Type weaknesscurrent chartGen 1–9Updated OCT 18, 2026

Dark Type Weakness

Dark type weakness: Fighting, Bug and Fairy moves deal 2× damage to the Dark type, and it takes no damage from Psychic attacks. Tyranitar (Rock/Dark) and Bisharp (Dark/Steel) have a 4× Fighting weakness, and Scrafty (Dark/Fighting) has a 4× Fairy weakness. Bisharp’s Steel half does cancel the Bug and Fairy weaknesses.

Weakness chart

What is Dark type weak to?

This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.

Dark weaknesses and resistances

2×Weak to (takes double damage)
½×Resists (takes half damage)
0×Immune to

What Dark is strong against

2×Super effective on
½×Not very effective on
Counters

Pokémon strong against Dark

The best counters to Dark. These Pokémon win both ways: they take half damage or less from Dark attacks, and their own type hits Dark for 2× damage. Ranked by that move, the stat behind it, bulk and speed.

  1. 1
    ConkeldurrFighting1/2×damage from Dark2×damage to Dark
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    505
    HP
    105
    Atk
    140
    Def
    95
    SpA
    55
    SpD
    65
    Spe
    45
  2. 2
    PangoroFightingDark1/4×damage from Dark2×damage to Dark
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    495
    HP
    95
    Atk
    124
    Def
    78
    SpA
    69
    SpD
    71
    Spe
    58
  3. 3
    SneaslerFightingPoison1/2×damage from Dark2×damage to Dark
    USESFightingClose CombatPHYSICAL120 PWR100 ACC
    Total
    510
    HP
    80
    Atk
    130
    Def
    60
    SpA
    40
    SpD
    80
    Spe
    120
  4. 4
    BewearNormalFighting1/2×damage from Dark2×damage to Dark
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    500
    HP
    120
    Atk
    125
    Def
    80
    SpA
    55
    SpD
    60
    Spe
    60
  5. 5
    HariyamaFighting1/2×damage from Dark2×damage to Dark
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    474
    HP
    144
    Atk
    120
    Def
    60
    SpA
    40
    SpD
    60
    Spe
    50
  6. 6
    MachampFighting1/2×damage from Dark2×damage to Dark
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    505
    HP
    90
    Atk
    130
    Def
    80
    SpA
    65
    SpD
    85
    Spe
    55
  7. 7
    TogekissFairyFlying1/2×damage from Dark2×damage to Dark
    USESFairyMoonblastSPECIAL95 PWR100 ACC
    Total
    545
    HP
    85
    Atk
    50
    Def
    95
    SpA
    120
    SpD
    115
    Spe
    80
  8. 8
    HeracrossBugFighting1/2×damage from Dark2×damage to Dark
    USESFightingClose CombatPHYSICAL120 PWR100 ACC
    Total
    500
    HP
    80
    Atk
    125
    Def
    75
    SpA
    40
    SpD
    95
    Spe
    85

Legendary, Mythical, Paradox and Ultra Beast picks

  1. 1
    Iron HandsFightingElectric1/2×damage from Dark2×damage to Dark
    USESFightingClose CombatPHYSICAL120 PWR100 ACC
    Total
    570
    HP
    154
    Atk
    140
    Def
    108
    SpA
    50
    SpD
    68
    Spe
    50
  2. 2
    KoraidonFightingDragon1/2×damage from Dark2×damage to Dark
    USESFightingClose CombatPHYSICAL120 PWR100 ACC
    Total
    670
    HP
    100
    Atk
    135
    Def
    115
    SpA
    85
    SpD
    100
    Spe
    135
  3. 3
    XerneasFairy1/2×damage from Dark2×damage to Dark
    USESFairyMoonblastSPECIAL95 PWR100 ACC
    Total
    680
    HP
    126
    Atk
    131
    Def
    95
    SpA
    131
    SpD
    98
    Spe
    99
  4. 4
    BuzzwoleBugFighting1/2×damage from Dark2×damage to Dark
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    570
    HP
    107
    Atk
    139
    Def
    139
    SpA
    53
    SpD
    53
    Spe
    79
Abilities & items

Abilities and items that change Dark matchups

Some abilities and held items change how much damage Dark deals or takes, on top of the chart.

Resist berries

  • Colbur BerryVSDarkDARK
    Halves one super effective Dark hit on the holder, then is used up.
  • Chople BerryVSFightingFIGHTING
    Halves one super effective Fighting hit on a Dark Pokémon, then is used up.
  • Tanga BerryVSBugBUG
    Halves one super effective Bug hit on a Dark Pokémon, then is used up.
  • Roseli BerryVSFairyFAIRY
    Halves one super effective Fairy hit on a Dark Pokémon, then is used up.
Moves

Super effective moves against Dark

Moves that deal 2× damage to Dark, from every type it is weak to.

Up to 10 moves of each type that hit Dark for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.

MOVECATEGORY
FightingBrick BreakGEN 3PHYSICAL75ACC 100%PP 15LEARNED BY 347
FightingFocus BlastGEN 4SPECIAL120ACC 70%PP 5LEARNED BY 228
FightingFocus PunchGEN 3PHYSICAL150ACC 100%PP 20LEARNED BY 226
BugSignal BeamGEN 3SPECIAL75ACC 100%PP 15LEARNED BY 220
FightingSuperpowerGEN 3PHYSICAL120ACC 100%PP 5LEARNED BY 186
FairyDazzling GleamGEN 6SPECIAL80ACC 100%PP 10LEARNED BY 175
FairyPlay RoughGEN 6PHYSICAL90ACC 90%PP 10LEARNED BY 166
FightingBody PressGEN 8PHYSICAL80ACC 100%PP 10LEARNED BY 155
FightingDynamic PunchGEN 2PHYSICAL100ACC 50%PP 5LEARNED BY 150
FightingDrain PunchGEN 4PHYSICAL75ACC 100%PP 10LEARNED BY 150
FightingClose CombatGEN 4PHYSICAL120ACC 100%PP 5LEARNED BY 135
BugX-ScissorGEN 4PHYSICAL80ACC 100%PP 15LEARNED BY 120
BugLeech LifeGEN 1PHYSICAL80ACC 100%PP 10LEARNED BY 76
BugBug BuzzGEN 4SPECIAL90ACC 100%PP 10LEARNED BY 72
FightingSubmissionGEN 1PHYSICAL80ACC 80%PP 20LEARNED BY 65
FairyAlluring VoiceGEN 9SPECIAL80ACC 100%PP 10LEARNED BY 61
FightingHammer ArmGEN 4PHYSICAL100ACC 90%PP 10LEARNED BY 59
FairyMoonblastGEN 6SPECIAL95ACC 100%PP 15LEARNED BY 55
BugMegahornGEN 2PHYSICAL120ACC 85%PP 10LEARNED BY 43
FairyMisty ExplosionGEN 8SPECIAL100ACC 100%PP 5LEARNED BY 25
Rules & history

Dark type rules beyond the chart

Battle effects tied to the Dark type, and what was different in older games.

Beyond the chart

  • Blocks Prankster
    From Gen 7, status moves boosted by an opponent’s Prankster fail on Dark types.

How Dark changed across generations

  1. GEN2Gold & SilverDark type added, immune to Psychic from the start.
  2. GEN4Diamond & PearlSince Gen 4, each Dark move is physical or special based on the move itself. Before that, every Dark move was special.
  3. GEN6X & YFairy type added. Dark moves do ½ damage to Fairy, and Fairy moves hit Dark for 2×.
  4. GEN6X & YDark moves now hit Steel for normal damage. Steel resisted them before Gen 6.
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