Psychic-Type Moves
Pokemon Brilliant Diamond and Shining Pearl Psychic Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Psychic Moves to deal damage with in the game.
Best Psychic Type Moves in Diamond & Pearl
You can learn 45 Psychic-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Psychic moves like Dream Eater, Future Sight, and Psycho Boost are among the highest damage dealing moves.
- Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
- Power (Damage) – Power determines how much damage it will deal.
- Acc (Accuracy) – Acc determines chance rate to miss and hit.
- PP (Power Point) – PP determines the amount of times you can use that move.
- Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER | Move | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
S |
Psycho Boost
| Special | 140 | 90 | 5 | Sharply lowers user's Special Attack. | |
A |
Future Sight
| Special | 120 | 100 | 10 | Damage occurs 2 turns later. | |
B |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
B |
Psychic
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
B |
Psystrike
| Special | 100 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
C |
Extrasensory
| Special | 80 | 100 | 20 | May cause flinching. | |
C |
Luster Purge
| Special | 70 | 100 | 5 | May lower opponent's Special Defense. | |
C |
Mist Ball
| Special | 70 | 100 | 5 | May lower opponent's Special Attack. | |
C |
Psycho Cut
| Physical | 70 | 100 | 20 | High critical hit ratio. | |
C |
Psyshock
| Special | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
C |
Zen Headbutt
| Physical | 80 | 90 | 15 | May cause flinching. | |
D |
Confusion
| Special | 50 | 100 | 25 | May confuse opponent. | |
D |
Psybeam
| Special | 65 | 100 | 20 | May confuse opponent. | |
F |
Stored Power
| Special | 20 | 100 | 10 | Power increases when user's stats have been raised. | |
F |
Agility
| Status | — | — | 30 | Sharply raises user's Speed. | |
F |
Ally Switch
| Status | — | — | 15 | User switches with opposite teammate. | |
F |
Amnesia
| Status | — | — | 20 | Sharply raises user's Special Defense. | |
F |
Calm Mind
| Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
F |
Cosmic Power
| Status | — | — | 20 | Raises user's Defense and Special Defense. | |
F |
Gravity
| Status | — | — | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | |
F |
Guard Split
| Status | — | — | 10 | Averages Defense and Special Defense with the target. | |
F |
Guard Swap
| Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
F |
Heal Pulse
| Status | — | — | 10 | Restores half the target's max HP. | |
F |
Healing Wish
| Status | — | — | 10 | The user faints and the next Pokémon released is fully healed. | |
F |
Heart Swap
| Status | — | — | 10 | Stat changes are swapped with the opponent. | |
F |
Hypnosis
| Status | — | 60 | 20 | Puts opponent to sleep. | |
F |
Imprison
| Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
F |
Kinesis
| Status | — | 80 | 15 | Lowers opponent's Accuracy. | |
F |
Light Screen
| Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
F |
Lunar Dance
| Status | — | — | 10 | The user faints but the next Pokémon released is fully healed. | |
F |
Magic Coat
| Status | — | — | 15 | Reflects moves that cause status conditions back to the attacker. | |
F |
Magic Room
| Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
F |
Mirror Coat
| Special | — | 100 | 20 | When hit by a Special Attack, user strikes back with 2x power. | |
F |
Power Split
| Status | — | — | 10 | Averages Attack and Special Attack with the target. | |
F |
Power Swap
| Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
F |
Power Trick
| Status | — | — | 10 | User's own Attack and Defense switch. | |
F |
Psycho Shift
| Status | — | 90 | 10 | Gives the opponent the user's status condition, if it hits. | |
F |
Reflect
| Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
F |
Rest
| Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
F |
Role Play
| Status | — | — | 15 | User copies the opponent's Ability. | |
F |
Skill Swap
| Status | — | — | 10 | The user swaps Abilities with the opponent. | |
F |
Teleport
| Status | — | — | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. | |
F |
Trick
| Status | — | 100 | 10 | Swaps held items with the opponent. | |
F |
Trick Room
| Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
F |
Wonder Room
| Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
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