Special
Trick Room
485Average
35Very Slow
BTier

Spiritomb was practically built for Trick Room teams. 108 base Defense provides real offensive pressure once it's 'fastest' on the field. Normal, Fighting, and Psychic moves can't touch it, and only 0 types hit it super-effectively. Known as the Forbidden Pokemon.

Bulk defines Spiritomb's stat line. Defense and Sp. Def anchor the defensive side, but Speed can't keep up offensively. Moderately hard to find and worth 2 Defense and Sp. Def EVs.

Base Stats
485Above
HP50
D
Attack92
B
Defense108
B
Sp. Atk92
B
Sp. Def108
B
Speed35
F
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Spiritomb yields +1 Def, +1 SpD
HPAtkDef+1SpASpD+1Spe
Details
Catch100ModerateMedium Fast1M XP1m / 3'03"108kg / 238.1 lbs170Base XP
Pokedex Entries

Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Black 2 / White 2

Spiritomb Weakness

Fortress

Spiritomb has no type weaknesses thanks to its unique defensive typing. Normal, Fighting, and Psychic moves do nothing thanks to a full immunity.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
2xWeaki
None
½xResisti
¼xResisti
None
STAB (2)i
0Weak
1Resist
3Immune
Scorei+10
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
PressureIncreases the PP cost of moves targetting the Pokémon by one.
InfiltratorHABypasses light screen, reflect, and safeguard.

Spiritomb is what you get. No evolutions, but it breeds through one egg group with no compatible partners. Hatching is slow to hatch. It's got 8 egg moves worth looking into.

How to Evolve

No Evolution
Spiritomb
#442Spiritomb
Does not evolve
Breeding
Easy

Breed Spiritomb easily from the Indeterminate egg group. Pass egg moves like Captivate, Destiny Bond, Grudge and 5 more to offspring.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
30 cycles·7,710 steps
Moderate~8 min with Flame Body
Egg Moves
8moves

Nothing fancy here. Spiritomb builds around Leftovers for passive recovery each turn, Calm nature for the right stat lean, and max HP and Sp. Def EVs. Pressure does its job quietly.

Best Build

Wall
Ability
Pressure
Item
LeftoversSUSTAIN
Nature
Calm+SPD
EVs

Best Spiritomb Moveset

  • Will O Wisp
  • Dark PulseSTAB
  • ToxicUtility
  • Confuse RaySTAB

The egg pool carries weight here. Captivate and Destiny Bond aren't available any other way for Spiritomb, and they meaningfully change what it threatens. Stack those on top of Foul Play and Dark Pulse for solid options.

Level-Up Moves

Lv 1
Confuse Ray
10010Ghost
Lv 1
Curse
10Ghost
Lv 1
Pursuit
4010020Dark
Lv 1
Shadow Sneak+1
4010030Ghost
Lv 1
Spite
10010Ghost
Lv 7
Feint Attack
6020Dark
Lv 13
Hypnosis
6020Psychic
Lv 19
Dream Eater
10010015Psychic
Lv 25
Ominous Wind
601005Ghost
Lv 31
Sucker Punch+1
801005Dark
Lv 37
Nasty Plot
20Dark
Lv 43
Memento
10010Dark
Lv 49
Dark Pulse
8010015Dark

TM Moves

Src
TM45
Attract
10015Normal
TM04
Calm Mind
20Psychic
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM63
Embargo
10015Dark
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM60
Quash
10015Dark
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM67
Retaliate
701005Normal
TM27
Return
10020Normal
TM39
Rock Tomb
609510Rock
TM48
Round
6010015Normal
TM30
Shadow Ball
8010015Ghost
TM95
Snarl
559515Dark
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM19
Telekinesis
15Psychic
TM46
Thief
6010010Dark
TM41
Torment
10015Dark
TM06
Toxic
9010Poison
TM61
Will-O-Wisp
7515Fire

Egg Moves

Src
Egg
Captivate
10020Normal
Egg
Destiny Bond
5Ghost
Egg
Grudge
5Ghost
Egg
Imprison
10Psychic
Egg
Nightmare
10015Ghost
Egg
Pain Split
20Normal
Egg
Shadow Sneak+1
4010030Ghost
Egg
Smokescreen
10020Normal

Tutor Moves

Src
Tutor
Dark Pulse
8010015Dark
Tutor
Foul Play
9510015Dark
Tutor
Icy Wind
559515Ice
Tutor
Pain Split
20Normal
Tutor
Sleep Talk
10Normal
Tutor
Snatch+4
10Dark
Tutor
Snore
4010015Normal
Tutor
Spite
10010Ghost
Tutor
Trick
10010Psychic
Tutor
Uproar
9010010Normal
Tutor
Wonder Room
10Psychic

Transfer Moves

Src
Gen 4
Endure+4
10Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
Shock Wave
6020Electric
Gen 4
Silver Wind
601005Bug
Gen 4
Water Pulse
6010020Water

Spiritomb doesn't appear in Black 2 & White 2. Transfer it from Diamond, Platinum, or Omega Ruby to add it to your collection. Check the source games below for encounter details.

Spiritomb is not available as a wild encounter in this game.

Also found in:

  • We rate Spiritomb B-Tier — a solid choice for the right team. At 485 BST, it fits the trick room role. Base 108 Defense stands out.

  • Spiritomb has no type weaknesses, making it hard to counter through typing alone. Focus on status moves, entry hazards, or raw neutral damage to take it down.

  • Spiritomb doesn't evolve and has no evolutionary line. It's a Ghost/Dark-type Pokemon with a 485 base stat total.

  • Pressure is the go-to ability for Spiritomb. It increases the PP cost of moves targetting the Pokémon by one. Its hidden ability Infiltrator can work in specific setups.

  • Base 35 Speed is low. Priority moves or Trick Room are the way to go. On offense, Spiritomb is a special attacker with base 92 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a trick room.

  • Spiritomb appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Available in 13 titles since its debut in Diamond & Pearl, Spiritomb spans 6 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.