Special
Trick Room
485Average
35Very Slow
BTier

Spiritomb was practically built for Trick Room teams. 108 base Defense provides real offensive pressure once it's 'fastest' on the field. Normal, Fighting, and Psychic moves can't touch it, and only a single type hits it super-effectively. Known as the Forbidden Pokemon.

Bulk defines Spiritomb's stat line. Defense and Sp. Def anchor the defensive side, but Speed can't keep up offensively. Moderately hard to find and worth 2 Defense and Sp. Def EVs.

Base Stats
485Above
HP50
D
Attack92
B
Defense108
B
Sp. Atk92
B
Sp. Def108
B
Speed35
F
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Spiritomb yields +1 Def, +1 SpD
HPAtkDef+1SpASpD+1Spe
Details
Catch100ModerateMedium Fast1M XP1m / 3'03"108kg / 238.1 lbs170Base XP
Pokedex Entries

It is a Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

Brilliant Diamond

It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

Shining Pearl

Spiritomb Weakness

Fortress

Type-wise, Spiritomb takes extra damage from Fairy. Normal, Fighting, and Psychic moves do nothing thanks to a full immunity. With 50 HP and balanced defenses, Spiritomb can afford to eat a neutral hit or two.

4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
STAB (2)i
1Weak
1Resist
3Immune
Scorei+8
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
PressureIncreases the PP cost of moves targetting the Pokémon by one.
InfiltratorHABypasses light screen, reflect, and safeguard.

Spiritomb is what you get. No evolutions, but it breeds through one egg group with no compatible partners. Hatching is slow to hatch. It's got 8 egg moves worth looking into.

How to Evolve

No Evolution
Spiritomb
#442Spiritomb
Does not evolve
Breeding
Easy

Breed Spiritomb easily from the Indeterminate egg group. Pass egg moves like Destiny Bond, Disable, Foul Play and 5 more to offspring.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
30 cycles·7,710 steps
Moderate~8 min with Flame Body
Egg Moves
8moves

Nothing fancy here. Spiritomb builds around Leftovers for passive recovery each turn, Sassy nature for the right stat lean, and max HP and Sp. Def EVs. Infiltrator does its job quietly.

Best Build

Wall
Ability
Infiltrator
Item
LeftoversSUSTAIN
Nature
Sassy+SPD
EVs

Best Spiritomb Moveset

  • Will O Wisp
  • Sucker PunchSTAB
  • Dark PulseSTAB
  • Shadow BallSTAB

The egg pool carries weight here. Destiny Bond and Disable aren't available any other way for Spiritomb, and they meaningfully change what it threatens. Stack those on top of Foul Play and Shadow Ball for solid options.

Level-Up Moves

Lv 1
Confuse Ray
10010Ghost
Lv 1
Night Shade
10015Ghost
Lv 5
Shadow Sneak+1
4010030Ghost
Lv 10
Spite
10010Ghost
Lv 15
Payback
5010010Dark
Lv 20
Nasty Plot
20Dark
Lv 25
Hex
6510010Ghost
Lv 30
Memento
10010Dark
Lv 35
Sucker Punch+1
701005Dark
Lv 40
Curse
10Ghost
Lv 45
Shadow Ball
8010015Ghost
Lv 50
Dark Pulse
8010015Dark
Lv 55
Hypnosis
6020Psychic
Lv 60
Dream Eater
10010015Psychic

TM Moves

Src
TM45
Attract
10015Normal
TM04
Calm Mind
20Psychic
TM79
Dark Pulse
8010015Dark
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM68
Giga Impact
150905Normal
TM15
Hyper Beam
150905Normal
TM63
Nasty Plot
20Dark
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM39
Rock Tomb
609515Rock
TM30
Shadow Ball
8010015Ghost
TM34
Shock Wave
6020Electric
TM82
Sleep Talk
10Normal
TM78
Snarl
559515Dark
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM41
Torment
10015Dark
TM03
Water Pulse
6010020Water
TM61
Will-O-Wisp
8515Fire

Egg Moves

Src
Egg
Destiny Bond
5Ghost
Egg
Disable
10020Normal
Egg
Foul Play
9510015Dark
Egg
Grudge
5Ghost
Egg
Imprison
10Psychic
Egg
Pain Split
20Normal
Egg
Shadow Sneak+1
4010030Ghost
Egg
Smokescreen
10020Normal

Tutor Moves

Spiritomb can't learn any Tutor moves

Spiritomb can't be caught in Brilliant Diamond & Shining Pearl. Bring it over from Diamond, Platinum, or Omega Ruby instead. The encounter info below covers the source games.

Spiritomb is not available as a wild encounter in this game.

Also found in:

  • We rate Spiritomb B-Tier — a solid choice for the right team. At 485 BST, it fits the trick room role. Base 108 Defense stands out.

  • Spiritomb's biggest threats include Gardevoir (Fairy), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Spiritomb won't outrun any of these threats so switching to a resist is usually the safer play.

  • Spiritomb doesn't evolve and has no evolutionary line. It's a Ghost/Dark-type Pokemon with a 485 base stat total.

  • Pressure is the go-to ability for Spiritomb. It increases the PP cost of moves targetting the Pokémon by one. Its hidden ability Infiltrator can work in specific setups.

  • Base 35 Speed is low. Priority moves or Trick Room are the way to go. On offense, Spiritomb is a special attacker with base 92 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a trick room.

  • Spiritomb appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Available in 13 titles since its debut in Diamond & Pearl, Spiritomb spans 6 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.