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Pokemon Brilliant Diamond and Shining Pearl Psychic Moves List

Psychic-Type Moves

Pokemon Brilliant Diamond and Shining Pearl Psychic Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Psychic Moves to deal damage with in the game.

Best Psychic Type Moves in Diamond & Pearl

You can learn 45 Psychic-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Psychic moves like Dream Eater, Future Sight, and Psycho Boost are among the highest damage dealing moves.

  • Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
  • Power (Damage) – Power determines how much damage it will deal.
  • Acc (Accuracy) – Acc determines chance rate to miss and hit.
  • PP (Power Point) – PP determines the amount of times you can use that move.
  • Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER Move Type Class Power Acc PP Effect
S
Psycho Boost
Special 140 90 5 Sharply lowers user's Special Attack.
A
Future Sight
Special 120 100 10 Damage occurs 2 turns later.
B
Dream Eater
Special 100 100 15 User recovers half the HP inflicted on a sleeping opponent.
B
Psychic
Special 90 100 10 May lower opponent's Special Defense.
B
Psystrike
Special 100 100 10 Inflicts damage based on the target's Defense, not Special Defense.
C
Extrasensory
Special 80 100 20 May cause flinching.
C
Luster Purge
Special 70 100 5 May lower opponent's Special Defense.
C
Mist Ball
Special 70 100 5 May lower opponent's Special Attack.
C
Psycho Cut
Physical 70 100 20 High critical hit ratio.
C
Psyshock
Special 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
C
Zen Headbutt
Physical 80 90 15 May cause flinching.
D
Confusion
Special 50 100 25 May confuse opponent.
D
Psybeam
Special 65 100 20 May confuse opponent.
F
Stored Power
Special 20 100 10 Power increases when user's stats have been raised.
F
Agility
Status 30 Sharply raises user's Speed.
F
Ally Switch
Status 15 User switches with opposite teammate.
F
Amnesia
Status 20 Sharply raises user's Special Defense.
F
Calm Mind
Status 20 Raises user's Special Attack and Special Defense.
F
Cosmic Power
Status 20 Raises user's Defense and Special Defense.
F
Gravity
Status 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
F
Guard Split
Status 10 Averages Defense and Special Defense with the target.
F
Guard Swap
Status 10 User and opponent swap Defense and Special Defense.
F
Heal Pulse
Status 10 Restores half the target's max HP.
F
Healing Wish
Status 10 The user faints and the next Pokémon released is fully healed.
F
Heart Swap
Status 10 Stat changes are swapped with the opponent.
F
Hypnosis
Status 60 20 Puts opponent to sleep.
F
Imprison
Status 10 Opponent is unable to use moves that the user also knows.
F
Kinesis
Status 80 15 Lowers opponent's Accuracy.
F
Light Screen
Status 30 Halves damage from Special attacks for 5 turns.
F
Lunar Dance
Status 10 The user faints but the next Pokémon released is fully healed.
F
Magic Coat
Status 15 Reflects moves that cause status conditions back to the attacker.
F
Magic Room
Status 10 Suppresses the effects of held items for five turns.
F
Mirror Coat
Special 100 20 When hit by a Special Attack, user strikes back with 2x power.
F
Power Split
Status 10 Averages Attack and Special Attack with the target.
F
Power Swap
Status 10 User and opponent swap Attack and Special Attack.
F
Power Trick
Status 10 User's own Attack and Defense switch.
F
Psycho Shift
Status 90 10 Gives the opponent the user's status condition, if it hits.
F
Reflect
Status 20 Halves damage from Physical attacks for 5 turns.
F
Rest
Status 10 User sleeps for 2 turns, but user is fully healed.
F
Role Play
Status 15 User copies the opponent's Ability.
F
Skill Swap
Status 10 The user swaps Abilities with the opponent.
F
Teleport
Status 20 Allows user to flee wild battles; also warps player to last PokéCenter.
F
Trick
Status 100 10 Swaps held items with the opponent.
F
Trick Room
Status 5 Slower Pokémon move first in the turn for 5 turns.
F
Wonder Room
Status 10 Swaps every Pokémon's Defense and Special Defense for 5 turns.
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