Power Acc PP Effect
Cherubi
Lv. 19
Ability: Chlorophyll
Chlorophyll doubles the ability-bearer's Speed during bright sunshine.
Dazzling Gleam
80 100 10 Hits all adjacent opponents.
Grass Knot
80 100 20 The heavier the opponent, the stronger the attack.
Growth
40 Raises user's Attack and Special Attack.
Safeguard
25 The user's party is protected from status conditions.
Turtwig
Lv. 19
Ability: Shell Armor
Shell Armor prevents the Pokémon from receiving a critical hit.
Grass Knot
100 20 The heavier the opponent, the stronger the attack.
Razor Leaf
82.5
95 25 High critical hit ratio.
Reflect
20 Halves damage from Physical attacks for 5 turns.
Work Up
30 Raises user's Attack and Special Attack.
Roserade
Lv. 22
Item: Sitrus Berry
Ability: Technician
Technician increases the power of moves - that are usually base power 60 or below - by 50%.
Grass Knot
100 20 The heavier the opponent, the stronger the attack.
Petal Blizzard
135
100 15 Hits all adjacent Pokémon.
Poison Sting
22.5
100 35 May poison the opponent.
Stun Spore
22.5
75 30 Paralyzes opponent.
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Not sure where to find the Gym Leader Crasher Wake? View our complete Crasher Wake Guide.
5th Gym Leader Pokemon Moves Power Acc PP Effect
Gyarados
Lv. 27
Item: Wide Lens
Ability: Intimidate
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Brine
97.5
100 10 Power doubles if opponent's HP is less than 50%.
Crunch
80 100 15 May lower opponent's Defense.
Flail
100 15 The lower the user's HP, the higher the power.
Ice Fang
65 95 15 May cause flinching and/or freeze opponent.
Quagsire
Lv. 27
Item: Damp Rock
Ability: Damp
Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath.
Haze
30 Resets all stat changes.
Mud Shot
82.5
95 15 Lowers opponent's Speed.
Rain Dance
82.5
5 Makes it rain for 5 turns.
Scald
120
100 15 May burn opponent.
Floatzel
Lv. 30
Item: Sitrus Berry
Ability: Swift Swim
Swift Swim doubles the ability-bearer's Speed during rain.
Aqua Jet
60
100 20 User attacks first.
Bite
60 100 25 May cause flinching.
Brine
97.5
100 10 Power doubles if opponent's HP is less than 50%.
Ice Fang
65 95 15 May cause flinching and/or freeze opponent.
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Not sure where to find the Gym Leader Maylene? View our complete Maylene Guide.
4th Gym Leader Pokemon Moves Power Acc PP Effect
Meditite
Lv. 27
Ability: Pure Power
Raises the Pokémon's Attack stat.
Bulk Up
20 Raises user's Attack and Defense.
Drain Punch
112.5
100 10 User recovers half the HP inflicted on opponent.
Flash
100 20 Lowers opponent's Accuracy.
Light Screen
30 Halves damage from Special attacks for 5 turns.
Machoke
Lv. 27
Ability: Guts
Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack.
Bulldoze
60 100 20 Lowers opponent's Speed.
Knock Off
65 100 20 Removes opponent's held item for the rest of the battle.
Low Sweep
97.5
100 20 Lowers opponent's Speed.
Rock Tomb
60 95 15 Lowers opponent's Speed.
Lucario
Lv. 30
Item: Big Root
Ability: Steadfast
Raises Speed each time the Pokémon flinches.
Bulk Up
20 Raises user's Attack and Defense.
Drain Punch
112.5
100 10 User recovers half the HP inflicted on opponent.
Metal Claw
75
95 35 May raise user's Attack.
Screech
85 40 Sharply lowers opponent's Defense.
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Not sure where to find the Gym Leader Fantina? View our complete Fantina Guide.
3rd Gym Leader Pokemon Moves Power Acc PP Effect
Drifblim
Lv. 32
Item: Zoom Lens
Ability: Aftermath
If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP.
Fly
135
95 15 Flies up on first turn, attacks on second turn.
Hex
97.5
100 10 Inflicts more damage if the target has a status condition.
Strength Sap
100 10 The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
Will-O-Wisp
85 15 Burns opponent.
Gengar
Lv. 34
Item: Colbur Berry
Ability: Cursed Body
May disable a move used on the Pokémon.
Confuse Ray
100 10 Confuses opponent.
Dazzling Gleam
80 100 10 Hits all adjacent opponents.
Shadow Claw
105
100 15 High critical hit ratio.
Sludge Bomb
135
100 10 May poison opponent.
Mismagius
Lv. 36
Ability: Levitate
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).
Confuse Ray
100 10 Confuses opponent.
Dazzling Gleam
80 100 10 Hits all adjacent opponents.
Magical Leaf
60 20 Ignores Accuracy and Evasiveness.
Phantom Force
135
100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
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Not sure where to find the Gym Leader Candice? View our complete Candice Guide.
7th Gym Leader Pokemon Moves Power Acc PP Effect
Snover
Lv. 38
Item: Icy Rock
Ability: Snow Warning
Snow Warning creates a hailstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Avalanche
90
100 10 Power doubles if user took damage first.
Mist
90
30 User's stats cannot be changed for a period of time.
Razor Leaf
82.5
95 25 High critical hit ratio.
Water Pulse
60 100 20 May confuse opponent.
Sneasel
Lv. 38
Item: Chople Berry
Ability: Pickpocket
Steals an item when hit by another Pokémon.
Avalanche
90
100 10 Power doubles if user took damage first.
Dig
80 100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
Hone Claws
80 15 Raises user's Attack and Accuracy.
Metal Claw
50 95 35 May raise user's Attack.
Medicham
Lv. 40
Ability: Pure Power
Raises the Pokémon's Attack stat.
Brick Break
112.5
100 15 Breaks through Reflect and Light Screen barriers.
Bulk Up
112.5
20 Raises user's Attack and Defense.
Ice Punch
75 100 15 May freeze opponent.
Rock Slide
75 90 10 May cause flinching.
Abomasnow
Lv. 42
Item: Sitrus Berry
Ability: Snow Warning
Snow Warning creates a hailstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Aurora Veil
20 Halves damage from Physical and Special attacks for five turns.
Blizzard
165
70 5 May freeze opponent.
Earthquake
100 100 10 Power is doubled if opponent is underground from using Dig.
Giga Drain
112.5
100 10 User recovers half the HP inflicted on opponent.
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Not sure where to find the Gym Leader Volkner? View our complete Volkner Guide.
8th Gym Leader Pokemon Moves Power Acc PP Effect
Raichu
Lv. 46
Item: Shuca Berry
Ability: Static
If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed.
Charge Beam
75
90 10 May raise user's Special Attack.
Nuzzle
30
100 20 Paralyzes opponent.
Surf
90 100 15 Hits all adjacent Pokémon.
Volt Switch
105
100 20 User must switch out after attacking.
Ambipom
Lv. 47
Item: Chople Berry
Ability: Technician
Technician increases the power of moves - that are usually base power 60 or below - by 50%.
Double Hit
52.5
90 10 Hits twice in one turn.
Fake Out
60
100 10 User attacks first, foe flinches. Only usable on first turn.
Last Resort
210
100 5 Can only be used after all other moves are used.
Thunderbolt
90 100 15 May paralyze opponent.
Octillery
Lv. 47
Ability: Sniper
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.
Aurora Beam
65 100 20 May lower opponent's Attack.
Charge Beam
50 90 10 May raise user's Special Attack.
Focus Energy
30 Increases critical hit ratio.
Octazooka
97.5
85 10 May lower opponent's Accuracy.
Luxray
Lv. 49
Item: Sitrus Berry
Ability: Intimidate
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Crunch
80 100 15 May lower opponent's Defense.
Ice Fang
65 95 15 May cause flinching and/or freeze opponent.
Iron Tail
100 75 15 May lower opponent's Defense.
Thunder Fang
97.5
95 15 May cause flinching and/or paralyze opponent.
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Below you can view all of our Guides for Pokemon BDSP Gym Leaders, Elite Four, Rival and Champion Battles.

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