Dark Type Weakness
Dark type weakness: Fighting, Bug and Fairy moves deal 2× damage to the Dark type, and it takes no damage from Psychic attacks. Tyranitar (Rock/Dark) and Bisharp (Dark/Steel) have a 4× Fighting weakness, and Scrafty (Dark/Fighting) has a 4× Fairy weakness. Bisharp’s Steel half does cancel the Bug and Fairy weaknesses.
What is Dark type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Dark
The best counters to Dark. These Pokémon win both ways: they take half damage or less from Dark attacks, and their own type hits Dark for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
- Total
- 505
- HP
- 105
- Atk
- 140
- Def
- 95
- SpA
- 55
- SpD
- 65
- Spe
- 45
- 2USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Sky UppercutPHYSICAL85 PWR90 ACC
Brick BreakPHYSICAL75 PWR100 ACC
- Total
- 495
- HP
- 95
- Atk
- 124
- Def
- 78
- SpA
- 69
- SpD
- 71
- Spe
- 58
- 3USES
Close CombatPHYSICAL120 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
X-ScissorPHYSICAL80 PWR100 ACC
U-turnPHYSICAL70 PWR100 ACC
- Total
- 510
- HP
- 80
- Atk
- 130
- Def
- 60
- SpA
- 40
- SpD
- 80
- Spe
- 120
- 4USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
- Total
- 500
- HP
- 120
- Atk
- 125
- Def
- 80
- SpA
- 55
- SpD
- 60
- Spe
- 60
- 5USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Cross ChopPHYSICAL100 PWR80 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
- Total
- 474
- HP
- 144
- Atk
- 120
- Def
- 60
- SpA
- 40
- SpD
- 60
- Spe
- 50
- 6USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Cross ChopPHYSICAL100 PWR80 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
- Total
- 505
- HP
- 90
- Atk
- 130
- Def
- 80
- SpA
- 65
- SpD
- 85
- Spe
- 55
- 7USES
MoonblastSPECIAL95 PWR100 ACC
Dazzling GleamSPECIAL80 PWR100 ACC
Aura SphereSPECIAL80 PWR— ACC
Signal BeamSPECIAL75 PWR100 ACC
Play RoughPHYSICAL90 PWR90 ACC
- Total
- 545
- HP
- 85
- Atk
- 50
- Def
- 95
- SpA
- 120
- SpD
- 115
- Spe
- 80
- 8USES
Close CombatPHYSICAL120 PWR100 ACC
MegahornPHYSICAL120 PWR85 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Skitter SmackPHYSICAL70 PWR90 ACC
Bug BuzzSPECIAL90 PWR100 ACC
- Total
- 500
- HP
- 80
- Atk
- 125
- Def
- 75
- SpA
- 40
- SpD
- 95
- Spe
- 85
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
Close CombatPHYSICAL120 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
Play RoughPHYSICAL90 PWR90 ACC
Focus BlastSPECIAL120 PWR70 ACC
- Total
- 570
- HP
- 154
- Atk
- 140
- Def
- 108
- SpA
- 50
- SpD
- 68
- Spe
- 50
- 2USES
Close CombatPHYSICAL120 PWR100 ACC
Collision CoursePHYSICAL100 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
U-turnPHYSICAL70 PWR100 ACC
- Total
- 670
- HP
- 100
- Atk
- 135
- Def
- 115
- SpA
- 85
- SpD
- 100
- Spe
- 135
- 3USES
MoonblastSPECIAL95 PWR100 ACC
Play RoughPHYSICAL90 PWR90 ACC
Dazzling GleamSPECIAL80 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
MegahornPHYSICAL120 PWR85 ACC
- Total
- 680
- HP
- 126
- Atk
- 131
- Def
- 95
- SpA
- 131
- SpD
- 98
- Spe
- 99
- 4USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Leech LifePHYSICAL80 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
- Total
- 570
- HP
- 107
- Atk
- 139
- Def
- 139
- SpA
- 53
- SpD
- 53
- Spe
- 79
Abilities and items that change Dark matchups
Some abilities and held items change how much damage Dark deals or takes, on top of the chart.
Resist berries
- Halves one super effective Dark hit on the holder, then is used up.
Colbur BerryVS
DARK - Halves one super effective Fighting hit on a Dark Pokémon, then is used up.
Chople BerryVS
FIGHTING - Halves one super effective Bug hit on a Dark Pokémon, then is used up.
Tanga BerryVS
BUG - Halves one super effective Fairy hit on a Dark Pokémon, then is used up.
Roseli BerryVS
FAIRY
Super effective moves against Dark
Moves that deal 2× damage to Dark, from every type it is weak to.
Up to 10 moves of each type that hit Dark for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 347 | |
| SPECIAL | 120 | ACC 70% | PP 5 | LEARNED BY 228 | |
| PHYSICAL | 150 | ACC 100% | PP 20 | LEARNED BY 226 | |
| SPECIAL | 75 | ACC 100% | PP 15 | LEARNED BY 220 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 186 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 175 | |
| PHYSICAL | 90 | ACC 90% | PP 10 | LEARNED BY 166 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 155 | |
| PHYSICAL | 100 | ACC 50% | PP 5 | LEARNED BY 150 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 150 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 135 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 120 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 76 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 72 | |
| PHYSICAL | 80 | ACC 80% | PP 20 | LEARNED BY 65 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 61 | |
| PHYSICAL | 100 | ACC 90% | PP 10 | LEARNED BY 59 | |
| SPECIAL | 95 | ACC 100% | PP 15 | LEARNED BY 55 | |
| PHYSICAL | 120 | ACC 85% | PP 10 | LEARNED BY 43 | |
| SPECIAL | 100 | ACC 100% | PP 5 | LEARNED BY 25 |
Dark type rules beyond the chart
Battle effects tied to the Dark type, and what was different in older games.
Beyond the chart
- Blocks PranksterFrom Gen 7, status moves boosted by an opponent’s Prankster fail on Dark types.
How Dark changed across generations
- GEN2Gold & SilverDark type added, immune to Psychic from the start.
- GEN4Diamond & PearlSince Gen 4, each Dark move is physical or special based on the move itself. Before that, every Dark move was special.
- GEN6X & YFairy type added. Dark moves do ½ damage to Fairy, and Fairy moves hit Dark for 2×.
- GEN6X & YDark moves now hit Steel for normal damage. Steel resisted them before Gen 6.
