Electric-Type Moves
Pokemon Brilliant Diamond and Shining Pearl Electric Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Electric Moves to deal damage with in the game.
Best Electric Type Moves in Diamond & Pearl
You can learn 20 Electric-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Electric moves like Thunderbolt, Zap Cannon, and Thunder are among the highest damage dealing moves.
- Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
- Power (Damage) – Power determines how much damage it will deal.
- Acc (Accuracy) – Acc determines chance rate to miss and hit.
- PP (Power Point) – PP determines the amount of times you can use that move.
- Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER | Move | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
A |
Thunder
|
![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
A |
Zap Cannon
|
![]() | Special | 120 | 50 | 5 | Paralyzes opponent. |
B |
Thunderbolt
|
![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
B |
Wild Charge
|
![]() | Physical | 90 | 100 | 15 | User receives recoil damage. |
C |
Discharge
|
![]() | Special | 80 | 100 | 15 | May paralyze opponent. |
C |
Thunder Punch
|
![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
C |
Volt Switch
|
![]() | Special | 70 | 100 | 20 | User must switch out after attacking. |
D |
Charge Beam
|
![]() | Special | 50 | 90 | 10 | May raise user's Special Attack. |
D |
Shock Wave
|
![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
D |
Spark
|
![]() | Physical | 65 | 100 | 20 | May paralyze opponent. |
D |
Thunder Fang
|
![]() | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. |
E |
Thunder Shock
|
![]() | Special | 40 | 100 | 30 | May paralyze opponent. |
F |
Nuzzle
|
![]() | Physical | 20 | 100 | 20 | Paralyzes opponent. |
F |
Charge
|
![]() | Status | — | — | 20 | Raises user's Special Defense and next Electric move's power increases. |
F |
Eerie Impulse
|
![]() | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. |
F |
Electric Terrain
|
![]() | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. |
F |
Electro Ball
|
![]() | Special | — | 100 | 10 | The faster the user, the stronger the attack. |
F |
Magnet Rise
|
![]() | Status | — | — | 10 | User becomes immune to Ground-type moves for 5 turns. |
F |
Magnetic Flux
|
![]() | Status | — | — | 20 | Raises Defense and Sp. Defense of Plus/Minus Pokémon. |
F |
Thunder Wave
|
![]() | Status | — | 90 | 20 | Paralyzes opponent. |
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