Mixed
Trick Room
35Speed · Very Slow

Spiritomb Best Moveset

Ghost/Dark at 108/108 balanced defenses with only Fairy hitting super-effectively. AbilityInfiltrator bypasses Substitute and screens. Held ItemLeftovers with NatureRelaxed absorbs hits from both sides. 92/92 mixed offenses fire Ghost and Dark TermStab at moderate power. The moveset is defensive utility behind one of the best defensive typings. 35 Speed means always going last.

SABCDEFABBEEEDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMTHE FALLSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen IV — Diamond, Pearl & PlatinumA

Dark/Ghost with NO weaknesses in Gen IV (Diamond & Pearl). Fairy type didn't exist yet. Pressure wasted PP, and nothing hit Spiritomb super-effectively. Will-O-Wisp controlled matchups.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM61
Will-O-Wisp
FireCOMMONUtility
TM30
Shadow Ball
Ghost80RARESTAB
Egg
Pain Split
NormalRAREUtility
Lv 1
Pursuit
Dark40RARESTAB
TM44
Rest
PsychicRARERecovery
Lv 49
Dark Pulse
Dark80RARESTAB
TM4
Calm Mind
PsychicRAREUtility
TM82
Sleep Talk
NormalRAREUtility

Best Build

Experimental
Wall
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Spiritomb
Calm+SPD

Spiritomb best EVs are HP and Defense

EVs

Wall Moveset

  • Will O Wisp
  • Shadow BallSTAB
  • Pain Split
  • PursuitSTAB

Recommended Teammates

Gen V — Black & White / B2W2B

Same zero-weakness typing in Gen V (Black & White). But 92 base offenses couldn't threaten enough, and 35 Speed was painfully slow.

Gained Infiltrator as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
TM61
Will-O-Wisp
FireCOMMONUtility
Lv 49
Dark Pulse
Dark80COMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
Lv 1
Confuse Ray
GhostCOMMONSTAB
Lv 31
Sucker Punch
Dark70RARESTAB
Experimental
Wall
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Spiritomb
Calm+SPD
EVs

Wall Moveset

  • Will O Wisp
  • Dark PulseSTAB
  • ToxicUtility
  • Confuse RaySTAB
Gen VI — X & Y / ORASB

Fairy typing gave Spiritomb its first-ever weakness in Gen VI (X & Y). From zero weaknesses to one, and that one was the most popular new type around.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 31
Sucker Punch
Dark70COMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
Egg
Foul Play
Dark95RARESTAB
Lv 1
Curse
GhostRARESTAB
TM61
Will-O-Wisp
FireRAREUtility
TM30
Shadow Ball
Ghost80RARESTAB
Lv 49
Dark Pulse
Dark80RARESTAB
Egg
Pain Split
NormalRAREUtility
Experimental
Wall
Ability
Infiltrator
Item
Focus SashSURVIVAL
Best Nature for Spiritomb
EVs

Wall Moveset

  • Sucker PunchSTAB
  • ToxicUtility
  • Foul PlaySTAB
  • CurseSetup
Gen VII — Sun & Moon / USUME

Fairy coverage was everywhere in Gen VII (Sun & Moon). Spiritomb went from nothing hits it to Fairy hits it and Fairy is everywhere.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM61
Will-O-Wisp
FireCOMMONUtility
Lv 49
Dark Pulse
Dark80RARESTAB
Lv 1
Shadow Sneak
Ghost40RARESTAB
Egg
Pain Split
NormalRAREUtility
Lv 31
Sucker Punch
Dark70RARESTAB
TM30
Shadow Ball
Ghost80RARESTAB
Egg
Foul Play
Dark95RARESTAB
Experimental
Wall
Ability
Infiltrator
Item
LeftoversSUSTAIN
Best Nature for Spiritomb
EVs

Wall Moveset

  • Will O Wisp
  • Dark PulseSTAB
  • Shadow SneakSTAB
  • Pain Split
Gen VIII — Sword & Shield / BDSPE

Fell to the bottom in Gen VIII (Sword & Shield). 35 Speed, mediocre offenses, and a Fairy weakness every team could exploit.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 35
Sucker Punch
Dark70COMMONSTAB
Lv 50
Dark Pulse
Dark80COMMONSTAB
TM38
Will-O-Wisp
FireCOMMONUtility
Lv 55
Hypnosis
PsychicRAREUtility
Tutor
Burning Jealousy
Fire70RARECoverage
Lv 1
Night Shade
GhostRARESTAB
Experimental
Bulky Support
Ability
Infiltrator
Item
LeftoversSUSTAIN
Best Nature for Spiritomb
Modest+SPA
EVs

Bulky Support Moveset

  • Sucker PunchSTAB
  • Dark PulseSTAB
  • Will O Wisp
  • HypnosisUtility
Gen IX — Scarlet & Violet / Legends Z-AE

Same in Gen IX (Scarlet & Violet). The zero-weakness gimmick that defined Spiritomb was permanently broken by Fairy's introduction three gens earlier.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
TM107
Will-O-Wisp
FireCOMMONUtility
TM202
Pain Split
NormalCOMMONUtility
TM62
Foul Play
Dark95RARESTAB
Lv 5
Shadow Sneak
Ghost40RARESTAB
Lv 25
Hex
Ghost65RARESTAB
Experimental
Wall
Ability
Infiltrator
Item
LeftoversSUSTAIN
Best Nature for Spiritomb
EVs

Wall Moveset

  • Will O Wisp
  • Pain Split
  • Foul PlaySTAB
  • Shadow SneakSTAB

Recommended Teammates

Spiritomb Weakness

Type-wise, Spiritomb takes extra damage from Fairy. Normal, Fighting, and Psychic moves do nothing thanks to a full immunity. With 50 HP and balanced defenses, Spiritomb can afford to eat a neutral hit or two.

Spiritomb Weakness and Resistance Chart
DamageTypes
2x (Weak)Fairy
0.5x (Resist)Poison
0x (Immune)Normal, Fighting, Psychic

What is Spiritomb Weak Against

Fortress
1Weak
1Resist
3Immune
Score+8
4xCritical
None
2xWeak
½xResist
¼xResist
None

What is Spiritomb Strong Against

2Strong
1Resisted
0Immune
Score+1
2xStrong
½xResisted
0xImmune
None

Best Pokemon Against Spiritomb

Evolution

Spiritomb is what you get. No evolutions, but it breeds through one egg group with plenty of partners. Hatching is slow to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Spiritomb
#442Spiritomb
Does not evolve

Breeding

Easy

Breed Spiritomb easily with 63 breeding partners from the Indeterminate egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
30 cycles·7,710 steps
Moderate~8 min with Flame Body
Breed With (best first)
gardevoirgalladegastrodonstunfisktrevenantshellosphantumpcofagriguskirliacastformraltsyamask

How to Get Spiritomb

All 13 games

Spiritomb can't be caught in Scarlet & Violet. Bring it over from Diamond & Pearl, Platinum, or Omega Ruby & Alpha Sapphire instead. The encounter info below covers the source games.

Spiritomb is not available as a wild encounter in this game.

Also Obtainable In:

Pokemon transfers only go forward through generations, never backward. Direct cross-gen trades aren't supported.

Base Stats

Bulk defines Spiritomb's stat line. Defense and Sp. Def anchor the defensive side, but Speed can't keep up offensively. Moderately hard to find and worth 2 Defense and Sp. Def EVs.

Base Stats
Above
HP50
D
Attack92
B
Defense108
B
Sp. Atk92
B
Sp. Def108
B
Speed35
F
Total485
Details
Catch Rate
Moderate100 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight108.0 kg
Base XP170
Abilities
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
InfiltratorHidden Ability
Bypasses light screen, reflect, and safeguard.
EV Yield
HPAtkDef+1SpASpD+1Spe
Defense training target
Pokedex Entry

It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.

Pokemon Violet

Spiritomb Guide

  • We rate Spiritomb C-Tier: a situational pick that fills a niche. At 485 BST, it fits the trick room role. Base 108 Defense stands out.

  • Spiritomb's biggest threats include Gardevoir (Fairy), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Spiritomb won't outrun any of these threats so switching to a resist is usually the safer play.

  • Pressure is the go-to ability for Spiritomb. It increases the PP cost of moves targetting the Pokémon by one. Its hidden ability Infiltrator can work in specific setups.

  • Base 35 Speed is low. Priority moves or Trick Room are the way to go. On offense, Spiritomb is a mixed attacker with base 92 Attack and 92 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a trick room.

  • The core moveset is Will O Wisp, Painsplit, Foulplay, and Shadow Sneak. Will O Wisp leads at 0% usage. This set covers the trick room role with a mix of damage and utility.

Game Availability

Available in 13 titles since its debut in Diamond & Pearl, Spiritomb spans 7 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.

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